Jestina wrote...
At least it wasn't linear or contrived loyalty missions. Loyalty missions are just silly. Oh, you get new squad members and each one just happens to come with an assignment for you to do. Minus loyalty missions there isn't much side questing for you to do at all. Compare the citadel in ME to ME2 for example.
Those loyalty missions are the most fully developed aspect of character-based quests that Bioware has made. Not even Baldur's Gate 2, KoTOR, Torment, or Dragon Age has that much attention added into squad side quest, which have always existed at the periphery. Each character loyalty is given similar treatment as a recruitment or Stop the Collector mission, and engages the player fully into dialogue and combat as well as access to useful upgrades.
I can concede however the ME2's side quests weren't that well-developed along with its hub worlds. Side quests encourage exploration and replayability, and ME1 delivered that. But, quantity doesn't mean quality. Scan the Keepers was a collection quest. Click a button and you get your prize. Helping someone make a cheating machine by playing a poor version of pazaak, or a fetch quest for General Septimus. Many of them aren't even deep choices with varying tangible consequences. It's either +8 paragon or +9 renegade when you choose a charm or intimidate option. I dunno what kind of profound experience you got from that, but maybe I'm just spoiled getting a ****ing castle when I became guardian of the d'Arnise stronghold.
Jestina wrote...
With equipment gone, stores are now
useless and what few items there are, it's just junk like fish and toys.
Stores were useless anyway, and Mass Effect (in fact, RPGs in general) never were known for having well-adjusted economies. (It's a trope to consider the hero as the upsetting figure to the local economy by inundating their inventories with cheap weaponry.) Upgrading your equpiment resulted only increased numbers, and you eventually stopped buying once Spectre-class weapons were available. This added by the fact you amass huge sums of credits from fighting enemies and rarer equipment from UNC missions than any store.
Modifié par monkeycamoran, 01 juin 2010 - 07:10 .