Mass Effect Movie work?”
Remember that everyone is entitled to their opinion and my
opinion
Crafting the ‘New’ ‘Star Wars’ ala Mass Effect:
From conceptualization to the final product what needs to be done?
Step 1: Craft a complex story with many layers and elements of mystery. The things that make us think and return for more are the unexplained mysteries weaved into the storyline. ie. the Protheans, the reapers, an unexplored universe, element zero(very important), mass relays, alien races, etc., include political elements. Very important is the relational elements that the audience can relate to. Something that makes you want to come back for more. I want to believe that Shepard is trying to save the universe, use contextual elements and dialogue to show that Shepard cares and that we care for where our herons epic struggle. This should be the key focus far beyond anything else forget flashy races
Step 2: create a powerful team to Produce: done!
Step 3: choose a competent Director that will play off the strengths Biowares vision " to deliver the best story-driven games in the world."" and merge that into the Movie ie: Alfonso Curion
Step 4: Hire competent actors that fit the part. Not look the part. Many producers focus on bringing big names, go the way of quality through a lengthy casting process and choose people who truly invoke the role
and bring a sense of relational humanism to the story
Step 5: Focus on the dialogue elements. We need to understand
this universe and why we should care about those who live in it! I want emotion to be evoked in me that I
have oft not felt in a movie.
Step 6: Stay away from flashy action Michael Bay style movie where the action leads the story. Focus on what counts progression of the plot though a complex story line. The visual should be a compliment to bring this
Story focused Space drama to life.
Step 7: Stay away from action sequences that focus on gun battles ala Doom (horrible movie)
Step 8: Hire a good team.
There is already good leadership on board. We need people who care about this project. Bioware needs people
who want this movie to be a success.. Something they can say they took part in
making (ala LOTR and its crew).
Step 9: CGI does not a good movie make. The visual setting of the movie is important. Green screens will probably be used but don’t shy away from miniatures and the old fashioned set building techniques.
Step 10: Stay budget conscious. Do what you can with what you are given and focus on the important aspects mentioned already
Step 10: I probably forgot about 500 steps but I am sure everyone else can fill them in
Why not focus on the story that you already have:
I have read through a bunch of the forums here and a lot of
people keep mentioning that the movies focus should be on an origin story. That’s like trying to make a horse into a car. Why create this new offshoot when so many of the key elements of a great story are already present. Why not take the key elements of the Mass Effect Story:
a) Shepard's rise from a nobody.
If you remember the ending scene of the first game (if you played as a paragon), you'll remember that Saren was conflicted and tried to fight what he had become. There are so many key elements that could be crafted into a great movie here.
Update:
I just read an article from IGN that said the movie was going to focus
on the first game. I have regained faith in you bioware. Now take my
money!
Excerpt or link to article
"Protosevich said that past game movie makers were smitten with the
visuals and action of the games and mistakenly believed they could
simply recreate the game on film. The writer added that he believes Mass
Effect has a mythology as rich and deep as those of Star Wars and Lord
of the Rings, but that they are focusing solely on the first game for
the movie version.
I am so glad to hear this! So excited. remember bioware to focus on the story! The Brand around this game depends on a story that is crafted well not a box office piece of crap like transformers! This will create years of residual income if you do this right Bioware
Modifié par Hwalkerl, 23 juillet 2011 - 07:45 .





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