Arcane Warrior build.
#1
Posté 09 novembre 2009 - 04:47
My plan right now is to get all the frost talents for nuking abilites in the beginning while pumping all my stats in to magic and wilpower.
Does anyone have any help with building a good Arcane warrior or tips?
#2
Posté 09 novembre 2009 - 04:50
However, I would think that we should invest a bit on consitution, since the Arcane wawrrior is supposed to be a quasi frontline fighter.
And / or, combine Arcane warrior with spirit healer. That's what I am going to do. Paladin style lol.
While I make Morrigan focus more on destructive abilities, instead of healing.
#3
Posté 09 novembre 2009 - 04:56
#4
Posté 09 novembre 2009 - 04:58
#5
Posté 09 novembre 2009 - 04:59
Ethreallol wrote...
No. Arcane warriors gain strength and stuff from Magic. Thats why i would be going straight mAgic and willpower with a little bit to con.
Question. I know that magic will count as strength when it comes to item restriction. But will it also increase melee damage as well??
#6
Posté 09 novembre 2009 - 05:00
Or do you have to buy a tome?
#7
Posté 09 novembre 2009 - 05:00
#8
Posté 09 novembre 2009 - 05:03
JabberJaww wrote...
Who unlocks the Arcane Warrior specialization?
Or do you have to buy a tome?
No, you learn it from an orb in the ruins of the forest, in the Elves vs Werewolves quest.
#9
Posté 09 novembre 2009 - 05:03
KnightofPhoenix wrote...
Ethreallol wrote...
No. Arcane warriors gain strength and stuff from Magic. Thats why i would be going straight mAgic and willpower with a little bit to con.
Question. I know that magic will count as strength when it comes to item restriction. But will it also increase melee damage as well??
Yes but still you should stick to staffs as you cant hit anything from lack of dex. and if you go for dex then you have the problem spending to much points while staffs just work fine especially with staff upgrade
#10
Posté 09 novembre 2009 - 05:04
DKJaigen wrote...
KnightofPhoenix wrote...
Ethreallol wrote...
No. Arcane warriors gain strength and stuff from Magic. Thats why i would be going straight mAgic and willpower with a little bit to con.
Question. I know that magic will count as strength when it comes to item restriction. But will it also increase melee damage as well??
Yes but still you should stick to staffs as you cant hit anything from lack of dex. and if you go for dex then you have the problem spending to much points while staffs just work fine especially with staff upgrade
From what i know there is one weapon that is a spellcasters sword that you can buy. I think it is around 87 gold. That is supposed to be the ideal weapon for arcane warriors.
#11
Posté 09 novembre 2009 - 05:04
DKJaigen wrote...
Yes but still you should stick to staffs as you cant hit anything from lack of dex. and if you go for dex then you have the problem spending to much points while staffs just work fine especially with staff upgrade
I thought melee accuracy was determined by strength and not dex...
I am planing on having both the staff and sword. Switch between them when necessary.
#12
Posté 09 novembre 2009 - 05:05
KnightofPhoenix wrote...
Wow, now I see why they call it overpoweredJabberJaww wrote...
Who unlocks the Arcane Warrior specialization?
Or do you have to buy a tome?
No, you learn it from an orb in the ruins of the forest, in the Elves vs Werewolves quest.
Ahh, cool! Thanks for the response now i know where my next stop is
#13
Posté 09 novembre 2009 - 05:06
#14
Posté 09 novembre 2009 - 05:08
http://daforums.biow...&forum=135&sp=0
I won't post my build right now because I still have a lot of to think about it and I didn't finish the game yet, but I'm gonna create a thread about my experiencies later.
Modifié par dearlyblvd, 09 novembre 2009 - 05:10 .
#15
Posté 09 novembre 2009 - 05:24
JabberJaww you unlock it by completing a quest in the ruins in Brecilian Forest.
#16
Posté 09 novembre 2009 - 05:29
Modifié par Wintermist, 09 novembre 2009 - 05:29 .
#17
Posté 10 novembre 2009 - 05:58
It only gives you 0.5 to Attack (as STR normally does not sure about AW).
Simply get Heroic Offense it seems to scale with spellpower and it adds 12+ Attack. So instead of putting 24 points in dex you just need 1 Spell. It has low mana cost (about 21) so you can keep it up as long as the fight goes. Only problem is that you can't cast it with weapon drawn, but hey its a tier 1 spell.
So rather spend your points on willpower magic and con.
Im thinking about also getting Haste. Has someone tried it out on AW? Is it worth getting? Or should i stick to CC?
Modifié par xunbreakablex, 10 novembre 2009 - 06:00 .
#18
Posté 10 novembre 2009 - 06:21
Every level I just did 2 magic 1 willpower, and also had 16 cunning for coercion. Didn't find I needed constitution either, but you have to be careful against the big bosses (dragons etc.) if you go that route, since they can knock you down and then potentially kill you before you get up if you didn't keep yourself healed.
But it's stupid to be meleeing them anyway when you have access to a staff and magic.
#19
Posté 10 novembre 2009 - 06:29
#20
Posté 10 novembre 2009 - 06:40
I also use persistent effects like miasma, fire weapon, arcane shield and the one that lets you heal off of dead corpses to keep my guy going and then use my blood magic power to fuel my CC and dmg spells.
#21
Posté 10 novembre 2009 - 06:51
Pretty good weapon too, makes me consider duel speccing it, although i think i'd miss my staff.
#22
Posté 11 novembre 2009 - 03:09
#23
Posté 11 novembre 2009 - 03:38
I prefer mass aggroing, it probablby also would be better if I am a human (elves seem a bit too fragile for melee fighting)
#24
Posté 11 novembre 2009 - 03:56
I put nearly all of my points in magic/will power. A few in con/cunning.
I did a lot of tanking thanks to my armor buffs such as rock armor, arcane shield, shimmering shield, combat magic, and fade shroud.
I went spirit healer as my second specialization which was nice because wynne + another group healer is superb against many enemies, or just one really big one.
Mana wise i faultered because of all my buffs and spells and fatigue, thats why i made lyrium pots often and i use a couple + mana regen spells like Fade shroud and death syphon.
My strategy going into most fights was (if the enemy was far enough away) to fire ball, arcane bolt, walking/virulent bomb and them melee.
If i was facing casters i would use mana class, which is basically a mage 1 hit kill if you get them fast enough.
I had a few of the glyph spells which i can say saved my life a few times. The defence glyph is good when your team is in one spot doing damage to many enemies. paralyze glyph is good for those big hitting enemies, and if you pair it with the repulsion glyph it paralyzes EVERYTHING in range. it does haev friendly fire enabled so keep your party away.
This is what i do with my arcane warrior. Hope it helps.
#25
Posté 11 novembre 2009 - 04:05





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