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Arcane Warrior build.


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26 réponses à ce sujet

#1
Ethreallol

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Right now i just started playing a mage and i want to play an Arcane warrior.

My plan right now is to get all the frost talents for nuking abilites in the beginning while pumping all my stats in to magic and wilpower.

Does anyone have any help with building a good Arcane warrior or tips?

#2
KnightofPhoenix

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I am planing on being an Arcane warrior in my next playthrough.

However, I would think that we should invest a bit on consitution, since the Arcane wawrrior is supposed to be a quasi frontline fighter.



And / or, combine Arcane warrior with spirit healer. That's what I am going to do. Paladin style lol.

While I make Morrigan focus more on destructive abilities, instead of healing.

#3
Starmartyr

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I have been thinking of turning my mage into an arcane warrior too, but since I've been only pumping points into magic and willpower, I'm thinking that won't be a good idea. Do arcane warriors need a lot of Dex or Str? constitution I see as a necessity, but curious about the others.

#4
Ethreallol

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No. Arcane warriors gain strength and stuff from Magic. Thats why i would be going straight mAgic and willpower with a little bit to con.

#5
KnightofPhoenix

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Ethreallol wrote...

No. Arcane warriors gain strength and stuff from Magic. Thats why i would be going straight mAgic and willpower with a little bit to con.


Question. I know that magic will count as strength when it comes to item restriction. But will it also increase melee damage as well??

#6
JabberJaww

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Who unlocks the Arcane Warrior specialization?



Or do you have to buy a tome?

#7
Ethreallol

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Yes it does. Along with all the buffs you have it is supposed ot be beyond overpowered

#8
KnightofPhoenix

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Wow, now I see why they call it overpowered

JabberJaww wrote...

Who unlocks the Arcane Warrior specialization?

Or do you have to buy a tome?


No, you learn it from an orb in the ruins of the forest, in the Elves vs Werewolves quest.

#9
DKJaigen

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KnightofPhoenix wrote...

Ethreallol wrote...

No. Arcane warriors gain strength and stuff from Magic. Thats why i would be going straight mAgic and willpower with a little bit to con.


Question. I know that magic will count as strength when it comes to item restriction. But will it also increase melee damage as well??


Yes but still you should stick to staffs as you cant hit anything from lack of dex. and if you go for dex then you have the problem spending to much points while staffs just work fine especially with staff upgrade

#10
Ethreallol

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DKJaigen wrote...

KnightofPhoenix wrote...

Ethreallol wrote...

No. Arcane warriors gain strength and stuff from Magic. Thats why i would be going straight mAgic and willpower with a little bit to con.


Question. I know that magic will count as strength when it comes to item restriction. But will it also increase melee damage as well??


Yes but still you should stick to staffs as you cant hit anything from lack of dex. and if you go for dex then you have the problem spending to much points while staffs just work fine especially with staff upgrade


From what i know there is one weapon that is a spellcasters sword that you can buy. I think it is around 87 gold. That is supposed to be the ideal weapon for arcane warriors.

#11
KnightofPhoenix

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DKJaigen wrote...
Yes but still you should stick to staffs as you cant hit anything from lack of dex. and if you go for dex then you have the problem spending to much points while staffs just work fine especially with staff upgrade


I thought melee accuracy was determined by strength and not dex...
I am planing on having both the staff and sword. Switch between them when necessary.

#12
JabberJaww

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KnightofPhoenix wrote...

Wow, now I see why they call it overpowered

JabberJaww wrote...

Who unlocks the Arcane Warrior specialization?

Or do you have to buy a tome?


No, you learn it from an orb in the ruins of the forest, in the Elves vs Werewolves quest.



Ahh, cool! Thanks for the response now i know where my next stop is Posted Image

#13
Ethreallol

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My next goal is to find the spellcaster sword.

#14
dearlyblvd

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The first Arcane Warrior's Spell, Combat Magic, exchanges Str for Magic to do your damage calculation. It also lets you use magic to wear gear that required Str. I can tell you that dexterity appears to be necessary for hit% and putting nothing in constitution will make your mage somewhat fragile even with good armor and decent buffs. You will need a decent amount of willpower to cast sustained spells in case you decided to go for an AW with a lot of buffs, but not as much as if you decided to cast powerful mage spells (like Inferno, Blizzard, Petrify, Crushing Prison etc). Besides that, I took cunning up to 16 to get all the coercion skills. I'm not sure if I'm gonna be able to succeed in every "Persuade" dialogue in the game but I guess so. There is another thing to worry about: some spells are cast with the weapon sheathed. This means that your character will sheath his weapon before casting the spell, cast it, then draw the weapon back. This is somewhat bad because it slow you down in combat, but there are a lot of good spells that don't require it. We have a thread about this on the other forum, check this link:
http://daforums.biow...&forum=135&sp=0

I won't post my build right now because I still have a lot of to think about it and I didn't finish the game yet, but I'm gonna create a thread about my experiencies later.

Modifié par dearlyblvd, 09 novembre 2009 - 05:10 .


#15
prmsntrcrps

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I believe it will count for both damage and attack and item requirements.



JabberJaww you unlock it by completing a quest in the ruins in Brecilian Forest.

#16
Wintermist

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I did like Arcane Warrior, it felt strong, although I had a pain with keeping mana. It sure spends a lot.

Modifié par Wintermist, 09 novembre 2009 - 05:29 .


#17
xunbreakablex

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putting a lot of points into dex is a waste.
It only gives you 0.5 to Attack (as STR normally does not sure about AW).

Simply get Heroic Offense it seems to scale with spellpower and it adds 12+ Attack. So instead of putting 24 points in dex you just need 1 Spell. It has low mana cost (about 21) so you can keep it up as long as the fight goes. Only problem is that you can't cast it with weapon drawn, but hey its a tier 1 spell.

So rather spend your points on willpower magic and con.

Im thinking about also getting Haste. Has someone tried it out on AW? Is it worth getting? Or should i stick to CC?

Modifié par xunbreakablex, 10 novembre 2009 - 06:00 .


#18
Curry Noodles

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I beat the game as an AW, and didn't find I needed to put any points into dex period. I also didn't have heroic offense, the attack buff spell. I was perfectly able to kill the final boss and actually delivered the final blow, too. I did notice I was missing a bit more than my companions, but really not by very much.



Every level I just did 2 magic 1 willpower, and also had 16 cunning for coercion. Didn't find I needed constitution either, but you have to be careful against the big bosses (dragons etc.) if you go that route, since they can knock you down and then potentially kill you before you get up if you didn't keep yourself healed.



But it's stupid to be meleeing them anyway when you have access to a staff and magic.

#19
xunbreakablex

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Does someone know how many spells u can get if you consider getting all books/Tomes? So if you get to lvl 20 how many spells could you have? 21 + ??? +1 (CE Item)

#20
JTwizzy88

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The Arcane warrior's #1 spell increases the attack rating and damage and it's based off of your magic score not your spell power score (despite what it says). I've combined blood magic with my arcane warrior to compensate for loss mana and to justify for upping my con to 22 or so (so far).



I also use persistent effects like miasma, fire weapon, arcane shield and the one that lets you heal off of dead corpses to keep my guy going and then use my blood magic power to fuel my CC and dmg spells.

#21
Evilsod

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I recently found an Arcane Warrior sword while doing the Urn quest.



Pretty good weapon too, makes me consider duel speccing it, although i think i'd miss my staff.

#22
JessicaGlenn

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I use Arcane Warrior now on 2nd playthrough. i'm just speccing it once to get the armor, and instead use the staff. Thus, I can have a triple mage party since one of them can tank.

#23
Blue_dodo

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I'm personally looking into a AW/blood mage build focusing on entropy, nuke with sleep; tben waking nightmare and then use blood wound after words going in and using the trusty AW exclusive sword (forget its name) for the kill



I prefer mass aggroing, it probablby also would be better if I am a human (elves seem a bit too fragile for melee fighting)

#24
phearsommx

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I just finished the game on my Arcane Warrior. What i wanted to go for was big damage but i altered my spec to make myself somewhat of an everything class.



I put nearly all of my points in magic/will power. A few in con/cunning.



I did a lot of tanking thanks to my armor buffs such as rock armor, arcane shield, shimmering shield, combat magic, and fade shroud.



I went spirit healer as my second specialization which was nice because wynne + another group healer is superb against many enemies, or just one really big one.



Mana wise i faultered because of all my buffs and spells and fatigue, thats why i made lyrium pots often and i use a couple + mana regen spells like Fade shroud and death syphon.



My strategy going into most fights was (if the enemy was far enough away) to fire ball, arcane bolt, walking/virulent bomb and them melee.



If i was facing casters i would use mana class, which is basically a mage 1 hit kill if you get them fast enough.



I had a few of the glyph spells which i can say saved my life a few times. The defence glyph is good when your team is in one spot doing damage to many enemies. paralyze glyph is good for those big hitting enemies, and if you pair it with the repulsion glyph it paralyzes EVERYTHING in range. it does haev friendly fire enabled so keep your party away.





This is what i do with my arcane warrior. Hope it helps.

#25
WildAce

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my arcane warrior was powerful, so much so that he was always the last person in my party standing, and well after the rest of the party got wiped. but since he lacks a taunt its hard for him to maintain control on the field so the rest of his party will die and then im left alone standing there with 5+ mobs on me while i widdle away at them slowly but eventually i come out on top.. it probly the only class that can reliably solo the game atleast up till you meet a dragon. but with support they wernt a problem.