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Origins: City Elf / Archer Solo [Nightmare]


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#1
Fainae

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Hey all,

Been through a few nightmare playthroughs with a full party and I thought I'd give a solo run a try...

Boy is it tough! I can't even seem to get past the origins story...soloing the guards, without Soris, is just too difficult I'm finding. I'm stuck at the two guards, and guard captain.

Has anyone gone through this on nightmare themselves? I'm trying SO hard not to pick a talent from another branch to at least give me a chance.

The only thing I can think of is luring them out into the hallway, and getting far enough away to turn and release a few arrows, then running and repeating. I'm trying not to pick any talent from other than rogue and archery ones.

Any suggestions?:pinched:

~FK

#2
Spartansfan8888

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Hmm I've never soloed an archer but have played a couple and maybe have some tips that would help. Pinning shot is great early game; it sticks them in place for awhile as long as you don't attack the person that is stuck. So if you just pin shot a guard and focused on the other one(s) it would take them out of the fight. Shattering shot has a knockdown effect on whites also. You of course have dirty fighting and any acid flasks you find but othere than that I'm not sure what else would help

#3
Fainae

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Thanks for the advice. I'll try pinning shot, and hopefully that with dirty fighting, and some hard core "kiting" - that'll be enough...ugh!

#4
Fainae

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Well, I feel a bit dirty (rogue-ish even?), but it had to be done. Nothing I was trying was allowing me to even come close in getting past those three guards. So - I set the one grease trap right at the entrance of the door, and after the cut-scene, I (we) ran off back to the beginning. All three fell from the grease, and by the time they got up, they had lost interest.

When I could, I hit stealth, and sneaked past them, and then proceeded to loot the place until I got to the elite bodyguard. He detected me naturally, so I threw some dirt in his eyes, took the bribe from the Arl's son in the room behind him, and escaped before anyone realized what happened.

Ugh, I guess I'll just have to believe what Duncan says after he conscripted me - I had "to do what had to be done"...

Ostagar and *shudder* the tower of Ishal is next...

~FK

Modifié par Fainae, 02 juin 2010 - 02:31 .


#5
Rhys Cordelle

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Good luck with the ogre ><

#6
aaniadyen

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Rhys Cordelle wrote...

Good luck with the ogre ><


It'll take FOREVER, but it'll die eventually. She just needs to kite...for 7 and a half hours.

#7
Rhys Cordelle

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Trapmaking would help a lot. Is there a recipe for claw traps that early on though?

#8
Elhanan

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Actually, placing the Archer on auto-fire near the center of the Ogre's room and allow another NPC like the Tower mage to Kite in a large circle is far less stressing and easier on the feet.
 
Perhaps this is where the idea of the Circle mage originated? Posted Image

Modifié par Elhanan, 02 juin 2010 - 07:07 .


#9
Guest_follis2_*

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Rhys Cordelle wrote...

Good luck with the ogre ><


The ogre is probably the easiest part if you're willing to use very cheap tactics... Just stand behind the barrels where the ogre for some dumb reason can't reach you. On my recent nightmare solo run I've become quite good at discovering such spots, for instance in the back alley quests in Denerim. On one random encounter in a forest with lots of spiders there is a safe tree where the spiders can't hit you with anything but webs, and webs don't do damage. 

#10
aaniadyen

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Elhanan wrote...

Actually, placing the Archer on auto-fire near the center of the Ogre's room and allow another NPC like the Tower mage to Kite in a large circle is far less stressing and easier on the feet.
 
Perhaps this is where the idea of the Circle mage originated? Posted Image


But that's not really soloing ><

#11
Astranagant

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I don't get people who do these sorts of things.



"I never die while driving my car, so I'm going to cut the brake lines and remove the steering wheel to add more challenge!"



"Hey guys, when you go skydiving without a parachute, do you use lead weights or cast iron to accelerate your fall?"



"Everybody post your best time on the Boston Marathon after getting your limbs amputated! Mine is 4 months, 3 days, 16 hours, 32 minutes and 22.08 seconds! See if you can beat that, scrubs!"

#12
soteria

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...what does physically maiming yourself or risking death have to do with challenging yourself in a way that effectively just requires a lot of patience and willingness to exploit the AI/system?

@OP: if you're not willing to use exploits, or they make you feel dirty, you may as well stop your solo run now, because for a lot of the game that's basically what soloing entails.



If you really want to know, I soloed those three guards by killing one while the other two were killing my buddy, and then just kiting the others to death. Run until dirty fighting is ready to use, backstab a few times, and run some more. For me, at least, a lot of fights went like that.

#13
Fainae

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Thanks all, for your (mostly) constructive comments.

#14
Guest_follis2_*

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I don't totally agree with the above post. The thing is that doing solo runs becomes easier the further you get in the game. You won't have to resort to cheap tactics and AI exploits to the same degree as during the origin stories and Ostagar due to getting more skills and access to a lot more items and equpment like practically unlimited elfroot and health potions. If you struggle in the beginning, don't be scared of what comes later. Rather look forward to it! Edit: sorry, I meant not the last post above me, but the second last.  

Modifié par follis2, 02 juin 2010 - 09:15 .


#15
Fainae

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@follis2

lol - yeah, that's the way it seems to me...that I'll need to rely on "cheap" tactics less, as I level up!



I can't wait! So far, It's a been a nice challenge. It really forces one to mull over every possible encounter and use your imagination.

#16
Rhys Cordelle

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I can tell you that a solo run on normal difficulty is achievable without using exploits.



For me, it wasn't about making the game as hard as possible for myself, it was about having a different experience with the game. A solo character is quite interesting to play rp-wise, and very rewarding when you get to the end. So far it remains my favourite playthrough.

#17
Fainae

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That's a good point. For me, the difficulty is part and portion of the experience in total - along with the rp aspects. But that's just my own opinion.



Anyway, by the time I've released the 5,923,424.74th arrow, I probably will have lost my will to live!

#18
Astranagant

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soteria wrote...

...what does physically maiming yourself or risking death have to do with challenging yourself in a way that effectively just requires a lot of patience and willingness to exploit the AI/system?


It's an accurate real-world equivalent to going out of your way to make the game as tedious and painful as possible. It's blatantly masochistic to do this sort of thing in a game, so I don't see this as a stretch at all.

Modifié par Astranagant, 03 juin 2010 - 01:15 .


#19
soteria

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I can tell you that a solo run on normal difficulty is achievable without using exploits.


Ah, well, that's possible. I was assuming nightmare, but it also depends greatly on what you classify as an exploit.

It's an accurate real-world equivalent to going out of your way to make the game as tedious and painful as possible. It's blatantly masochistic to do this sort of thing in a game, so I don't see this as a stretch at all.


Not really, because none of the examples you gave were tedious at all, rather, they were all fatal or impossible. The first two weren't even particularly painful, unless you consider near-instant death painful. Besides, even if we agree that soloing on nightmare is "masochistic," it certainly doesn't cause physical pain or long-term damage, physical or mental. Your examples were simply awful and completely inaccurate comparisons.