Too much RPG/Not enough RPG!
#26
Posté 01 juin 2010 - 03:24
#27
Posté 01 juin 2010 - 03:32
As I said in other post, I want story to be the focus of the game, not combat!
Playing a RPG should be like reading a good book (just interactive and on screen). If I want to play paintball (shooter), ill go play paintball.
Thats where ME2 fails. its just a mindless shooter with a throw away story created to give reason for wasting time shooting. ME1 was a evolving story and the combat was just there to ampliphy the emotions and demands of the story!
When I played ME1 I couldnt put the game down as the pacing was so fast and my adreniline was pumping from the expanding plot line of the unfolding story!
When I played ME2, I took a break every 2 hours with out a 2nd thought about it. There was no emotional connection to the story unfolding, the characters were about as basic and bland as one could get away with creating, it was simply halo in a different setting. Big Woop?
As for reveiws, the most honest and true reveiw was the New York Times reveiw. Any reveiw before release was bought and paid for and outright idiotic in its score.
#28
Posté 01 juin 2010 - 03:32
IF through leveling your dmg is the same as in the beginning of the game....there it isn't RPG.....
Either way you want a "realistic combat" scenario...I dont care that much for it.....kind a drives away from the point of RPG.
#29
Posté 01 juin 2010 - 03:38
Kalfear wrote...
I dont want realism in my games, their games and sci fi for that matter. I get enough realism paying taxes thank youvery much.
As I said in other post, I want story to be the focus of the game, not combat!
Playing a RPG should be like reading a good book (just interactive and on screen). If I want to play paintball (shooter), ill go play paintball.
Thats where ME2 fails. its just a mindless shooter with a throw away story created to give reason for wasting time shooting. ME1 was a evolving story and the combat was just there to ampliphy the emotions and demands of the story!
When I played ME1 I couldnt put the game down as the pacing was so fast and my adreniline was pumping from the expanding plot line of the unfolding story!
When I played ME2, I took a break every 2 hours with out a 2nd thought about it. There was no emotional connection to the story unfolding, the characters were about as basic and bland as one could get away with creating, it was simply halo in a different setting. Big Woop?
As for reveiws, the most honest and true reveiw was the New York Times reveiw. Any reveiw before release was bought and paid for and outright idiotic in its score.
What an overly simplistic, exaggerated and baseless waste of a post. Thanks for contributing nothing except a perfect example of the RPG elitist I despise.
#30
Posté 01 juin 2010 - 03:40
#31
Posté 01 juin 2010 - 03:42
Everything I wrote is dead on the money and actually very free of elitism.
I can be elitist if I want but Shoto would go cry if I was.
PS: He probably objects to me paying taxes as hes probably 10 years away from having to do that!
Modifié par Kalfear, 01 juin 2010 - 03:43 .
#32
Posté 01 juin 2010 - 03:42
#33
Posté 01 juin 2010 - 03:44
Kalfear: I agree that story is an integral part of what makes an RPG. I would add that an interactive story is also a very important part of an RPG. However, I completely disagree that Mass Effect 2 failed in this regard. I found the characters to be far superior for the most part from ME1's characters, and the universe on whole felt more lively and less stilted. The main story may have not been quite as good as the first game due to the focus on the characters, but it was still incredibly well-written and interactive, and comparing the story with that of Halo is outrageously unfair.
Also, I disagree with the notion that the reviewers were somehow bribed into giving Mass Effect 2 a dishonestly good score. Why? Dante's Inferno. EA was just as willing to spend money promoting Dante's Inferno as they were with Mass Effect 2- Dante's Inferno got a Superbowl commercial while Mass Effect 2 got a commercial during the NFC championship. However, Dante's Inferno got moderately good reviews at best. If EA was bribing critics, why didn't Dante's Inferno get a better score?
Spartas Husky: Through upgrades, your damage can be improved from the beginning of the game to the end. The system could be improved, but it's there, and IMHO it is better than arbitrarily increasing damage through assigning skill points.
#34
Posté 01 juin 2010 - 03:45
#35
Posté 01 juin 2010 - 03:47
I mean if I am a spec ops off the save the galaxy it would "relatively realistic" that I am to be given the best armor and weapons available from the very beginning...."relatively realistically" speaking.
Sort of defeats the sense of being part of "relatively realistic" Special Operations, privately funding, elite military group.
#36
Posté 01 juin 2010 - 03:51
#37
Posté 01 juin 2010 - 03:55
Yeah, screw you for having an opinion!Gorn Kregore wrote...
Spartas Husky wrote...
ME1 awesome balance between alot of rpg with hint of shooter, need polishing on some things
ME2: not even close to enough RPG...way too much story shooter EA like games.
get the hell out
I thought ME2 was a little bit too stripped down from ME1, but I still throughly enjoyed it.
#38
Posté 01 juin 2010 - 03:55
When you want realism. You have to go all the way, otherwise there will always be many complaining about it.
All I was saying is good action pace. I dont care if is realistic, otherwise I will too end up complaining if the "did this...why didn't they take it a step further and do that"
Is Sci fi....
Is like Complaining, Futurama is not realistic enough.......again is sci fi.
IN many games....you suddenly star from scratch after being a hero of...what not land, or being military elite soldier, and you start not knowing how to even handle a weapon because.....you had..."amnesia" or w/e. Again is Sci fi.
Its goal is to give "wow, what if that were real"...not "yep, I could do that too, aint it kool they depicted what could happen, if I just go out of my room"
#39
Posté 01 juin 2010 - 03:55
SSV Enterprise wrote...
Wow, two people with different views on what defines an RPG, both arguing against me.
Also, I disagree with the notion that the reviewers were somehow bribed into giving Mass Effect 2 a dishonestly good score. Why? Dante's Inferno. EA was just as willing to spend money promoting Dante's Inferno as they were with Mass Effect 2- Dante's Inferno got a Superbowl commercial while Mass Effect 2 got a commercial during the NFC championship. However, Dante's Inferno got moderately good reviews at best. If EA was bribing critics, why didn't Dante's Inferno get a better score?
Spartas Husky: Through upgrades, your damage can be improved from the beginning of the game to the end. The system could be improved, but it's there, and IMHO it is better than arbitrarily increasing damage through assigning skill points.
First off, anyone thats been following any games knows about the pre release bribes. Its not just Bioware here so you kinda have nothing to stand on regading that!
Usually someone mouths off "Prove it" which of course no one can but its well known to be happening and a few industry insiders have come out and admitting it in the past.
So ignoring that giant elephant!
If the reveiws were not fake and bought, how exactly do you explain that every reveiw before release was a 9 or higher but every reveiw after release (those that had to buy copies to reveiw, not on the freebie bandwagon) ranked it with 6, 7, 8s? Im not aware of one (not one) post reveiw that gave it the all so common 9.5 - 10 rating that was going on pre release.
How you explain that?
Game suddenly get worse after release or perhaps those not being paid by EA for their reveiws the more balanced and legit reveiw.
To be fair, no reveiw pre or post bashed the game outright so im not saying this some travesty of the ages. Just ALOT of faults that were mimiced by the majority of posters for the first month after release on this very web forum were over looked in the pre release reveiws and mentioned in the post release reveiws.
Im all ears on how a game suddenly got worse because you had to pay for it.
#40
Posté 01 juin 2010 - 03:56
[quote]Gorn Kregore wrote...
[quote]Spartas
Husky wrote...
ME1 awesome balance between alot of rpg with hint
of shooter, need polishing on some things
ME2: not even close to
enough RPG...way too much story shooter EA like games.[/quote]
get
the hell out
[/quote]
Like...out of my room, or out of my house?....or outa here completely...I dont get it:mellow:
Modifié par Spartas Husky, 01 juin 2010 - 03:57 .
#41
Posté 01 juin 2010 - 03:57
Dragon Age: Origin Fallout 3 Pokemon Blue Mass Effect 2
1. Character Progression 3 3 3 1
2. Strategy Based Combat 3 1 3 1
3. Story 3 2 1 3
4. Exploration 2 3 3 1
11 9 10 6
On my chart, Mass Effect 2 scores the fewest rpg points.
Modifié par bobobo878, 01 juin 2010 - 04:02 .
#42
Posté 01 juin 2010 - 03:59
Modifié par SSV Enterprise, 01 juin 2010 - 03:59 .
#43
Posté 01 juin 2010 - 03:59
#44
Posté 01 juin 2010 - 04:00
#45
Posté 01 juin 2010 - 04:04
Modifié par Spartas Husky, 01 juin 2010 - 04:06 .
#46
Posté 01 juin 2010 - 04:05
I must be reading that incorrectly. You gave pokemon blue a higher score for story than ME2.bobobo878 wrote...
lol the forum squished my chart
EDIT: yeah i was
Modifié par Worrywort, 01 juin 2010 - 04:07 .
#47
Posté 01 juin 2010 - 04:07
#48
Posté 01 juin 2010 - 04:08
No, I gave ME2 3 story points and pokemon 1 story pointWorrywort wrote...
I must be reading that incorrectly. You gave pokemon blue a higher score for story than ME2.bobobo878 wrote...
lol the forum squished my chart
EDIT: yeah i was
#49
Posté 01 juin 2010 - 04:11
You would think some people would be actually embarressed to answer in a way that I said they would before they did!
And you say your literate
#50
Posté 01 juin 2010 - 04:14
SSV Enterprise wrote...
Now you're just being an ass.





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