Kenrae wrote...
Technology shapes culture, of course, I'm not discussing that. What I'm saying is that their path was based on us using relays without understanding or replicating them (so that we visit the systems they want us to visit and don't disperse too much - easy to wipe out this way) and we eventually end using the Citadel as our center of power. The idea is then doing a surprise attack on the Citadel, which is the center of power, cutting access to all relays so that systems become isolated and systematically wiping us out.
The Reaper plan is much more insidious than just getting us dependent on the relays, for transportation, then taking away our access card, at a critical moment. The Reapers expect us to reverse engineer their tech, as it leads us to develop along predictable paths. Presumably they know their technology, and it's derivitives, and have counter measures.
"Your civilization is based on the technology of the mass relays. Our
technology. By using it, your civilization develops along the paths we
desire. We impose order on the chaos of organic life. You exist because
we allow it, and you will end because we demand it.
"
Kenrae wrote
The surprise attack in the Citadel has been diverted and we're starting
to develop a tech level not intended for us thanks to access to Reaper
technology due to Sovereign death (Thannix cannons and EDI being an
example of that). We can still lose but it won't be as easy for them.
I agree with this. The Reapers cyberwarfare protocols, and weapons were not meant to fall into our hands.
It remains to be seen given the millions and millions of years of Reaper experience, if they are able to adapt, or if they are locked into their own patern.
Kenrae wrote
The Reapers themselves AND whatever tool they design to indoctrinate (like Dragon Teeth). But everything they do? That would be an unlogical waste of resources. And you can count on the Reapers being logical.
I'm not so much worried about whether every piece of Reaper tech is 'booby trapped', so much as I am concerned about our ability to differentiate between what is 'booby trapped', and what is 'safe'.
Or even if it is possible to defend yourself against counter measures that are millions of years in advance of what you know? Consider that a 37 million year old Reaper, had counter measures built into their IFF that nearly crippled the Noirmandy.
The irony of that IFF situation, which does not escape me, is that EDI was able to resist the viral attack, perhaps in part, due to her being outfitted with a Reaper Cyberwarfare suite.
Which segues into whether or not Cerberus is the right organization to take possession of the Reaper/Collector base.
Cerberus does not have a great 'track record'.
There is not much 'tranparency' when it comes to Cerberus projects, so there is no concrete way of knowing how many Cerberus projects actually yield positive results. But we do know that some of those projects are 'dead ends', and others fail spectacularly, and the body count is often very high.
- ME1: Experiments, with weaponizing Rachni goes horribly wrong, with Cerberus detachment being wiped out, and Rachni getting access to Alliance supply shuttles, to spread between star clusters and infect multiple locations. This leads to alliance casualties, in at least two star systems.
- ME1: Experiments, with Thresher maws, on Akuze, reason unknown. Cerberus deliberately exposed the Alliance marines to a thresher maw attack, to study what would happen.
-ME1: Cerberus experimentation with Thorian Creepers leads to science colony being truned into creepers.
-ME2: Experiments on 'Subject Zero', resulting in the eventual loss of the Pragia facility. An unknown number of children were sacrificed, in order to determine a process to increase Jack's power, as a biotic weapon.
- ME2: Cerberus undertakes an investigation of a 37 million year old Reaper. Cereberus should have shared this with the Council. Besides proving that Reapers exist, a multi lateral science team, might have been able to make more headway, than Cerberus going it alone. Instead, an incapacitated Reaper, indoctrinated the entire science team, and turned them all into husks. It's not like TIM did not know about indoctrination. Odds are he just decided that the potential rewards were worth the risks.
By the end of ME2, Shep has a few minutes to decide whether or not to turn the base over to TIM.
The base is vast, and the technology is millions of years in advance of any we currently have.
-Can we be certain that the Reapers cannot remote into the base tech? I remote into my company's systems, on a daily basis, at very geographically distant locations. Given the advanced level of this technology, I have to assume the Reapers can do the same. If we are just deploying quantum entaglement devices, where distance between entagled particles is no obstacle, a 'type 3' civilization (Kardashev scale) would have mastered this. Especially one that is several millions of years old, like the Reapers. They could be in constant communication, with the Collector base, and we would not know (it is not possible to snoop on quantum communications).
-Would Cerberus be able to disarm all the safeguards the Reapers have in their more sensitive systems?
-Would Cerberus implement the proper safety protocols? Their investigation, of the derelict Reaper, did not go well, even knowing about the dangers of indoctrination. TIM moinitors all his projects, yet did nothing to pull his science team off the Reaper, when it was clear they were beginning to lose it?
Cerberus, and their 'by whatever means necessary' attitude, and their apparent lack of concern, for unforeseen consequences, is not suited to an investigation of this magnitude. Cerberus is just as likely to create a problem, as they are to extract any useful technology. And given their past actions, I would not want any advanced tech falling into Cerberus hands.
Modifié par inversevideo, 16 juin 2010 - 05:10 .