V0luS_R0cKs7aR wrote...
Ieldra2 wrote...
To
make this comparison fitting:
If I were asked to give a facility
for making nuclear bombs to a fanatic and ruthless survivalist group
allied with me in a total war for our very survival against a
technologically superior enemy whose defenses I was hitherto unable to
crack without stupidity on their side, would I do it?
Yes, I'd
rather keep that facility for myself or give it to more dependable
allies, but if the only alternative is not to have it at all, then, yes,
I'd give it to them and deal with the consequences after our survival
is assured. At this point, with the knowledge I have at that point, it's
the only strategically viable option. Anything else means risking
extinction for the sake of honor. Death before dishonor is a decision
you have the right to make for yourself, but not for your whole group,
species etc.. I'd say you have a moral obligation to keep the facility
intact.
Um, no. If we were to follow the comparison
faithfully, the facility you're capturing would not be making nuclear
bombs, because in the game, the Collector Base was making a Reaper and
we pretty much unanimously agreed that Cerberus should not be using the
captured tech to make a Reaper.
But to continue the nuclear
weapon analogy, let's say the United States (Reapers) have nukes and the
Taliban (Cerberus) managed to capture an Iraqi Army base (Protheans)
that the U.S. stockpiled some advanced U.S. (Reaper) weapons. Let's say
we (as the Taliban) captured this U.S. base and researched some of its
technology.
Wow, FANTASTIC. Now, two years later, AT BEST,
Cerberus becomes North Korea/Iran (with some nukes). The U.S. will just
as easily steam roll North Korea as they did Iraq (the Protheans) or
Cerberus. Jumping back to the Mass Effect Universe, saving the Collector
Base is hardly a strategically war-changing decision - sure, the
Alliance/Council Races may start producing bigger and better Thanix-type
weapons, start retrofitting ships with better/bigger mass effect
drives, or whatever, but the truth is, the Reapers have had tens of
thousands of years to perfect this technology. Therefore, this argument
of harvesting Reaper technology and using it against them is absurd -
there is no way we can master this technology within Shepherd's lifetime
to the point where it would be competitive with the Reapers.
It's
like going back in time and giving World War II Germany the F-22 Raptor
in 1939. The technology in the Raptor might help Hitler defeat Stalin
and Churchill in 1939, but any technological advances derived from the
Raptor by the Germans would be useless against the present-day United
States Air Force.
And that is why keeping the Collector Base is necessarily
the "strategically" right thing to do. On a tactical level -
as in, in future individual engagements - having all your ships armed
with Thanix 2.0s is great. But in the big picture, trying to beat the
Reapers with their own toys should NOT be at the core of any war
strategy.
BTW, I blew up that base. Realistically, if we were to use logic sending a small team of commandos to blow up an enemy base (the original intent) is as risky as commando missions get. To change the mission goal/parameters from destruction of an enemy base to capture midway through the mission is completely illogical, throwing gas into an already volatile mission.
The Illusive Man knows that the commando team can't hold the base themselves - fine, so he advocates a timed radiation pulse that wipes out organic life after the infiltration team escapes. However, does TIM know that there are not other collector bases? Other Collector cruisers out on missions? This is extremely relevant info that was not mentioned in the game at all - for all we know, there could be other Collector bases/starships that could later ambush the Cerberus salvage teams and turn them into...you guessed it...husks!
From the perspective of the grunt on the ground, with the ultimate goal of denying the enemy use of the base (whether through capture or destruction), destroying the base is the only plan of action that guarantees mission success.
Modifié par V0luS_R0cKs7aR, 02 juillet 2010 - 01:21 .




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