I just went to play it again, and I am getting this error:
failed to compile global shader FLDRTranslucencyCombineVertexShader
in a little alert box that pops up after the game starts to load.
Anyone have any idea how I can fix this and play?
Edit, I suppose I'll add this in case it is relevent:
Operating System: Windows Vista™ Ultimate (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.100218-0019)
Language: English (Regional Setting: English)
Processor: Intel® Core i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Memory: 6142MB RAM
Page File: 1625MB used, 10766MB available
Windows Dir: C:\\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode
Card name: NVIDIA GeForce GTX 295
Manufacturer: NVIDIA
Chip type: GeForce GTX 295
DAC type: Integrated RAMDAC
Device Key: Enum\\PCI\\VEN_10DE&DEV_05EB&SUBSYS_070510DE&REV_A1
Display Memory: 3692 MB
Dedicated Memory: 877 MB
Shared Memory: 2815 MB
Current Mode: 1600 x 1200 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version: 8.17.0011.9745 (English)
DDI Version: 10
Driver Attributes: Final Retail
Driver Date/Size: 4/3/2010 16:55:31, 11906664 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-46AB-11CF-7F55-0E271FC2C535}
Vendor ID: 0x10DE
Device ID: 0x05EB
SubSys ID: 0x070510DE
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Modifié par ender22, 29 mai 2010 - 10:34 .





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