Orchomene wrote...
Evolution of skill of the character is a part of RPGs since Gary Gigax. RPGs come from Wargames and were at the origin highly focused on strategy and tactic. But having to learn how to play different characters, with magic, rogue talents or other talents, requires some learning curve.
And in D&D is clearly exposed that if you start at level 1 you are really far from any elite. You are just a newbie. Campaigns with heroes should start at a level around 10. Otherwise it doesn't make any sense .A great wizard that actually can't do anything but some weird lights and annoying noises? That is clearly wrong.
And even if the proggresion is something usual, it's not needed.
-Id Dragon Age makes sense (you are a newbie).
-In Fallout (1,2 and 3) you are a newcomer to the real world, so makes sense.
-In Baldur's Gate 1 you just leave your town, so makes sense.
-In Baldur's Gate 2 you are experienced, so you start a higher level to maintain coherency.
-In ME you are going to be the first human spectre, so you must be some kind of supers soldier, so don't makes sense to start at so low level. You should be able to fire a gun with accuaracy.
-In ME2 you have been 2 years dead, so it makes more sense to start a low level (not the same for Miranda for example) but still you are able to fire a gun with accuaracy.
But still, I don't think this is a key point.
Carrying an Assault Rifle, a shotgun, a pistol, a sniper rifle and a nuke launcher, the medkits, the minerals you found, and still being able to run; that doesnt make sense

Or finding credits on Prothean ruins or a Collector ship. But that's "videogame life".
Modifié par Alex_SM, 05 juin 2010 - 05:54 .