LorDC wrote...
That's pure nonsense. Just watch both paragon/renegade ending cutscenes. You do exactly same thing. Only thing he asks you are few tweaks to reactor overload sequence and few circles around station until Cerberus fleet kicks in.
Did you misquote because your rebuttal makes no sense in context of the text you quoted of my post? Fact is your team is supposed to be an infiltration unit. You don't use that kind of unit to take and hold. Leading to the conclusion of mine. That the process of either blowing up or "cleansing" it seems identical doesn't change the complete change in mission focus.
Destruction = mission is over
Takeover = mission is no extended indefinetely with you and your crew hanging on the threads as it is
Mangalores wrote...
- Imo there was no data or information that that one cruiser and station was everything the Collectors had and there was no backup.
But there were serious arguments to suggest that.
When and where? During the story they are not certain. They say they found _a_ Collector cruiser and later find out it is the same as in the intro... it is portrayed as if they consider it a coincidence. They know the Collectors are bred/altered by Reapers as cannonfodder... all this would actually suggest a slightly bigger force than a solitary cruiser in a junk yard.
Mangalores wrote...
As the Collectors were consistently portrayed as a whole race devoted to the Reapers I found TIM's suggestion me with a mere frigate or even with Cerberus backup could hold the station against a possible response by a possible planet/fleet of those things was megalomaniac.
Do you know such maneuver as retreat? Or do you seriously assume that TIM will order to hold station no matter what in "one frigate against whole fleet" situation? You can always blow up station and get the f*ck out if you see any signs of Collector fleet coming.
The point his suggestion is retarded. We are here to take out that immediate threat. You suggest taking a base with 12 men - half of which non combatant specialists - with a half mauled light warship is plausible to you? It goes contrary to how the whole team was built up: Infiltration, espionage, assassination and sabotage!
Mangalores wrote...
Similarily that some radiation pulse would work flawlessly sounded rather suspect. Better to trust into tested explosives, remove the assigned threat and leg it to fight another day.
So you just will just give up without trying. There are loads of things that could possibly go wrong but it's not the reason not to try. Did you pick any thermal clip that was lying around on Collector's Base? Man, it is dangerous! What if it is broken somehow and your weapon will fail you in critical moment? You use same reasoning here.
Erm... you noticed Collectors shooting you everywhere and you only having a small breather before having to get the hell out either way. Yes, blowing up the thing makes more sense than speculating on a wild call a pencil pusher thousands of lightyears away behind a desk makes while interrupting you doing your job. TIM is neither military nor scientist so I'll go with my expertise in explosives, thank you. Blowing up the base has the highest success rate in removing resources from the enemy with reasonable(unavoidable) risk while the assumption the base can be taken over and held to produce reasonable advantages is based on tons of uneducated guesses about the potential of the base and the capabilities of the enemy.
Again. Not destroying Base don't have any serious impact on your current mission(stopping operations that are going on in given Base) but(using your gambling analogy) allows you to continue the game while always having option to stand up from the table and go away with your money.
You are talking after the fact. While in the mission against a base filled with Collectors with unknown strategic disposition (are there more reinforcements around and will they come fast - like e.g. the human fleet jumping the out of position Geths at the Citadel battle within hours of their sneak attack?) walking away with a semblance of an achievement is the whole problem! You could get zapped by a couple of Oculus still hiding in the scrap yard, it's not like you have that much resources left.
Any kind of stuff could go wrong between you holding the base and Cerberus even setting up a worthwhile research project, most of this stuff would get you killed and might return the base to the enemy in perfect condition. Destroying it is a safe bet, not destroying it is a gamble beyond your knowledge and control.
This is called a suicide mission! Anything beyond the neutralization of the threat and gaining the base kind of sabotages any suspension left from walking through the suicide mission without a scratch. It didn't feel that suicidal to me.
It's just my rationalization why I destroyed it. I just find the accusation that only Paragons would do so silly. Imo a true renegade should have wiped out / taken over Cerberus instead of becoming TIM's obedient lap dog. I'm kind of annoyed there weren't more moments towards Cerberus where you could cross them in a renegade way. For a renegade Spectre taking over Cerberus or hijacking their Reaper projects would be more renegade than cooperating with them.
Modifié par Mangalores, 18 juin 2010 - 03:41 .