For my first play through my party consists of 2 warriors, 1 Rogue, and 1 mage, currently all around level 13. I started off working together, having the melee specialists focus on frozen mobs. But, I have since discovered that I can take on an entire room of foes with only my mage.
IMHO the most important ability in this game is to stun or otherwise immobilize the enemy. This ultimately allows you to change an 8 on 4 combat situation into two (almost) separate 4 on 4 situations, which is a HUGE difference. Many characters can stun/immobilize one or two mobs individually through traps, shield, pummel strike, etc…, but a mage has multiple ways to stun/immobilize entire groups. Cone of cold and mind blast alone could stun/immobilize an entire army.
( I am sure most of you know this, but for the small few that don’t)
I first started by having my stealthed rogue scout ahead and pull the mobs, doing my best to group them up. Just as the mobs reach the group, I use cone of cold to freeze them. When frozen, they are susceptible to critical hits, which can cause a shattering effect. I spec the warriors and rogue to do crits. 2-handed Warriors have at least two crit abilities, (the area swing and the crit swing), rogues have a talent to automatically do crits on anyone stunned/immobile, and even the mage can get stone fist which has a chance to shatter. If the mobs thaw, I have the mage pop up to the front line, mindblast and then pop back out. By the time the mobs come out of that, the cone of cold should be up again. The hardest part is not freezing your own people, which with pausing isn't that hard to avoid.
Yellow mobs can still be easy, hex them first, then winters grasp, lightning, life drain (all in about 2 seconds of action time). The yellow mob is dead or close enough that they may as well be a white mob. An orange mob and a few yellows are still challenging, I generally just try to stun lock with Cone of cold and mind blast.
After a bit of playing this way, I started figuring out that a lone single mage can solo 90% of the rooms (wide open fields with archers won't work) by just mind blasting, Cone of cold, fire ball, and repeat. Maybe mix in a little running or other stuff for fun. It was tough at first, but after some practice I was shocked at what could be done.
I’ve recently started training stealth for the mage so she can get in a room and start with a better strategic location. It’s fun to fireball them to get them stacked in a closer pack for cone of cold. A mage with tier stealth 4 (stealth while in the middle of combat) would be unstoppable. (A thought just occurred to me here, what if I got Stealth 1 or Stealth 2 for my entire group. That would freakin’rock).
I don’t know why the hell I wrote this ( I just hate work)….I think I am going to try my second playthrough with four mages. Hmmm…are there 4 mages? There is your main character, the blood mage from the soldier’s peak (will he join your group?), the bloodmage from Redcliff, Morrigan (though she is a major pain in the ****), and the healer from the mage tower. That sounds like fun.
I might even try 4 rogues…don’t think that would work though, no healing. Hmmm…something to think about though.
Modifié par nOObonian, 09 novembre 2009 - 04:32 .





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