I typically bring along whichever squadmates I think will be best for the mission. It varies from mission to mission. If you want some Sentinel gameplay tips, you can check out my video commentary linked in my signature. I'm playing through on Hardcore, but a lot of the information and strategies apply just as well to Insanity. It just takes longer to kill things.

The thing that kind of sucks about Insanity is that you really can't use one of the more fun Sentinel builds--max throw and cryo blast. Nothing quite like freezing enemies and sending them flying into the ceiling. Or into their buddies. Or just throwing them off a ledge without freezing them. Because of the extra armor in Insanity, you don't get a chance to do enough freezing & throwing, so it's better to focus on Warp and Overload.
Let's have a look at the bonus powers:
(Executive Summary: The most useful bonus powers for Sentinels are Geth Shield Boost, Barrier, Armor Piercing Ammo, Energy Drain and Dominate. Which you use depends on whether you need the extra defense, or if you can effectively use Energy Drain or Dominate in the heat of battle. Squad AP Ammo is very good on Insanity, because everything has ammo.)
The Shield bonus powers (Fortification, Geth Shield Boost and Barrier) definitely help your survivability, and help your tech armor last longer. Of the three,
Fortification seems the least useful because it doesn't scale with other bonuses.
Geth Shield Boost scales with Tech research bonuses, and
Barrier scales with Biotic research bonuses.
Geth Shield Boost can give you extra weapon damage when maxed out, so it's up to you whether you spend enough time shooting to make that worthwhile. I find that my Sentinel doesn't use her guns much.
Of the Ammo bonus powers (Shredder, Warp and Armor Piercing Ammo),
Shredder Ammo is the worst for an Insanity run. By the time your enemies have no shields or armor left, they're mostly dead already. A little extra bonus damage there is not going to help you much. You really don't need
Warp Ammo if you develop Warp.
Armor-piercing ammo does more damage than Warp ammo at each level, and they both do extra damage to EVERYTHING on Insanity, because everything has armor. If you get it, I'd recommend the squad version. With your whole squad doing extra damage, Insanity enemy armor evaporates fast.
I don't find Grenade bonus powers (Inferno, Flashbang) very useful. You might.
Flashbang's stun is good, but its cooldown is so long that you can't follow it up with a power. Also, its function is somewhat duplicated by Area Overload, which overheats weapons.
Inferno grenades are okay for tightly packed groups, but they don't do much damage, and the incapacitation doesn't last very long.
For Damage bonus powers, we have Slam, Neural Shock, Energy Drain, and Reave. Of these,
Reave is the least useful because it does exactly the same damage as warp, but it does it over time, and it doesn't detonate biotics. The thing it does do is incapacitate organics, but it only does that when they are seriously wounded so you can finish them off.
Slam is really more of a crowd control ability since it doesn't do much damage. Because you have Area Overload, you already have reasonable crowd control (disabled weapons).
Neural Shock is very limited (sorry Mordin). It's also more of a crowd control thing, but when you're chaining it, you can't use any other powers. Also, it only works on unshielded organics, which you can finish off quickly in many other ways. Of these four,
Energy Drain is proably the most useful for a Sentinel, because it can help you keep your Tech Armor up longer. Unfortunately, it only works on shields or synthetics, and they aren't always handy.
Dominate is a lot of fun, but it's another one of those powers that's not so great for Insanity. You can only use it on unshielded, unarmored organics. When an organic gets that damaged, they're likely to fall down soon. However, if you can time it right, Dominate can be devastating. Especially at the higher levels, where the biotic barrier strength of your victim lets them stay up longer and do more damage.
Modifié par badkenbad, 01 juin 2010 - 11:08 .