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Why do people destroy the Collector base?


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#851
Dean_the_Young

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Please stop the list format: it makes replying to your post almost impossible.



1. The Bible is as authoritative on Mass Effect as any fictional (not just fantasy) series that is not Mass Effect. Since we can find examples for any position, the one's we should restrict ourselves to are either (a) the Mass Effect canon, or (B) Human history, which is assumed under the Mass Effect canon.



2. Yes, Independence Day's joke of a vastly technological inferior species out-teching a superior species is a sad joke. I wonder if there's something we can take away from that...



3. Their reason could easily be that they couldn't turn the Protheans into Reapers. Nothing suggests the Protheans created new technology: their greatest accomplishment, the Conduit, was nothing but a half-baked copy of the Mass Relays.Why do you believe that they kept the Collectors around on account that they needed 50,000 years to study 'advanced' Prothean technology? Name three things the Protheans did that the Reapers didn't already have. Even the Normandy's stealth drive isn't unknown to the Reapers, considering how easily the Collector Ship can detect it (and the fact we never see Sovereign move by conventional thrusters implies it uses a similar sort of drive).



4. The Virus didn't give EDI problems. The virus gave problems to systems EDI couldn't touch: remember her status as a bound AI. Just like how EDI won the cyberware at the Collector Ship and Base (areas for active Reaper AI warfare means), the moment she could access the systems she had full control.



If a single virus were capable of wrecking havoc around the galaxy, either Sovereign or the Collectors would have used it, or set up a system where it would activate regardless. Moreover, when the Reapers come they will have that sort of virus (if it exists) regardless of whether you destroy the Collector Base, and you would have no defense against it at the most crucial moment if you didn't find it and counter it now.



The Alliance does have the capability for EDI: EDI was made at an Alliance AI facility. The Council also has their own AI research facilities, and recovered their own Sovereign remains from which the study of the anti-Reaper programs made EDI successful.



Your life already depends on Reaper tech. You use it in the Mass Effect fields that make up your gun, your shields. The armor you use was developed from people studying the manufacturing characteristics of things the Reapers left behind. Galactic civilization depends on the Mass Relays for effective life. When you face the Reapers, you will certainly remain dependent on AI like EDI, and on weapons like the Thannix.

#852
Asheer_Khan

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@Dean....



Have you forget that AI research is BIG NO GO within Citadel space since Geth "uprising".

And by the way EDI was NOT made by Alliance but very possible by this same Cerberus cell involved in Overlord Project.



In fact that SO FAR EDI is loyal to Shepard and Joker but there is absolutely no guarantee that there is no "Order 66 factor" hidden within subprograming which can be activated by Harbinger or any other Reaper ship and in effect turn EDI against Normandy crew and of course against her own will.



Let us not forget that so far Normandy II never confronted true Reaper ship because Collector ship hardly can be consider as full fledged Reaper ship so we have not a spark of idea what will happened when Normandy will direct confront Reaper fleet.

#853
Dean_the_Young

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Asheer_Khan wrote...

@Dean....

Have you forget that AI research is BIG NO GO within Citadel space since Geth "uprising".

AI research happens, it just is very restricted. Synthetic Insights is one such company licensed by the Council/

And by the way EDI was NOT made by Alliance but very possible by this same Cerberus cell involved in Overlord Project.

Was not EDI made at a Alliance research world?

Cerberus and the Alliance are highly intertwined: anything the Alliance has Cerberus can get (like the Normandy), and the opposite occurs as well.

In fact that SO FAR EDI is loyal to Shepard and Joker but there is absolutely no guarantee that there is no "Order 66 factor" hidden within subprograming which can be activated by Harbinger or any other Reaper ship and in effect turn EDI against Normandy crew and of course against her own will.

...you have no clue how computer programming works, do you?

For one thing, a computer can only be programmed by, you know, the people who made it. EDI was not made by the Reapers. Any Order 66 factor would be in the hands of her creators, Cerberus.

If the Reapers had the ability to turn EDI against the crew, they had a number of opportunities at which a failure on EDI's part would have meant the end of Shepard and his team: Horizon, the Collector Ship, the Collector attack, any point after EDI has unrestricted access to all the ships systems. EDI could effortlessly space everyone in the ship, just as she did the Collectors.

Arguing EDI is open to being turned by the Reapers is about as credible as 'TIM is a Reaper' and 'the Reapers wanted us to seize the base!' conspiracies.

Let us not forget that so far Normandy II never confronted true Reaper ship because Collector ship hardly can be consider as full fledged Reaper ship so we have not a spark of idea what will happened when Normandy will direct confront Reaper fleet.

The fact that the Collector Ship was able to instantly find the Normandy despite stealth mode active is a dead giveaway that the Reapers will be able to as well.

Unless, of course, you intend to argue that the Collector Ship was more

#854
Asheer_Khan

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Collectors aren't Reapers so using them as example is rather unfounded and beside as you claim Collectors were capable to insta detect Normandy despite active stealth system then tell me why Sovieregin was unable to do such on Virmire orbit (Saren knowns that Shepard might become treat for his plans so i doubt that he will let Normandy freely fly on orbit and monitoring Sovieregin's movements) since as Joker message pointed he maintain visual contact whit Reaper?



Like i say, right now EDI is loyal but after all she is an AI and we have not a slightest idea about Reapers electronic warfare capability.

Don't forget that EDI twice have problems whit collectors virus but imagine what will happened when thousand lot more powerful that this overgrown flying mining laser Reaper ships initiate simultaneous hack attack since Reapers.



I doubt that Collector ship was meant to perform electronic warfare (he was more like transport ship than warship) and that's why his cyber attack was too weak to causing any serious damages and could be easy repel by EDI... but will she be able to repel attack directed from Harbinger?



That's will remain unclear until we will actually meet him in direct fight.



On the other hand, yes i don't known how to programing computer but i known from personal experience of what viruses are capable when you loosing control over your PC because someone planted a Trojan Horse virus which redirect your Admin rights to sender.



That's why i really hope that Cerberus designed firewalls combined whit Legion's improvements will be strong in off to shield EDI from such hacking attempts...


#855
Tempest

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Yeah, it is hard to quote. But if I don't put it in, it feels to much like half heart-ed sentences/replies.



Though I would very much like to get the your information on how you know where EDI was created since the most information I can get is within the game or at ME:Wiki. AI has been banned, but we do not know how far. Though if the Council does have a AI program like EDI, than they are not only fools and a-holes, but hypocrites as well.



Though as stated before, I am assuming that the reapers have tech that we can only imagine and have some kind of Wifi connection to the collector base. Yes the virus DID give problems. EDI still had slight control over the ship. No where near full control though. Only when EDI had complete control of the ship did she purge the ship. To my knowledge EDI is the most advanced AI available and no other species has anything like EDI. Any AI available to the council is in the form of those holograms and they are extremely limited in what they can do (process) because of the quarians and geth. We know of this since ME1.

#856
Dean_the_Young

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Asheer_Khan wrote...

Collectors aren't Reapers so using them as example is rather unfounded and beside as you claim Collectors were capable to insta detect Normandy despite active stealth system then tell me why Sovieregin was unable to do such on Virmire orbit (Saren knowns that Shepard might become treat for his plans so i doubt that he will let Normandy freely fly on orbit and monitoring Sovieregin's movements) since as Joker message pointed he maintain visual contact whit Reaper?

Collectors are creations of the Reapers, and all their technology is derived from the Reapers. Anything the Collectors can do, the Reapers have the knowledge to do. Because, you know, the Collectors were "assuming direct control".

Joker didn't claim visual contact to my remembering: he claimed that Sovereign turned around and was heading back, putting pressure on Shepard to escape. Such things can be seen without direct visual contact.

Like i say, right now EDI is loyal but after all she is an AI and we have not a slightest idea about Reapers electronic warfare capability.

...yes, we do, because we have studied not one but two dead Reapers and interacted with them. We have fought one Reaper. We have taken apart another and been on the receiving end of it's attack. We have repeatedly fought a faction which is informed and supplied technical data and weapons technology by the Reapers.

How do we not have an idea of Reaper electronics warfare when we the players have seen it multiple times?

Now, do kindly answer why EDI didn't turn by Order 66 from the Reapers/Collectors, if such a thing exists?

Don't forget that EDI twice have problems whit collectors virus but imagine what will happened when thousand lot more powerful that this overgrown flying mining laser Reaper ships initiate simultaneous hack attack since Reapers.

Twice? The Reaper virus never effected EDI. The Collector Ships tried and failed to hack EDI while she simultaneously hacked them. The Collector Base to our knowledge never provided a threat to EDI.

If EDI is overwhelmed by weight of numbers, then so will any inferior VI interface like the Alliance uses. The answer to that threat would not be to do away with EDI, but to build more.

I doubt that Collector ship was meant to perform electronic warfare (he was more like transport ship than warship) and that's why his cyber attack was too weak to causing any serious damages and could be easy repel by EDI... but will she be able to repel attack directed from Harbinger?

Cyberwarfare isn't like conventional warfare in that you need a structurally purpose-built ship design. It really comes down to a good computer, which the Collectors had in spades. Cyberwarfare is the easiest thing for the Reapers to give to the Collectors because it is fundamentally just passing data, which their connection with the Collectors allows them to do in spades.


That's will remain unclear until we will actually meet him in direct fight.

You mean, like Sovereign?

#857
Dean_the_Young

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Tempest wrote...

Yeah, it is hard to quote. But if I don't put it in, it feels to much like half heart-ed sentences/replies.

Though I would very much like to get the your information on how you know where EDI was created since the most information I can get is within the game or at ME:Wiki.

Post-Collector Base, EDI will mention where she was built. That was also an Alliance research facility in another source, IIRC. I'll admit to being shaky on it, and need to relook at the details.


EDIT: Been doing some looking. EDI mentions where the Normandy was built: out in traverse in secret.

However, on the planet of Sidon in the Skyllian Verge was a top-secret Alliance facility which conducted secret AI research, as mentioned in the story Revelations. While I can't find if it was ever made explicit, the close connection of Cerberus and the Alliance in such high-risk high-gain research, such as the Normandy, led me to draw a conclusion that Sidon was part of where EDI was made.


AI has been banned, but we do not know how far. Though if the Council does have a AI program like EDI, than they are not only fools and a-holes, but hypocrites as well.

AI isn't banned. Illegal AI research is banned. A small number (six? five?) companies are allowed to research AI, under strict Council supervision.

It makes sense, though it might be a little tight. But it isn't fundamentally different from, say, anyone who needs a government license to operate: weapons producers, nuclear power, bio-labs, etc.

Though as stated before, I am assuming that the reapers have tech that we can only imagine and have some kind of Wifi connection to the collector base. Yes the virus DID give problems. EDI still had slight control over the ship. No where near full control though. Only when EDI had complete control of the ship did she purge the ship.

The reason EDI only had slight control over the ship is that's how Cerberus made her. Cerberus protocols blocked her from those systems, not the Reaper virus: you can hear about her restrictions when talking to her and after boarding the Normandy the first time.

To my knowledge EDI is the most advanced AI available and no other species has anything like EDI. Any AI available to the council is in the form of those holograms and they are extremely limited in what they can do (process) because of the quarians and geth. We know of this since ME1.

VI are common and safer, but AI are well established.

EDI might be the most advanced, but that would only be due to unhindered AI research and the Reaper technology. AI's themselves are far from impossible: there's that AI you meet hiding in the Citadel, for example.

Modifié par Dean_the_Young, 17 juin 2010 - 04:10 .


#858
Ariella

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This issues reminds me of a B5 episode who's basic premise was that someone had found a serum for immortality. The downside was said serum required some kind of component that only came from living sentient races... The scientist who created said serum (lovely lady called Deathwalker) was pleased that her legacy would cause such strife:



" For one to live forever, another one must die. You will fall upon one another like wolves. It'll make what we did pale by comparison. The billions who live forever will be a testimony to my work, and the billions who were murdered to buy that immortality will be the continuance of my work. Not like us? You will become us. That's my monument, Commander."



It's the same with the Collector base. There are just certain things in the universe that should not be done, because there is no way they can be done wisely.

#859
beau haut-parleur

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because miranda told me too? is that a valid reason?

#860
Rzepik2

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beau haut-parleur wrote...

because miranda told me too? is that a valid reason?


Considering her previous advices during the final mission... yeah, that's horrible reason. 

#861
Mangalores

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I'm not sure if it was ever mentioned but playing mostly as renegade I found TIM's timing sucked:

- I was on a suicide/sabotage mission. Small unit in, small unit out => maximum destruction, minimal footprint. I was not on a take and hold mission. Changing your objectives in mid mission was not something I found logical to agree to. Esspecially since it seemed like high odds to get me and my team killed since it was formed around special forces operations and not conventional operations for territorial gain.



- Imo there was no data or information that that one cruiser and station was everything the Collectors had and there was no backup. As the Collectors were consistently portrayed as a whole race devoted to the Reapers I found TIM's suggestion me with a mere frigate or even with Cerberus backup could hold the station against a possible response by a possible planet/fleet of those things was megalomaniac. Similarily that some radiation pulse would work flawlessly sounded rather suspect. Better to trust into tested explosives, remove the assigned threat and leg it to fight another day. It's not like we started this mission like we intended (nearly shipwrecking by crashing into the station) so any possibility to escape unscathed while achieving the original mission was already a miracle.



So adding a wild gamble on a mission which supposedly already was a wild gamble seemed militarily unsound. Esspecially since TIM was sitting hundreds of lightyears away with a thumb up is backside thinking he can evaluate a still changing combat situation from his desk while you know that he'd easily sacrifice you the next minute.


#862
Dean_the_Young

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I like that reasoning.

#863
LorDC

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Mangalores wrote...
I'm not sure if it was ever mentioned but playing mostly as renegade I found TIM's timing sucked:
- I was on a suicide/sabotage mission. Small unit in, small unit out => maximum destruction, minimal footprint. I was not on a take and hold mission. Changing your objectives in mid mission was not something I found logical to agree to. Esspecially since it seemed like high odds to get me and my team killed since it was formed around special forces operations and not conventional operations for territorial gain.

That's pure nonsense. Just watch both paragon/renegade ending cutscenes. You do exactly same thing. Only thing he asks you are few tweaks to reactor overload sequence and few circles around station until Cerberus fleet kicks in.

Mangalores wrote...
- Imo there was no data or information that that one cruiser and station was everything the Collectors had and there was no backup.

But there were serious arguments to suggest that.

Mangalores wrote...
As the Collectors were consistently portrayed as a whole race devoted to the Reapers I found TIM's suggestion me with a mere frigate or even with Cerberus backup could hold the station against a possible response by a possible planet/fleet of those things was megalomaniac.

Do you know such maneuver as retreat? Or do you seriously assume that TIM will order to hold station no matter what in "one frigate against whole fleet" situation? You can always blow up station and get the f*ck out if you see any signs of Collector fleet coming.

Mangalores wrote...
Similarily that some radiation pulse would work flawlessly sounded rather suspect. Better to trust into tested explosives, remove the assigned threat and leg it to fight another day.

So you just will just give up without trying. There are loads of things that could possibly go wrong but it's not the reason not to try. Did you pick any thermal clip that was lying around on Collector's Base? Man, it is dangerous! What if it is broken somehow and your weapon will fail you in critical moment? You use same reasoning here.

Mangalores wrote...
It's not like we started this mission like we intended (nearly shipwrecking by crashing into the station) so any possibility to escape unscathed while achieving the original mission was already a miracle.

So adding a wild gamble on a mission which supposedly already was a wild gamble seemed militarily unsound. Esspecially since TIM was sitting hundreds of lightyears away with a thumb up is backside thinking he can evaluate a still changing combat situation from his desk while you know that he'd easily sacrifice you the next minute.

Again. Not destroying Base don't have any serious impact on your current mission(stopping operations that are going on in given Base) but(using your gambling analogy) allows you to continue the game while always having option to stand up from the table and go away with your money.

#864
JaegerBane

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Mangalores wrote...

I'm not sure if it was ever mentioned but playing mostly as renegade I found TIM's timing sucked:
<snip>


I heartily agree. TIM has already demonstrated that his impatience can lead to some god-awful scenarios, and the fact they keep happening shows that he probably won't learn his lesson until he personally suffers some sort of catastrophic loss.

Add to the fact that trying to fiddle with objectives halfway through the mission when it's supposed to be a suicide run for the good of mankind just shows the guy isn't thinking straight. He's already burned up his trust credit with Shepard on the Collector Ship, so he can't really whinge about it.

#865
JaegerBane

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LorDC wrote...

Mangalores wrote...
Similarily that some radiation pulse would work flawlessly sounded rather suspect. Better to trust into tested explosives, remove the assigned threat and leg it to fight another day.

So you just will just give up without trying. There are loads of things that could possibly go wrong but it's not the reason not to try. Did you pick any thermal clip that was lying around on Collector's Base? Man, it is dangerous! What if it is broken somehow and your weapon will fail you in critical moment? You use same reasoning here.


That's a bit like saying he's using the same reason as euthaniasia to murder a child. Utter nonsense.

What he's saying is that TIM comes up with this idea that this radiation pulse will flawlessly work, apparently on the fly and apparently without considering the knife-edge the mission was already standing on. Trying to compare a theoretical radiation pulse that equally theoretically will wipe out all danger to the team to a thermal clip lying on the floor is flat-out nonsense.

Sure, they're both Collector tech. The difference is that one has been used before, is relatively inconsequential and the risk of it going wrong is acceptable. The other could very well cause the failure of the entire mission, and is being advised by someone with a track record of catastrophic lapses in judgement.

#866
lovgreno

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JaegerBane wrote...

Mangalores wrote...

I'm not sure if it was ever mentioned but playing mostly as renegade I found TIM's timing sucked:


I heartily agree.

Seconded. Very well put Mangalores. Yes, hoping that you will do fine without the potentialy very usefull things in the base is a huge leap of faith. But gambling with that vague radiation pulse instead of playing it safe and sticking to the good old "plant explosives and run" tactics is much more risky considering what very little Shepard actualy knows about both collectors and Cerberus.

#867
LorDC

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JaegerBane wrote...
That's a bit like saying he's using the same reason as euthaniasia to murder a child. Utter nonsense.

What he's saying is that TIM comes up with this idea that this radiation pulse will flawlessly work, apparently on the fly and apparently without considering the knife-edge the mission was already standing on. Trying to compare a theoretical radiation pulse that equally theoretically will wipe out all danger to the team to a thermal clip lying on the floor is flat-out nonsense.

Sure, they're both Collector tech. The difference is that one has been used before, is relatively inconsequential and the risk of it going wrong is acceptable. The other could very well cause the failure of the entire mission, and is being advised by someone with a track record of catastrophic lapses in judgement.

My point about thermal clip was that it could be specially made to fail you. Any stuff that you are messing with on Collectors' Base can explode in your face so bringing up "risk" arguments is not gonna work. If you don't want to risk just don't pass through Omega 4.
About reactor. There are two cases:
1) It is same(roughly) as ones used in galaxy. Then making radiation pulse is not risky. Or poses same risk as overloading since in both cases you know how things work.
2) It is different from what is know to Citadel races. Then overloading reactor could actually be more risky then irradiating because you don't know what the f*ck you are doing.

Just a side note. I don't like bringing metagaming in discussion but "risk" could possibly be a factor for Shepard but not for player. In-game narrative clearly tells what is going to happen. And I don't think anyone in this thread really thought about possibility of such outcome when he played game. But never mind, we have dismissed that claim.

#868
smudboy

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Mangalores wrote...

Translation: I hate TIM.  Therefore, blow up base.

#869
smudboy

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Ariella wrote...

This issues reminds me of a B5 episode who's basic premise was that someone had found a serum for immortality. The downside was said serum required some kind of component that only came from living sentient races... The scientist who created said serum (lovely lady called Deathwalker) was pleased that her legacy would cause such strife:

" For one to live forever, another one must die. You will fall upon one another like wolves. It'll make what we did pale by comparison. The billions who live forever will be a testimony to my work, and the billions who were murdered to buy that immortality will be the continuance of my work. Not like us? You will become us. That's my monument, Commander."

It's the same with the Collector base. There are just certain things in the universe that should not be done, because there is no way they can be done wisely.


What nonsensical comparison is this?

In the end, a Vorlon came in and Deus Ex'd it (aka KILLED HER) because "You are not ready for immortality."

There are certain things in the universe that should not be done?  Like understanding it?  Being part of an archeological dig?  Figuring out how something works?  What, did you fail the sciences?  Cause we're on a schedule here, sister, whose result ends in galactic death * infinity.

The only issue of ethics this comes anywhere near is one of the lesser of two evils: whereupon a cyclic destruction of all life that's been going on -- potentially forever -- is compared to a ruthless racist who wants to keep living by stopping the cyclic destruction.

"Oh geez.  We have alien technology from our enemy.  It actually makes them.  Yeah we don't need this."

#870
TMZuk

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My Paragon Shep destroyed it, because some things need to not exist. No matter what knowledge that could be obtained from it, it would be drenched in human suffering on an unheard scale, and should be destroyed by any person worthy of the term human.

If I came across a KZ-camp, I'd not go through the medical journals to see if I could discover Cure for Cancer from the experiments carried out there. Had I the power, I'd raze the thing to the ground and raise a memorial to all who died there. It was that sort of comparison I made, before I decided to have her destroy it.

Now, my Renegade Shep is another story entirely, of course.... he just destroyed it to p*** off TIM. B)

Modifié par TMZuk, 17 juin 2010 - 08:52 .


#871
JaegerBane

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LorDC wrote...
My point about thermal clip was that it could be specially made to fail you. Any stuff that you are messing with on Collectors' Base can explode in your face so bringing up "risk" arguments is not gonna work. If you don't want to risk just don't pass through Omega 4.
About reactor. There are two cases:
1) It is same(roughly) as ones used in galaxy. Then making radiation pulse is not risky. Or poses same risk as overloading since in both cases you know how things work.
2) It is different from what is know to Citadel races. Then overloading reactor could actually be more risky then irradiating because you don't know what the f*ck you are doing.

Just a side note. I don't like bringing metagaming in discussion but "risk" could possibly be a factor for Shepard but not for player. In-game narrative clearly tells what is going to happen. And I don't think anyone in this thread really thought about possibility of such outcome when he played game. But never mind, we have dismissed that claim.


And trying to claim that Shepard can only do one of two things - either risk everything or don't take risks at all - just demonstrates ignorance of what is actually going on. *Obviously* going through the Omega 4 relay is a risk. It nonetheless has to be done to deal with the Collector threat. There is reason to believe that it will work.

With the radiation pulse, neither can be said. The mission will not fail if you choose not to pursue it, and frankly there's no reason to believe TIM even has any confidence it *will* work - he's clearly just hit upon the idea of retrieving the base and he's already demonstrated that he's willing to take spectacular risks to get a scrap of kit that he thinks would help him achieve his goals. The idea that you have equal chance of picking up a booby-trapped thermal clip that the non-thinking collectors have somehow dreamed up in the time it took for them to scramble to defence is just being silly.

There is such a difference as worthwhile risks and flagrantly stupid risks. Fiddling with unknown tech to release a focused pulse of radiation falls squarely onto the latter category on account that Shep doesn't truly know what he's doing, never mind whether or not it works as intended. Causing a nuclear reactor to go into meltdown doesn't exactly require a great deal of effort... hell, neglect can do it.

And frankly, I see no evidence to suggest that the collector generators are so different to the Citadel races to the extent that it becomes just as easy to cause it to emit focused pulses of radiation as it is to just cause it to go into metldown.

As I said, the idea that the second you take a risk - any risk - then you might as well risk anything and everything no matter the odds or the result is just blatant stupidity. I'd heartily suggest you do not take such a narrow mindset into a casino - at least, not with your wallet too.

Modifié par JaegerBane, 17 juin 2010 - 09:36 .


#872
Nightwriter

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TIM flip-flops on the mission, yes. He's a flip-flopper. I call him Flip-Flopsy.

"SAVE THE BASE, SHEPARD!!!"

"Oh, it's you again, Flip-Flopsy!"

#873
LorDC

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JaegerBane wrote...
There is such a difference as worthwhile risks and flagrantly stupid risks. Fiddling with unknown tech to release a focused pulse of radiation falls squarely onto the latter category on account that Shep doesn't truly know what he's doing, never mind whether or not it works as intended. Causing a nuclear reactor to go into meltdown doesn't exactly require a great deal of effort... hell, neglect can do it.

So if you release radiation pulse it is "unknown tech" and if set exactly same thing to overload it suddenly becomes usual nuclear reactor? Perfect logic! Seriously, you just completely ignored my point.

#874
Pharos

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LorDC wrote...

JaegerBane wrote...
There is such a difference as worthwhile risks and flagrantly stupid risks. Fiddling with unknown tech to release a focused pulse of radiation falls squarely onto the latter category on account that Shep doesn't truly know what he's doing, never mind whether or not it works as intended. Causing a nuclear reactor to go into meltdown doesn't exactly require a great deal of effort... hell, neglect can do it.

So if you release radiation pulse it is "unknown tech" and if set exactly same thing to overload it suddenly becomes usual nuclear reactor? Perfect logic! Seriously, you just completely ignored my point.


Personally I'd say that making a device using/generating large amounts of energy go boom in a fairly spectacular and all-encompassing fashion far easier than making the same device go boom in a very specific way, particularly without firm knowledge of its exact workings. Just because something is probably similar to what you are familiar with isn't exactly grounds to go around fiddling with it.

Specifically regarding this thread I blew up the station because I don't like TIM...I wouldn't trust him, or Collector/Reaper tech as far as I could have thrown said former stationPosted Image

Its going to be bad enough when the Keepers bite us in the rear.

#875
LorDC

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Pharos wrote...
Personally I'd say that making a device using/generating large amounts of energy go boom in a fairly spectacular and all-encompassing fashion far easier than making the same device go boom in a very specific way, particularly without firm knowledge of its exact workings. Just because something is probably similar to what you are familiar with isn't exactly grounds to go around fiddling with it.

And I personally say that fail to make "specific boom" will most likely result in "usual boom". Again if you don't have firm knowledge you can't really say which one is harder.