No voice acting on hardware it couldn't really be implemented on without looking goofy and ridiculous before it was even widespread doesn't count.BlackyBlack wrote...
No voice acting is a HUGE flawkraidy1117 wrote...
Only game that has no flaws is OoT.
Too much RPG/Not enough RPG!
#251
Posté 05 juin 2010 - 05:58
#252
Posté 05 juin 2010 - 06:04
KalosCast wrote...
Alex_SM wrote...
-In ME you are going to be the first human spectre, so you must be some kind of supers soldier, so don't makes sense to start at so low level. You should be able to fire a gun with accuaracy.
It makes plenty of sense, really. Think of it as being a "level 1 spectre" (even if you're not quite a spectre yet, all it takes is a tutorial and a few conversations) you're among the best in the galaxy, but the Asari have had centuries to hone their powers, the Turians are bred in a highly militaristic society, they both have natural advantages over your relatively short military career. If you pay attention to the game you're playing, you and two other people who's only notable achievements are having outdated (if more powerful) biotic tech, and running a away from a geth ambush proceed to tear through an entire Geth strike force as if they were made from tissue paper, then proceed to gun down an entire bar filled to the brim with armed men. All of this without really even breaking a sweat.
You already start the game as a badass, you just start at level one because starting it an an arbitrary higher number is just a stupid meta-game concept that would do nothing other than stroke your e-peen.
Even thought I don't consider the whole progress thing an important point, I still think you should be able to fire a gun properly at the beginning. Otherwise I don't know why they have chosen you to be a spectre and why is you who is in the best spaceship the humanity has ever made, there should be lots of better soldiers (just take a look at the mercs; they are stronger than you are at the beginning, and there must be soldiers stronger than the mercs).
You get more advances in some weeks than in your whole military career.
But like the carrying stuff thing I know that "that's life in videogames".
Modifié par Alex_SM, 05 juin 2010 - 06:06 .
#253
Posté 07 juin 2010 - 12:42
My thoughts exactely.CatatonicMan wrote...
Pocketgb wrote...
In this sense I find what ME2 is attempting to do much more fitting: unlock variety as opposed to straight upgrades, acquiring more choices and not better stats. These were things I'd like to see emphasized on in ME3, moreso since Shepard is supposed to be a complete badass at this point.
If choice was what they were trying, they didn't do a very good job at it.
They dropped out weapon mods and customization completely (the generic buffs don't qualify in this respect), which is a perfect example of how to inject tradeoffs into the game.
They had more weapon variety (good for choice), but ended up tossing upgraded weapons in anyway (bad for choice). Everyone ends up using the best weapon for their build, with probably a secondary weapon for backup. The heavy weapons were a joke, being both numerous and useless (though this is more of a gameplay issue than a choice issue).
The universal cooldown certainly doesn't encourage using multiple skills, instead allowing the constant spam of single abilities. It doesn't really discourage it, either, but there's usually the 'one best skill' that will be used constantly.
The ammo system does promote switching guns, but in the least sensible and most asinine way possible. Why does continuity or logic or background matter when it's the easiest way to artificially enforce weapon switching? The tiered health should have been the only carrot needed to promote weapon switching, but apparently the effort of balancing the weapons properly proved too difficult.
The modular armor was a good touch, but even it failed to be of any real importance. The mods had so little effect that any choice they added was basically cosmetic. There's also the fact that they completely failed the DLC armor, but that's a separate issue).
Can't forget to mention the unique class abilities, which was a good choice. I do wish the classes had more of an effect on the story than a single skill, though. That lack has always troubled me.
Ultimately, Bioware was so focused on making the shooter half of ME2 work (it does, to a point), that they managed to neglect the rest of it in the process. Maybe they'll shape up for ME3. Maybe.
#254
Posté 07 juin 2010 - 01:38
But really I have never found any game where changing between more than 2 weapons (short-medium range + long range) was something useful in combat.
Modifié par Alex_SM, 07 juin 2010 - 01:45 .
#255
Posté 07 juin 2010 - 05:50
Since ME2 has the Shields/Armor/Barriers, the proper use of weapons is advised unless as i said you´re playing on easy or you have a class with powers to deal with those.
Modifié par MoonChildTheUnholy, 07 juin 2010 - 05:51 .
#256
Posté 07 juin 2010 - 07:22
MoonChildTheUnholy wrote...
Well playing on insanity i had to change weapons more than once because every tactic counts, picking up ammo on some fights can be a death sentence so imho switching guns is very important on high dificulties an not so much on easier ones.
Since ME2 has the Shields/Armor/Barriers, the proper use of weapons is advised unless as i said you´re playing on easy or you have a class with powers to deal with those.
As an Engineer, your SMGs have such a crappy damage output, I still used my other weapons whether or not they were effective against that particular defense on Insanity because the higher damage made up for it. As an Infiltrator, I only switched weapons when my Widow ran dry because everything else kills in more than one hit. The weapon balance "OMG SHOOTERZ" mechanic doesn't really work all that well.
Modifié par KalosCast, 07 juin 2010 - 07:23 .
#257
Posté 07 juin 2010 - 07:52
BlackyBlack wrote...
No voice acting is a HUGE flawkraidy1117 wrote...
Only game that has no flaws is OoT.
No, it wasn't. The game was made in 98' it would have looked terrible with voice acting.
#258
Posté 07 juin 2010 - 12:06
MoonChildTheUnholy wrote...
Well playing on insanity i had to change weapons more than once because every tactic counts, picking up ammo on some fights can be a death sentence so imho switching guns is very important on high dificulties an not so much on easier ones.
Since ME2 has the Shields/Armor/Barriers, the proper use of weapons is advised unless as i said you´re playing on easy or you have a class with powers to deal with those.
Well, I didn't played in Insanity yet, but in Hardcore I always use Assault Riffle combined with sniper and sometimes the Collector's heavy weapon. Never get personal enough to use the shotgun and never get out of ammo.
Is just about giving a good use to sniper rifle, combined with adrenaline rush it doesn't take much more than a bullet per enemy if they don'g have armor/barrier and two if they have. It helps very much saving ammo of the assault riffle for the close combat.
#259
Posté 07 juin 2010 - 06:49
#260
Posté 07 juin 2010 - 07:53
#261
Posté 07 juin 2010 - 08:02
SSV Enterprise wrote...
Spartas Husky wrote...
WE can all solve this very easily.
If you want a "realistic", 5 hr jolt. Buy MW2, bad company or what not, dont mess around with RPG's.
Shut up. I don't really care for MW2. What I want is a ~30 hour interactive, epic story with memorable characters and relatively realistic yet customizable combat mechanics. I got that in ME2. If you want a RPG with plenty of looting and stat number crunching, again, go buy Dragon Age.
..... looting and stat number crushing is not role playing. That is rule playing, something else entirely. I want an open story, choices, freedom, interaction, memorable characters and events and drama. THAT is roleplaying! ME2 had some of this, but was far to limited and linear to be a true rpg, or truly epic, for that matter. Don't get me wrong, I liked it, but I did not fall on my knees in awe.
#262
Posté 07 juin 2010 - 08:38
TMZuk wrote...
..... looting and stat number crushing is not role playing. That is rule playing, something else entirely. I want an open story, choices, freedom, interaction, memorable characters and events and drama. THAT is roleplaying! ME2 had some of this, but was far to limited and linear to be a true rpg, or truly epic, for that matter. Don't get me wrong, I liked it, but I did not fall on my knees in awe.
QFT.
#263
Guest_slimgrin_*
Posté 08 juin 2010 - 01:07
Guest_slimgrin_*
SkullandBonesmember wrote...
TMZuk wrote...
..... looting and stat number crushing is not role playing. That is rule playing, something else entirely. I want an open story, choices, freedom, interaction, memorable characters and events and drama. THAT is roleplaying! ME2 had some of this, but was far to limited and linear to be a true rpg, or truly epic, for that matter. Don't get me wrong, I liked it, but I did not fall on my knees in awe.
QFT.
Quite not fu*kin true. Role playing games have had everything on your list for about 20 or 30 years now. ME2 has stats and number crunching, you just don't see it. ME1 has it. Oblivion does too. So does Baldurs Gate. And The Wticher.
So these aren't role playing games? I learn something new every day on these forums.
Modifié par slimgrin, 08 juin 2010 - 01:08 .
#264
Posté 08 juin 2010 - 01:17
I don't think he/she meaned like that. Because if we go in basic, computers don't do anything else than crushing numbers. So, point was that roleplaying is not about numbers, but playing role in story on some invented reality.slimgrin wrote...
SkullandBonesmember wrote...
TMZuk wrote...
..... looting and stat number crushing is not role playing. That is rule playing, something else entirely. I want an open story, choices, freedom, interaction, memorable characters and events and drama. THAT is roleplaying! ME2 had some of this, but was far to limited and linear to be a true rpg, or truly epic, for that matter. Don't get me wrong, I liked it, but I did not fall on my knees in awe.
QFT.
Quite not fu*kin true. Role playing games have had everything on your list for about 20 or 30 years now. ME2 has stats and number crunching, you just don't see it. ME1 has it. Oblivion does too. So does Baldurs Gate. And The Wticher.
So these aren't role playing games? I learn something new every day on these forums.![]()
Modifié par Lumikki, 08 juin 2010 - 01:17 .
#265
Guest_slimgrin_*
Posté 08 juin 2010 - 01:46
Guest_slimgrin_*
Love interests and cuddle time, and cheap word play with half-baked characters (Morinth) I can slog through that stuff, as long as I get to actual gameplay.
But one of the co-founders of Bioware was quoted in an article saying that a 'romance pack' might be a good idea. Whispering sweet nothings into Tali's ear. Great. I guess that's role playing, of a sort.
#266
Posté 08 juin 2010 - 02:16
slimgrin wrote...
I want extra points for head shots and plenty of 'sploshuns'. I want numbers. Lots of them. So I can compare, and then decide. And think.
Love interests and cuddle time, and cheap word play with half-baked characters (Morinth) I can slog through that stuff, as long as I get to actual gameplay.
But one of the co-founders of Bioware was quoted in an article saying that a 'romance pack' might be a good idea. Whispering sweet nothings into Tali's ear. Great. I guess that's role playing, of a sort.
Well see that is the secret weapon to destorying the reapers. You get your love interest all romanced and stuff then set them lose on the reapers to nag them to death
#267
Posté 08 juin 2010 - 02:59
TMZuk wrote...
..... looting and stat number crushing is not role playing. That is rule playing, something else entirely. I want an open story, choices, freedom, interaction, memorable characters and events and drama. THAT is roleplaying! ME2 had some of this, but was far to limited and linear to be a true rpg, or truly epic, for that matter. Don't get me wrong, I liked it, but I did not fall on my knees in awe.
Too bad that's not what half the "twoo are pee gee fanz" want. ME2 definitely wasn't a perfect game by any stretch of the definition a perfect game, but it wasn't by any stretch of the definition the mindless action Modern Warfare wannabe that its detractors often try to claim it is. Hell, compared to MW2's story, ME2 is on-par with ****ing Hamlet.
#268
Posté 08 juin 2010 - 03:23
KalosCast wrote...
TMZuk wrote...
..... looting and stat number crushing is not role playing. That is rule playing, something else entirely. I want an open story, choices, freedom, interaction, memorable characters and events and drama. THAT is roleplaying! ME2 had some of this, but was far to limited and linear to be a true rpg, or truly epic, for that matter. Don't get me wrong, I liked it, but I did not fall on my knees in awe.
Too bad that's not what half the "twoo are pee gee fanz" want. ME2 definitely wasn't a perfect game by any stretch of the definition a perfect game, but it wasn't by any stretch of the definition the mindless action Modern Warfare wannabe that its detractors often try to claim it is. Hell, compared to MW2's story, ME2 is on-par with ****ing Hamlet.
This, hopefully Bioware keeps improving on their design and opens up more options in ME3, gets things even more personal, I have a feeling that Bioware has a drive to make the best games they possibly can, and I have a feeling they will get it as right as they can in ME3 (assuming the EA kiss of death doesn't kick in, and they don't force out ME3 before its ready)
#269
Posté 08 juin 2010 - 03:53
Of course MW had no RPG elements. it wasnt suppose to.
Ive never read or seen ****ing Hamlet as im not a Porn fan but I can say that a apt comparrison Kalos.
ME1 = Hamlet
ME2 = ****ing Hamlet the porn remake!
Well said, we agree on this!
#270
Posté 08 juin 2010 - 04:49
#271
Posté 08 juin 2010 - 05:46
Kalfear wrote...
Whats sad is Kalos doesnt even understand how sad it is he has to use something like a FPS MW to build up ME2 RPG elements.
Of course MW had no RPG elements. it wasnt suppose to.
Ive never read or seen ****ing Hamlet as im not a Porn fan but I can say that a apt comparrison Kalos.
ME1 = Hamlet
ME2 = ****ing Hamlet the porn remake!
Well said, we agree on this!
I love that you lack basic reading comprehension or even a tentative grasp on basic English or the simple act of trying to prove a point, yet you still come and try to argue. It's adorable.
#272
Posté 08 juin 2010 - 12:28
slimgrin wrote...
Quite not fu*kin true. Role playing games have had everything on your list for about 20 or 30 years now. ME2 has stats and number crunching, you just don't see it. ME1 has it. Oblivion does too. So does Baldurs Gate. And The Wticher.
So these aren't role playing games? I learn something new every day on these forums.![]()
The fact that everyone uses an accesory doesn't make that accesory somewhat neccesary. Even Doom has stats and all that stuff. Was Doom an RPG?
Diablo has everything and still is an arcade.
#273
Posté 08 juin 2010 - 09:27
#274
Posté 08 juin 2010 - 10:28
Epic777 wrote...
One thing of note, mass effect series does fall into the the Shooter/RPG hybrid, it has be a competent shooter as well as a competent RPG
Unfortuanetely it simply can't have a perfect balance one will be better than the other.
#275
Posté 08 juin 2010 - 11:08
slimgrin wrote...
SkullandBonesmember wrote...
TMZuk wrote...
..... looting and stat number crushing is not role playing. That is rule playing, something else entirely. I want an open story, choices, freedom, interaction, memorable characters and events and drama. THAT is roleplaying! ME2 had some of this, but was far to limited and linear to be a true rpg, or truly epic, for that matter. Don't get me wrong, I liked it, but I did not fall on my knees in awe.
QFT.
Quite not fu*kin true. Role playing games have had everything on your list for about 20 or 30 years now. ME2 has stats and number crunching, you just don't see it. ME1 has it. Oblivion does too. So does Baldurs Gate. And The Wticher.
So these aren't role playing games? I learn something new every day on these forums.![]()
Yes they are. CRPG's, in any case. But it isn't the number crunching that make them RPG's, but the things I listed. Call of Cthulu is one of the greatest PnP RPG's ever made, and that game have very few numbers, and no reason to crunch them.
The game systems which have lots of numbers, are not the better RPG's, or worse for that matter. Likewise the lack of numbers do not make ME2 a poor RPG. The linearity, the lack of choises and freedom, and the overwhelming focus on combat is why it is lacking as an RPG.
Modifié par TMZuk, 08 juin 2010 - 11:12 .





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