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Why do people destroy the Collector base?


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#1251
smudboy

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V0luS_R0cKs7aR wrote...

Me not liking TIM has nothing to do with the galaxy being unable to field a fleet of modernized naval combat vessels to defend against the Reaper threat. Or, since you argue for the whole, study the Reapers to kill them thing, being able to find a collective strategy to kill Reapers and train for it/develop tools/tactics for it.

It's disappointing that you cannot see that. But hardly surprising.


You've just displayed an emotional reason for a choice, and are then rationalizing it with alterior reasons.  I consider your argument circumspect.

But let's believe you are like me, and are detached from choosing to destroy/keep the base regardless of TIM.  You argue the infrastructure is insufficient considering there are a large number of Reapers.

1) We don't have sufficient numbers on both sides of the war.
2) We've killed a Reaper before with non-Reaper tech
3) The base will definitely have data that has non-military direct application, like how to build a Reaper, whereupon direct military applications aren't needed, (e.g. Death Star Thermal Exhaust Post), your entire fleet argument is moot.

#1252
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I never once said that the the Collector base was the end-be-all of defeating the Reapers. However studying it should increase our chances.

#1253
V0luS_R0cKs7aR

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We've killed a Reaper before with non-Reaper tech




At the cost of TWO fleets - the Alliance 5th fleet and the Citadel defense fleet. And the Alliance 5th had the jump on Sovereign, fighting it at close quarters (which is a great equalizer in all kinds of military combat) within the arms of the Citadel.



At the same time, Sovereign was fighting Shepherd via its avatar within the Citadel to open up the relay for other Reapers - i.e. he was distracted.



That is how we beat Sovereign.



The base will definitely have data that has non-military direct application, like how to build a Reaper, whereupon direct military applications aren't needed, (e.g. Death Star Thermal Exhaust Post), your entire fleet argument is moot.




What? I have no idea what you're talking about here. You still need some kind of military application to defeat the Reapers, even after you learn how to build one. Thus making it a good idea to invest in the military by giving them WEAPONS and training their TACTICS.



You've just displayed an emotional reason for a choice, and are then rationalizing it with alterior reasons. I consider your argument circumspect.




Dude, I stated that the base has military value, and I know it. That doesn't mean that the base would be useful against the Reapers - it's just an asset that has tactical/strategic value; effectively, I consider it like all other current military assets at Shepherd's disposal. However, for the reasons I stated above, I don't think it would be of much use against the Reapers - again, because I don't think we can "beat the Reapers with their own toys" or "kill Chuck Norris with his own roundhouse kick." They'll ALWAYS be better than us at what they do best, at least in Shepherd's lifetime - there is NOTHING to suggest otherwise.



However, as a military asset, the Collector base would (normally) be worth keeping. I mean, why not? If nothing else, it can serve as Shepherd's base of operations, or something. I actually consider it more valuable as a possible base of operations for Shepherd, then the technology we are likely to derive from it (which will be inferior to the stuff being used by the Reapers).



That same technology, which I think is of little use against the Reapers, will however, secure Cerberus' dominance over its contemporaries, like the STG, the Alliance, the Spectres, etc.



The fact that I don't like TIM is irrelevant.




#1254
V0luS_R0cKs7aR

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Shandepared wrote...

I never once said that the the Collector base was the end-be-all of defeating the Reapers. However studying it should increase our chances.


Sorry, didn't imply to mean you. Just in general.

#1255
smudboy

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V0luS_R0cKs7aR wrote...
At the cost of TWO fleets - the Alliance 5th fleet and the Citadel defense fleet. And the Alliance 5th had the jump on Sovereign, fighting it at close quarters (which is a great equalizer in all kinds of military combat) within the arms of the Citadel.

And this cost would be much lower if we have Reaper tech.

At the same time, Sovereign was fighting Shepherd via its avatar within the Citadel to open up the relay for other Reapers - i.e. he was distracted.

That is how we beat Sovereign.

And if we had the secrets of the base, we might know that the whole avatar deal is the way to beat Reapers.

What? I have no idea what you're talking about here. You still need some kind of military application to defeat the Reapers, even after you learn how to build one. Thus making it a good idea to invest in the military by giving them WEAPONS and training their TACTICS.

The base builds Reapers.  It must have data on how to do that.

Knowing the structure of something is a pretty good way to determine a weakness in that structure, be it physical, electronic, organic, etc.  This could be anything from a Death Star Exhaut port weakness, like where to focus fire (if you really must have a military application), or knowing that Reapers have a certain runtime that controls their base operations (like a mode for sleep, or what not.)

Or it could be a weakness that a Geth virus may exploit.  Or a certain element/compound that is like Reaper poison.  It could be really anything that doesn't have a direct military application (like a ship, or a missile, etc.)  Now that could be turned into a military application, but that's not exactly the point, cause then one would be speculating on an if, which is silly.

Who says defeating the Reapers will be a military operation?

Dude, I stated that the base has military value, and I know it. That doesn't mean that the base would be useful against the Reapers - it's just an asset that has tactical/strategic value; effectively, I consider it like all other current military assets at Shepherd's disposal. However, for the reasons I stated above, I don't think it would be of much use against the Reapers - again, because I don't think we can "beat the Reapers with their own toys" or "kill Chuck Norris with his own roundhouse kick." They'll ALWAYS be better than us at what they do best, at least in Shepherd's lifetime - there is NOTHING to suggest otherwise.

It does?  I don't know exactly how it would.  It's a base that makes Reapers.  Does it make the Reaper ships as well?  Maybe. If so, then yes, it would have military value.  I could argue its position in the galaxy as having military value.  It most likely has knowledge on the Reapers itself, which can then be learned from and applied to a military application; that is possible.

They will not "always" be better at us.  Again, if you take their technology, you're at the same level.

However, as a military asset, the Collector base would (normally) be worth keeping. I mean, why not? If nothing else, it can serve as Shepherd's base of operations, or something. I actually consider it more valuable as a possible base of operations for Shepherd, then the technology we are likely to derive from it (which will be inferior to the stuff being used by the Reapers).

Oh, so you think it is useful merely as a location, not as a storehouse of technology advancement.

Somehow I think TIM has better plans.

That same technology, which I think is of little use against the Reapers, will however, secure Cerberus' dominance over its contemporaries, like the STG, the Alliance, the Spectres, etc.

The fact that I don't like TIM is irrelevant.

The fact that you don't like TIM is relevant, else you wouldn't have gone down this line of reasoning in the first place to defend yourself.  I've always stated that people who blow up the base primarily do it to snub TIM, for obvious reasons, and you are an example of that.

Speculating on speculative technology because it won't be as good is, well, double speculation.  The fact is we don't know what potential weapons/defenses we'll find there, and to say it won't be as good as Reapers is nonsensical.  If a tool is more useful than your current tool to do the same task, you use it; you do not argue or complain away that your smarter inventor-opponents can use it better.  (And you most certainly do not concoct some illusionary other technology that MUST be better at fighting your opponents.)  Better yet if you're talking a weapon, you've just upped your arsenal.  Who cares that the enemies weapons/defenses are superior/the same as yours?  I mean you're arguing that we're weak, and we should be weaker, simply because.

Modifié par smudboy, 07 juillet 2010 - 06:13 .


#1256
Docbrown777

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Here's the way I see it.

It's 1938. Aliens start trying to invade Earth. A lone spacecraft crashes somewhere in Germany. Now, you get to the wreck and you can either blow it up or leave it for the ****s (holy crazy this board censors the term for WWII Germans.  I ment to say the N word for Germans.) to find who will proceed to try and reverse engineer the tech to create a weapon that can be used against the aliens.

What do you do? Me? I would let the ****s (N word for Germans) have it. Yeah they are bad guys but at that point in time with Aliens invading Earth we don't have time to debate this or handicap any effort to defeat the aliens. All humans need the aliens to be defeated. All species in the galaxy need the Reapers to be defeated (well, maybe not the Keepers). Whoever researches, develops and uses such ways to defeat the enemy right now is trivial.

Modifié par Docbrown777, 09 juillet 2010 - 06:11 .


#1257
JohnnyBeGood2

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Docbrown777 wrote...
Here's the way I see it.
It's 1938. Aliens start trying to invade Earth. A lone spacecraft crashes somewhere in Germany. Now, you get to the wreck and you can either blow it up or leave it for the ****s (holy crazy this board censors the term for WWII Germans.  I ment to say the N word for Germans.) to find who will proceed to try and reverse engineer the tech to create a weapon that can be used against the aliens.
What do you do? Me? I would let the ****s (N word for Germans) have it. Yeah they are bad guys but at that point in time with Aliens invading Earth we don't have time to debate this or handicap any effort to defeat the aliens. All humans need the aliens to be defeated. All species in the galaxy need the Reapers to be defeated (well, maybe not the Keepers). Whoever researches, develops and uses such ways to defeat the enemy right now is trivial.


The question always is: Can you really trust ****s/Cerberus to actually point the weapon in the right direction? And even if the tech yeilds some weapon that may assist the fight again the current common threat... are we really sure that the advantage against the present threat outweighs the disadvantage against the physchopath holding the weapon after the conflict is done? (And that assumes that the Alien/Reaper threat doesn't exploit the weakness between the allied parties.. namely lack of trust. A smart alien will feint defeat to have the allies kill each other with their newfound laser guns.)

They are really not small issues and pose significant risks. Unity of purpose in a fight against a foreign power is actually a crucial element to success.

#1258
LorDC

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Docbrown777 wrote...

Here's the way I see it.

It's 1938. Aliens start trying to invade Earth. A lone spacecraft crashes somewhere in Germany. Now, you get to the wreck and you can either blow it up or leave it for the ****s (holy crazy this board censors the term for WWII Germans.  I ment to say the N word for Germans.) to find who will proceed to try and reverse engineer the tech to create a weapon that can be used against the aliens.

What do you do? Me? I would let the ****s (N word for Germans) have it. Yeah they are bad guys but at that point in time with Aliens invading Earth we don't have time to debate this or handicap any effort to defeat the aliens. All humans need the aliens to be defeated. All species in the galaxy need the Reapers to be defeated (well, maybe not the Keepers). Whoever researches, develops and uses such ways to defeat the enemy right now is trivial.


In this imagined situation Shepard would be Wehrmacht officer. And TIM would be SS Standartenfuehrer.

Modifié par LorDC, 09 juillet 2010 - 09:12 .


#1259
Combine08

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Destroying the base is pretty much foolish in my opinion. You'd waste information and technology of roughly 50.000 years! That tech can give you the edge in the fight against the Reapers. Besides the base is the best evidence you need to convince the council!

You're Shepard, no matter what kind of background you have, you want to save the galaxy. And destroying the base (it's like sitting on thousands of gold coins) would be pretty foolish just because you don't trust TIM or because you fear the base can be "abused".

Guess what? Might as well destroy the Normandy. It's used by Cerberus too (like the base would be) and can be abused too as one of the most advanced warships in the galaxy. Now some might say "Yeah but that's different". In the end it is not. It is a tool to stop the Reapers, just like the base. And I wouldn't waste the opportunity. Besides you can, in theory, still destroy the base later on IF things get out of control regarding Cerberus.

I see why the option is there and it's great that players can choose. This is a possible option to get away from Cerberus in ME3 but then again it's still foolish. Also, if you destroy the base then you could argue that the council / alliance will trust you again. Well, they might, not arguing against that but they still won't help you as much as Cerberus.

The dialog with the council simply hints that they'd assist a bit with the missing colony IF Cerberus wasn't involved but they still maintain their beliefs that the Reapers do not exist. They won't change their minds if you blow up the base (and therefore go "rogue" from Cerberus). You can't show them any evidence either. You might end up being in the same position in ME1 if you save the council and leave Cerberus behind by destroying the base. Then again Bioware will come up with something to make it a nice alternative BUT currently it doesn't make much sense, at least to me.

I simply wouldn't risk all that. That's why I keep the base to use their own weapons and information against them. Maybe we can even "clone" collectors with that information. Imagine the possibilities.

You could also argue that it's not about this but the end, because Cerberus would gain a big advantage by having that base. Well..."natural selection". If Cerberus / humanity ends up being the dominant race then so be it. If the others can't compete and keep up, especially in the coming war, then...well, their problem.

Modifié par Combine08, 09 juillet 2010 - 10:03 .


#1260
Torhagen

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My Shepard pretty much is a mix of Idealist/opportunist and the Reapertech is simply to Dangerous specially if it falls into Cerberus hands.Just talk to Legion once you destroyed the Reaper Base.



Or as Nazara aka Sovereign put it "Your Civilization is based upon the technology of the Mass Portals. Our technology. By using your Society develops along the paths we desire"

#1261
Sniper11709

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Torhagen wrote...

My Shepard pretty much is a mix of Idealist/opportunist and the Reapertech is simply to Dangerous specially if it falls into Cerberus hands.Just talk to Legion once you destroyed the Reaper Base.

Or as Nazara aka Sovereign put it "Your Civilization is based upon the technology of the Mass Portals. Our technology. By using your Society develops along the paths we desire"


1) You people have really got to drop that bloody quote seeing as people who want the base gone bring it up in every debate when it makes no sense if you actually THINK about it. I doubt at any point did the Reapers "Desire" for Cerberus to get access to current generation Reaper tech, obselete tech outdated by about 500,000 years or so yes, but not their current generation tech.

2) The Citadel races have been using Mass Relays (aka obselete and outdated reaper tech) for thousands of years so trying to reverse the damage done now is impossible. If the galaxy had a few decades possibly but not with invasion imminent so the best thing they can do is get the current generation tech.

3) Being able to analyze Reapers constuction methods would reveal the weakspots in Reapers design (or more likely to spot them in the other ones rather then being able to identify a universal weakness seeing as they have different base species).

4) Why exactly do people believe the Reapers when they say they left everything behind. I can't be the only one who noticed that if they made the relays they somehow can make an armor impenetrable to Citadel standard weapons but fail to put it on themselves .

Modifié par Sniper11709, 11 juillet 2010 - 11:30 .


#1262
Miashi

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The reason why I would destroy the base is that it could very well endoctrinate people just like the dead reaper did.

#1263
Mecha Tengu

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because you dont give weapons to terrorists



just like American funding Al Qaeda to fight the Soviets, it will come back to bite them in the ass

#1264
Giggles_Manically

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Lets us exlpore Cerberus track Record:

Every Rachni experiment: FAILED!
Experiments on HUSKS: FAILURE
EXPERIMENTS on THorian Creepers: FAILED
Lazarus Project: Shep lives, dozens of people dead.
Derelict Reaper: IFF found thanks to Shepard, loss of whole scince team.
Akuze Project: 49 dead marines, 1 experimented on, no results
Teltin Facility: Complete Loss, powerful biotic created which is out of control. FAILED
Gillian Greyson: Escaped dozens of Cerberus ops dead, Quarian Fleet angered and no results once again.
Eezo Crashes: Killed many, gave cancer to more, and produced very few biotics.

In short their projects even the ones with positive results leave corpse piles and rarely gain anything. These are the ones we now about, minus the ones on the Cerberus News Network.

With this kinda track record I am feel safe not trusting the base to them.

edit: Forget to mention multiple assassinations, politcal as well to boot.  Dont forget the torture labs folks as well, which have not cooked off anything to date.

In short these folks make Al Queda and SS Death Squads look like the Carebears.

Modifié par Giggles_Manically, 11 juillet 2010 - 11:49 .


#1265
Mecha Tengu

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actually maybe give them the base, they fck up with it, and TIM loses a ton of cerberus personel and resources



win scenario?

#1266
Guest_Shandepared_*

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Mecha Tengu wrote...

because you dont give weapons to
terrorists

just like American funding Al Qaeda to fight the
Soviets, it will come back to bite them in the ass


The United States has never funded Al Qaeda.

Giggles_Manically wrote...

EXPERIMENTS on THorian Creepers: FAILED


Since when? Nodacrux was an Exo-Geni project, not a Cerberus one.

Giggles_Manically wrote...

Lazarus Project: Shep lives, dozens of people dead.


The project was a success though.

Giggles_Manically wrote...

Derelict Reaper: IFF found thanks to Shepard, loss of whole scince team.


The IFF was recovered so that Shepard could grab it. High risk operation, but it succeeded and it can be learned from. A success. Shepard works for Cerberus and is funded by Cerberus so anything he does Cerberus can take credit for.

Giggles_Manically wrote...

Akuze Project: 49 dead marines, 1 experimented on, no results


You don't know if there were results or not, stop assuming.

Giggles_Manically wrote...

Teltin Facility: Complete Loss, powerful biotic created which is out of control. FAILED


A partial failure, most likely. A powerful human biotic who can rival an asari matriarch was still produced though. So in that sense it succeeded. It is possible that techniques used on Jack were refined for use on Gillian (who did not need to be tortured). Again, with Gillian a powerful human biotic was created. Even if Cerberus lost control they nonetheless proved the concept of a powerful human biotic who can overshadow asari is doable. That's more progress than anyone else has had.


Giggles_Manically wrote...

Eezo Crashes: Killed many, gave cancer to more, and produced very few biotics.


IT produced the only biotics humanity has. It was a total success.

Assassinations are examples of Cerberus successes, not failures.

Modifié par Shandepared, 12 juillet 2010 - 01:03 .


#1267
Combine08

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Miashi, I doubt the Collector Base has the same indoctrination methods like a Reaper. The whole base layout and design suggest they don't have that kind of technology. They might have dragon teeth or similar things lying around in order to make Husks but I think they won't have the same signal.

With that in mind I don't see how Cerberus could...fail. Anyway, I still think it's not a good idea to blow up the base. Sure, due to gameplay reasons you can still win against the Reapers (probably) but just think about that for a moment. Would you risk total extinction of all races just because you don't trust Cerberus? Can you afford that? The base can and will give you...and not just you...a vital advantage in the fight.

Modifié par Combine08, 12 juillet 2010 - 02:26 .


#1268
V0luS_R0cKs7aR

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Get real Combine08. You really think TIM is gonna share anything with the other races? I'm not gonna get into your whole "vital advantage" line...particularly the "vital" part.

#1269
Palathas

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Well I've got all sorts of combinations going. I have at least 1 Renegade and 1 Paragon saving the base and 1 Renegade and 1 Paragon destroying the base. I've now got 10 different play throughs , 8 completed and two in progress. Trying to get as many bases covered as I can.

Yes, pun intended. :P

Modifié par Palathas, 12 juillet 2010 - 03:06 .


#1270
Combine08

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V0luS_R0cKs7aR wrote...

Get real Combine08. You really think TIM is gonna share anything with the other races? I'm not gonna get into your whole "vital advantage" line...particularly the "vital" part.


I just see this (sharing) as possitbility if they manage to collect vital tech that can be mass-produced. Why? Easy...

Cerberus may somewhat influence things on a galactic scale but it's small compared to "major players" like the council. Do you think they will keep tech to themselves if sharing can increase their chances of survival? In other words: Cerberus will share tech if it seems to be the only way humanity can survive. What's more effective? The alliance at best or the whole military of the council forces equipped with advanced tech. In the coming fight they can't afford to be selfish anyway, everyone has to fight. TIM isn't stupid and should know that. If he keeps some of the tech for himself then that's another thing. It's also another thing what he does with all the tech he won't share after the war but still. That's just a possibility.

We should keep in mind that current ships are useless against Reapers. Their kinectic barriers are too strong and the only way Nazara was destroyed was the loss of shields due to the whole Saren corpse thing. With the base they might be able to develop REAL weapons, armor and shields. Then again Cerberus can't do much with that stuff on their own if we keep in mind that basically all Reapers are coming to the galaxy. There are at least hundreds of Reapers...maybe thousands.

In the end this really depends on what they get out of the base. No matter if they share something with other species, regardless if it's much or not...it helps at least me in the fight. The rest isn't really clear at the moment but a "bonus". Works for me.

#1271
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I doubt Cerberus will share but that doesn't matter anyway. If Cerberus doesn't share then at least they still have the technology and can help against the Reapers. If you blow up the base then nobody gets anything.

#1272
Slayer299

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Combine08, are you *seriously* saying that you trust TIM?? That's he's not going to do what's in the best interest of humanity and no-one else? i.e. -not sharing all the tech he'd get off of the Collector Base with anyone who's not part of Cerberus. TIM is about as trustworthy as a live hand grenade, which is to say, not very at all.

#1273
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You might want to rethink your analogy, or even your entire post.

#1274
Slayer299

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No, I don't.

#1275
Slayer299

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Walking around with a live hand grenade (which is what I see TIM as) is not the brightest thing to do in the world and neither is trusting in TIM.