Smajdak wrote...
You can only learn that they have no weakness at all, What good would that do? Best you could learn is everything abou them, which is still not enough.
Because figuring out how to build something, could not possibly make us understand how how to destroy that something, all because in your tiny little mind, Reaper = have no weakness at all.
Even though we defeated Sovereign.
Even though we foiled Harbinger's plan.
I mean, really. Where are you getting this crap?
EDI is not based on Reapers. All she has are anti-reaper protocols, which are there by using parts of Sovereign. AI was done by Cerberus or Synthetic Insights or I don't know by who. But EDI has only one very specific piece of equipment, which is usable only against reapers. That is not the same as keeping a base which might be full of reaper technology. The same goes for any technology recovered from Sovereign - it is used only in some areas. If you would recovered Reaper schematics, people would focus only on Reaper schematics. While if you get only some small parts of Reapers, you integrate them into your systems and then keep upgrading other areas.
As usual, once again, par for the course, you are wrong:
http://masseffect.wikia.com/wiki/EDI"EDI also gains access to "Anti-Reaper Algorithms" later in the game,
and states that she devotes significant processing power to analyzing
them. When pressed on this subject by Shepard as to how she could hope
to combat beings millions of years more advanced, she reveals that she
was in part designed by technology gained from
Sovereign's remains and thus, at least partially, based on
Reaper technology herself."
What? I am speculating on strategy that could destroy the Reapers, strategy which does not depend on having Reaper schematics and which wouldn't be possible if you kept the base, because you would focus only on integrating Reaper tech into your own and you would never come up with that. Well, no, you could, but only if quarians never knew about the base. However, if Cerberus keeps the base for themselves, it is useless, because Crberus is just one organization and they can not make an army capable of standing against the Reapers. Well, all galactic civilizations together couldn't do it, but they would have better chance.
So you're speculating on strategy that could destroy the Reapers, that doesn't depend on Reaper schematics. (Oh, that'll work real well.)
You're also speculating that focusing on integrating Reaper tech into your own tech would/wouldn't be possible if you kept the base. (
What?)
But this is only possible if Quarians knew about the base. (
Why?)
But, if Cerberus keeps the base totally for themselves, it would be useless, because Cerberus is just one organization, and they can not make an army capable of standing against the Reapers. (The assumption that again, base = direct military applications, in your fantasy world of Reaper ships, or something.)
Additionally, all galactic civilizations together couldn't do it anyway, but they would have a better chance.
There are no words.

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= My reacton to you, constantly.
No. You are just you. Bioware story writers are gods of ME universe. It actually doesn't really matter if you are right or not. You could be absolutely right and I could be complete idiot, but if Bioware story writers think the same way I do, that is all that matters.
And if they think the same way I do, that is all that matters.
I mean c'mon, this cannot be part of your argument. I mean it's the only thing that makes sense, but simply because the argument could be about anything. But we're not talking about writers think, we're talking about your...crazy...insane...reasoning. Stuff. That I still don't get. Nor think I will. But hey it's fun to read.