Why do people destroy the Collector base?
#51
Posté 01 juin 2010 - 09:46
However, one important reason to destroy the collector base is so that Cerberus doesn't grow its own reapers. TIM never denies it when Shepard accuses him of wanting to grow his own Reaper.
#52
Posté 01 juin 2010 - 09:47
Armatyr wrote...
you guys do realize half the upgrades in the game are Cerberus researched thus i dont see how they are inept. i think the fact that we are all bad ass life cheating Shepards has swayed our logic when it comes to realizing that everyone but Shepard can handle a situation its not just Cerberus but even the stupid council.
shepard was a failed experiment too if you pick the paragon route....just saying
#53
Posté 01 juin 2010 - 09:47
Armatyr wrote...
you guys do realize half the upgrades in the game are Cerberus researched thus i dont see how they are inept.
You mean the ones that Mordin and EDI researched?
#54
Posté 01 juin 2010 - 09:48
#55
Posté 01 juin 2010 - 09:50
And why does everyone asume TIM is going to build another reaper? Also, why does everyone asume he's the only one in charge?
I always have that suspicion he has a superior...
#56
Posté 01 juin 2010 - 09:50
Armatyr wrote...
no stuff like the arc gun and stuff...
lol really? it's a voiltaic arc made weapon....the eviscerator is just a shotgun with better ammo...the black hole gun was not even developed by cerberus....the only Cerberus armor is inferior to the N7 armor with the right "parts"
come on now let's be reasonable
#57
Posté 01 juin 2010 - 09:52
Cra5y Pineapple wrote...
Cerberus isn't that bad. I like how it auctually does something.
And why does everyone asume TIM is going to build another reaper? Also, why does everyone asume he's the only one in charge?
I always have that suspicion he has a superior...
uhm......Akuze? Setting you up and sending you into the lions' den TWICE? any of this ringing a bell? you know just saying...
#58
Posté 01 juin 2010 - 09:52
#59
Posté 01 juin 2010 - 09:53
Armatyr wrote...
no stuff like the arc gun and stuff...
Okay, you've got me there. Cerberus does make a few neat guns and stuff.
But whenever it comes to trying to make use of dangerous and/or unpredictable alien technology, Cerberus totally drops the ball in every example that comes to mind.
#60
Posté 01 juin 2010 - 09:54
so waht its not like the councils gonna do **** they are just gonna go back to ass fuking the asari councler and dismiss all claims and say the typical bull ****" u knew the risks blah blah blah"crimzontearz wrote...
Cra5y Pineapple wrote...
Cerberus isn't that bad. I like how it auctually does something.
And why does everyone asume TIM is going to build another reaper? Also, why does everyone asume he's the only one in charge?
I always have that suspicion he has a superior...
uhm......Akuze? Setting you up and sending you into the lions' den TWICE? any of this ringing a bell? you know just saying...
#61
Posté 01 juin 2010 - 09:56
Reaper Indoctrination is not something to mess with. Keeping the station would only give the Reapers another foothold in the galaxy to leverage for their invasion.
#62
Posté 01 juin 2010 - 09:56
i think cerberous isnt willing to back stab i think they just do wahtever is in theyre favor unless someones slaps them and says no.Cpl_Facehugger wrote...
Armatyr wrote...
no stuff like the arc gun and stuff...
Okay, you've got me there. Cerberus does make a few neat guns and stuff.
But whenever it comes to trying to make use of dangerous and/or unpredictable alien technology, Cerberus totally drops the ball in every example that comes to mind.
#63
Guest_JohnnyDollar_*
Posté 01 juin 2010 - 09:56
Guest_JohnnyDollar_*
http://social.biowar...1612/30#2780238crimzontearz wrote...
JohnnyDollar wrote...
This for some players.Rzepik2 wrote...
Because they're all goody-goody paragons. I'm pretty sure that's the most important reason. Some blue numbers can be a stronger impulse than a rational analyze.
The goody-goody Paragon will argue that destroying the base is the best decision. Simply because it is the paragon decision in the game.
and the smart paragons will argue that you are handing over the most powerful tech in the galaxy to a guy that has no issue putting anyone in danger and is leading an organization that always ALWAYS fails at every experimental trial they do to the point you are often called in to clean up their messes
yeah
I am totally giving THEM the reaper tech to play with
We are not told of Cerberus successful operations for the most part.
We know about Cerberus failures. So the assumption is that they are inept.
I don't know if the writers intentionally wanted to give this impression or not. I am not sure how much to buy into this just yet.
The ME story doesn't go near as deep as what is speculated upon and discussed in these threads.
Modifié par JohnnyDollar, 01 juin 2010 - 09:58 .
#64
Posté 01 juin 2010 - 09:56
Armatyr wrote...
so waht its not like the councils gonna do **** they are just gonna go back to ass fuking the asari councler and dismiss all claims and say the typical bull ****" u knew the risks blah blah blah"crimzontearz wrote...
Cra5y Pineapple wrote...
Cerberus isn't that bad. I like how it auctually does something.
And why does everyone asume TIM is going to build another reaper? Also, why does everyone asume he's the only one in charge?
I always have that suspicion he has a superior...
uhm......Akuze? Setting you up and sending you into the lions' den TWICE? any of this ringing a bell? you know just saying...
never said they were any better but at least the turians developed the Thanix cannon without side effects, Cerberus is inept enough that THEIR Thanix cannon would have had a semi sentient VI interface that made it try to take over the galaxy......
#65
Posté 01 juin 2010 - 09:57
well if u save the station no one is inside to activate it so im sure they will plant fail safe explosives incase anyone messes with it withought permissionbadkenbad wrote...
For me, it had nothing to do with Cerberus or TIM. You saw what happened on the derelict Reaper, and that was a Reaper that had been dead for millienia! Imagine the kind of corruption that might exist in the Collector Station which was basically currently in use by the Reapers when you got there.
Reaper Indoctrination is not something to mess with. Keeping the station would only give the Reapers another foothold in the galaxy to leverage for their invasion.
#66
Posté 01 juin 2010 - 09:58
JohnnyDollar wrote...
http://social.biowar...1612/30#2780238crimzontearz wrote...
JohnnyDollar wrote...
This for some players.Rzepik2 wrote...
Because they're all goody-goody paragons. I'm pretty sure that's the most important reason. Some blue numbers can be a stronger impulse than a rational analyze.
The goody-goody Paragon will argue that destroying the base is the best decision. Simply because it is the paragon decision in the game.
and the smart paragons will argue that you are handing over the most powerful tech in the galaxy to a guy that has no issue putting anyone in danger and is leading an organization that always ALWAYS fails at every experimental trial they do to the point you are often called in to clean up their messes
yeah
I am totally giving THEM the reaper tech to play with
We are not told of Cerberus successful operations for the most part.
We know about Cerberus failures. So the assumption is that they are inept.
I don't know if the writers intentionally wanted to give this impression or not. I am not sure how much to buy into this just yet.
The ME story doesn't go near as deep as what is
speculated upon and discussed in these threads.
Look Johnny...as far as we knoiw even Shepard becomes a failure to Cerberus if you pick the Paragon path and rebell to them.......what does that tell you?
#67
Posté 01 juin 2010 - 09:58
crimzontearz wrote...
Armatyr wrote...
so waht its not like the councils gonna do **** they are just gonna go back to ass fuking the asari councler and dismiss all claims and say the typical bull ****" u knew the risks blah blah blah"crimzontearz wrote...
Cra5y Pineapple wrote...
Cerberus isn't that bad. I like how it auctually does something.
Its inevitable cerberous has the$$ TIm smokes the deathsticks and his jose quervo and u just do the work its the circle of life^_^
And why does everyone asume TIM is going to build another reaper? Also, why does everyone asume he's the only one in charge?
I always have that suspicion he has a superior...
uhm......Akuze? Setting you up and sending you into the lions' den TWICE? any of this ringing a bell? you know just saying...
never said they were any better but at least the turians developed the Thanix cannon without side effects, Cerberus is inept enough that THEIR Thanix cannon would have had a semi sentient VI interface that made it try to take over the galaxy......
#68
Posté 01 juin 2010 - 09:59
Armatyr wrote...
i think cerberous isnt willing to back stab i think they just do wahtever is in theyre favor unless someones slaps them and says no.
It's not a matter of backstabbing so much as it is one of proper safety procedures. Or the lack thereof.
#69
Guest_JohnnyDollar_*
Posté 01 juin 2010 - 10:03
Guest_JohnnyDollar_*
That the Collector threat was neutralized.crimzontearz wrote...
JohnnyDollar wrote...
http://social.biowar...1612/30#2780238crimzontearz wrote...
JohnnyDollar wrote...
This for some players.Rzepik2 wrote...
Because they're all goody-goody paragons. I'm pretty sure that's the most important reason. Some blue numbers can be a stronger impulse than a rational analyze.
The goody-goody Paragon will argue that destroying the base is the best decision. Simply because it is the paragon decision in the game.
and the smart paragons will argue that you are handing over the most powerful tech in the galaxy to a guy that has no issue putting anyone in danger and is leading an organization that always ALWAYS fails at every experimental trial they do to the point you are often called in to clean up their messes
yeah
I am totally giving THEM the reaper tech to play with
We are not told of Cerberus successful operations for the most part.
We know about Cerberus failures. So the assumption is that they are inept.
I don't know if the writers intentionally wanted to give this impression or not. I am not sure how much to buy into this just yet.
The ME story doesn't go near as deep as what is
speculated upon and discussed in these threads.
Look Johnny...as far as we knoiw even Shepard becomes a failure to Cerberus if you pick the Paragon path and rebell to them.......what does that tell you?
Modifié par JohnnyDollar, 01 juin 2010 - 10:06 .
#70
Posté 01 juin 2010 - 10:09
JohnnyDollar wrote...
That the Collector threat was neutralized.crimzontearz wrote...
JohnnyDollar wrote...
http://social.biowar...1612/30#2780238crimzontearz wrote...
JohnnyDollar wrote...
This for some players.Rzepik2 wrote...
Because they're all goody-goody paragons. I'm pretty sure that's the most important reason. Some blue numbers can be a stronger impulse than a rational analyze.
The goody-goody Paragon will argue that destroying the base is the best decision. Simply because it is the paragon decision in the game.
and the smart paragons will argue that you are handing over the most powerful tech in the galaxy to a guy that has no issue putting anyone in danger and is leading an organization that always ALWAYS fails at every experimental trial they do to the point you are often called in to clean up their messes
yeah
I am totally giving THEM the reaper tech to play with
We are not told of Cerberus successful operations for the most part.
We know about Cerberus failures. So the assumption is that they are inept.
I don't know if the writers intentionally wanted to give this impression or not. I am not sure how much to buy into this just yet.
The ME story doesn't go near as deep as what is
speculated upon and discussed in these threads.
Look Johnny...as far as we knoiw even Shepard becomes a failure to Cerberus if you pick the Paragon path and rebell to them.......what does that tell you?
yes and the collector base and its tech, that which TIM actually resurrected Shepard for (do not kid yourself thinking TIM cares about colonists) is lost forever because Shepard rebelled
#71
Posté 01 juin 2010 - 10:15
DaBigDragon wrote...
Not destroying the Collector Base would be like not stopping the **** Concentration Camps in World War II because we could "learn from" the methods and technologies used there.
Oh, you mean that we shouldn't look through documents that may tell us where the next batch of prisoners will be sent? Because, if we DID go through that, we might be able to save them, y'know, before they got to the other concentration camp.
Then, there might be the documents of war strategy recorded there. Oh, and how many prisoners had been taken; how many were killed.
There's always a good reason for keeping the technology. I mean, would you argue to destroy the Genophage data just because it could POSSIBLY be reverse engineered to actually cause the Krogan to become completely infertile? Because, keeping it also ensures you might be able to reverse the original effects, too.
Any and all technology can be used for good or evil. I wish I could give the base to the Alliance or the Council and get them to meet with The Illusive Man, despite his reluctance to work with aliens, but as a whole, I would like all of their input, and then decide if we really need the base or not. I would personally prefer to keep the base, and have Anderson direct the research teams, having them pull out if parallels to the investigation team on the derelict Reaper occured. But, since I trust The Illusive Man in a... /general/ sense to do what's right/logical (if only briefly), then there's no harm in keeping the base.
Afterall, Shepard still has the IFF. He can still go back and blow up the base.
I have a feeling that's how Bioware will solve this issue. Destroy it anyway because the investigation team was indoctrinated and blah blah blah, just like how you get a tiny meeting with the council and only if you saved them. "Big decisions," right? Not as big as they'd like us to think.
#72
Posté 01 juin 2010 - 10:24
DaBigDragon wrote...
Not destroying the Collector Base would be like not stopping the **** Concentration Camps in World War II because we could "learn from" the methods and technologies used there.
uhmmmmm.....you do realize that it did happen right? The studies about Sleep Cycles were based upon torture techniques used by the ****s through sleep deprivation
hell Bayer was the company that supplied the camps with the gas used in the executiuons and some of their pharmaceutical wonders would have never been possible without their live experiments......
I am not justifying I am just saying it was done.....
although with your analogy giving the base to TIM would be like giving immense tech found in ****'s camps to today's north Korea or some such
uhm............
#73
Posté 01 juin 2010 - 11:00
Cra5y Pineapple wrote...
Why is it that nobody likes TIM anyway?
I mean...that cigar.
Well first off, he's the leader of an organization who unleashed a thresher maw on my sole survivor Shep's team on Akuze, second he nearly had me killed in that collector ship. Also, by keeping the base, we're giving Cerberus, an organization who wants Humanity to have absoulte power no matter the cost, even more power. And that's not good at all. Besides, humanity may not be ready to handle such advanced technology.
#74
Posté 01 juin 2010 - 11:12
Both the Arc Gun and Firestorm are cool but ulimately impractical, or they have been in my experience since the Collector particle beam fires pure win.Armatyr wrote...
no stuff like the arc gun and stuff...
#75
Posté 01 juin 2010 - 11:14




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