Wildecker wrote...
On the spot. You are pretty confident that you can overlaod the base power plant for a devastating explosion.Vaenier wrote...
Then you should always save the collector base. It is not a decision you should be making there on the spot. First you wipe out the collectors, then you decide wether you want to hand over the base to tim. so many irational implusive people destroy it on the spot or metagame it. its quite sad.
But somehow Mr. TIM thinks that the very same powerplant can be set to not explode but instead send out a pulse of lethal radiation that is guaranteed to wipe out the Collectors while leaving their stuff and their databases behind, unharmed and ready to use.
When exactly did he learn so much about Collector technology and physiology?
Or is this just an "educated guess" derived from wishful thinking?
Probably the same way Shepard knew how to blow the place up in the first place. Can't remember if it's stated in the game explicitly but I'm guessing everything Shepard knows about how to make the place go boom comes from EDI, who could have easily worked out that a radiation pulse could be generated but at that point Shepard's objective is to destroy the base, so she doesn't mention it. TIM brings it up because it's a viable alternative with considerable advantages.
Wildecker wrote...
Returning to that base on the assumption it's cleansed and secure and then finding yourself at the business end of a few thousand Collector assault rifles, with the last words in your earpiece an "Oops. This should have worked out differently!" from TIM ... yeah, we did a good job.
Yes because it's not like you've slaughtered countless hordes of the things already. You notice how Shepard didn't go into the Collector vessel or the Derelict Reaper completely helpless, same idea. The place should be clean, but unless Shepard OD's on stupid that morning they're unlikely to count on should.




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