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Dragon Age 2.. What would you like to see changed ??


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128 réponses à ce sujet

#1
FF7Geek

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DA:O, in all was the best rgp so far ever made for the PC, it was the money as it took you so long to complete, and what you did in the game, changes how the game sees you as a character..

Now with DA2 announced, what would you like to different from DA:O.. Here is my list:

Characters

More Races included instead of the basic human, elf, and dwarf fantasy. 
Being able to play as good or bad, allowing a change in pace and multiple of different endings[/list]
Customization

More range of amour, got a bit tidies, with armour looking the same unless it was a rare find within
a quest Same goes for swords and other weapons as well

Graphics

New graphic engine should beimplemented, not that DA:O didn’t look good, but the characters would look
a tad more believable if little details such as their hair moved whenwalking or if windy etc .

Clothes and armour should get wet and drip when raining, you see this other games such as Uncharted when
drake’s clothes are wet and they stay soaked for sometime before dryingout. All these little tweaks make the world look a lot more believable and real.

World

·        
Opened ended world, I thought the game was a bit linear, it would be better if there was more freedom like games such as Eldar Scrolls Oblivion, where you could stop and admire the landscape with calm music in background.

Story
·        
If Bioware decides not to use same characters, then instead of having Origins which all lead to same route of joining the wardens, maybe allow the player to choose whether or not they join and if not, join at a later time within the game etc giving the story more depth and diversity

Modifié par FF7Geek, 30 mai 2010 - 01:54 .


#2
FF7Geek

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dunno whats happened ere if bioware can sort it or delete post i will redo it

#3
Darth Drago

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Cant you edit it? Its been a while since I last made a topic but you should be able to just edit it like a normal reply.



Nice list of ideas by the way.

#4
FF7Geek

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there we go :)

#5
TMZuk

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By and large I agree....

I'll have to say though, that while better graphics would be nice, it's rather secondary compared to a more free world to roam, secondary quests worth doing and less hack'n slash.

#6
Vulee94

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More helmet and mage robe types.

#7
Tinxa

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I would like to see a new protagonist, new companions and a story that isn't focused on darkspawn or the Grey Wardens.

Qunari as a playable race.

I hope they keep the origins

Different mage robes and hats that don't look silly :)

Storage container in the camp

Normal lighting during char creation. I HATE creating characters in some dungeon environment, where eye and skin colour become a guessing game. I often make what I think is a very tanned char only to find out the skin looks very pale in sunlight area when I start playing, or I make a fairskinned PC and find out she's actually white as a corpse ingame.

#8
FF7Geek

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yeh i have that same issue, espeacilly with the hair and eye colour.. maybe some 1 could make a mod for this. who knows

#9
MindYerBeak

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Get rid of the stupid mage costumes and cowls for a start. And we don't want a shedload of chat from storekeepers when you wish to purchase/sell something.




#10
Giggles_Manically

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Mages Gear that does not look like it came straight from carnival.
More Origins for humans
MOre Races
More Combat styles
No points based approval system, maybe having levels it can be at, and knowing if you went up or down in approval instead of a hard number.
Romance scenes that do not make one cringe, Witcher pulled some off pretty well.
Make Mages not demi gods
Clearer inventory system with multiple filters
Better Graphics, are not so important to me but an improvement would be nice.
More and varied companion banter, so much got cut out, but I can hear it with mods

The most important for me is to have my origin, if they remain, matter. I want to be called out on it instead of The Espacist review with 'oh you are an elf or you are a dwarf"

think of more later.

Modifié par Giggles_Manically, 30 mai 2010 - 04:29 .


#11
Darth Wraith

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I'd love to see a change in the speed with which bugs are fixed...

#12
jorghis

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First let me say that I loved DA, so my complaints should not be taken as a "DA sucks" rant. Just constructive feedback.

I would love to see a big city with lots of diverse stuff in it in the vein of Baldur's Gate or Athkatla.

I know its supposed to be low fantasy and everything, but I get tired of all the boring wood/stone/mud areas. Remember Athkatla from bg2? That was a cool city, I would like to see something like that, it was big and seemed less dreary. I get the sense that the reason Denerim did not have more areas to explore was because Bioware refused to break the mold of mud/crappy wooden buildings + castle and that limited them. Any new areas would have looked/felt the same as the ones that were already there.

A "grander" city like Athkatla would be awesome. Maybe if DA2 is outside of Ferelden it will be in more advanced societies so they can rationalize not forcing everything into 12th century anglo saxon stereotypes. Variety would be great.

As far as gameplay goes, I am not a huge fan of crafting/consumables.

Probably the thing that bugs me the most is the potions. In some parts of the game they feel necessary, and they are so abundant/cheap that spam chugging them really trivializes the game. I don't necessarily have a problem with potions existing, but make it so that they are not strictly necessary in some fights and that chugging them every fight is not a viable strategy. It should feel like you are using a valuable/scarce resource when you drink a pot, and that is not the case now.

Poison making seems ok, but it gets tedious to have to constantly mess with it, if its kept it should be a one time upgrade type of thing.  Make it simple to change between poisons on your rogues daggers and do not require constant reapplication.  As it is now actually using it on a regular basis becomes kind of a PITA.  And it is not powerful enough to be one of those things that you bring out only rarely against tough opponents.

I didn't actually use traps on any of my playthroughs, so I guess I won't whine about that. ;)

Modifié par jorghis, 30 mai 2010 - 06:34 .


#13
Sidney

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I'm actually voting FOR the mage gear. Gosh, mages don't look like every other mage in video games or like they stepped off some crappy heavy metal album cover? Yes, viva la difference!



I want is interaction and more consequence for choices. I'd like to the choices you make to have ripples. Screw over a merchant, maybe he has friends in the next town and now they won't sell to you. Kill the kid in Recliffe and now you can't get a quest to open up because another relative is angry with you. The current model seems to be to basically let you at the entire game no matter how you make decisions. The more your choices matter the more the game feels more personal to your character.



I'd also like to see:

1. Changes/elimination of spell/skill chains. Let me pick my skills and not have to get things I don't want to get something better.

2.Less vendor based power items. Make me find/earn the good stuff not just buy most of it.

3. Get rid of crafting in general. Right up there with inventory management making crap is boring. Why not make us eat as well?

4. More tactics slots by default, I like the tactics and they work for me but it really stinks to have so few slots, especially on spellcasters. It'd make it easier to play as a fighter knowing the mages would be more useful w/o me micromanaging them instead of my character,

#14
yasuraka.hakkyou

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OP response:
- more races or something along those lines, sure.
- the lighter armors definitely need more variety, and same with mage equipment.
- if you like the VFX in Uncharted or Oblivion, then play those games. I don't mean to sound like an arse, but go play those. DA isn't that kind of game.
- see previous comment, about open-endedness.
- something like that story idea could help replayability.

my own stuff:
- give us PC-ers a second hotkey bar by default, ala WoW style (sadly). ie don't make us use mods for something that should probably be standard from now on. with Awk, most characters end up with way too many things that they want on said hotkey bar. let us switch between "active-ness" is a further suggestion (mainly for melee and archer characters). and I suppose give the console-ers more hotkeys too.
- less bugs, dialogues / quests / items that trigger / spawn correctly.
- once again, more variety in the lighter forms of apparel. Bioware, stop fellating the plate-wearing tanks, please.
- less bugs, dialogues / quests / items that trigger / spawn correctly.
- don't use Awk's conversation system, at least as is. I liked Origin's system over Awk's.
- less bugs, dialogues / quests / items that trigger / spawn correctly.
- storage in the camp would be very nice. and preferably bump up the limit to 150.
- less bugs, dialogues / quests / items that trigger / spawn correctly.
- have certain dialogues / party banters / etc not so "one-time only". like Leliana's Song after you do that Ally quest, its nice having an option (from a mod) to hear it over and over again.
- less bugs, dialogues / quests / items that trigger / spawn correctly.
- poison-making and maybe trap-making could possibly use a bit of a boost
- less bugs, dialogues / quests / items that trigger / spawn correctly.
- actually finding the good stuff, not just buying it is a good idea. have us buy some of it, find the others, etc.
- poison-making and maybe trap-making could possibly use a bit of a boost
- less bugs, dialogues / quests / items that trigger / spawn correctly.
- tactics could be reworked a good bit. like the advanced tactics mod, give us those kinda in-depth options out of the gate. this is an RPG, not a bloody shooter. also, give us a couple more to start out with, or make it so we don't have to potentially waste so many points, or something like that.
- less bugs, dialogues / quests / items that trigger / spawn correctly.
- don't casualize the game anymore, keep it an actual RPG in the future and dont make it some "dross pseudo RPG, truly a shooter / hack n slasher bast---dized thing"
- less bugs, dialogues / quests / items that trigger / spawn correctly.

hmm, that's all that comes to mind at the moment.

#15
Thomson22

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i would love an spell of opening locks , like mage spell in buldurs gate :)

#16
sethbeastalan

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I'm really interested how they'll top the 'save the world' story of the first one. This game feels like it's supposed to be epic, but they started with such a huge bang that I'm hard pressed to see how it'll continue.

And along those lines, I hope it stays more linear than games like Fallout or Elder Scrolls. This game is so much more story based that giving us that open world would either be destroying this game or making a completely new one.

#17
Swordfishtrombone

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FF7Geek wrote...

Graphics

New graphic engine should beimplemented, not that DA:O didn’t look good, but the characters would look
a tad more believable if little details such as their hair moved whenwalking or if windy etc .

Clothes and armour should get wet and drip when raining, you see this other games such as Uncharted when
drake’s clothes are wet and they stay soaked for sometime before dryingout. All these little tweaks make the world look a lot more believable and real.


As long as there's an option to switch off these sorts of effects - I don't want to have to upgrade my graphics card just to play DA2. I don't play that many games to warrant spending cash on hardware upgrades every time a new game comes out. The graphics are quite good enough for me as they are.


World
·        
Opened ended world, I thought the game was a bit linear, it would be better if there was more freedom like games such as Eldar Scrolls Oblivion, where you could stop and admire the landscape with calm music in background.


NOOOOOOOOOOOOOOO! I certainly don't want endless spaces of essentially copy-pasted scenery with nothing to do but hike and fight random monsters. If I want to admire pretty scenery, I go out and take a walk. Oblivion was a pretty game, but oh so vacuous and boring.

The last time Bioware did something to this effect, areas that you could just explore, but that didn't have any real quests or storyline significance was in BG1, and that was one of the main reasons I found the game extremely tedious. They fixed that in BG2, and THAT'S where they got it right.

In BG2 you had the ILLUSION of openness, with simply the abundance of designed content, and optional side quests that actually involved adventuring into new areas. This is what I'd like to see in Dragon Age 2 - little to no "fedex" quests of the type "take this message to mr. X in place Y", and more sidequests that actually involve adventure.

I think that as long as Bioware keeps the main focus on storytelling, and creating an expansive, immersive game world, Dragon Age 2 will be great.

#18
Nerdage

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I'm not sure about the map thing but I'd certainly like places that were there simply to be explored, (here comes the line...) like in BG1, sorry, previous poster, but if you don't like those areas then don't go to them. I suppose it would depend on the story though, if it's another blight (or similar) then I could understand that you wouldn't have time to just wonder around, then there's the amount of time it would take to create a bunch of random areas and I'd hate to see DA become an Oblivion-like copy/paste job.

All I really want though is a bit more customization in the character creator; more hair styles, color palettes rather than a dozen pre-defined colours, otherwise I'd be happy with just getting a new story.

Modifié par nerdage, 30 mai 2010 - 09:12 .


#19
HELLOWORLDDANG

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Confrontations with orlais (rivalries) us fereldens wanna smack them around , more big battles and war combat improved,  have their be duels for prizes vs hard opponents with your party members in them like them vs other characters ya know drama fight as them or auto it ??? , it be nice if your party members also could notice the armor and unique items you give them,  better bosses the disciples are the best ever but make them harder to kill and some look different etc, wouldnt it also be cool to fight vs like super were wolf bosses and very strong human warrior enemies there was really only loghain ?

Modifié par HELLOWORLDDANG, 30 mai 2010 - 11:14 .


#20
Blk_Mage_Ctype

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Give the Grey Warden full voiced dialogue like Commander Shepard in Mass Effect.

#21
Aulis Vaara

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Sidney wrote...

I'm actually voting FOR the mage gear. Gosh, mages don't look like every other mage in video games or like they stepped off some crappy heavy metal album cover? Yes, viva la difference!


I just went through all the album covers I own, and I found one cover that depicted a person doing magic and it was an angel. Not what a typical mage in a typical game looks like. On the other hand, I did find someone wearing a dress nearly identical to a noble's dress in the game. Take that as you will.

Also, I agree that the mage gear looks quite well on a male (which I've never had in my party -.-'), but it all looked quite terrible on a female. So much even that I recoloured some noble dresses for use as mage gear in the game.

Sidney wrote...

I'd also like to see:
1. Changes/elimination of spell/skill chains. Let me pick my skills and not have to get things I don't want to get something better.
3. Get rid of crafting in general. Right up there with inventory management making crap is boring. Why not make us eat as well?
4. More tactics slots by default, I like the tactics and they work for me but it really stinks to have so few slots, especially on spellcasters. It'd make it easier to play as a fighter knowing the mages would be more useful w/o me micromanaging them instead of my character,


I'm specifically replying to you because I disagree with all your points. I don't mean to single you out, I just want to point out that different people want different things. Also, you seem to want the easy way out for several things and that is very boring in my opinion.

1. Please don't change these, except perhaps making them into trees. They are fine the way they are. Having to get several unwanted skills for a good one at the end is frequently a tough, but interesting, choice to make. Getting Haste but having to get everything in that line to get to it may be worth it to some, but not to others.

3. Crafting is interesting, but could do with a little complication or making it slightly harder to come by the ingredients. The latter also makes it possible to have large stashes as rewards for side quests. I'd like to see crafting expanded to armour making, though that shouldn't be done by a party member. Getting to craft armour with the bonuses, looks and materials you have gathered? Yes please!

Crafting is also a bit too easy right now, and there are too few choices to be made. Almost never do you need to choose what potions to save your ingredients for, it's always pretty straightforward. It would be great to have to choose between which things you want to make. This is an automatic consequence of making the resources limited though.

Inventory management could do with a make over, since picking up armour is generally not worth it, except for the little bit of money you can make selling the stuff. Perhaps it would be better having to choose between what potions to carry, which is a tough but interesting choice. Armour could be relegated to equipping only, or perhaps being able to carry just one spare armour.

In any case, don't get rid of it, managing these things is interesting and adds another little tidbit to gameplay.

4. While double checks were nigh impossible to use because they are only needed in rare situations and thus don't warrant sacrificing the two slots they require, I wouldn't want to see more slots. Getting limited resources and having to work with them is a challenge, and that's what a game is, at least partially, about. It may be useful to give certain characters an extra slot or two on account of their intelligence though. Mages would be a classic example. No need to overdo that either though. It might be better to give all the dumbasses one less slot to work with.

Also, my mages are pretty useful to me without micromanaging, but then, I invested at least a bit in tactics slots. Again a choice to make for the player, and I am very much pro choices.


I find it hard to decide on anything I'd like to see changed. Maybe at least a hint of breasts when women are wearing massive armour? Or potentially some more diversity among weapons. Spears come to mind, especially the ones in Aiel fashion, it would be awesome to pretend to be an Aiel.

Another thing I would like to see changed is the lack of actual enemy gear you can wear. Sure, you can wear the human gears well enough... if they are dropped anyway, but it would be pretty cool to wear the Hurlock Vanguard armour (after cleaning it anyway) or the Revenant armour.

#22
Tstoterau

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i dont think it was announced. it was just a hint in awakening with a card but i'd like to maybe play as qunari. also, i loved the origins. beginning from where you left off in awakening would be awesome. maybe more classes, specializations etc. a templar origin would be so awesome. maybe even multiplayer. replaying previous major fights as darkspawn or enemies!!!! thats really all i have

#23
faction699

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The linear-yet-not-so-linear way DA:O plays out is fine. I also don't think DA:2 has officially been announced at all.

I'd like to see a party combat system less focused on pausing without having to play on Normal/Easy mode.

I'd also, since it's a sequel, like for Bioware to really put the effort into it to make sure that every little thing our imported character did differently effects the Dragon Age 2 world.

The big one i'd like to see, and what really scares me about the potential of a sequel,  is the same characters with new places to go and people to see, as well as the old zones and people not being left out - you should be able to at least go back and say hi.  A mixture of the party members from Origins and Awakening, and anyone who isn't in the game as a party member from the previous games (provided you didn't kill them off) should at least play a cameo role in some way.

I would hate it if DA2 was just a sequel in the same setting, rather than a sequel with the same characters.

Modifié par faction699, 31 mai 2010 - 01:42 .


#24
Vicious

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I would hate if Bioware listened to you some of you guys and made DAO 2.0 with the same characters instead of actually making a DA2.

#25
faction699

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You're welcome to your opinion but believe it or not both ways fit the definition of a sequel.



Mass Effect 1/2 do it pretty tastefully, though obviously not to the degree i'd personally prefer. But i'm not unrealistically picky, I just want some continuity.