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Anyone else dissapointed with the ending? (Awakening)


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#1
SLooPPy JOE

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Of course the ending varies depending on how you play it, but overall everyone leaves to go off and do their own thing and the wardens, correct me if I'm wrong, almost completely disband. (or atleast everyone you know does)
Just felt like all the characters that I just got to know/like left and that's it...

#2
Bahlgan

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If you are NOT speaking of all the bugs in the game, then I am amazed at such an ending.



It happened in Origins, to an extent. I am not too surprised if it were to happen again. I am only surprised that the storyline usually treats the friendships in this game series as if they were broken vases; Some who work with you are those who are not just comrades in arms, but actual people you desire to keep in touch as good friends. Oh well...

#3
Swoo

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Depends on what the follow up is.



If they did it that way to get everyone out of pocket so they can more easily be placed into the plot of the next expansion or DA2, then I like it.



If that's 'It' for the Warden's story, it's preeeeetty lame.

#4
Bahlgan

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Agreed. I have not played DAO:A, but I am aware that the party leaves at the end. Perhaps there will be an expansion again, and few characters from both DAO and DAO:A would return. Would LOVE for both Alistair and Morrigan to return at least.

#5
Fizzeler

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Not all your party members leave (just half of them will), it depends on approval and companion quests (mainly for Sigrun and Anders)

I liked the ending especially the caped crusader ;)

#6
FF7Geek

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I just want to know how all this will tie in with Dragon age 2.. when it comes out..

#7
sylvanaerie

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I think its left open ended like that to allow for a closure if you never take the PC's adventures any further. And then it gets all monkeyed around with when you DO take the PC into the next game.



I'm wondering just how God-mode they intend to take this. Awakenings played like "easy for idiots" and I am not star at playing this kind of game anyway. My PC had little difficulty killing anything in the game (even the marsh dragon wasn't a match). How will they get the game under control? I didn't have enough room in my UI on a PC to hold all the things my warrior was doing.



For DA2, I wouldn't cry if the option is there to have another PC come in and be the hero. (as you could play an Orlesian in Awakenings). What more is there left for the PC who saved the world AND stopped the spread of further blight complications in Amaranthine? Perhaps we will learn PC (and/or Alistair) have just gone to do the DeepRoads tango 30 years from the last expansion. We get a new generation of heroes, new friends, new quests. Maybe even a new locale. There were a lot of plot holes left from Origins that may not even see fruition in the original PC's lifetime.

#8
Sarah1281

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When I played through the PC stepped down as WC (it is inevitable that this will happen), but Oghren, Sigrun, Justice, Anders, and Nathaniel stayed with the Wardens. Anders left for a bit but came back because he missed being a Warden and Justice departs the world once he gets too decomposed for Aura to handle. I don't know if Velanna will ever stay because she faked her own death in my game but the Wardens aren't ever disbanded. The whole poin of Awakening is to build up the Order, after all, so if they disbanded that would make everything pointless.

#9
BearlyHere

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I've played three times trying to see if it was possible to save Vigil Keep and Amaranthine. The thing I liked the least was the game seemed rushed. You hardly have time to get to know your companions. It sucked having to start over with influence with Oghren too. My last playthrough I saved most of the booze from the OC to give him in Awakenings and still never did get enough influence to persuade him to grow up and be a daddy. Three times and I've never gotten Sigrun's quest to trigger either, but I've heard that's a major bug. I thought Velana might be less of a b!tch to another Dalish elf, but that wasn't the case. I wish that wall really had fallen on her.



I didn't lose any of my companions the last time. I played first with a HN rogue married to Anora, a then with a H mage who remained Alistair's mistress, and a dalish rogue who chased Zeveran to Antiva, and possibly took over the Crows.

#10
Nerdage

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Just lay off on the smugglers quests in Amaranthine (for either side) and Sigrun's quest should work, does for me anyway. Oghren's does seem to be a close call, since the diminishing returns on gifts seems to import from Origins even though approval doesn't you have to do everything right to get enough approval, but it's definitely possible without importing extra gifts.

Anyway, my playthoughs all seem to end with quite a few wardens left, it only ever seems to be Velanna that leaves the order (besides the PC, which annoyed me a bit, not getting a choice in it). I always leave her at the keep, where she disappears, but I tend not to recruit her any more anyway, so now everyone stays... I used to lose Sigrun too, but since I learned how to do her quest I keep her.

Edit: Also, in Oghren's epilogue (if he lives) it talks about his dinking games with some other wardens you aren't introduced to, so you can assume the order grows after the events of Awakening, they wouldn't just abandon Ferelden after all. But that's not what the thread is about... Never mind me...

Modifié par nerdage, 30 mai 2010 - 10:29 .


#11
Wozearly

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Well, two of my companions ultimately got the endings they were hoping for (Sigrun, Justice)...



...but what utterly freaked me out was the PC epilogue. Apparently rumours were that my mage decided that following the death of the mother, she'd spend her time with Alistair - perhaps at court, perhaps roaming around the countryside on some secret mission.



It all sounds very cutesy, but since Alistair died during the fight against the Archdemon, and my mage should be all too aware of what demons are capable of, I'd have liked to think she'd have been more bloody sensible than to walk around kissing a possessed corpse. Nyeeargh!

#12
Nerdage

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Wozearly wrote...

Well, two of my companions ultimately got the endings they were hoping for (Sigrun, Justice)...

...but what utterly freaked me out was the PC epilogue. Apparently rumours were that my mage decided that following the death of the mother, she'd spend her time with Alistair - perhaps at court, perhaps roaming around the countryside on some secret mission.

It all sounds very cutesy, but since Alistair died during the fight against the Archdemon, and my mage should be all too aware of what demons are capable of, I'd have liked to think she'd have been more bloody sensible than to walk around kissing a possessed corpse. Nyeeargh!

Did you kill Wynne? Perhaps her spirit fancied another side project.

#13
Sarah1281

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Ew. Just...ew.

#14
Addai

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SLooPPy JOE wrote...

Of course the ending varies depending on how you play it, but overall everyone leaves to go off and do their own thing and the wardens, correct me if I'm wrong, almost completely disband. (or atleast everyone you know does)
Just felt like all the characters that I just got to know/like left and that's it...


(husband posting)

I was mostly happy with it, but I wanted a special victory cut scene with the monarch/ spouse instead of just an epilogue slide, not having it seemed a little chinzy given the cost and previous story telling conventions.

  Besides that I have the same other critisms that you hear on the board...

#15
Melduran

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Played DAO about 10 times picked up awakening played it once uninstalled it repackaged it and now replaces the broken leg on my dresser what an atomic disapointment.

#16
Foolsfolly

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Melduran wrote...

Played DAO about 10 times picked up awakening played it once uninstalled it repackaged it and now replaces the broken leg on my dresser what an atomic disapointment.


It's not that bad....

....but it is a disappointment.

#17
Brockololly

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Awakening's ending was pretty weak IMO, especially compared to Origins. Maybe it was a budget issue or something but the whole kill Mother and walk away like a badass, cut to epilogue was way too abrupt. One more conversation with the Architect or something else would have been nice.

I just feel like BioWare is a bit too fond of the epilogue slides for their endings. They definitely have their role, but at least with Awakening its like you only learn of most of the consequences of your in-game actions through the epilogue slides, not during the actual course of the game.

#18
Swoo

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Foolsfolly wrote...

Melduran wrote...

Played DAO about 10 times picked up awakening played it once uninstalled it repackaged it and now replaces the broken leg on my dresser what an atomic disapointment.


It's not that bad....

....but it is a disappointment.


I played it once, deleted it, and it now sits gathering dust in it's case. It was that bad.

I will have to say this though, it amazed me how much better Origins ran once I took Awakening off. I don't know what they did, but man...that code? Someone bribed a high school and took the month off bar hopping.

#19
Asdara

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What I'm a little curious about is why it seems like being a Grey Warden is some kind of part time gig. I mean, granted, they don't have a strict base in Ferelden per se, but wasn't that what we were supposed to be establishing? They can just leave and go do whatever? I think that's a little wonky.



Now, in Origins, only you and one other person were TRUE wardens who had done the whole Joining and etc. so it made some reasonable sense for people to go back to their lives after the immediate issues had been resolved. I don't think that's as applicable to Awakenings party members, particularly if they became Wardens officially.

#20
Sarah1281

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Well, you could always leave the Order. It's like how people from the military step down from active duty.

#21
Carmen_Willow

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Swoo wrote...

Foolsfolly wrote...

Melduran wrote...

Played DAO about 10 times picked up awakening played it once uninstalled it repackaged it and now replaces the broken leg on my dresser what an atomic disapointment.


It's not that bad....

....but it is a disappointment.


I played it once, deleted it, and it now sits gathering dust in it's case. It was that bad.

I will have to say this though, it amazed me how much better Origins ran once I took Awakening off. I don't know what they did, but man...that code? Someone bribed a high school and took the month off bar hopping.


I play it but only because you can respec the players, and it's fun to play around with different spell set ups on your mages.....I think of it as a training aid for what I hope is going to be a great sequel game DA: 2.

#22
Swoo

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Carmen_Willow wrote...

I play it but only because you can respec the players, and it's fun to play around with different spell set ups on your mages.....I think of it as a training aid for what I hope is going to be a great sequel game DA: 2.


http://www.dragonage.../file.php?id=14

Best. Mod. Ever.

#23
Master Shiori

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The ending was disapointing.



I know open endings like that give you options for future games, but I find it hard to believe the devs have no idea how far they want to take the Warden's story.



If the point of all these "Warden misteriously disappears,but we haven't seen the last of him/her" is to have him return at some point in the future then fine.

But if they never plan to continue his/her story then they should have given us a proper closure.

#24
asaiasai

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I will agree Awakenings was a bit limited in comparison to DAO, it was still after everything an enjoyable experience for me. I really liked some of the concepts they introduced such as being able to put people of your choice through the joining. I especially liked that NO character was treated as integral to the plot line as Allistair, Oghren and Morrigan were in Origins. The ability to send packing ANY character you would rather not deal with was refreshing. I really liked the idea of ruling an Arl, the whole upgrade process and the end battle build up smacked of the lame ass ME2 formulific approach to game play, but holding court and sending the knight to be beheaded was great. Rune crafting could have been a bit cheaper and as with all the crafting it should not have been necessary to exit and reenter the keep/camp to craft. Surpising as it sounds Awakenings runs better than DAO, in DAO i have to exit the game about every 2 hours or the lagg makes the game unplayable or it crashes. Awakenings runs great aside from a few bugs (stripping nekid to go into the Silverite mines) but the work around ensures the gear will not be lost. All in all i enjoyed the experience is it as good as DAO was, not by a long shot but still entertaining and that is good enough as it is in 20 years of gaming i have yet to see any game run perfectly, well anyone that is worth replaying anyway.



Asai

#25
Nu-Nu

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It was ok, I would have rather see Alistair's grin from ear to ear then read about it. And I'm sure other players would have like to have seen their warden reunited with their love interest then read about it. I would have also like to see all the characters together one last time at least to send off the warden when she goes back to whatever she was doing.