[quote]Ashton808 wrote...
[quote]lukandroll wrote...
[quote]Alex_SM wrote...
[quote]lukandroll wrote...
No, you're playing the Shepard YOU created with whatever proficiencies YOUR Shepard has
When a game doesn't offer this level of character progresion and diversity anymore, it can't really be called a role playing game, as you are playing the same set character that we all were playing, with an universal set of proficiencies on all classes, on all playthroughts on all games....
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Is not the same character. Building a character is not abour numbers or skills, it's abour character's personality. As long as it makes sense with the character conception the rest is accesory.
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No, you're wrong, the conception of creating a character in a role playing game, it is NOT only about character personality... an RPG IS NOT a choose your own adventure book.
When you create a character on any role playing game, you create his battle abilities as well, as it is a role playing GAME. And gameplay is the most important thing on a game.
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I agree with this. Story is indeed crucial - It's the setting in which your character will interact and grow. But abilities and stats are really what define your character. This is why 'playable stories' like Heavy Rain don't interest me. A bad rpg would be like a choose your own adventure story, while a good one gives you the tools to
create your own adventure.
Edit: one of these years I'll learn how to quote.
Modifié par slimgrin, 13 juin 2010 - 03:59 .