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Anyone else dissapointed with the ending? (Awakening)


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#26
Wozearly

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nerdage wrote...
Did you kill Wynne? Perhaps her spirit fancied another side project.


Hah...and there I was thinking that Justice had finally cottoned on to what Oghren was repeated "alluding to" and decided that maybe he did have some desires, and maybe switching bodies wasn't such a bad thing after all...

#27
Kanner

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The resolution was not out of character for the rest of the storyline, which was jarring and awkward. It was more of a relief that the game was over than anything else at that point.



Honestly I don't really play these games anymore for the epic storyline or any particular interest in the characters, sad as that might be. Torment really 'finished' the epic bioware storyline - I'm just here for the art, the VO and the pretty crits. Awakening's real weakness was being FAR too easy - but that's not quite fair either, as the 'difficult' sections of Origins tended to revolve around spells that killed your entire party more or less instantly. Not fun.



Also, being called Commander all the time kinda made me wonder if I was in the right game. Upgrading my 'keep' too. =/



All in all it wasn't bad, I had fun. I'm always happy to give Bioware money, just slightly less each time than before. I really hope they bust out something really good in the next couple of years to restore the faith.

#28
Lord Gremlin

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I think Awakening was pretty good overall, as for ending - it depends on your actions and I suppose it can be disappointing. Mine wasn't. My mage is gone searching for Morrigan.



The only disappointing thing about Awakening (which makes it different from Origins) is that you can't talk to your companions anywhere - only at certain points in game or when you present them some particular item. My guess is that Awakening was simply rushed at some point and they saved time by recording less dialogue.

#29
Giggles_Manically

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I got a good ending in Awakening with everyone and saved Amaranthine, and all was well. However my Hman Noble loved his job yet for some reason he and Leliana run off and become a traveling couple seeing the world. Not that bad but I would have preffered to stay and continue my job but oh well I here Antiva is nice this time of year.

#30
Sarah1281

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I HATE the player epilogues. If you're Queen/King/Chancellor then yeah, it's kind of required you go back to court. If not, though...why do you have to go travelling? Maybe your PC doesn't see the point of randomly roaming the land for the lulz and doesn't understand why loving Leliana or Zevran makes this a requirement. And why have they regressed into not being fine with letting Morrigan go and attempting to stalk her? Not cool. They have a conversation with Anders where he asks what your plans are, they should have made more of a use of it.

#31
Lord Gremlin

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Well, they simply couldn't include all the details. Normally it makes a lot of sense if a character that romanced Morrigan goes after her (I've already explained this on this forum - aka "you're not allowed to go to the vampire castle which is absolutely awesome but forbidden"). Zevran and Leliana speak about traveling in Origins and it makes sense if PC go traveling with them...



P.C. I've burned Amaranthine and consider this a good ending. Also: killing peasants is fun.

#32
Master Shiori

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Sarah1281 wrote...

I HATE the player epilogues. If you're Queen/King/Chancellor then yeah, it's kind of required you go back to court. If not, though...why do you have to go travelling? Maybe your PC doesn't see the point of randomly roaming the land for the lulz and doesn't understand why loving Leliana or Zevran makes this a requirement. And why have they regressed into not being fine with letting Morrigan go and attempting to stalk her? Not cool. They have a conversation with Anders where he asks what your plans are, they should have made more of a use of it.


True.

The endings for those who married Alistair/Anora, choose to rebuild the wardens, became chancellor, etc. are pretty messed up if they never intend to continue the Warden's story in another expansion or a sequal.

Would it had been such a bad idea to just write "and the Warden returned to court to rule alongside his queen"?
At least then we'd have a closure in case they decide to move on to a new character in the sequal.

#33
Nerdage

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Looking over the epilogues in the wiki, the word "vanishes" appears alot, could be that the PC is abducted somehow, would explain why you get no choice in abandoning your duties and it could make for an interesting story if that's the way they go. It rings a bit of BG2 but who'd fault them for that?

#34
Wozearly

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Well, my ol' mage's ending made a lot of unintentional sense.

Alistair gave up any hope of taking the throne, not least so the two of them could be together in the future. Unfortunately, that got cut short with his untimely demise at the hands of the Archdemon, so she immediately buggered off from Ferelden to go travelling with Sten and try to mend her broken heart.

Essentially, the threat of the "not blight but nearly" in Amaranthine and her duty to the Wardens as the 'Hero of Ferelden' brought her back to do her best to avert disaster and leave a good legacy...but with that done, any thought of being able to settle down without Alistair was too much, and so off she buggers again to travel.

It would have been absolutely in-keeping with her character, barring the eerie glitch that she elected to travel with the undead Alistair. I can only assume that she'd got used to holding her nose around Justice and figured she could tolerate another corpse man.

However, I can see that for many Warden Commanders, it was a bit disappointing and/or out of character.

"Duty? Ah, feck it. I saved Amaranthine, what more do you want? Okay, that's it, I'm off. kkthxbye"

Modifié par Wozearly, 31 mai 2010 - 09:01 .


#35
Thomas9321

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I wasn't a huge fan of the ending. It could have been improved I though - It needed an Epilogue save at Vigil's keep also. What annoyed me also is peculiar companion deaths, apparently it's impossible for Velanna, Justice and Sigrun to live if left at Vigil's keep whilst you save Amaranthine.

#36
Sarah1281

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I don't think Velanna dies so much as fakes her own death but I'm really not sure why she does that.

#37
thesuperdarkone

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maybe to escape the legion of velanna haters that would like her to die very much?

#38
Nerdage

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Sarah1281 wrote...

I don't think Velanna dies so much as fakes her own death but I'm really not sure why she does that.

I guess it's so she can go after Seranni, she pretty much tells you when you recruit her that she only wants to become a warden so she can use their abilities to look for her sister.

Modifié par nerdage, 31 mai 2010 - 11:57 .


#39
Sarah1281

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nerdage wrote...

Sarah1281 wrote...

I don't think Velanna dies so much as fakes her own death but I'm really not sure why she does that.

I guess it's so she can go after Seranni, she pretty much tells you when you recruit her that she only wants to become a warden so she can use their abilities to look for her sister.

It's not like she's being forced to stay, though. Anders always leaves and may or may not come back, the WC herself leaves, Nathaniel and Sigrun can leave...does she just feel like she's trapped? 

#40
Tirigon

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To be honest the ending was the best part about Awakening imo^^

#41
Nerdage

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Sarah1281 wrote...

nerdage wrote...

Sarah1281 wrote...

I don't think Velanna dies so much as fakes her own death but I'm really not sure why she does that.

I guess it's so she can go after Seranni, she pretty much tells you when you recruit her that she only wants to become a warden so she can use their abilities to look for her sister.

It's not like she's being forced to stay, though. Anders always leaves and may or may not come back, the WC herself leaves, Nathaniel and Sigrun can leave...does she just feel like she's trapped? 

Well she says she'll join the player's cause in return for the powers the wardens posess, perhaps she intended to stay with the wardens until the opportunity came to rescue her sister, but she decided she wasn't willing to risk her life for the cause during the attack on the keep and so took advantage of the situation in order to escape and persue her own goals.