That's the problem with these arguments that are "hard to put a finger on." If you don't actually agree with the sentiment, nobody can give a reason why you should.
True...alot of this is personal preference and varies from person to person. For me, having a real consequence to having a player die...either the hassle of having to replay a tough fight through reload, pay to get them rezzed or losing a character added urgency to every battle that started going south.
As for the challenge, I'll take it. Kangaxx needs someone with 6th level mage spells and easily affordable equipment to be completely doomed. That's all. This might make him slightly harder than his DA equivalent, but I'm not certain.
Oh sure...in hindsight it's easy. I'd hazard to guess that it wasn't so simple on the first playthrough however many years ago. If you went cold rolling into that one the first go around and took it to him - then that's pretty strong.
All that said, I've tried to play BGII again and can't get past the graphics and all the text dialogue.





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