[quote]FlyingWalrus wrote...
And Miranda never tells me what's more important than chatting to me, either, that ungrateful hussy. <_<[/quote]
Unless you romance her. Something else that Bioware needs to work on.
[quote]FlyingWalrus wrote...
I did not find this to be an issue in the slightest in ME2. And get this: it was one of my most major complaints in ME1. When I was first starting my Insanity run (with a new character at level 1, no less), the bunkers on uncharted planets were virtually impossible because of how low-grade my gear was at that point and because the enemies would come charging through the door, shouting, "I will destroy you!" and "Enemies everywhere!" the whole way.
I haven't experienced that kind of frustration in ME2, at least.[/quote]
I found the combat anywhere in ME1 easier and more enjoyable. ME1 never had "checkpoints" where you continue to shoot enemies for 20 straight minutes in the same spot wondering all the while why it never ends. And there's the whole ENCIRCLING YOU FROM EVERY SIDE.
[quote]FlyingWalrus wrote...
Absolutely not. As an author and hobby role-player, story and character development (REAL character development, not stat-farming) is very important to me. I love my 'SPLOSHUNS, but I like a good story and three-dimensional characters to go with that as well. If a game manages to blend a lot of combat with a lot of story and character development, it's almost a sure thing that I'll enjoy it.[/quote]
You know, whenever somebody says they appreciate story in a game and also mention how ME2 was superior to ME1, I die a little inside. It just shows where ones priorities lie.
[quote]InvaderErl wrote...
Indeed it was.
It was nice that Bioware didn't force her to be some kind of shooting expert and included gameplay elements that allowed her to enjoy herself.[/quote]
That makes absolutely no sense. ME2 relied more on a shooter talent as opposed to ME1.
[quote]Terror_K wrote...
[quote]FlyingWalrus wrote...
Actually, I'd say that games are actually trending towards the smarter these days. Gears of War 3 will probably have more customizability than previous titles, Halo Reach adds load-outs that make a HUGE difference in how you play in multiplayer, let alone the campaign, and SOCOM will probably offer a deep level of weapon customization as was offered in the last decent title in the series, SOCOM III. The Sims 3, which is basically the closest thing to a freeform RPG I've seen in electronic gaming, is HUGE with the public.[/quote]
And yet Mass Effect 2 decides to go in the opposite direction and is massively hyped and praised for it...[/quote]
[quote]Terror_K wrote...
If the hammer he used to hit that nail is "being a douchebag" instead of being an objective reviewer, then yeah, he hit the nail pretty hard.[/quote]
Oh please...
The IQ of the average "gamer" these days is dropping every year, and yet its not okay to point to the cancer that infects a once more dignified hobby and say "Do Not Want!" <_<
Now to go and put on my "Ur aN elisitsttt!!1" armour.[/quote]
QFT and QFT.
[quote]FlyingWalrus wrote...
That was in response to those that think that Mass Effect would be better off with something like Fallout's system for gameplay. The KoTOR was an extreme example.
And what I don't get is that you seem to believe that if the game has real-time gameplay that you affect as the player then it isn't an RPG. At the same time, I've taken the reasons you don't think that ME2 is an RPG and given you examples of those things that are in the game. If that's not good enough for you, then I just guess that ME2 isn't your kind of RPG.
And that's fine, too.[/quote]
Well, while Fallout 3 failed as a story driven RPG, it had a near flawless combat system with both their real time and VATS. Even if you take one away, despite how they worked great in unison, it still remains pretty damn good.