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What elements will make a Mass Effect Movie work?


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#1
Hwalkerl

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My question to everyone is “What elements will make a
Mass Effect Movie work?”


Remember that everyone is entitled to their opinion and my
opinion

Crafting the ‘New’ ‘Star Wars’ ala Mass Effect:

From conceptualization to the final product what needs to be done?

 
Step 1: Craft a complex story with many layers and elements of mystery. The things that make us think and return for more are the unexplained mysteries weaved into the storyline. ie. the Protheans, the reapers, an unexplored universe, element zero(very important), mass relays, alien races, etc., include political elements. Very important is the relational elements that the audience can relate to.  Something that makes you want to come back for more.  I want to believe that Shepard is trying to save the universe, use contextual elements and dialogue to show that Shepard cares and that we care for where our herons epic struggle. This should be the key focus far beyond anything else forget flashy races

Step 2: create a powerful team to Produce: done!

Step 3: choose a competent Director that will play off the strengths Biowares vision " to deliver the best story-driven games in the world."" and merge that into the Movie ie: Alfonso Curion

Step 4: Hire competent actors that fit the part. Not look the part. Many producers focus on bringing big names, go the way of quality through a lengthy casting process and choose people who truly invoke the role
and bring a sense of relational humanism to the story

Step 5: Focus on the dialogue elements. We need to understand
this universe and why we should care about those who live in it!  I want emotion to be evoked in me that I
have oft not felt in a movie.

Step 6: Stay away from flashy action Michael Bay style movie where the action leads the story. Focus on what counts progression of the plot though a complex story line. The visual should be a compliment to bring this
Story focused Space drama to life.

Step 7: Stay away from action sequences that focus on gun battles ala Doom (horrible movie)

Step 8: Hire a good team. 
There is already good leadership on board.  We need people who care about this project. Bioware needs people
who want this movie to be a success.. Something they can say they took part in
making (ala LOTR and its crew).

Step 9: CGI does not a good movie make. The visual setting of the movie is important.  Green screens will probably be used but don’t shy away from miniatures and the old fashioned set building techniques.

Step 10: Stay budget conscious.  Do what you can with what you are given and focus on the important aspects mentioned already

Step 10: I probably forgot about 500 steps but I am sure everyone else can fill them in

 

Why not focus on the story that you already have:

I have read through a bunch of the forums here and a lot of
people keep mentioning that the movies focus should be on an origin story.  That’s like trying to make a horse into a car.  Why create this new offshoot when so many of the key elements of a great story are already present. Why not take the key elements of the Mass Effect Story:

a)     Shepard's rise from a nobody.

B)     Impending galactic doom from an unknown source (Reapers) lead by a former galactic commando (Saren).  
If you remember the ending scene of the first game (if you played as a paragon), you'll remember that Saren was conflicted and tried to fight what he had become.  There are so many key elements that could be crafted into a great movie here. 

Update:
I just read an article from IGN that said the movie was going to focus
on the first game.  I have regained faith in you bioware.  Now take my
money!
Excerpt or link to article
"Protosevich said that past game movie makers were smitten with the
visuals and action of the games and mistakenly believed they could
simply recreate the game on film. The writer added that he believes Mass
Effect has a mythology as rich and deep as those of Star Wars and Lord
of the Rings, but that they are focusing solely on the first game for
the movie version.


I am so glad to hear this!  So excited.  remember bioware to focus on the story!  The Brand around this game depends on a story that is crafted well not a box office piece of crap like transformers!  This will create years of residual income if you do this right Bioware

 

 

Modifié par Hwalkerl, 23 juillet 2011 - 07:45 .


#2
Eddo36

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Story and shooting. And special effects.

Modifié par Eddo36, 29 mai 2010 - 02:33 .


#3
Gorn Kregore

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Um if they make it based out of something relevant to the mass effect storyline but not relevant to Shepard than its all good

#4
Dualfinger

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Look, as much as I oppose the entire concept (that is, a lot) there is a formula that one can work with to make spin offs ok. Mainly, under no curcumstances should the stroy of the orginal ever be retold. Of a the licenced games out there, Arkham's Asylum was the only decent one, because they took the premise and bulit around that.



So yeah, if they were to make a decent mass effect film, it'd be one that avoids the game entirly and just uses the concept behind it. A Director who's played the game indepth and actually repects/enjoys it would also help.

#5
Hwalkerl

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Dualfinger wrote...

Look, as much as I oppose the entire concept (that is, a lot) there is a formula that one can work with to make spin offs ok. Mainly, under no curcumstances should the stroy of the orginal ever be retold. Of a the licenced games out there, Arkham's Asylum was the only decent one, because they took the premise and bulit around that.

So yeah, if they were to make a decent mass effect film, it'd be one that avoids the game entirly and just uses the concept behind it. A Director who's played the game indepth and actually repects/enjoys it would also help.


I agree to the point that the conceptual elements that made the game should be used. But why drop the story from the game completely.  I mean Saren is such a great character.

He is a villian you feel a connection too.  You almost can understand his motivations.  His loss of hope in humanity led to his demise.  He lost hope in what he could do and became part of what he feared most.

If you think of Othello  (shakespere) the villain was lago and the play revolves aron him constantly speaking to the audicence explaining his plans and his motivations.  Saren did this through his in-game disposition.  Saren to me is almost morally ambiguous.  He is also a villain that seeks power think of Lord Voldemont  from Harry Potter he seeks power and this is one of his only flaws is he is more one dimensional.  Saran was a multi dimensional character.  He lived by impulse.  IF you have read the Mass Effect books Sarens actions were done through impulse .  He sacrificed the few to save the many when he was a spectre.  You almost feel sorry for Saren at the end of Mass effect as his fall from grace is epitomized by his (if you played a Paragon and played the cinematic near the end of ME1 correctly) reaching out for redemption when he does the unthinkable and realizes what he has become.  This character exeudes moral complexity making him a great character to keep

Modifié par Hwalkerl, 29 mai 2010 - 02:59 .


#6
sonofalich

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on-screen morality choices. audience is given a remote in which they can punch in their answer. majority rules.

#7
Hwalkerl

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sonofalich wrote...

on-screen morality choices. audience is given a remote in which they can punch in their answer. majority rules.


hahaha

#8
Darthnemesis2

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sonofalich wrote...

on-screen morality choices. audience is given a remote in which they can punch in their answer. majority rules.


ZOMG!!!! That would be awesome!!!Posted Image 

(for reals though)

#9
Spartas Husky

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I dont know if....this is appropiate for it. But My game informer
magazine arrived and said something very true.

"Reporter: WHat
studio has done best above all others? what are its weaknesses and what
is its forte?

Stuntman: YOu really want to know???..... well
beleive or not....is Pixar.

Reporter: Pixar???

Stuntman:
yeah, they made the most money, they lasted longer than others, and
their only rule is. WHen it comes to portraying what is in the
mind......actors are an obstacle not a blessing. THeir one rule is "keep
actors away from the set, if you dont agree just look at our resume"

Reporter:
But mixing actors and computers has come along way. Hasn't it?

Stuntman:
yeah.. that is true, but even those like me, have bodies, we can only
go so far, and we age too if you dont remember. being the character, and
animating the character are two very different things. One is limited
by the money, and the limits of your special equipment. On the other
hand the latter is only limited by how much imagination you got.

Reporter: That is true, but computers cost money, and it takes time to animate a character

Stuntman: How to put it....ah. Simple my friend. Do you want a movie with a story, characters, emotion, and action, or do you want a 30 minute action packed, explosive driven, commercial; elongated into a 2 hr movie.
If you like one, great, but more and more studios are looking to computers do the acting and and have the actors put the emotion behind the characters.

Modifié par Spartas Husky, 29 mai 2010 - 03:41 .


#10
Pinkflamingo22

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if shepard is NOT in it

#11
Guest_gmartin40_*

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Don't add Shepard. Make it separate from his story but make it so he is mentioned in the movie. BTW, what's with all these posts about the movie? Also, add CGI animation.

#12
Eddo36

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sonofalich wrote...

on-screen morality choices. audience is given a remote in which they can punch in their answer. majority rules.


Don't they have features like that on blu-ray?

#13
ArcanistLibram

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I would strongly recommend against trying to make the next Star Wars. We all know how that turned out.

#14
Oblarg

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Atmosphere, it's all about atmosphere.



ME1 was so great at pulling people in because the setting was brilliant. This must be kept in the movie.



Of course, plot can't be ignored, either. But plot is secondary to atmosphere. You have to create an intriguing universe, one that the viewer wants to know more about. It has to be believable. The characters have to make it believable. The recent Star Trek film was so incredible because everything worked within the setting - all the faux-technical dialogue and the little blurbs that added to the immersion were what made the movie great. The plot wasn't spectacular, it was even a bit on the weak side, but it was great at making the viewer believe the universe of the film.



Oh, and, of course, the acting has to be good. No one will bother with a movie in which you don't care about the characters.

#15
Ashton808

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Captain Gavorn better be in the ME2 movie!

#16
Eddo36

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ArcanistLibram wrote...

I would strongly recommend against trying to make the next Star Wars. We all know how that turned out.


It turned out with a lot of money, I think.

#17
Chromie

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I would love if they made the movie based on Saren. Finally visual proof on how Saren either gave into temptation or was decieved to betraying everything the Spectres stand for.



Anyone?

#18
J.G

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Character based story not a shoot'em up Micheal Bay movie is all i have to say.

#19
Guest_gmartin40_*

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It should be a movie about another spectre who idolizes Shepard or something.

#20
Oblarg

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Make the plot about the First Contact War. It has already been defined in the lore, and I'm itching to see a movie with large-scale space battles that isn't Star Wars.



Also, your codex states that ships start firing on each other from thousands of kilometers away. Stop having them be on top of each other in your space battle cinematics, it really breaks immersion. Thanks.

#21
The Mythical Magician

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The ability to choose the outcome of events while watching the movie

#22
erilben

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A movie based on the game won't work. The only good thing about ME is that you can make choices. Take that away and it's a crappy sci-fi movie.

#23
Guest_gmartin40_*

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The Mythical Magician wrote...

The ability to choose the outcome of events while watching the movie


Lol I would laugh so hard, and I would laugh even harder at the people who never played and are wondering what;s going on.

#24
Oblarg

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erilben wrote...

A movie based on the game won't work. The only good thing about ME is that you can make choices. Take that away and it's a crappy sci-fi movie.


Or a good sci-fi movie, as the case may be.

You're forgetting that there's an entire Mass Effect universe in which to make the movie.  The plot can be about anyone, anywhere, so long as the lore is essentially the same.  The universe isn't about choices, the games are.  Why restrict yourself to the games when making the movie?

#25
Eddo36

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I guess they are going to make a movie about the ME game, before they make other movies about the ME universe.