packardbell wrote...
Because TIM would use it for nefarious purposes as evidently shown in the upcoming book.
I don't consider getting revenge against a traitor who betrayed not only Cerberus, but also humanity, to be "nefarious purposes".
Guest_Shandepared_*
packardbell wrote...
Because TIM would use it for nefarious purposes as evidently shown in the upcoming book.
Shandepared wrote...
packardbell wrote...
Because TIM would use it for nefarious purposes as evidently shown in the upcoming book.
I don't consider getting revenge against a traitor who betrayed not only Cerberus, but also humanity, to be "nefarious purposes".
Modifié par V0luS_R0cKs7aR, 14 juillet 2010 - 07:32 .
V0luS_R0cKs7aR wrote...
Yes, any existence is better than no existence. At least if you exist, you can do something about it, with a chance (no matter how great or small) of success.
1*10^(-32)% is STILL greater than 0%. I destroyed the base in my ME2 playthroughs, but when defending the decision to destroy the base, I don't get this whole morality argument. There are a ton of good, practical reasons to destroy the base.
smudboy wrote...
V0luS_R0cKs7aR wrote...
Yes, any existence is better than no existence. At least if you exist, you can do something about it, with a chance (no matter how great or small) of success.
1*10^(-32)% is STILL greater than 0%. I destroyed the base in my ME2 playthroughs, but when defending the decision to destroy the base, I don't get this whole morality argument. There are a ton of good, practical reasons to destroy the base.
Like?
I highly doubt we'll have Fight the Collectors in ME3. The narrative made no mentioned of other forces, and to assume others is pure speculation. The Suicide Mission was to Stop the Collectors, and that's what happened. Although I do not deny anything is possible, it's highly unlikely this'll be an issue.V0luS_R0cKs7aR wrote...
smudboy wrote...
V0luS_R0cKs7aR wrote...
Yes, any existence is better than no existence. At least if you exist, you can do something about it, with a chance (no matter how great or small) of success.
1*10^(-32)% is STILL greater than 0%. I destroyed the base in my ME2 playthroughs, but when defending the decision to destroy the base, I don't get this whole morality argument. There are a ton of good, practical reasons to destroy the base.
Like?
Haven't we been over this? There are tons. The one most important to me and the one most relevant to Shepherd, assuming that this is the first playthrough and that there has been no metagaming/no perfect 20/20 hindsight, is that as a small infiltration team working with non-existent intel (nobody knew what was on the other side of that relay right?), there was absolutely no way to guarantee that there isn't a second Collector base, or a second Collector cruiser - basically, that there are not more Collectors out there that would attempt to re-take the base.
It was an infiltrate and destroy suicide mission - to survive, Shepherd HAD to leave, whether he decided to bomb the place or set off the radiation pulse. After he leaves, there is no guarantee that when the Cerberus salvage team arrives the base has not been re-populated by Collectors from a second base or another cruiser.
Maybe it has, maybe not; the point is, Shepherd doesn't know. His objective - the only objective - is to deny the Collectors use of the base. And given the s**tty intel, the best way to do this is to destroy the base. Hindsight is perfect, but given what Shepherd knew at the time, blowing up the base is the most logical, most realistic and most sensible option from a military perspective. Realistically, Shepherd doesn't have the luxury of going back to a previous save point if he screws up.
For all we know, in that cut-scene where Cerberus ships are converging on the Collector base (if you kept it), there's a Collector cruiser about to spring an ambush.
maegi46 wrote...
if you destroyed the base, you WILL lose to the Reapers, end of story. GG
Giggles_Manically wrote...
Rule #1 of War-
Never leave any enemy stronghold behind.
maegi46 wrote...
if you destroyed the base, you WILL lose to the Reapers, end of story. GG
mosor wrote...
Giggles_Manically wrote...
Rule #1 of War-
Never leave any enemy stronghold behind.
Wrong. Read Sun Tzu. The #1 rule of war is to know your enemy. Lets face it, you don't know much about the reapers. The base presents an opportunity.
Guest_Shandepared_*
Shandepared wrote...
An enemy stronghold isn't left standing though; instead it has become YOUR stronghold. In any case you need information on the enemy you're facing. There is no rational reason to blow up the base, not one. Not a single one of you has given a rational reason. All of your reasons boil down to snubbing TIM.
Giggles_Manically wrote...
mosor wrote...
Giggles_Manically wrote...
Rule #1 of War-
Never leave any enemy stronghold behind.
Wrong. Read Sun Tzu. The #1 rule of war is to know your enemy. Lets face it, you don't know much about the reapers. The base presents an opportunity.
The Art of War is the #1 rule about war in its entirety, and it says quite clearly that leaving a stronghold standing is a waiting disaster.
Aslo EDI datamined that place so we get data anyway (see datapad, and uploaded Schematics to TIM)
mosor wrote...
Giggles_Manically wrote...
mosor wrote...
Giggles_Manically wrote...
Rule #1 of War-
Never leave any enemy stronghold behind.
Wrong. Read Sun Tzu. The #1 rule of war is to know your enemy. Lets face it, you don't know much about the reapers. The base presents an opportunity.
The Art of War is the #1 rule about war in its entirety, and it says quite clearly that leaving a stronghold standing is a waiting disaster.
Aslo EDI datamined that place so we get data anyway (see datapad, and uploaded Schematics to TIM)
A bigger disaster is fighting an enemy you know nothing about. Knowing your enemy is more important and supercedes leaving a base (which quite frankly you can destroy any time with another bomb).
You got to be kidding me with EDI downloading schematics right? How does knowing the layout of the collector base give you any hard intellegence about the reapers. The only thing you know absolutely certain EDI got was the floor plan. The potential to find far more useful info is greater with an intact base.

Guest_Shandepared_*
Giggles_Manically wrote...
Beyond him being a stupid rasist git...
Modifié par Shandepared, 15 juillet 2010 - 01:01 .