Kalfear wrote...
Oh what a great example, he banged his head on the window, roared, you instantly went to his home world and did a single quest and all was good.
How thought provoking and detailed!
Give it up SSV, you can exagerate and make up all the nonsence you want, it was missing story and immersiveness for everyone but those satisfied with point and shot mechanics over and over.
Sorry but I demand more from my games and ME1 delivered.
Compare Liaras story about her mother where we found hints and suggestions all over the universe in ME1 before the grand final face off where her mother finally breaks through and delivers a heart warming and insightful speak to her daughter before death!
With Grunt we got RAWR, bang bang, shoot shoot, fixed
The fact you could even try and suggest the two similiar tells us all we need to know about how much you care about story and backstory and immersiveness in a game. You just want a line here and there and lots of gun play and everything is solved. How childish and narrowminded.
Same goes for Jack. Only a shooter fan would be appeased.
Ill grant you Mordins loyalty mission had some depth to it, far far far more then anyone elses but still not on par with what we got in ME1.
Yeah, it's not like Grunt's quest involved talking to the Shaman, the cultural leader of the krogan, talking about his role with the krogan, and the shifting krogan culture between traditionalists like Gatatog Uvenk and Wrex. You didn't say it was brief at first, you
outright denied its existence. For that, I called you a liar.
You are also being deliberately insulting to me. Here's a fact, and I will type it in caps so it gets through your thick skull: INTELLIGENT PEOPLE LIKE MASS EFFECT 2. I loved Mass Effect 1 for the same basic reasons you do. I love the backstory, the effort put into building the immersive universe of Mass Effect. I loved the memorable, deep characters. And I think ALL of these elements were still in Mass Effect 2, many to an even greater extent.
Grunt's quest does involve a lot of shooting. He's
krogan. What else did you expect? It's not like shooting itself is a bad thing- or else you would hate ME1 as well. On the other hand, Samara and Thane's loyalty missions involved no shooting at all, yet remained cinematic and had a plot. In ME1, any sidequest that had a plot beyond "go here, talk to this person, go here and talk to this other person, okay you're done" always had shooting in it. If excessive shooting is a flaw of ME2, ME1 is no more innocent.
Jack's loyalty mission was not particularly guilty of this, either. Sure, it had some shooting- but there was no shooting in the part where she walked around her room, reminiscing on the time she spent there. It was somewhat deep and reflective, not just shooting stuff up.
As for Liara- really? All bringing Liara along for the Noveria quest did was you got a comment at the beginning and could tell her to go back to the ship, Benezia says something not even directly to Liara at the beginning of the fight, and then says some inconsequential thing about "little wing" as she dies. Liara doesn't affect the
actual conversation you have with Benezia at all. She doesn't make a difference for the outcome. If you don't take Liara with you, the exact same thing happens with Benezia breaking through and giving you the information. I actually found that part rather disappointing in ME1.
Another comparison between ME1 and ME2 that could be made are Garrus' and Wrex' "missions" in ME1. For Garrus in ME1, you talked with him about a run-in with a sick doctor, he told you where to go, you went to a single place, found the doctor in one of the copy-and-paste freighter levels, and killed him. End mission. Nothing cinematic about it. An interesting moral dilemma on how to be sure criminals face justice, but nothing more. Compare that to Archangel's loyalty mission in ME2. He tells you about the guy who betrayed his team, but doesn't know exactly where he is. You track down Fade to find him, then either let Archangel kill him for revenge or try to make him forgive. Similar moral dilemma, but done much more in-depth, with superior level design and cinematic direction.
Then take Wrex's mission in ME1. Wrex tells you about someone who stole his family armor. You track him down to another cut-and-paste warehouse. You find the armor, Wrex says something about it, but instead of animating his reaction, the game relies on
text to convey his emotions. TEXT. One thing you can be sure about in the loyalty missions of ME2 is that the game
never has to rely on text to convey the reactions of the squad members.
Stop assuming that just because someone likes Mass Effect 2, they are somehow unintelligent. YOU are the one being childish and narrow-minded for thinking that.
Modifié par SSV Enterprise, 04 juin 2010 - 05:00 .