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Too much RPG/Not enough RPG!


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#551
FlyingWalrus

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Orchomene wrote...

FlyingWalrus wrote...

Orchomene seems to be one who prefers anti-heroes and morally ambiguous misanthropy to enduring themes of heroism that have existed since the earliest dawn of literature. At least that's as much as I can glean from his comments that describe the notion of a "hero saving the world" as "immature," not to mention his praise of Nietzschean principles and self-interested ideals.


I think it would be more respectful to avoid puting words in my mouth. There is no specific correlation between maturity and anti heroism or immaturity and heroism. The points were seperated. I feel the NPC characters in ME2 are essentially immature (not childish, just puting emotions above rational and adult attitudes). But it may be a matter of taste. I do feel that a lot of mechanism in our society exploit a lot of the immaturity that can be found. This is notable in communication technics using Parent/Child relations as seen too often in companies. But this is not related to the heroism.

I really think that an heroic character in a RPG is less interesting than a non heroic (not specifically anti-heroic, just not qualified a priori as heroic). That's just to add a lot of freedom in roleplaying. At first playthrough of a cRPG, I tend to generally play a character I feel safe with, generally heroic but with a small dose of pragmatism (i.e., not extremist in heroism, but overall a good guy). Then, I enjoy playing some character I don't appreciate at all. This is where there are a lot of issues in games that are tailored to a character that will "save the world". Because some reactions seem a bit unnatural.

In the Planescape example (or even in Kotor2 if you want), playing a good guy or bad guy is equallty logical since the main quest is a personnal quest. No world will be saved. Thus, a RPG that has not as a focus to "save the world" or any heroic attribute given a priori offers more freedom in roleplay. For books, it's different. The character is defined by the author and only marginaly by the reader, the story is fixed. It's thus logical to see more good guys than bad guys, people tend to more identify with an heroic character than an anti-hero.

About Nietzsche, you may want to read more closely this great humanist that had very high expectations from humanity. Overall, Nietzsche has been overused by people in some ideologies of which he condemned the emergency. Like he has strongly condemned antisemitism. But that's not the debate here.

I did not mean to put words in your mouth. I hasten to note that that's what I took away from your comments. This post clarifies most of that, however. I must note that a couple of the characters who do act immature is because they are: Subject Zero is basically a bitter child, Grunt is no more than a few days old, and Tali is a very young Quarian. If that is the basis for your dislike or disinterest in these characters, then indeed it is a matter of taste. I would say that emotion gets to even the most rational among us, so it didn't strike me as terribly unusual.

On heroism, now that I see where you are coming from, I can agree with that. I suppose my expectations for that kind of malleability were already low, however, having played Mass Effect with no expectations and then going into the sequel with similar sentiments. Even then, you can play Shepard as someone cruel, so then it becomes a story more of angry survival than of actual valor.

#552
AlanC9

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Orchomene wrote...
That's why I think that lots of Bethesda games have the big advantage to let you decide what is the nature of your character.


Really? In Morrowind, for instance, you are the Nerevarine, which is as Chosen One as it gets. Of course, you can refuse to finish the game, but that's true for any RPG

#553
Seipher05

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FlyingWalrus wrote...


The problem is, you probably have. As BW has decided that ME3 will also be a standalone game, I don't see any feasible way that they can make the decision at the end of ME1 have any huge impact.

I can. They will have to, being all the build up and foreshadowing that was experienced in ME2. By standalone game, I assume they meant that the game's story will follow the "canon" Shepard story just the same as it does in ME2, that it will be something that a new player can jump into and know exactly what he or she is doing. Nothing more, nothing less.


I'm sorry, but why do they all of a sudden "have to"? Absolutely none of the decisions from the first game had a major impact in the second.

None.

So now, all of a sudden, every single major decision is going to come home to roost? That's a pretty big undertaking, especially if you add in the idea that they are designing the game to be accessible to people who know none of the backstory, previous events, or old characters.

FlyingWalrus wrote...


How can you have an event that new players know nothing about play a pivotal role in the game? If someone who's never played an ME game before keeps hearing in ME3 about "when the Council died, this happened..." or "If the Council hadn't died, we could have...", they're going to be completely out of the loop, and since ME3 is designed to be it's own game with a story that anyone can follow, I can't see how a decision in a game BW assumes you've never played can have major ramifications.

From a writer's perspective, it's easy. Less simple in game design. At the beginning of ME2, Shepard gets a quick refresher on major events that occurred in ME1 right after Cerberus recovers him. In ME3, it would be simple to have a cinematic or news story run recapping the most major events in the story so far. There would be the canon, and then the variations of the story therein. Don't expect the Renegade path to differ much from the canon tale that Bioware has set out, though. Perhaps they have a more clever way of implementing it, we shall see.


Again, I'm not sure how you could fit every major decision made in ME1 and 2 into a quick cinematic or news story to catch up brand new players. The news story / cinematic would have to cover all of the below (as spoiler free as I can make it):

- Shepard fought on Eden Prime and was "exposed" to a piece of ancient technology
- Shepard exposed someone of the Citadel 
- Shepard went to planet "X" to pick up a crewmember 
- Shepard went to planet "Y" to learn a secret from an ancient being
- Shepard went to planet "Z" where he learned the location of a "Gate"
- Shepard stopped the development of a cure for a major disease in the ME universe, why he stopped it, and any possible conflict that caused
- Shepard discovers the "true nature" of the enemy
- Shepard went where the "gate" lead him and learned what happened long ago and what the Citadel is
- Shepard was victorious on the Citadel
- Who the characters are that fought with Shepard in ME1, which one (or two depending on Virmire) is gone, and why
- Shepard goes MIA
- Shepard comes back because of TIM
- Who TIM is
- Shepard recruits a bunch of people
- Who those bunch of people are
- Who the bad guys are
- What the bad guys were doing
- How they relate to the bad guys of ME1

And that's really just stuff off the top of my head. It doesn't include any of the Geth/Quarian info we learn about in ME2, for example, and I'm sure people around here can think of other important things that would all have to fit into this "cutscene"

FlyingWalrus wrote...


I'm not sure I understand how choosing "whom to recruit and when" constitutes major choice? If my breakfast is toast, eggs, and bacon, does it matter what order I eat them in? If you recruit your team in order A,B,C,D, and E, and I go E,D,A,B, and C is our game experience / storyline any different?

It doesn't affect the main storyline much, outside of characters that have dialogue at certain junctures during missions, but like the breakfast example you named, the difference is in the nuances. The flavors from eating the egg, bacon, then toast is a different experience from eating the toast, bacon, then egg.


Great, my point was that eating them in a different order doesn't constitute a major choice, glad you agree.

In addition, I think many people expect more than a "nuanced difference" between games in which the Council was or wasn't reached in time, or in which you played a "humanity first patriot" or an "open-minded ambassador of good feelings", or in which Wrex is in charge or if he isn't, etc, etc.

Simply put, making all decisions result in "nuances of difference" is what gave us e-mail endings to ME1 choices.

FlyingWalrus wrote...


In addition, the "grave consequences" of not following through on their concerns is that that team member dies, but really, so what? You can still accomplish the mission if the majority of your team dies, right?

If you don't have any attachments (or loathings, for that matter) to your team members by that point in the game, I don't think this is the game or story for you then. On top of the emotional loss, you can still accomplish the mission, but the cost for carelessness is likely allies in the next and last installment.


I had a great deal of attachment to Kaiden/Asley, Liara, and Wrex, how'd that turn out for me?

I'm also unsure how you can classify a crew that's made up entirely of characters that can die as "likely allies"? How can BW cast any of the ME2 crew as "likely allies" for ME3 when it's entirely possible that a number of them might be dead? Does someone who didn't keep everyone alive miss out on allies? Do they miss out on extra missions? Extra character related dialogue? Do you really believe that BW will design a game in which large sections of it might be missed because the character they designed that section for is dead? 

#554
Seipher05

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AlanC9 wrote...

CatatonicMan wrote...
To summarize, the 'what defines an RPG' defense isn't effective when you've already established a baseline that previously defined the series as a whole. You don't change horses in the middle of a stream, and all that.


You think Gaider's playing defense? Maybe about "is ME2 an RPG," but not about ME2 itself, which he doesn't need to defend. Critical and commercial success, you know, and apparently popular with the majority of ME fans too


I've seen you say variations of this a BUNCH of times...do you have any links or supporting data that back up your constant claims that the majority of ME fans like ME2? 

Sorry if this post sounds like I'm "attacking" you, I'm not, I've just seen you say this phrase quite a bit, and I'm wondering why?

#555
Onyx Jaguar

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WE only got Emails to insignificant Sidequests

#556
Seipher05

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FlyingWalrus wrote...
Try telling that to an Adept or an Engineer. Their Talents are their bread and butter, and taking that away from either of them renders them severely hampered even if their ability to shoot is roughly on par with that of a Soldier's. If we're using ME1 as the measuring stick against which ME2 is to be compared, then ME1 wasn't a very good RPG in that regard, either. You could max out your proficiency in pistols, but you still needed to aim carefully to hit an enemy. This is your direct control and not the character's. For the character to be totally reliant on his or her own proficiency, you would have to play a game that runs on a d20-esque engine, where all control over your aim is wrested and made into a random function.


My main is an adept, and the addition of the "Shields/Barrier blocks all Biotics" mechanic effectively makes Adepts gimped Soldiers. I can't speak for Engineers, since I've never played one, but I've had to rely far more on my weapons than I did in the first game. Indeed, the only Biotic power that's regularly used is Warp, and that's because Armor apparently stops a great deal of Biotic attacks, as well. I forget who posted it, but someone said that Biotics had effectively become pretty finishing moves instead of legitimate tactical options, and I find that description rather apt. 

#557
Seipher05

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Onyx Jaguar wrote...

WE only got Emails to insignificant Sidequests


That's true, main quests were basically given the same outcome, regardless of choice made, which means they weren't major choices at all, really.

#558
Onyx Jaguar

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Different Dialogue and encounters. No gameplay/level differences.

#559
Seipher05

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Onyx Jaguar wrote...

Different Dialogue and encounters. No gameplay/level differences.


Exactly.

#560
Onyx Jaguar

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I don't find it a problem, as long as my choices aren't negated.

#561
Seipher05

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Onyx Jaguar wrote...

I don't find it a problem, as long as my choices aren't negated.


Meh, if both choices lead to the same outcome, I find the choice less interesting, but it;s not gamebreaking or anything

#562
Onyx Jaguar

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Yes, but it should happen in game. Like Awakening. Not between games because you'll end up with a cop out no matter what. If you make a choice in a game it should be reflected in that game. Sequels are never certain.

#563
Seipher05

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Onyx Jaguar wrote...

Yes, but it should happen in game. Like Awakening. Not between games because you'll end up with a cop out no matter what. If you make a choice in a game it should be reflected in that game. Sequels are never certain.


I see your point, but the problem is that the game was marketed as a trilogy, and many of the "big" decisions couldn't really come to a conclusion and have all of their effects felt in only the first game (Rachni, fate of the Council, Wrex, etc.)

So instead, what we apparently got was that, no matter how you resolved a situation, the end result was the same.

#564
Onyx Jaguar

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The fate of the council could have been resolved by making C-Sec a little different. More alien based if you saved them and more human based if not. Wrex the narrative does change a bit even if both Mordin and Grunt's quest are largely the same. Rachni? Depends on if it is expanded in the third because in the second we got an encounter, I'm withholding judgement on that.

#565
AlanC9

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Seipher05 wrote...

I've seen you say variations of this a BUNCH of times...do you have any links or supporting data that back up your constant claims that the majority of ME fans like ME2? 

Sorry if this post sounds like I'm "attacking" you, I'm not, I've just seen you say this phrase quite a bit, and I'm wondering why?


Gamespot user reviews. Eliminating reports from people who don't mention having played ME1, it's about 60% saying ME2 was an improvement, 20% saying it was a worse game, and 20% mixed or neutral.

Note that this relies on the actual text of the reviews, not comparing a user's ME2 review and his ME1 review.

While I didn't try quantifying it, I got the impression that a substantial portion of the ME1 fanbase were shooter fans from the start, and liked ME1 despite its gameplay.

#566
HTTP 404

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I think ME2 is awesome. thats my opinion and its not a fact. to those that think it isnt very good, thats your opinion and its not a fact.



however there are far more positive reviews from published sources than there are negative ones. By majority vote/ popularity Mass Effect is awesome.



however the minority that think mass effect isnt RPG-er too little for my massive brain(head) opinions matter too. No one is gonna convince anyone here of anything.

#567
HTTP 404

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AlanC9 wrote...

Seipher05 wrote...

I've seen you say variations of this a BUNCH of times...do you have any links or supporting data that back up your constant claims that the majority of ME fans like ME2? 

Sorry if this post sounds like I'm "attacking" you, I'm not, I've just seen you say this phrase quite a bit, and I'm wondering why?


Gamespot user reviews. Eliminating reports from people who don't mention having played ME1, it's about 60% saying ME2 was an improvement, 20% saying it was a worse game, and 20% mixed or neutral.

Note that this relies on the actual text of the reviews, not comparing a user's ME2 review and his ME1 review.

While I didn't try quantifying it, I got the impression that a substantial portion of the ME1 fanbase were shooter fans from the start, and liked ME1 despite its gameplay.



user reviews is only reflective on population that actual post things.  you could say majority of people who like a game isnt going to post a review for example.

I think published reviews have more weight than user reviews.  Twilight movies according to user reviews would probably make them oscar worthy movies.

#568
AlanC9

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HTTP 404 wrote...
user reviews is only reflective on population that actual post things.  you could say majority of people who like a game isnt going to post a review for example.


Sure. If you've got better data I'd love to have a look at it.

I think published reviews have more weight than user reviews.  Twilight movies according to user reviews would probably make them oscar worthy movies.


The question I was looking at was whether the fans liked ME2, not whether it was good. People keep saying Bio let down their fans to chase after shooter fans, and it simply isn't true.

Anyway, if you'd rather look at published reviews, go right ahead. ME2 scores better than ME1 there, too.

Edit: Whoops! I see you've already done that.

FYI, a lot of folks don't trust published reviews because they think the pros are all on the take from EA

Modifié par AlanC9, 17 juin 2010 - 04:55 .


#569
Seipher05

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AlanC9 wrote...

Seipher05 wrote...

I've seen you say variations of this a BUNCH of times...do you have any links or supporting data that back up your constant claims that the majority of ME fans like ME2? 

Sorry if this post sounds like I'm "attacking" you, I'm not, I've just seen you say this phrase quite a bit, and I'm wondering why?


Gamespot user reviews. Eliminating reports from people who don't mention having played ME1, it's about 60% saying ME2 was an improvement, 20% saying it was a worse game, and 20% mixed or neutral.

Note that this relies on the actual text of the reviews, not comparing a user's ME2 review and his ME1 review.

While I didn't try quantifying it, I got the impression that a substantial portion of the ME1 fanbase were shooter fans from the start, and liked ME1 despite its gameplay.


I somehow doubt that every single Mass Effect player, or even the majority of them, have posted a review on Gamespot, so unless you can show me that about Gamespot has about 1.7 million reviews (which is about the number of Mass Effect 2 games sold, IIRC) then I'm still at a loss as to how you're claming that:

- Most ME fans liked 2 better than 1
- Most ME fans are shooter fans
- Most ME fans disliked ME1 gameplay mechanics

You seem to extrapolate a heck of a lot from Gamespot reviews, dude.

EDIT: I just did a quick count of the number of reviews posted on Gamespot. The 360 version had approximately 430, while the PC version had 298, hardly numbers that serve as definitive proof of what the "majority" of ME fans like.

Modifié par Seipher05, 17 juin 2010 - 05:25 .


#570
AlanC9

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Seipher05 wrote...
I somehow doubt that every single Mass Effect player, or even the majority of them, have posted a review on Gamespot,


Don't be an idiot. You wouldn't have to get every single person.. Just a representative sample.

So the question is, is this a representative sample? No, of course not.  It's almost certainly biased to some extent. But how biased, and which way? I don't know, and neither do you.  If you've got a better data sample, feel free to produce it.

 I don't have a particularly high level of confidence in those numbers, no. But I've got a hell of a lot more confidence in them than the alternative view that since a dozen or so people on this board didn't like the changes to ME, it couldn't possibly have gone over well. Every time we look at any data, ME2 is a success.

Truth is, the user reviews probably make the dissenting vote look larger than it is. 

Modifié par AlanC9, 17 juin 2010 - 07:51 .


#571
Massadonious1

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Terror_K wrote...
The only reason you, or anybody else, should be insulted is if the shoe fits. If not, then don't be. Only you know what type of gamer you are.


I'm the type that hates gross generalzations, regardless of who it's aimed at. I don't necessairly need to be a member or even partial member of the group of people that's being targeted to be insulted by it. I'm not muslim or hispanic, but I very well despise the assumption that some people make that all of these particular people are terrorists, or illegals, respectively.

Take this picture, for example.

Image IPB

These fellas sure aren't playing Counterstrike.

I could very well make the sweeping generalzation that all of you are lonley basement virgins, but I don't, because I don't play that game. But hey, maybe I should start. Every time one of you starts glossing over stats, or other D&D or cRPG mechanics, maybe I should remind you that you've probably never felt the warmth of a woman. (or man) It's about as accurate as shooter fanboys are a bunch of blithering idiots, isn't it?

Modifié par Massadonious1, 17 juin 2010 - 08:10 .


#572
Terror_K

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AlanC9 wrote...

Every time we look at any data, ME2 is a success.


Just like Halo is a success. And Gears of War is a success. And Modern Warfare 2 is a success. And...

#573
Terror_K

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Massadonious1 wrote...

I could very well make the sweeping generalzation that all of you are lonley basement virgins, but I don't, because I don't play that game. But hey, maybe I should start. Every time one of you starts glossing over stats, or other D&D or cRPG mechanics, maybe I should remind you that you've probably never felt the warmth of a woman. (or man) It's about as accurate as shooter fanboys are a bunch of blithering idiots, isn't it?


Did... did you even read what I wrote? :huh:

Also, your picture link ain't exactly working.

#574
Pocketgb

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Terror_K wrote...

Just like Halo is a success. And Gears of War is a success. And Modern Warfare 2 is a success. And...


ME1 :happy:?

Modifié par Pocketgb, 17 juin 2010 - 08:23 .


#575
Massadonious1

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Terror_K wrote...
Did... did you even read what I wrote? :huh:

Also, your picture link ain't exactly working.


Yes, I read it. If that's what you believe, then fine. I'm more bothered by the fact that the generalzation was ever being made in the first place, regardless of if it's partially true or not. The second paragraph was more reactionary than anything else. But, this has gone far off topic already, so I'll drop it.

For the record, the picture was a bunch of 40 somethings playing D&D, or something similar.