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Too much RPG/Not enough RPG!


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#476
FlyingWalrus

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Actually, I'd say that games are actually trending towards the smarter these days. Gears of War 3 will probably have more customizability than previous titles, Halo Reach adds load-outs that make a HUGE difference in how you play in multiplayer, let alone the campaign, and SOCOM will probably offer a deep level of weapon customization as was offered in the last decent title in the series, SOCOM III. The Sims 3, which is basically the closest thing to a freeform RPG I've seen in electronic gaming, is HUGE with the public.

So no. I wouldn't say the average gamer's IQ is dropping. I do have a bit of a prejudice against motion controllers, though, if only for giving us the crap that is Kinectimals. At the same time, Dance Central looks pretty cool. What I'm saying is ease up—being a gamer is nothing like being an Army Ranger in terms of exclusivity.

Modifié par FlyingWalrus, 15 juin 2010 - 10:01 .


#477
Orchomene

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InvaderErl wrote...

thebuggiman wrote...

 thats my personal definition of an rpg :) doesn't mean its the right one


There is no right definition, anyone that tells you what is and isn't, especially in a genre as diverse as this one is being silly.

To use the Gaider quote again because its by far the most sensible thing ever written on these forums (including my nonsense gibberings),

David Gaider wrote...

Personally, I find it interesting that so many RPG players claim to be fans of the genre but make their requirements for what constitutes an actual RPG so narrow that it doesn't seem to be a genre at all but simply a selection of their few favorite titles. A few titles does not make a genre, after all.

Another thing which I find interesting is the role that nostalgia plays in this. These same players will often swear up and down that there is no nostalgia, but I suspect part of what made older games so special to them is because they were new. That seems like it should be self-evident, but I see a lot of people running on the assumption that the novelty they felt playing an earlier game can be recaptured simply by replicating the features in their entirety -- and looking at those features as if they could exist independently of each other, rather than in the context of a game where there are often trade-offs.

It'salso strange that these same people will make contradictory demands: they want novelty and innovation, while simultaneously wanting nothing to actually change. If there was an RPG they liked in the past, they want a new RPG to be made that's just like it but to feel as fresh and new as when they played it back then -- ignoring the fact that they are no longer who they were.

Now that's not to say that people don't like what they like -- just that there's a lot of factors that go into  the whole "what is an RPG?" question, many of them emotional. You ask that question and you often get "what should an RPG be?" back. Speaking for myself, I think there's a lot of room in the genre for exploration, and I'm uncomfortable with the entitlement of those who claim to be spokemen for the "real RPG" model -- what they like is intelligent and everything else is "dumbed down" and thus for the less intelligent hoi polloi.

Ideally there would be room for RPG's to come out that cover the spectrum of interests within the genre. If the market is there, the industry will find it. I think what you often encounter is a fear amongst RPG fans that there isn't a big enough market for what theypersonally like and yet a desire that triple-A games should still be made for them regardless.



Well, Gaider can throw his non sense speech answering remarks that are easy to contradict but he doesn't solve the real issue : is removing all that gives choice to the player a good orientation to RPG ? Because if the RPG is just "telling a story and having a good gameplay", then I don't think he has played any RPG at all.
Of course people want to see new things and not blatantly old technics recycled ad nauseum. In what ME2 is new ? I mean, the gameplay is a shooter gameplay. Voice acting is not new nowadays and imposing a story to a player is not something new.
ME2 is just a mix of old games. You don't make new with old just by mixing.

#478
Terror_K

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FlyingWalrus wrote...

Actually, I'd say that games are actually trending towards the smarter these days. Gears of War 3 will probably have more customizability than previous titles, Halo Reach adds load-outs that make a HUGE difference in how you play in multiplayer, let alone the campaign, and SOCOM will probably offer a deep level of weapon customization as was offered in the last decent title in the series, SOCOM III. The Sims 3, which is basically the closest thing to a freeform RPG I've seen in electronic gaming, is HUGE with the public.


And yet Mass Effect 2 decides to go in the opposite direction and is massively hyped and praised for it...

#479
InvaderErl

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That's only your opinion.

#480
Orchomene

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FlyingWalrus wrote...

Orchomene wrote...

FlyingWalrus wrote...

Nice to see my point was gladly ignored. Let me reiterate:

The same system will not work for every setting. While Fallout 1 was a good RPG, its system would definitely not work in something as story-driven as Mass Effect.

Also, I don't know what you're talking about. Both KoTOR2 and NWN2 were terrible, unfinished games.

I don't understand what you mean. Aren't the stories of Fallout 1/2 great stories ? I mean, the story changes depending of what your character does (that's roleplaying) but the overall is great.
Or do you mean that a story-driven game is a game that has a unique story, like a book ?

Well, let me illustrate a bit:

KoTOR used the d20 D&D system. That turned out to work very well for that game. It's about as classical an RPG system as you can get. On the other hand, that kind of a system wouldn't have worked well for Mass Effect because Bioware wanted to make Mass Effect a real-time shooter game with RPG elements. What I was simply saying is that what kind of RPG system you use depends on what setting you're going to use it in.

I have nothing against Fallout 1/2. Mainly, because I haven't played those games.


I still don't get the point. You are talking about "something as story-driven as Mass Effect" but then you talk about "that kind of a system wouldn't have worked well for Mass Effect because
Bioware wanted to make Mass Effect a real-time shooter game with RPG
elements".
If BW wants to make a shooter game with story elements, that's fine. But there is no point to say it's a RPG. I didn't enjoy ME2 but can totally understand that some people enjoy it.
I don't think the ME2 is a RPG and you can say it's a RPG. I just give you the reasons I'm saying this and you can disagree with that.

#481
FlyingWalrus

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Terror_K wrote...

And yet Mass Effect 2 decides to go in the opposite direction and is massively hyped and praised for it...

Because it combined gameplay that more casual gamers were comfortable with with mechanics that still allowed for a great deal of adjustment for your play style with a compelling narrative and involving characters. I probably wouldn't have been happy with ME2 at all if the mechanics were reduced to something like Halo 3's, where you just pick up your weapons, find a target and blow them to smithereens. While that's all good, it's not Mass Effect.

A lot of Mass Effect's initial mechanics were cumbersome and made little sense in the setting. ME2 is ME1 with all the fat cut out. Like I've said before, among the things I would like to see in ME3 is more talents, more character interactivity, more armor modules, worthwhile exploration and more side missions.

Inventory? Don't miss it. Weapon upgrades? Throwaway. A reduction in stats to keep up with? Oh, some were moved to research? Okay, that's fine.

All in all, Mass Effect 2 was made into a sleeker, more elegant game. My hope is that Bioware builds upon this foundation to give us the best Mass Effect game in the trilogy with the third game. By cutting back, Bioware has shown that they can still mint a great game without a lot of the RPG tropes.

#482
Alex_SM

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Orchomene wrote...

The tactical aspect of a turned based rpg allows more epic battles. In such games, the enemies can be more difficult to fight. In real-time where you have to few time to think and plan, you would be overwhelmed quickly. That's what I think, at least.


The point is surviving the battle acting fast when the enemy is much stronger than you. It forces  you to think fast and pushes you to a higher stress level.

Is not just: Your turn; -> Basic attack!

#483
FlyingWalrus

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Orchomene wrote...

I still don't get the point. You are talking about "something as story-driven as Mass Effect" but then you talk about "that kind of a system wouldn't have worked well for Mass Effect because
Bioware wanted to make Mass Effect a real-time shooter game with RPG
elements".
If BW wants to make a shooter game with story elements, that's fine. But there is no point to say it's a RPG. I didn't enjoy ME2 but can totally understand that some people enjoy it.
I don't think the ME2 is a RPG and you can say it's a RPG. I just give you the reasons I'm saying this and you can disagree with that.

That was in response to those that think that Mass Effect would be better off with something like Fallout's system for gameplay. The KoTOR was an extreme example.

And what I don't get is that you seem to believe that if the game has real-time gameplay that you affect as the player then it isn't an RPG. At the same time, I've taken the reasons you don't think that ME2 is an RPG and given you examples of those things that are in the game. If that's not good enough for you, then I just guess that ME2 isn't your kind of RPG.

And that's fine, too.

#484
Orchomene

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FlyingWalrus wrote...

Orchomene wrote...

There is no character customization in ME2. You chose your class then up the powers. There is a very small customization but since all the powers are so close, it's about the same. Every soldier has the basic soldier gameplay, same is true for infiltrator or engineer.

Nope. Infiltrators rely on distance, positioning and precision to defeat enemies. Fighting up close as an Infiltrator is very nerve wracking because that's not where their strength is.

It's even worse for Engineers, but they have the very handy Combat Drone, and so they rely on misdirection and techs to influence the battlefield. Those are two very different play styles.

There is no choice in the story direction. Not a single one. There is only a choice in not doing secondary quests, which is the definition of secondary quests. The outcome of the missions are either success or failure. The only choices are just the commentaries (being renegade or paragon). In the end, the only choice is at the end and has no impact in this game, only for the next. Well, if it has the same impact than the choice to save or not the council in ME1, you can consider it a false choice.

Being that most of the game was spent in outlaw space, I don't think we have seen the full extent of the decision at the end of ME1 yet.

Telling me otherwise that there is no choice in the story direction is ludicrous. In two groups, you can choose whom to recruit and when. The only restriction is that these members are split up into two groups, one on either side of a couple of main story events. Even then, by choosing to follow through with their concerns or not, your choices can have grave consequences. So this is moot.

So ME2 is an action/adventure game, a TPS with a story, if you want. But not a story you are creating (like in a RPG) but a story that is imposed to you.

The main story is pre-determined, for the most part, but so it was in ME1. What both games give you is a handful of critical decisions to make, decisions I will not get into because A) you should already know what I'm talking about, and B) this is the spoiler-free forum.


1. That's not my point. Two infiltrators are equal, there is no way you can customize an infiltrator to be different from another. The same for an engineer.
2. That's not what I can choice. Of course, I can die in the first combat and stop playing. I don't consider this as a valid choice. You can choose to not recruit some of the NPCs and refuse to do their loyalty missions. In the result, some will die. And ? Is this really a choice that changes the story ? Do I have the choice to not go with some extremist action group called Cerberus ? Do I have the choice to not acknowledge TIM ? There is no choice in ME2, only illusions.
3. I didn't compare ME2 with ME1. This is not the debate here. The so-called "critical decisions" does not change anything in the story. Just minor details. You will see in ME3 that the choice you have done in the end of ME2 won't change anything in the game you will play. Only perhaps some small details.

#485
Orchomene

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Terror_K wrote...

I just think that too many are too keen to launch the "Elitist!" missile at people who just want a little more intelligence in their games and are sick of the current trends gradually making all games into the same, simple brown mush because the less cerebral games are the current trend amongst the mainstream gamers. Apparently wanting games to actually become more involved and require some grey cells makes you an elitist, as does simply pointing out the current trends, even if you admit to enjoying those games yourself (Yes... I like shooters too. I have Gears of War, and most of the GTA titles).


That's another debate, but it's not only in videogames. See TV, movies, newspapers, books... This is related to our societies that considers eduction and knowledge as a bad thing compared to success and money.

#486
Terror_K

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FlyingWalrus wrote...

Terror_K wrote...

And yet Mass Effect 2 decides to go in the opposite direction and is massively hyped and praised for it...

Because it combined gameplay that more casual gamers were comfortable with with mechanics that still allowed for a great deal of adjustment for your play style with a compelling narrative and involving characters. I probably wouldn't have been happy with ME2 at all if the mechanics were reduced to something like Halo 3's, where you just pick up your weapons, find a target and blow them to smithereens. While that's all good, it's not Mass Effect.

A lot of Mass Effect's initial mechanics were cumbersome and made little sense in the setting. ME2 is ME1 with all the fat cut out. Like I've said before, among the things I would like to see in ME3 is more talents, more character interactivity, more armor modules, worthwhile exploration and more side missions.

Inventory? Don't miss it. Weapon upgrades? Throwaway. A reduction in stats to keep up with? Oh, some were moved to research? Okay, that's fine.

All in all, Mass Effect 2 was made into a sleeker, more elegant game. My hope is that Bioware builds upon this foundation to give us the best Mass Effect game in the trilogy with the third game. By cutting back, Bioware has shown that they can still mint a great game without a lot of the RPG tropes.


They didn't just cut the fat... they took away the muscle, skin and organs too and only left the bare bones.

#487
InvaderErl

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I know. I couldn't believe I didn't get the chance to keep hitting y to turn things into omni-gel.



DAMN YOU BIOWARE!



DAMN YOU!

#488
FlyingWalrus

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Terror_K wrote...

FlyingWalrus wrote...

Terror_K wrote...

And yet Mass Effect 2 decides to go in the opposite direction and is massively hyped and praised for it...

Because it combined gameplay that more casual gamers were comfortable with with mechanics that still allowed for a great deal of adjustment for your play style with a compelling narrative and involving characters. I probably wouldn't have been happy with ME2 at all if the mechanics were reduced to something like Halo 3's, where you just pick up your weapons, find a target and blow them to smithereens. While that's all good, it's not Mass Effect.

A lot of Mass Effect's initial mechanics were cumbersome and made little sense in the setting. ME2 is ME1 with all the fat cut out. Like I've said before, among the things I would like to see in ME3 is more talents, more character interactivity, more armor modules, worthwhile exploration and more side missions.

Inventory? Don't miss it. Weapon upgrades? Throwaway. A reduction in stats to keep up with? Oh, some were moved to research? Okay, that's fine.

All in all, Mass Effect 2 was made into a sleeker, more elegant game. My hope is that Bioware builds upon this foundation to give us the best Mass Effect game in the trilogy with the third game. By cutting back, Bioware has shown that they can still mint a great game without a lot of the RPG tropes.


They didn't just cut the fat... they took away the muscle, skin and organs too and only left the bare bones.

Obviously a hyperbole, as there is still enough game to garner this game the highest rating on Metacritic for the past five months, and keep the majority of people replaying it almost half a year later. The "bare bones" would have been going from one conversation to another without any in-between.

#489
Orchomene

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Massadonious1 wrote...

And the average snootiness of your typical RPG "gamer" has risen every year since Baldur's Gate has come out, based on my own awesomeness and not on any empirical (OMG smrt werds!) data whatsoever.

If the shoe fits...well, perhaps you shouldn't wear it. Thinking everyone is "teh stupidz" because they don't like, don't play your specific genre or exclusively play a genre you apparently think breeds morons is about as elitist as you can get. I'm suprised that you honestly think that you're generally suprised that you have to defend yourself in that regard.


Sure. I'm very proud to be an elitist. I do really enjoy mocking the dumb masses of our societies and laugh seeing people unable to think a bit farther than their shoes. Did you read Human, all too human ? I really enjoyed it. This is a good lesson that taught me to avoid trying to explain things to the uneducated masses that have access to knowledge and the ability to think by themselves but don't consider that thinking and learning are sane occupations.

#490
Orchomene

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FlyingWalrus wrote...

Orchomene wrote...

I still don't get the point. You are talking about "something as story-driven as Mass Effect" but then you talk about "that kind of a system wouldn't have worked well for Mass Effect because
Bioware wanted to make Mass Effect a real-time shooter game with RPG
elements".
If BW wants to make a shooter game with story elements, that's fine. But there is no point to say it's a RPG. I didn't enjoy ME2 but can totally understand that some people enjoy it.
I don't think the ME2 is a RPG and you can say it's a RPG. I just give you the reasons I'm saying this and you can disagree with that.

That was in response to those that think that Mass Effect would be better off with something like Fallout's system for gameplay. The KoTOR was an extreme example.

And what I don't get is that you seem to believe that if the game has real-time gameplay that you affect as the player then it isn't an RPG. At the same time, I've taken the reasons you don't think that ME2 is an RPG and given you examples of those things that are in the game. If that's not good enough for you, then I just guess that ME2 isn't your kind of RPG.

And that's fine, too.


Problem is not with real time (even if I'd rather have a turned based) but with the concept of "PC can hit if the player have the skill for shooting" in place of "PC can hit if the PC has the skill for shooting".

#491
FlyingWalrus

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Orchomene wrote...

FlyingWalrus wrote...

Orchomene wrote...

I still don't get the point. You are talking about "something as story-driven as Mass Effect" but then you talk about "that kind of a system wouldn't have worked well for Mass Effect because
Bioware wanted to make Mass Effect a real-time shooter game with RPG
elements".
If BW wants to make a shooter game with story elements, that's fine. But there is no point to say it's a RPG. I didn't enjoy ME2 but can totally understand that some people enjoy it.
I don't think the ME2 is a RPG and you can say it's a RPG. I just give you the reasons I'm saying this and you can disagree with that.

That was in response to those that think that Mass Effect would be better off with something like Fallout's system for gameplay. The KoTOR was an extreme example.

And what I don't get is that you seem to believe that if the game has real-time gameplay that you affect as the player then it isn't an RPG. At the same time, I've taken the reasons you don't think that ME2 is an RPG and given you examples of those things that are in the game. If that's not good enough for you, then I just guess that ME2 isn't your kind of RPG.

And that's fine, too.


Problem is not with real time (even if I'd rather have a turned based) but with the concept of "PC can hit if the player have the skill for shooting" in place of "PC can hit if the PC has the skill for shooting".

Shepard is a soldier regardless of what specialization he chooses.

#492
SkullandBonesmember

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[quote]FlyingWalrus wrote...

And Miranda never tells me what's more important than chatting to me, either, that ungrateful hussy. <_<[/quote]

Unless you romance her. Something else that Bioware needs to work on.

[quote]FlyingWalrus wrote...

I did not find this to be an issue in the slightest in ME2. And get this: it was one of my most major complaints in ME1. When I was first starting my Insanity run (with a new character at level 1, no less), the bunkers on uncharted planets were virtually impossible because of how low-grade my gear was at that point and because the enemies would come charging through the door, shouting, "I will destroy you!" and "Enemies everywhere!" the whole way.

I haven't experienced that kind of frustration in ME2, at least.[/quote]

I found the combat anywhere in ME1 easier and more enjoyable. ME1 never had "checkpoints" where you continue to shoot enemies for 20 straight minutes in the same spot wondering all the while why it never ends. And there's the whole ENCIRCLING YOU FROM EVERY SIDE.

[quote]FlyingWalrus wrote...

Absolutely not. As an author and hobby role-player, story and character development (REAL character development, not stat-farming) is very important to me. I love my 'SPLOSHUNS, but I like a good story and three-dimensional characters to go with that as well. If a game manages to blend a lot of combat with a lot of story and character development, it's almost a sure thing that I'll enjoy it.[/quote]

You know, whenever somebody says they appreciate story in a game and also mention how ME2 was superior to ME1, I die a little inside. It just shows where ones priorities lie.

[quote]InvaderErl wrote...

Indeed it was.

It was nice that Bioware didn't force her to be some kind of shooting expert and included gameplay elements that allowed her to enjoy herself.[/quote]

That makes absolutely no sense. ME2 relied more on a shooter talent as opposed to ME1.

[quote]Terror_K wrote...

[quote]FlyingWalrus wrote...

Actually, I'd say that games are actually trending towards the smarter these days. Gears of War 3 will probably have more customizability than previous titles, Halo Reach adds load-outs that make a HUGE difference in how you play in multiplayer, let alone the campaign, and SOCOM will probably offer a deep level of weapon customization as was offered in the last decent title in the series, SOCOM III. The Sims 3, which is basically the closest thing to a freeform RPG I've seen in electronic gaming, is HUGE with the public.[/quote]

And yet Mass Effect 2 decides to go in the opposite direction and is massively hyped and praised for it...[/quote]

[quote]Terror_K wrote...

If the hammer he used to hit that nail is "being a douchebag" instead of being an objective reviewer, then yeah, he hit the nail pretty hard.[/quote]

Oh please...

The IQ of the average "gamer" these days is dropping every year, and yet its not okay to point to the cancer that infects a once more dignified hobby and say "Do Not Want!" <_<

Now to go and put on my "Ur aN elisitsttt!!1" armour.[/quote]

QFT and QFT.

[quote]FlyingWalrus wrote...

That was in response to those that think that Mass Effect would be better off with something like Fallout's system for gameplay. The KoTOR was an extreme example.

And what I don't get is that you seem to believe that if the game has real-time gameplay that you affect as the player then it isn't an RPG. At the same time, I've taken the reasons you don't think that ME2 is an RPG and given you examples of those things that are in the game. If that's not good enough for you, then I just guess that ME2 isn't your kind of RPG.

And that's fine, too.[/quote]

Well, while Fallout 3 failed as a story driven RPG, it had a near flawless combat system with both their real time and VATS. Even if you take one away, despite how they worked great in unison, it still remains pretty damn good.

#493
InvaderErl

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SkullandBonesmember wrote...

InvaderErl wrote...

Indeed it was.

It was nice that Bioware didn't force her to be some kind of shooting expert and included gameplay elements that allowed her to enjoy herself.


That makes absolutely no sense. ME2 relied more on a shooter talent as opposed to ME1.


I never said it didn't, but you said regardless of play style the game forces you up into close up combat.

Which is wrong.

#494
SkullandBonesmember

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InvaderErl wrote...

I never said it didn't, but you said regardless of play style the game forces you up into close up combat.

Which is wrong.


Well, your theory goes right out the window because as I've said, Infiltrator is my preferred class.

#495
InvaderErl

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And you don't need to go close up. You can stick at range. So what's the problem?

#496
Alex_SM

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Orchomene wrote...

2. That's not what I can choice. Of course, I can die in the first combat and stop playing. I don't consider this as a valid choice. You can choose to not recruit some of the NPCs and refuse to do their loyalty missions. In the result, some will die. And ? Is this really a choice that changes the story ? Do I have the choice to not go with some extremist action group called Cerberus ? Do I have the choice to not acknowledge TIM ? There is no choice in ME2, only illusions.


You don't have this type of choices in any known game. Can  you decide not to be a Grey Warden in DA or not to fight the blight? or not to leave the Vault in Fallout? 

There have been really a few critical decisions in the whole video game history. It still a video game, splitting the story leads to increse the development time which increases game costs which increases the sales needed. 

#497
Massadonious1

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Orchomene wrote...

Massadonious1 wrote...

And the average snootiness of your typical RPG "gamer" has risen every year since Baldur's Gate has come out, based on my own awesomeness and not on any empirical (OMG smrt werds!) data whatsoever.

If the shoe fits...well, perhaps you shouldn't wear it. Thinking everyone is "teh stupidz" because they don't like, don't play your specific genre or exclusively play a genre you apparently think breeds morons is about as elitist as you can get. I'm suprised that you honestly think that you're generally suprised that you have to defend yourself in that regard.


Sure. I'm very proud to be an elitist. I do really enjoy mocking the dumb masses of our societies and laugh seeing people unable to think a bit farther than their shoes. Did you read Human, all too human ? I really enjoyed it. This is a good lesson that taught me to avoid trying to explain things to the uneducated masses that have access to knowledge and the ability to think by themselves but don't consider that thinking and learning are sane occupations.


Well, I apologize for myself and the general masses that don't feel the need to engage their brain in "intellectual" activities (Telling your character to chug a health potion when he is low on health in Dragon Age must of been a doozy. I bet that required a full spreadsheet of calculation) 24 hours a day. I'll go read War and Peace and learn me some things (mispelling on purpose) instead of spending cash from my hard earned paycheck that required 6 years of higher learning to acquire on luxury items that I derive personal enjoyment from. I mean, how dare I?

We should all strive to be as stuck up as you are.

Modifié par Massadonious1, 15 juin 2010 - 10:59 .


#498
Terror_K

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Alex_SM wrote...

You don't have this type of choices in any known game. Can  you decide not to be a Grey Warden in DA or not to fight the blight? or not to leave the Vault in Fallout? 

There have been really a few critical decisions in the whole video game history. It still a video game, splitting the story leads to increse the development time which increases game costs which increases the sales needed. 


The Witcher probably got the closest. One could even say that Indiana Jones and the Fate of Atlantis did this really well, especially considering it came out in 1993. You played that about a third the way in and then could branch out into three completely different ways of playing, each of which had their own unique obstacles and even areas. 

#499
SithLordExarKun

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Terror_K wrote...

FlyingWalrus wrote...

Terror_K wrote...

And yet Mass Effect 2 decides to go in the opposite direction and is massively hyped and praised for it...

Because it combined gameplay that more casual gamers were comfortable with with mechanics that still allowed for a great deal of adjustment for your play style with a compelling narrative and involving characters. I probably wouldn't have been happy with ME2 at all if the mechanics were reduced to something like Halo 3's, where you just pick up your weapons, find a target and blow them to smithereens. While that's all good, it's not Mass Effect.

A lot of Mass Effect's initial mechanics were cumbersome and made little sense in the setting. ME2 is ME1 with all the fat cut out. Like I've said before, among the things I would like to see in ME3 is more talents, more character interactivity, more armor modules, worthwhile exploration and more side missions.

Inventory? Don't miss it. Weapon upgrades? Throwaway. A reduction in stats to keep up with? Oh, some were moved to research? Okay, that's fine.

All in all, Mass Effect 2 was made into a sleeker, more elegant game. My hope is that Bioware builds upon this foundation to give us the best Mass Effect game in the trilogy with the third game. By cutting back, Bioware has shown that they can still mint a great game without a lot of the RPG tropes.


They didn't just cut the fat... they took away the muscle, skin and organs too and only left the bare bones.



Image IPB

#500
SkullandBonesmember

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InvaderErl wrote...

And you don't need to go close up. You can stick at range. So what's the problem?


SkullandBonesmember wrote...

FlyingWalrus wrote...

I did not find this to be an issue in the slightest in ME2. And get this: it was one of my most major complaints in ME1. When I was first starting my Insanity run (with a new character at level 1, no less), the bunkers on uncharted planets were virtually impossible because of how low-grade my gear was at that point and because the enemies would come charging through the door, shouting, "I will destroy you!" and "Enemies everywhere!" the whole way.

I haven't experienced that kind of frustration in ME2, at least.


I found the combat anywhere in ME1 easier and more enjoyable. ME1 never had "checkpoints" where you continue to shoot enemies for 20 straight minutes in the same spot wondering all the while why it never ends. And there's the whole ENCIRCLING YOU FROM EVERY SIDE.


Terror_K wrote...

Yes... I like shooters too. I have Gears of War, and most of the GTA titles).


While we do have our few differences in tastes TK, we think practically in unison with most things. :lol:

I made the comparison before, but just because somebody likes both Stephen King and JK Rowling does not mean they want a book where Pennywise and Harry Potter duke it out.