AI Hacking Duration
#1
Posté 31 mai 2010 - 01:23
Does AI Hacking's duration scale with the stength of the enemy? For example, a hacked Geth Trooper would last the full duration, whereas a hacked Geth Prime would last only a fraction of the duration.
Has anyone else noticed something like this, or has it ever been confirmed from a developer?
#2
Posté 31 mai 2010 - 01:31
#3
Posté 31 mai 2010 - 01:32
Stabby McGoodstab wrote...
I just wanted to bring up something I noticed. I was wondering if others noticed the same thing.
Does AI Hacking's duration scale with the stength of the enemy? For example, a hacked Geth Trooper would last the full duration, whereas a hacked Geth Prime would last only a fraction of the duration.
Has anyone else noticed something like this, or has it ever been confirmed from a developer?
Haven't tried it out before and i'm going to, and your avatar is awesome.
#4
Posté 31 mai 2010 - 01:54
Pacifien wrote...
AI Hacking duration scales with the level. Level 1 AI hacking is something like 5 seconds and that goes up to 12 seconds with Level 4, I think. But once they're hacked, they're immediately under assault from their former allies. For a Geth Trooper, it could be dead before AI Hacking even has a chance to run out. Doubtful that would happen with a Geth Prime, so the duration runs out naturally.
That's not quite what I meant.
Let's say you have Improved AI Hacking, which lasts 12 seconds. Let's assume that your target doesn't die from friendly fire.
Is the actual duration the same as the stated duration when cast on different tiers of enemies? For example, if it is cast on a Geth Prime, will it stay hacked for the stated duration (12 seconds) or is it lower because it's a strong enemy?
#5
Posté 31 mai 2010 - 01:55
Stabby McGoodstab wrote...
Pacifien wrote...
AI Hacking duration scales with the level. Level 1 AI hacking is something like 5 seconds and that goes up to 12 seconds with Level 4, I think. But once they're hacked, they're immediately under assault from their former allies. For a Geth Trooper, it could be dead before AI Hacking even has a chance to run out. Doubtful that would happen with a Geth Prime, so the duration runs out naturally.
That's not quite what I meant.
Let's say you have Improved AI Hacking, which lasts 12 seconds. Let's assume that your target doesn't die from friendly fire.
Is the actual duration the same as the stated duration when cast on different tiers of enemies? For example, if it is cast on a Geth Prime, will it stay hacked for the stated duration (12 seconds) or is it lower because it's a strong enemy?
I just have to ask....is that picachu like on crack???....smoking too much weed or....has self image problems and vomits too often???
#6
Posté 31 mai 2010 - 01:57
Again, though, this is personal observation. I've done no testing to confirm this, so if anyone has tested this, I'd be interested to see what they've come up with.
#7
Posté 31 mai 2010 - 01:58
The AI Hacking duration is the same for a Geth Prime as it is for a Geth Trooper.Stabby McGoodstab wrote...
Is the actual duration the same as the stated duration when cast on different tiers of enemies? For example, if it is cast on a Geth Prime, will it stay hacked for the stated duration (12 seconds) or is it lower because it's a strong enemy?
#8
Posté 31 mai 2010 - 03:47
With AI Hacking level 3 (9 second duration, all Tech upgrades + Mechanic duration boost)
Geth Trooper: A little over 9 seconds. (Duration penalty in Insanity)
Geth Hunter: About 6 seconds.
Geth Prime: About 5 seconds.
Rough estimates, yes, but I just wanted to know if there was a difference. It's good enough for me.
#9
Posté 31 mai 2010 - 04:00
#10
Posté 04 juin 2010 - 05:51
#11
Posté 04 juin 2010 - 08:15
Eric ****nan wrote...
All duration-based powers have a reduced duration on larger/tougher enemies. I'll try to post the numbers in the gameplay thread shortly.
Please do. I always suspected as much; but I'm curious about how exactly it works.
#12
Posté 04 juin 2010 - 08:43
#13
Posté 04 juin 2010 - 08:54
TheAwesomologist wrote...
I came across this with my Infiltrator. Kinda makes AI Hacking even less useful... Just too darn situational.
I only ever had points into it once. I used it a few times in an entire run. I've never put points into it since. It's an absolute waste of time.
#14
Posté 05 juin 2010 - 04:15
But yes, it has reduced duration on bigger targets.
#15
Posté 05 juin 2010 - 04:25
#16
Posté 05 juin 2010 - 05:13
Pacifien wrote...
Sure, the hacked mech isn't going to last long before the other mech obliterates it, but it will make a good dent in its defenses for you.
No no, that's not the greatest part. The greatest part is that, for 4 seconds or so, NEITHER of the YMIRs are shooting at you, leaving you free to throw everything you've got at the other mech's head.
#17
Posté 05 juin 2010 - 08:44
OniGanon wrote...
Pacifien wrote...
Sure, the hacked mech isn't going to last long before the other mech obliterates it, but it will make a good dent in its defenses for you.
No no, that's not the greatest part. The greatest part is that, for 4 seconds or so, NEITHER of the YMIRs are shooting at you, leaving you free to throw everything you've got at the other mech's head.
That's what the Combat Drones are for. Engineer gets it early and Tali and Legion both have their own. The duration is longer although it will last about the same amount of time against a YMIR.
#18
Posté 05 juin 2010 - 09:17
Foolsfolly wrote...
That's what the Combat Drones are for. Engineer gets it early and Tali and Legion both have their own. The duration is longer although it will last about the same amount of time against a YMIR.
I think this doesn't affect Combat Drones at all. It's not a power that damages/controls enemies directly like AI Hacking. On Insanity they'll only suffer the duration penalty like all other powers, but the Combat Drone's duration isn't limited when fighting against more powerful enemies.
Eric ****nan updated the Gameplay Data topic yesterday:
Power Duration
Most duration-based powers that affect enemies (AI Hacking, Pull, Cryo Freeze) have their duration reduced on larger targets.
Small humanoids (Husks, regular Mercs, small Geth) = Full duration
Tougher humanoids (Elite Mercs) = 80%
Krogans, Scions, medium-sized Geth = 70%
Heavy Mechs, Geth Prime = 60%
Modifié par Bozorgmehr, 05 juin 2010 - 09:18 .
#19
Posté 05 juin 2010 - 10:42
Most hilarious moment in ME2 ever.
#20
Posté 06 juin 2010 - 03:14
Oh, lol.Bozorgmehr wrote...
Eric ****nan updated the Gameplay Data topic yesterday:
#21
Posté 06 juin 2010 - 03:43
Erm yeah good luck Pulling or Freezing Scions:huh:Bozorgmehr wrote...
Eric ****nan updated the Gameplay Data topic yesterday:Power Duration
Most duration-based powers that affect enemies (AI Hacking, Pull, Cryo Freeze) have their duration reduced on larger targets.
Small humanoids (Husks, regular Mercs, small Geth) = Full duration
Tougher humanoids (Elite Mercs) = 80%
Krogans, Scions, medium-sized Geth = 70%
Heavy Mechs, Geth Prime = 60%
Jokes aside cheers Eric for giving us this info:)
Modifié par SmokeyNinjas, 06 juin 2010 - 03:46 .




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