I feel that after picking the Assassin Evolution of Operative there should have deffinately have been a necksnap added. I persanally love games with stealth elements because they can change a way the player can play the game yet not how the game is played by an ordinary person. Anyone agree?
Infiltrator, Why no necksnap?
Débuté par
ODST Steve
, mai 30 2010 01:40
#1
Posté 30 mai 2010 - 01:40
#2
Posté 30 mai 2010 - 02:27
Necksnap is a Hollywood thing. Any SF operator would much rather shoot somebody in the back of the melon with a silenced sidearm...a lot less can go wrong.
But if you really want a silent melee, why not a kidney stab with a combat knife? Or quick stab to the base of the skull. Both are a lot easier to pull off than grabbing some big armored dude from behind and wrenching his head around.
But if you really want a silent melee, why not a kidney stab with a combat knife? Or quick stab to the base of the skull. Both are a lot easier to pull off than grabbing some big armored dude from behind and wrenching his head around.
#3
Posté 30 mai 2010 - 03:37
1) Because Krogan would laugh at a neck snap or even a stab in the back.
2) Loki mech and Geth would laugh at you as well.
3) Vorcha would regenerate and laugh.
4) Human armor may or may not effect you being able to grab well enough to break a neck, but would effect any stab attempt.
So why put in a move that three of the four main enemies would not reasonably be effected by?
2) Loki mech and Geth would laugh at you as well.
3) Vorcha would regenerate and laugh.
4) Human armor may or may not effect you being able to grab well enough to break a neck, but would effect any stab attempt.
So why put in a move that three of the four main enemies would not reasonably be effected by?




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