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Companion Army need's a little help!


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11 réponses à ce sujet

#1
DeathStroke TZA

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Hi there! I'm a new modder, and I am going to do something that will probably be impossible:
 -Make a ARMY of Recruitable Companions.
 -Give them ALL backgrounds, stories, romances, gifts, you name something the Vanilla followers have these guys will have them too!
 -New area's to visit! (i'll be extending Ferelden ladies and gentlemen!)
 - They won't be throw into a single area for you to run around and recruit. You will have to advance through story, go to old area's and even new ones!
 -New classes and Specializations! (Available to your companions and to your "Warden"!)
 -New Armor, Weapons, AND Items!
 -All my blood, sweat, AND tears. Wow that's a good deal right!?

You guy's wanna stay up-to-date on everyhting that's happening? Checkout the project page!
social.bioware.com/project/2808/#discussions
Wanna help me get this out? Check out the group!
social.bioware.com/group/2158/

:alien:We Need alittle help!
:alien:
Some of the people we need have not been able to help, so I'm now prosting exactly what we need:
3D Modeler
Conversation Scripter
Area/Module creater
Companion Scripter , for me to ask questions (Notice: You won't have to anything but answer a few of my questions when I get dead stuck in the process of creating the companions.)


If you'd like to help leave notice here and apply to the group.
 Please and thank you!:o

Modifié par DeathStroke TZA, 04 juin 2010 - 03:30 .


#2
Kilrogg_

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If you're starting off your mod with the impression that it'll be impossible to finish, chances are your scope is way out of hand.



Actually releasing a smaller mod is better than adding your mod to the ever growing pool of over-ambitious dead projects.

#3
BillHoyt

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I don't mean to be a buzzkill, but since you can only take three along (4, actually, if you use Extra Dog Slot) and since it's already possible to collect more companions than you can ever really use, I wonder about the utility of having even more companions. Right now I generally just get new ones back to camp and talk to them (for the extra quests you mention), but seldom do I take them on a quest unless it's their own. I remove mods almost as fast as I put them on, yet I have about a dozen people to choose from every time I leave camp. You're also talking about a huge project that will see no results until it's entirely complete.

If you think it's worth doing, I suggest you go the multiple release route. Add a new area with a couple quests and characters, the re-release occasionally with more people, areas, and classes. That way you won't get overwhelmed by what is sure to be a monster of a project and no matter where you stop you'll have provided the community with a valuable addition.

edit: yes, in other words, what kilrogg said.

Modifié par BillHoyt, 31 mai 2010 - 01:57 .


#4
DeathStroke TZA

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Well I didn't quite mean impossible for me. Because I'm to stubborn to quit, lol.
But I've actually dimmed down a lot of things for the beginning module.
First I'm going to release a extra 11 companions. I'm going to get a basic hang of thing's with these eleven. (1 is going to be a Creature, and the other 10 will be custom-made.)
They still won't all be added into the same place. I'll only be adding 3 new locations, though.
There may only be a few new classes.

At first I wanted to make this, HUGE new addtion to the game with around 50 companions(Just the beginning)
A whole knew landmass added to Ferelden, So many classes your head could split at the thought of them. Days and Days of enjoyment from the sheer quest size.

I'm going to release this mute first, then after I get feed-back, I'll get some Voice Actors and tie those lines together.
But I need support, I need people urging me to complete this. I need advice, opinions.
All in all, this is my FIRST mod attempt with the Dragon Age Toolset. So any "tut's for dummies" would be lovely.

Modifié par DeathStroke TZA, 31 mai 2010 - 03:01 .


#5
DeathStroke TZA

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Oh darn I forgot! To those who would like to help, we currently need:

 ~More people who can help with class/Specialization/Skill/Talent creation.
 ~Weapon/Armor maker's and reskinners.
 ~More Story Writer's/Conversation Writers
 ~We KNOW we need 11 Voice Actors, but I'd to have a few more on standby for NPC's
 ~Honestly I'd like a steady base of EVERYTHING so that if I encounter problems, I have someone to go too.
 
^_^Just request to join the Group! Located----http://social.bioware.com/group/2158/^_^

#6
ladydesire

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New specializations for existing classes won't be too hard, but entirely new classes (beyond my Tevinter Warden, with its planned 4 companions) might take some effort to get working correctly. I can field ideas for them, so bounce away...

#7
DeathStroke TZA

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This has turned out to be a good thing actually:

Most of our idea's so far in the class/Specialization department have been for Specializations!

We were going to have Necromancer as a class, but have decided to turn it into a Mage Specialization. So far, we have 4 custom mage spec's, 2 KNOWN Warrior spec's and a few other things our class/designer is cooking up. (Stardusk is a madman, he can crank this things out so fast just on his own.)

We are thinking about adding 3-4 new classes, one of which will be.. A Monk!

I'll let a few of my idea's out for the monk. First it will have it's own Specializations. I'm planning on it using two custom type's of weapons. First is a Combat Staff, the other, Fist-type Weapons!

We will be working on animations and model's as-well. So these will hopefully look excellent!

#8
ladydesire

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I'll work on some things we're going to need done for base classes to work properly at the present time, which I've been toying with doing anyway.

#9
gordonbrown82

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what about a blood eating blood warrior class.

#10
DeathStroke TZA

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I've updated the first post with our needed help information!

#11
Vonpenguin

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haha I actually just posted about something somewhat similar. Though smaller in scope. I'd love to help if you need it. I'm a fair to middling writer and I know some animation. No skill with the toolset though.

#12
DeathStroke TZA

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Still needing help people! We're about to be out of the 'idea' phase, so I'd like to immediately start on the 'alpha' stage! But we need what is listed above for that to happen!