MassEffect762 wrote...
Have to say though, it does give you a sense of progress, didn't feel that in ME2.(imo)
Honestly, the gear progression just didn't really "fit".
In a standard RPG setting you usually start out modest: you always start out wet behind the ears with little experience in the world. Starting out with a set of leathers and finally happening upon a set of awesome platemail has always been an enjoyable sense of achievement in RPGs.
But with ME's theme it just never really fit. If you started out as someone completely different, as someone who has rarely ever used a gun and had not seen combat, the gear curve becomes understandable and even immersive.
In Mass Effect, you're not that kind of person. You start out highly ranked and sought after, and when you finally become a Spectre you're given even more inside info. In this sense I find what ME2 is attempting to do much more fitting: unlock variety as opposed to straight upgrades, acquiring more choices and not better stats. These were things I'd like to see emphasized on in ME3, moreso since Shepard is supposed to be a
complete badass at this point.