Adept without Singularity, Soldier without Adrenaline Rush, Vanguard without Charge
#1
Posté 01 juin 2010 - 08:15
I'm curious to know if people have tried to play the game with minimal usage of these particular powers. And if they have, explain or show exactly how they managed it.
#2
Posté 01 juin 2010 - 08:23
#3
Posté 01 juin 2010 - 08:28
But I'd even say that an adept without singularity is perfectly viable. You still have a direct damage power, warp explosions, instant pull and/or throw kills, and bonus powers. You just need to be a bit more cautious because lacking singularity, you can't freeze protected foes to get a safer escape, and you can't lock down multiple enemies to avoid being overwhelmed.
I haven't actually tried this, but knowing as I don't use singularity that much anyway, it's not much to ask.
As for soldier without AR, that might prove a bit tricky. The damage output would be roughly halved (considering the increased accuracy with slomo and no recoil), and that's a big deal. But again, you have bonus powers; just take reave or energy drain, depending on mission, and you'll be fine. But I'd say not using AR takes the fun out of being a soldier, because in my eyes it's the characteristic that the most defines it. Same goes for vanguard without charge.
Modifié par cruc1al, 01 juin 2010 - 08:30 .
#4
Posté 01 juin 2010 - 08:38
#5
Posté 01 juin 2010 - 08:48
Having played a Vanguard on Insanity, I know there are times to be a bit conservative with Charge. Still, I wouldn't enjoy playing a Vanguard if Charge wasn't an option.
I can't think of when a Soldier would want to be conservative with their Adrenaline Rush, though. Seems like if you can use it, then use it. It defines the class, which from the power user perspective that I usually see things, seems so limiting. I suppose one finds variation not in the use of Adrenaline Rush, but in the weapons you choose to use with it.
#6
Posté 01 juin 2010 - 08:58
As far as your idea goes, I've been thinking about it, and no, I don't think the 3 classes you've mentioned are as versatile as the Infi, for example. People have shown how the Infi shoudn't be viewed strictly as "the sniping class" because they've pulled out these awesome vids of cryo- ammo & cloaked sneak attacks that are really exhilirating when you pull them off. That was a different way of playing the Infi that they found, and the question you've posed here is pretty interesting. Could the same be done with other classes? Is their class power really versatile??
#7
Posté 01 juin 2010 - 09:06
I suppose one finds variation not in the use of Adrenaline Rush, but in the weapons you choose to use with it.
You could also argue that the Revvy/Widow choice defines the Soldier too. That choice goes so hand in hand with the evo of AR you choose it's definitely worth a mention.
I've never tracked the number of hits or kills made on AR, but I bet it's very high -- perhaps even a majority.
#8
Posté 01 juin 2010 - 09:11
Pacifien wrote...
When I see guides on how to play the Adept on Insanity, they are exclusively about controlling the battlefield with Singularity, so I'm interested to know if someone plays it differently.
I would say my adept playstyle isn't exactly mainstream. I like to capitalise on taking down defenses with warp or squadmates, then using pull, throw or pull+throw to CC or damage, or even insta-kill enemies if possible. I also use pull for its double weapon damage bonus quite often (especially useful after I grab the vindicator: get up close, pull, 1 burst = dead mook).
#9
Posté 01 juin 2010 - 09:19
mi55ter wrote...
Could the same be done with other classes? Is their class power really versatile??
There definitely are many uses for AR. One: straight up damage bonus --> faster killing. Two: slow motion ensuring better accuracy with sniper rifles and cryo-enabled heavy pistols. Three: time dilation and hardened AR's health damage decrease to ensure safe retreat. 1 and 3 are very similar to Cloak in function, while 2 overlaps with infiltrator's native scope time dilation. And just like with cloak, the damage bonus applies to any weapon, so you can pull off close-range shotgun instant kills. I definitely think AR can be used imaginatively when combined with different situations, weapons and cryo ammo. It's just that if you take AR away, what are you left with? Storm speed bonus. If you take cloak away, you still have the scope time dilation. I'd say the latter is a more defining class feature than the former.
#10
Posté 01 juin 2010 - 09:28
#11
Posté 01 juin 2010 - 09:35
Toss it on a mook, couple shots from the vindicator to strip to health then warp & boom.
As it is right now i think Adrenaline Rush defines the Soldier class to much because the cooldown is so short.
I think it would of been much better with a longer cooldown so you had to be more tactical about when to use it.
And as for a Vanguard without Charge, Blasphemy i say!
#12
Posté 01 juin 2010 - 09:35
#13
Posté 01 juin 2010 - 09:39
Jackal904 wrote...
An adept would be fine without singularity. I wish I could unhotkey singularity from the Y button (xbox 360) so I could hotkey pull, throw, and warp. But for some reason they made it so you can't unhotkey each classes main ability (charge, adrenaline rush) from the Y button, which makes no sense.
retrain your powers; the first skill leveled is mapped to y
#14
Posté 01 juin 2010 - 09:42
#15
Posté 01 juin 2010 - 09:49
I'd really like to see a video of someone doing that, particularly on Insanity. I'm not challenging that it can't be done, I just would like to see it since I've already seen the videos concentrating on Singularity use.Azint wrote...
Adept can easily go on without Singularity, so long as you at least have Warp and Pull or something similar.
#16
Posté 01 juin 2010 - 09:49
Azint wrote...
Adept can easily go on without Singularity, so long as you at least have Warp and Pull or something similar. The Soldier can also go without Adrenaline Rush, I hardly used it on Normal and below, and without it the game seems like a more standard shooter.
The soldier can go without guns on normal and below.
#17
Posté 01 juin 2010 - 09:52
Singularity is used almost exactly the same way Pull is, so just do some substitutions. The real trick to playing as a biotic is to use the Warp detenoation combo, that works well on most things.Pacifien wrote...
I'd really like to see a video of someone doing that, particularly on Insanity. I'm not challenging that it can't be done, I just would like to see it since I've already seen the videos concentrating on Singularity use.Azint wrote...
Adept can easily go on without Singularity, so long as you at least have Warp and Pull or something similar.
#18
Posté 01 juin 2010 - 09:59
cruc1al wrote...
Azint wrote...
Adept can easily go on without Singularity, so long as you at least have Warp and Pull or something similar. The Soldier can also go without Adrenaline Rush, I hardly used it on Normal and below, and without it the game seems like a more standard shooter.
The soldier can go without guns on normal and below.
Adrenaline Rush with the Elbow of Death
#19
Posté 01 juin 2010 - 09:59
Azint wrote...
Singularity is used almost exactly the same way Pull is, so just do some substitutions. The real trick to playing as a biotic is to use the Warp detenoation combo, that works well on most things.Pacifien wrote...
I'd really like to see a video of someone doing that, particularly on Insanity. I'm not challenging that it can't be done, I just would like to see it since I've already seen the videos concentrating on Singularity use.Azint wrote...
Adept can easily go on without Singularity, so long as you at least have Warp and Pull or something similar.
Overusing warp explosions really makes the adept, well, less adept than it could be. That's because warp has a 6 second cooldown, and in many cases, shooting a pulled opponent, throwing the opponent or pull-throwing the opponent proves to be a much quicker way to deal with it.
#20
Posté 01 juin 2010 - 10:34
#21
Posté 02 juin 2010 - 12:35
But Pull only works after you've taken out the enemy's defenses. Doesn't Singularity work on at least slowing an enemy down even if the defenses are still up?Azint wrote...
Singularity is used almost exactly the same way Pull is, so just do some substitutions. The real trick to playing as a biotic is to use the Warp detenoation combo, that works well on most things.
#22
Posté 02 juin 2010 - 12:39
#23
Posté 02 juin 2010 - 12:41
Pacifien wrote...
But Pull only works after you've taken out the enemy's defenses. Doesn't Singularity work on at least slowing an enemy down even if the defenses are still up?Azint wrote...
Singularity is used almost exactly the same way Pull is, so just do some substitutions. The real trick to playing as a biotic is to use the Warp detenoation combo, that works well on most things.
Singularity holds them in place and they won't attack you. You can keep firing singularity at Harbinger and he will just stand there frozen for a certain amount of time.
#24
Posté 02 juin 2010 - 12:41
#25
Posté 02 juin 2010 - 02:43
I also used AR on my 3rd soldier playthrough to get close to people and shotgun them down, in an effort to mix my gun usage as much as possible. That all changed when I picked up the Revenant.cruc1al wrote...
There definitely are many uses for AR. One: straight up damage bonus --> faster killing. Two: slow motion ensuring better accuracy with sniper rifles and cryo-enabled heavy pistols. Three: time dilation and hardened AR's health damage decrease to ensure safe retreat. 1 and 3 are very similar to Cloak in function, while 2 overlaps with infiltrator's native scope time dilation. And just like with cloak, the damage bonus applies to any weapon, so you can pull off close-range shotgun instant kills. I definitely think AR can be used imaginatively when combined with different situations, weapons and cryo ammo. It's just that if you take AR away, what are you left with? Storm speed bonus. If you take cloak away, you still have the scope time dilation. I'd say the latter is a more defining class feature than the former.
As for the main topic, I think that a Vanguard without charge is just a soldier with fewer guns and pull (since shockwave is, in my experience, terrible on insanity). I only have done a few levels as an adept, and I haven't gotten very high, but singularity has been pretty lackluster so far (I am fully aware that it should get better). A soldier without AR isn't a big deal at all, just play it like a Vanguard without the charging around. I might stop using AR on my current soldier and see how it is, since this playthrough hasn't been particularly challenging.




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