DuffyMJ wrote...
[P]laying the role of someone who does not respect and follow the law -- even to a minor degree -- WILL corrupt you.
Why do people destroy the Collector base?
#751
Posté 13 juin 2010 - 12:06
#752
Posté 13 juin 2010 - 12:13
#753
Posté 13 juin 2010 - 12:14
Dean_the_Young wrote...
I'm not sure whether to be shocked, appaled, or aghast that you're coming back no less than seven pages to angrily reply to a point no one remembers without even the common decency to quote that which you are referring to so that others might understand what your actual point is.DuffyMJ wrote...
Dean, in response to your page 11 non-response, my use of characterizing your logical bind as a catch 22 was quite apt. You have an insatiable need to be a big troll to anyone with an opinion contrary to your weird, extremist POV, yet you lack accurate troll bait needed to troll since your "I make no assumptions" understanding of the protean data cache recovery is in fact, as I've pointed out, ia good-faith assumption in the alliance PR...
Since I'm not sure, I'll settle for amused.
I couldn't do a quote post, I had to use the quick reply form because the full post form doesn't work on the iPhone. The reason I quoted it after so many pages is -- for one thing -- because I work for a living, and the other reason being because you are STILL carrying on with the issue of the prothean discovery on Mars (in fact you discuss it yet again in your preceding post) despite the fact that you're likely wrong on how it was discovered and how quickly it was adapted to suit the needs of humanity... You still haven't even responded to the facts after 7 pages.
#754
Guest_Aotearas_*
Posté 13 juin 2010 - 12:15
Guest_Aotearas_*
#755
Posté 13 juin 2010 - 12:17
Christmas Ape wrote...
DuffyMJ wrote...
[P]laying the role of someone who does not respect and follow the law -- even to a minor degree -- WILL corrupt you.
You snipped the sentence in your quote to mangle it's meaning, of course it's going to be <_<-worthy...
#756
Posté 13 juin 2010 - 12:26
Neofelis Nebulosa wrote...
I think it is time to put this topic to rest. All I can read is people fortifying their opinion and sticking to them, no matter the arguments.
Most of us are rational and fell in the middle of the bell curve at the end of the game and had to make a choice with careful, but quick decisions while facing loads of unknown variables, emotional considerations, cost/benefit analysis, etc. Yet anyone who came up with a conclusion contrary to these radical types that are posting here who -- no matter the circumstance -- always pick "renegade, renegade, renegade" or "paragon paragon paragon" and rationalize this by saying "hey humans are more important, whatever it takes to get the job done, I'm on the side of reality" blah blah blah are treated very rudely. So yes, let this bloated thread die and take it's rudeness with it.
Modifié par DuffyMJ, 13 juin 2010 - 12:28 .
#757
Posté 13 juin 2010 - 12:48
Is it not also possible I reject the notion that acting is universally character-altering out of hand?DuffyMJ wrote...
Christmas Ape wrote...
DuffyMJ wrote...
[P]laying the role of someone who does not respect and follow the law -- even to a minor degree -- WILL corrupt you.
You snipped the sentence in your quote to mangle it's meaning, of course it's going to be <_<-worthy...
#758
Posté 13 juin 2010 - 01:14
Christmas Ape wrote...
Is it not also possible I reject the notion that acting is universally character-altering out of hand?DuffyMJ wrote...
Christmas Ape wrote...
DuffyMJ wrote...
[P]laying the role of someone who does not respect and follow the law -- even to a minor degree -- WILL corrupt you.
You snipped the sentence in your quote to mangle it's meaning, of course it's going to be <_<-worthy...
That's not my point at all, my point is that IN REAL LIFE (i.e. NOT "acting") people in positions of authority who partake in corrupt/sketchy opportunities to save time/effort will not achieve outcomes as effectively as those who do what is lawful and expected of them. When I was an unarmed inspector for the department of health, we occasionally had to deal with jackasses who wouldn't let us in to inspect saying "what are you going to do? you don't carry." We would then have to contact law enforcement, wait around in some sketchy area in the middle of Februrary, etc... So to make life easier, one inspector at my agency started carrying his own gun on him so he could play cop on his inspections and get things done quicker. He ended up getting jumped from behind on an inspection and shot in the leg by his own gun. On top of that, since my agency was partly funded by Federal grants, he was charged for a Federal felony for possessing an unlicensed weapon on Federal property (his government vehicle...) Woo-hoo, go renegades!
:innocent:
#759
Posté 13 juin 2010 - 01:22
#760
Posté 13 juin 2010 - 01:43
#761
Posté 13 juin 2010 - 01:50
#762
Posté 13 juin 2010 - 01:55
Then our problem is one of clarity. You use "playing a role" when you mean "being". Actually quite different.DuffyMJ wrote...
that IN REAL LIFE (i.e. NOT "acting")
#763
Posté 13 juin 2010 - 03:12
Christmas Ape wrote...
Then our problem is one of clarity. You use "playing a role" when you mean "being". Actually quite different.DuffyMJ wrote...
that IN REAL LIFE (i.e. NOT "acting")
"All the world's a stage, and all the men and women merely players..."
#764
Posté 13 juin 2010 - 03:39
#765
Posté 13 juin 2010 - 03:42
#766
Posté 13 juin 2010 - 03:51
Vaenier wrote...
I wish Bioware finally grew a quad and make choices matter in the game play. If you dont have the base, billions of innocents will die by the hands of the reapers, the military will be crippled, planets will fall, but atleast the survivors are friends now. If you save the base, humanity leads the charge against the reapers, saving countless lives. They hate you for being so powerful now, but atleast they are alive enough to be able to hate. No good deed goes unpunished.
Yeah, and I wish that if you do destroy the base billions die but the Reapers are defeated in the end and everyone works for the better in the end and all races get along. If you don't destroy the base you don't lose many poeple and easily destroy the Reapers but only to have the new Cerebrus Reapers start the cycle over again in 5 years ending all life as we know it in the galaxy. You know have real punch to making choices matter.
#767
Posté 13 juin 2010 - 04:12
DuffyMJ wrote...
"All the world's a stage, and all the men and women merely players..."
Man that makes me want to play Civ4 again.
#768
Posté 13 juin 2010 - 04:15
Vaenier wrote...
I wish Bioware finally grew a quad and make choices matter in the game play. If you dont have the base, billions of innocents will die by the hands of the reapers, the military will be crippled, planets will fall, but atleast the survivors are friends now. If you save the base, humanity leads the charge against the reapers, saving countless lives. They hate you for being so powerful now, but atleast they are alive enough to be able to hate. No good deed goes unpunished.
*facepalm*
#769
Posté 13 juin 2010 - 04:48
why do people think that building Reapers is the only way to use the tech? That is probably the worst possible way to use the tech, Reapers made would be the same as the evil reapers, and you can in no way build enough of them to make it an even fight. If that is the best idea you can come up with, then you deserve to be wiped out.mcsupersport wrote...
Vaenier wrote...
I wish Bioware finally grew a quad and make choices matter in the game play. If you dont have the base, billions of innocents will die by the hands of the reapers, the military will be crippled, planets will fall, but atleast the survivors are friends now. If you save the base, humanity leads the charge against the reapers, saving countless lives. They hate you for being so powerful now, but atleast they are alive enough to be able to hate. No good deed goes unpunished.
Yeah, and I wish that if you do destroy the base billions die but the Reapers are defeated in the end and everyone works for the better in the end and all races get along. If you don't destroy the base you don't lose many poeple and easily destroy the Reapers but only to have the new Cerebrus Reapers start the cycle over again in 5 years ending all life as we know it in the galaxy. You know have real punch to making choices matter.
The better choice is to make better guns and shields and outfit existing ships with them. also studying the reaper designs for weak points, countermeasures to indoctrination, possible genetic upgrades for soldiers, better troop armor and weapons, begin studying the mysterious biotic powered organic weapons of collectors. so many possibilities, yet people still focus on making a reaper...
#770
Posté 13 juin 2010 - 06:06
Their ship is inferior in combat to the upgraded Normandy, the only seeming advantage they would have is that tech to find a ship in stealth mode, and it would be dumb to assume that the top of the line ships wouldn't be equipped with such shielding and weapons. There's already enough non-collector upgrades to make Shepard even more of a super soldier, and the collector armor seems inferior to the armor you upgrade and modify throughout the game (They obviously never heard of medi-gel). The only weapon of mention imo is the collector beam and you already have that weapon so no reason to keep the base around. Again, how do you plan to counter indoctrination?Vaenier wrote...
why do people think that building Reapers is the only way to use the tech? That is probably the worst possible way to use the tech, Reapers made would be the same as the evil reapers, and you can in no way build enough of them to make it an even fight. If that is the best idea you can come up with, then you deserve to be wiped out.mcsupersport wrote...
Vaenier wrote...
I wish Bioware finally grew a quad and make choices matter in the game play. If you dont have the base, billions of innocents will die by the hands of the reapers, the military will be crippled, planets will fall, but atleast the survivors are friends now. If you save the base, humanity leads the charge against the reapers, saving countless lives. They hate you for being so powerful now, but atleast they are alive enough to be able to hate. No good deed goes unpunished.
Yeah, and I wish that if you do destroy the base billions die but the Reapers are defeated in the end and everyone works for the better in the end and all races get along. If you don't destroy the base you don't lose many poeple and easily destroy the Reapers but only to have the new Cerebrus Reapers start the cycle over again in 5 years ending all life as we know it in the galaxy. You know have real punch to making choices matter.
The better choice is to make better guns and shields and outfit existing ships with them. also studying the reaper designs for weak points, countermeasures to indoctrination, possible genetic upgrades for soldiers, better troop armor and weapons, begin studying the mysterious biotic powered organic weapons of collectors. so many possibilities, yet people still focus on making a reaper...
Wait, lets have TIM indoctrinate everyone in the galaxy so the reapers can't indoctrinate them, it is better than everyone dying, isn't it?/sarcasm
#771
Posté 13 juin 2010 - 10:45
TMA LIVE wrote...
Dean, the Alliance alone blew up one reaper. We are now fighting hundreds. You think we can't board a ship, and blow them up on the inside, or make a virus to blow them all up? Or hack their ships? Do you really think they're that hard to kill, even though we know know about them, and can plan ahead?
I am betting that in ME3 you will have to find another beacon that will send out a signal to destroy all of the reapers. Its logical since attacking the Reapers would be suicide. I mean how many ships did it take to take down Sovereign.
#772
Posté 14 juin 2010 - 12:00
or you go into intense political negotiations with them, ending up with Shepard letting them only harvest the batarians and the vorcha along with TIM and his cerberus personel for indoctrinate slaves.StodgyFrost98 wrote...
TMA LIVE wrote...
Dean, the Alliance alone blew up one reaper. We are now fighting hundreds. You think we can't board a ship, and blow them up on the inside, or make a virus to blow them all up? Or hack their ships? Do you really think they're that hard to kill, even though we know know about them, and can plan ahead?
I am betting that in ME3 you will have to find another beacon that will send out a signal to destroy all of the reapers. Its logical since attacking the Reapers would be suicide. I mean how many ships did it take to take down Sovereign.
#773
Posté 14 juin 2010 - 12:21
#774
Posté 14 juin 2010 - 01:15
Since you still can not quote seven pages back despite having plenty of time between days to do so I can only assume you're referring to the rumor introduced in one side novel that suggested the Prothean ruins were discovered at some point earlier than claimed.DuffyMJ wrote...
Dean_the_Young wrote...
I'm not sure whether to be shocked, appaled, or aghast that you're coming back no less than seven pages to angrily reply to a point no one remembers without even the common decency to quote that which you are referring to so that others might understand what your actual point is.DuffyMJ wrote...
Dean, in response to your page 11 non-response, my use of characterizing your logical bind as a catch 22 was quite apt. You have an insatiable need to be a big troll to anyone with an opinion contrary to your weird, extremist POV, yet you lack accurate troll bait needed to troll since your "I make no assumptions" understanding of the protean data cache recovery is in fact, as I've pointed out, ia good-faith assumption in the alliance PR...
Since I'm not sure, I'll settle for amused.
I couldn't do a quote post, I had to use the quick reply form because the full post form doesn't work on the iPhone. The reason I quoted it after so many pages is -- for one thing -- because I work for a living, and the other reason being because you are STILL carrying on with the issue of the prothean discovery on Mars (in fact you discuss it yet again in your preceding post) despite the fact that you're likely wrong on how it was discovered and how quickly it was adapted to suit the needs of humanity... You still haven't even responded to the facts after 7 pages.
Mind you, this conspiracy theory is never substantiated even in the novel itself and is never even referred to in the game, makes no account for how long before the 'official' discovery of the ruins were actually discovered, doesn't claim that there was any sort of serious in-depth research that provided widespread fruits before official, and open, research started, or at all detract from the overall point of the rapid rate of technological catchup that is demonstrated in-series.
But, as I said, I can only assume that's what you're referring to. Of course, I might be thinking of something else, or another person, in an entirely different topic. Feel free to quote, since you've proven you do have time to.
Modifié par Dean_the_Young, 14 juin 2010 - 01:17 .
#775
Posté 14 juin 2010 - 01:17
If they refer to a literal hell, yes. If they refer to the likely outcome of historically-demonstrated foolish decision making, no.Nightwriter wrote...
Dean_the_Young wrote...
Oh, wisdom doesn't always agree with me. But wisdom does require being able to justify and support something in a coherent way.Nightwriter wrote...
I find it interesting when people define wisdom as whether another person agrees with their personal views.
Arguing hyperbolic atrocities that logic would argue against, and then positioning oneself as the hero while the others doomed to hell, is not wisdom.
By the same token, don't renegades do the same thing when they condemn the paragons for dooming the galaxy to hell all for the sake of their "naivete"?




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