The role-playing video game genre is a very loosely-defined genre that share variable degrees of the following characteristics:
Story
Characters (including actions and abilities)
Exploration and Missions/Quests
Combat
Experience and Levels
Item collection and Inventory
If you look at Mass Effect, it contains all of these elements (albeit in varying degrees), so it is undoubtedly a role-playing game. I think the problem with the first game was that Bioware tried to implement all of these characteristics evenly. The difficulty with Mass Effect is that its combat system is shooter-based. More specifically, shooters are based more on hand-eye coordination rather than statistics, so putting so much emphasis on statistics and inventory ended up detracting from the combat, and ultimately, from the game (since it resulted in the mindless selling/destroying of most of the items that you picked up, as well as the bloated stat progression while leveling up).
So in the second game, Bioware decided to streamline your character's abilities, statistics, and inventory to improve the game's overall combat, which I think turned out to be successful. Instead of constantly worrying about stat and item management, you get to focus on the game's story, characters, and experience solid game play.
Like I mentioned earlier, each RPG has their own variation of how much of each characteristic that they focus on. Games like Monster Hunter or Borderlands focus heavily on the item collection characteristic, while games like Final Fantasy focus heavily on story.
Just because a game doesn't follow closely to the Dungeons and Dragons formula, doesn't mean that it is not a RPG. And more importantly, I think that you're only short-changing yourself if you only play RPGs that follow one specific tradition. Some of the best RPGs I've played in recent years have all been drastically different from each other (e.g., Mass Effect, Demon's Souls, Dragon Age: Origins, Valkyria Chronicles, Monster Hunter, Persona, Fallout 3, etc.).
Perhaps instead of asking if Mass Effect has become "Too much RPG or too little RPG", just ask people what they specifically would like to see more or less of, instead of using the blanket term "RPG elements." I personally think that it is quite silly to say that ME 2 is a shooter and not an RPG, when many shooter-only gamers will refuse to touch this game, simply because of the amount of dialogue and exploration in it.
Modifié par arcelonious, 14 juin 2010 - 07:25 .