
I was able to modify atmosphere and cloud settings in-game via SetAtmosphericConditionsCustom(), but I can't find any function in core_h for the Color Multiplier of the sunlight. To clarify this is the sunlight that hits the ground, not the sunlight that lights up the skybox.
It changes in real time in the level editor and I'd like to use it to simulate lightning flashes (it looks perfect when set to high intensity and white color).
Thanks!





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