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AI Hacking Duration


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#1
Stabby McGoodstab

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I just wanted to bring up something I noticed. I was wondering if others noticed the same thing.

Does AI Hacking's duration scale with the stength of the enemy? For example, a hacked Geth Trooper would last the full duration, whereas a hacked Geth Prime would last only a fraction of the duration.

Has anyone else noticed something like this, or has it ever been confirmed from a developer?

#2
Pacifien

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AI Hacking duration scales with the level. Level 1 AI hacking is something like 5 seconds and that goes up to 12 seconds with Level 4, I think. But once they're hacked, they're immediately under assault from their former allies. For a Geth Trooper, it could be dead before AI Hacking even has a chance to run out. Doubtful that would happen with a Geth Prime, so the duration runs out naturally.

#3
Mr.BlazenGlazen

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Stabby McGoodstab wrote...

I just wanted to bring up something I noticed. I was wondering if others noticed the same thing.

Does AI Hacking's duration scale with the stength of the enemy? For example, a hacked Geth Trooper would last the full duration, whereas a hacked Geth Prime would last only a fraction of the duration.

Has anyone else noticed something like this, or has it ever been confirmed from a developer?


Haven't tried it out before and i'm going to, and your avatar is awesome.

#4
Stabby McGoodstab

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Pacifien wrote...

AI Hacking duration scales with the level. Level 1 AI hacking is something like 5 seconds and that goes up to 12 seconds with Level 4, I think. But once they're hacked, they're immediately under assault from their former allies. For a Geth Trooper, it could be dead before AI Hacking even has a chance to run out. Doubtful that would happen with a Geth Prime, so the duration runs out naturally.


That's not quite what I meant.

Let's say you have Improved AI Hacking, which lasts 12 seconds. Let's assume that your target doesn't die from friendly fire.

Is the actual duration the same as the stated duration when cast on different tiers of enemies? For example, if it is cast on a Geth Prime, will it stay hacked for the stated duration (12 seconds) or is it lower because it's a strong enemy?

#5
Spartas Husky

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Stabby McGoodstab wrote...

Pacifien wrote...

AI Hacking duration scales with the level. Level 1 AI hacking is something like 5 seconds and that goes up to 12 seconds with Level 4, I think. But once they're hacked, they're immediately under assault from their former allies. For a Geth Trooper, it could be dead before AI Hacking even has a chance to run out. Doubtful that would happen with a Geth Prime, so the duration runs out naturally.


That's not quite what I meant.

Let's say you have Improved AI Hacking, which lasts 12 seconds. Let's assume that your target doesn't die from friendly fire.

Is the actual duration the same as the stated duration when cast on different tiers of enemies? For example, if it is cast on a Geth Prime, will it stay hacked for the stated duration (12 seconds) or is it lower because it's a strong enemy?


I just have to ask....is that picachu like on crack???....smoking too much weed or....has self image problems and vomits too often???

#6
khevan

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From my own experience, any power with a duration, including pull, AI Hacking, etc, all have a lowered duration when affecting higher "ranked" enemies. It's not explicitly stated anywhere that I've seen, but collector drones, regular troops, etc, all suffer the full duration, but it always seems that stronger enemies have a higher resistance, and aren't affected for as long.



Again, though, this is personal observation. I've done no testing to confirm this, so if anyone has tested this, I'd be interested to see what they've come up with.

#7
Pacifien

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Stabby McGoodstab wrote...
Is the actual duration the same as the stated duration when cast on different tiers of enemies? For example, if it is cast on a Geth Prime, will it stay hacked for the stated duration (12 seconds) or is it lower because it's a strong enemy?

The AI Hacking duration is the same for a Geth Prime as it is for a Geth Trooper.

#8
Stabby McGoodstab

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Okay, so I tested it myself on Legion's mission. This are my results:



With AI Hacking level 3 (9 second duration, all Tech upgrades + Mechanic duration boost)



Geth Trooper: A little over 9 seconds. (Duration penalty in Insanity)

Geth Hunter: About 6 seconds.

Geth Prime: About 5 seconds.



Rough estimates, yes, but I just wanted to know if there was a difference. It's good enough for me.

#9
Pacifien

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Ah. Well, consider me corrected then!

#10
Eric Fagnan

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All duration-based powers have a reduced duration on larger/tougher enemies. I'll try to post the numbers in the gameplay thread shortly.

#11
implodinggoat

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Eric ****nan wrote...

All duration-based powers have a reduced duration on larger/tougher enemies. I'll try to post the numbers in the gameplay thread shortly.


Please do.   I always suspected as much; but I'm curious about how exactly it works.

#12
TheAwesomologist

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I came across this with my Infiltrator. Kinda makes AI Hacking even less useful... Just too darn situational.

#13
Foolsfolly

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TheAwesomologist wrote...

I came across this with my Infiltrator. Kinda makes AI Hacking even less useful... Just too darn situational.


I only ever had points into it once. I used it a few times in an entire run. I've never put points into it since. It's an absolute waste of time.

#14
OniGanon

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AI Hacking is godly for an Infiltrator. It makes the target unable to attack you for the duration, and draws the majority of the fire from everything in the room away from you. Hack one target and you've effectively killed that target without having to fire another shot, and bought yourself enough time relatively free of fire to kill another. AI Hack means you automatically win any fight involving a synthetic. Even double YMIR fights are no longer a worry. And this is just at rank 1.





But yes, it has reduced duration on bigger targets.

#15
Pacifien

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I do like using AI hacking on the double YMIR fights. Just ignore one of the mechs so you can get the defenses down on the other for the hacking attempt. Sure, the hacked mech isn't going to last long before the other mech obliterates it, but it will make a good dent in its defenses for you.

#16
OniGanon

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Pacifien wrote...
Sure, the hacked mech isn't going to last long before the other mech obliterates it, but it will make a good dent in its defenses for you.


No no, that's not the greatest part. The greatest part is that, for 4 seconds or so, NEITHER of the YMIRs are shooting at you, leaving you free to throw everything you've got at the other mech's head.

#17
Foolsfolly

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OniGanon wrote...

Pacifien wrote...
Sure, the hacked mech isn't going to last long before the other mech obliterates it, but it will make a good dent in its defenses for you.


No no, that's not the greatest part. The greatest part is that, for 4 seconds or so, NEITHER of the YMIRs are shooting at you, leaving you free to throw everything you've got at the other mech's head.


That's what the Combat Drones are for. Engineer gets it early and Tali and Legion both have their own. The duration is longer although it will last about the same amount of time against a YMIR.

#18
Bozorgmehr

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Foolsfolly wrote...

That's what the Combat Drones are for. Engineer gets it early and Tali and Legion both have their own. The duration is longer although it will last about the same amount of time against a YMIR.


I think this doesn't affect Combat Drones at all. It's not a power that damages/controls enemies directly like AI Hacking. On Insanity they'll only suffer the duration penalty like all other powers, but the Combat Drone's duration isn't limited when fighting against more powerful enemies.

Eric ****nan updated the Gameplay Data topic yesterday:

Power Duration

Most duration-based powers that affect enemies (AI Hacking, Pull, Cryo Freeze) have their duration reduced on larger targets.
Small humanoids (Husks, regular Mercs, small Geth) = Full duration
Tougher humanoids (Elite Mercs) = 80%
Krogans, Scions, medium-sized Geth = 70%
Heavy Mechs, Geth Prime = 60%


Modifié par Bozorgmehr, 05 juin 2010 - 09:18 .


#19
Atmosfear3

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I onced AI hacked one of the YMIR mechs towards the end of the Garrus fight and his buddy headshot him and nuked itself.



Most hilarious moment in ME2 ever.

#20
Alphyn

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Bozorgmehr wrote...

Eric ****nan updated the Gameplay Data topic yesterday:

Oh, lol.

#21
SmokeyNinjas

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Bozorgmehr wrote...

Eric ****nan updated the Gameplay Data topic yesterday:

Power Duration

Most duration-based powers that affect enemies (AI Hacking, Pull, Cryo Freeze) have their duration reduced on larger targets.
Small humanoids (Husks, regular Mercs, small Geth) = Full duration
Tougher humanoids (Elite Mercs) = 80%
Krogans, Scions, medium-sized Geth = 70%
Heavy Mechs, Geth Prime = 60%

Erm yeah good luck Pulling or Freezing Scions:huh:
Jokes aside cheers Eric for giving us this info:)

Modifié par SmokeyNinjas, 06 juin 2010 - 03:46 .