I am still very new to scripting so I'm probably forgetting something very obvious.
#include "sys_ambient_h"
#include "utility_h"
#include "wrappers_h"
#include "events_h"
void main()
{
event ev = GetCurrentEvent();
int nEventType = GetEventType(ev);
object oPC = GetHero();
int nEventHandled = FALSE;
switch(nEventType)
{
////////////////////////////////////////////////////////////////////////
// Sent by: The engine
// When: A creature enters the trigger
////////////////////////////////////////////////////////////////////////
case EVENT_TYPE_ENTER:
{
Ambient_StartTag(forest_group1, 0, 109, am_grp01_, 0, 0.0f);
break;
}
}
if (!nEventHandled)
{
HandleEvent(ev, RESOURCE_SCRIPT_TRIGGER_CORE);
}
}
Modifié par Kilrogg_, 29 mai 2010 - 06:57 .





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