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Too much RPG/Not enough RPG!


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#1
Shotokanguy

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Modifié par Shotokanguy, 04 juin 2010 - 05:24 .


#2
KalosCast

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The "twoo RPG fanz0rz" are not going to be happy until we have thousands of skill points that have an effect approaching nothing on their own and are able to custom-build their character down to the very last newton that 'Throw' will do and the thread-count on their sheets, but also never actually needing to do any of the combat that they're painstakingly building their character around.

This game has a completely unpleasable fanbase, stop trying to make us happy.

Modifié par KalosCast, 31 mai 2010 - 06:17 .


#3
Guest_NewMessageN00b_*

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Universal solutions... tend to be... universally sized and thus not of our understanding. For me, I had a lot more fun comparing the numbers, rather than Newtons. Saying it will impact with 2000 N force is like saying they'll use aluminium knife for potatoes.

#4
Illusivestofmen

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I thought all we needed were some more skills, weapons, armor and maybe a few more open world elements and it would have the appropriate level of RPG. The first one had really confusing menus and too many items and ME2 was a bit too bare bones. I think they will find a sweet spot between these in ME3.

#5
Jestina

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Their fix was to totally take all the stuff out of the game instead of just cleaning it up. Instead of fixing anything, they just dumbed the game down.

#6
Spartas Husky

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ME1 awesome balance between alot of rpg with hint of shooter, need polishing on some things



ME2: not even close to enough RPG...way too much story shooter EA like games.

#7
SSV Enterprise

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Damage or weapons force of a rifle being dependent on the player's stats doesn't work for a shooter, when you think about it. It works for medieval RPGs and such, where strength directly ties into how much damage you do with a sword, but your skill has no bearing on how much damage a bullet does if it hits. Really, the only way to customize how much damage is done with weapons is to modify the weapon itself- kinda like how you could upgrade each specific weapon type in ME2. I'd like a more in depth, interchangeable customization system for ME3, but I though ME2's system was better than ME1's.



As for the weapons themselves, I found the randomly distributed weapons with ten levels meaningless. ME2's system regarding weapons collection was, again, more realistic- Shepard's not going to be dragging around 20 rifles he found in a level! Scanning mods on weapons he finds and then putting them on his weapon works better, reflecting the nature of rifles.



Guns are not swords, and should not be treated as such.

#8
Spartas Husky

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Is an rpg mostly, is not suppose to be completely realistic.

The reason why ME1 sold so much is because it was an RPG mostly with a small hint of shooter.

If realistic is in the mind of people dont mess up this game plz, buy MW2.

Modifié par Spartas Husky, 31 mai 2010 - 11:21 .


#9
SSV Enterprise

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The "It's an RPG, it's not supposed to be realistic" excuse held weight ten or so years ago. Now game engines can handle customizable skills and powers in real time without distorting reality (biotic powers are a good example of this)



Mass Effect was conceived as a shooter and an RPG. Not as an RPG solely. If looting and stat building is in the mind of people don't mess up what was done with this game please, buy Dragon Age. (Do not mistake this for dislike of DA:O, I love it)

#10
Jackal904

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KalosCast wrote...

This game has a completely unpleasable fanbase


That's true and it pisses me off how ungrateful people are. BioWare put show much effort into making such a deep game with an incredible story and incredible characters, and people can only focus on the few things they didn't like about the game. And they act entitled to things when BioWare doesn't owe them ****. Those people are a bunch of spoiled brats.

#11
Spartas Husky

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Sigh, peoplew anting more and more realism is messing up games ability to just be damn fun.

here, 2 good vids for ya.

www.escapistmagazine.com/videos/view/zero-punctuation/1472-Dantes-Inferno


watch 1:15 between 1:35 referring to EA

and relating to realism.

www.escapistmagazine.com/videos/view/zero-punctuation/1546-Battlefield-Bad-Company-2

This one between 0:35 to 0:45
and lastly perfect explanation as to what needs to be done.


www.escapistmagazine.com/videos/view/zero-punctuation/1461-Mass-Effect-2

Modifié par Spartas Husky, 31 mai 2010 - 11:41 .


#12
Shotokanguy

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SSV Enterprise wrote...

Damage or weapons force of a rifle being dependent on the player's stats doesn't work for a shooter, when you think about it. It works for medieval RPGs and such, where strength directly ties into how much damage you do with a sword, but your skill has no bearing on how much damage a bullet does if it hits. Really, the only way to customize how much damage is done with weapons is to modify the weapon itself- kinda like how you could upgrade each specific weapon type in ME2. I'd like a more in depth, interchangeable customization system for ME3, but I though ME2's system was better than ME1's.

As for the weapons themselves, I found the randomly distributed weapons with ten levels meaningless. ME2's system regarding weapons collection was, again, more realistic- Shepard's not going to be dragging around 20 rifles he found in a level! Scanning mods on weapons he finds and then putting them on his weapon works better, reflecting the nature of rifles.

Guns are not swords, and should not be treated as such.


Who are you talking to? I don't see anyone saying character stats should affect the weapon's damage.

Shepard doesn't even have attributes that can modify things like that anyway.

Although, what you posted really doesn't matter since you can increase your gun's damage simply by leveling up certain skills in both games, and that's not really realistic...

#13
SSV Enterprise

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Spartas Husky wrote...

Sigh, peoplew anting more and more realism is messing up games ability to just be damn fun.

here, 2 good vids for ya.

www.escapistmagazine.com/videos/view/zero-punctuation/1472-Dantes-Inferno


watch 1:15 between 1:35 referring to EA

and relating to realism.

www.escapistmagazine.com/videos/view/zero-punctuation/1546-Battlefield-Bad-Company-2

This one between 0:35 to 0:45
and lastly perfect explanation as to what needs to be done.


www.escapistmagazine.com/videos/view/zero-punctuation/1461-Mass-Effect-2


You expect me to take an infamous tongue-in-cheek reviewer seriously?

If you're going to appeal to reviews, don't be selective:

www.metacritic.com/games/platforms/xbox360/masseffect2

www.metacritic.com/games/platforms/xbox360/masseffect

#14
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I agree with the game critics review. Very honest and well written.

#15
SSV Enterprise

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I said don't be selective.

#16
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SSV Enterprise wrote...

I said don't be selective.


I've read numerous reviews. I happen to think GameCritics comes closest to the truth. 

#17
CatatonicMan

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SSV Enterprise wrote...

The "It's an RPG, it's not supposed to be realistic" excuse held weight ten or so years ago. Now game engines can handle customizable skills and powers in real time without distorting reality (biotic powers are a good example of this)

Mass Effect was conceived as a shooter and an RPG. Not as an RPG solely. If looting and stat building is in the mind of people don't mess up what was done with this game please, buy Dragon Age. (Do not mistake this for dislike of DA:O, I love it)


It actually doesn't matter what ME was 'supposed' to be; the only thing that matters is what it actually was.

As a completely unrelated example, I could make a new mousetrap that turned out the be the best can opener ever. If most people bought and used my invention to open cans,  the fact that it can catch mice is completely irrelevant.

If I later released a new, upgraded version of my product that is an even better mousetrap but is the lousiest of can openers, people who bought it thinking it was a better can opener than the original would be very disappointed. It wouldn't matter to them that the original was supposed to be a mousetrap all along, because that isn't what they had been using it for.

There's also probably room for the 'don't change horses in the middle of a stream' saying, as well.

Modifié par CatatonicMan, 01 juin 2010 - 12:18 .


#18
SSV Enterprise

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slimgrin wrote...

I've read numerous reviews. I happen to think GameCritics comes closest to the truth.


There is no truth. Whether or not the game is good is up to one's own opinion. However, the moment someone tries citing reviews to indicate that Mass Effect 2 was worse than the first game, they've lost, because the majority of reviews overwhelmingly prefers the second game to the first. If you are somehow going to insist that there is a truth of whether or not ME1 is better than ME2, the majority opinion of the critics is the best indicator of that.

Modifié par SSV Enterprise, 01 juin 2010 - 12:19 .


#19
Spartas Husky

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WE can all solve this very easily.



If you want a "realistic", 5 hr jolt. Buy MW2, bad company or what not, dont mess around with RPG's.

#20
MrNose

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Spartas Husky wrote...

WE can all solve this very easily.

If you want a "realistic", 5 hr jolt. Buy MW2, bad company or what not, dont mess around with RPG's.


Wait.  Hold it.  I will tolerate many things.  I will not tolerate MW2 being called realistic!!!  :devil:


Jackal904 wrote...

KalosCast wrote...

This
game has a completely unpleasable fanbase


That's true
and it pisses me off how ungrateful people are. BioWare put show much
effort into making such a deep game with an incredible story and
incredible characters, and people can only focus on the few things they
didn't like about the game. And they act entitled to things when BioWare
doesn't owe them ****. Those people are a bunch of spoiled brats.


qft

#21
Gorn Kregore

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Spartas Husky wrote...

ME1 awesome balance between alot of rpg with hint of shooter, need polishing on some things

ME2: not even close to enough RPG...way too much story shooter EA like games.


get the hell out

#22
Spartas Husky

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MrNose wrote...

Spartas Husky wrote...

WE can all solve this very easily.

If you want a "realistic", 5 hr jolt. Buy MW2, bad company or what not, dont mess around with RPG's.


Wait.  Hold it.  I will tolerate many things.  I will not tolerate MW2 being called realistic!!!  :devil:


I know it isn't realistic. but people mistake it for such.

The dam CoD bubble is spreading to everything, eveyrone wants kooler fire fights...getting annoying. Leave it out of RPG's, yes have some nice shoooter drops onto an RPG but dont make it the most of the game, otherwise it stops being what it made it good....an RPG.

But true.....let me rephrase the statement.

"if you want a flashy explosive, 5hr short jolt of wasted 60 bucks, that is only used as a black hole for money....th feel free to buy yourelf yet another copy of MW2, and leave RPG's alone"

:P hopefully that is better.

#23
ranger614

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Jack > You.

#24
SSV Enterprise

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Spartas Husky wrote...

WE can all solve this very easily.

If you want a "realistic", 5 hr jolt. Buy MW2, bad company or what not, dont mess around with RPG's.


Shut up.  I don't really care for MW2.  What I want is a ~30 hour interactive, epic story with memorable characters and relatively realistic yet customizable combat mechanics.   I got that in ME2.  If you want a RPG with plenty of looting and stat number crunching, again, go buy Dragon Age.

Modifié par SSV Enterprise, 01 juin 2010 - 03:06 .


#25
Spartas Husky

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I have stated to go back to the ME1 blueprint. If you didn't care about MW2. What is realistic for ya??? 5 months recovering in a hospital for a bullet wound?.. hmmmm, or getting shot and recovering while in cover in 5 secs.



Relatively????...dude this is a sci fi game. I mean seriously.



Is like me asking not because a game is X gamplay doesn't mean we can't go in the complete opposite direction.



But I got DA thank you, it is an RPG but not fast paced enough to qualify it.



Big question is. your definition of "relatively realistic" sounds more to a combat sim, than a sci fi game.



But kool. kool. You want a 30 hr combat sim....you can hope nevertheless, and I can hope bioware doesn't take advantage of the MW bubble, and make just another "relatively realistic" money black hole.