[quote]Myrmedus wrote...
In my canon playthrough I kept the base but damn did I regret it afterwards. There's two facets to the decision:
Firstly, the obvious ramifications of using it for guerilla warfare against the Reapers.[/quote]What guerilla warfare? Guerilla warfare is dependent on the ability to hide in the populations and the wilderness. Reapers kill the populations, and then destroy the wilderness.[/quote][/quote]
Er, no it isn't. Guerilla warfare is the ability to turn an enemy's perceived strengths into weaknesses ie. a huge army seems stronger but its weakness is slow mobilization - with Reapers you could say their size is a strength but it also makes them susceptible to "invasion" of their body. It's to use your enemy's strengths against them when you're significantly outnumbered or outgunned aswell, like striking at particular squadrons of the enemy force, taking their weaponry and then using it against them to even the odds.The hiding in populations thing etc. is generally just a tactic used to that end but it's one of many and is not the definition of guerilla warfare.
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I can see it being a huge asset and you can't ****** such a gift down the drain when your race faces total annihilation. Having said that, the threat here is that the Reapers know more about that technology than we do and reliance on it - on our part - could be dangerous. Imagine we build new ships using the technology but the Reapers know how to corrupt some algorithm in its programming. There you go, the Alliance Navy is now totally ****ed. I did keep it though I just hope those fears don't come true![/quote]The Reapers already understand all our technology better than we do. That's why they have superior technology. It's the entire reason why the Collectors could be so effective at trading: they already know where we're going to develop our technology (which they invented), and can offer us precisely what will be galactic standard five/ten years in advance.
The idea that staying technologically stagnant, right at about the levels the Reapers always intended to kill us at anyway, is somehow going to hide our abilities or technology from them is ludicrous.[/quote]
The point you seem to completely miss - I don't know if you do it intentionally or not - is that possessing technology you don't develop yourselves is like giving a 3 year old a nuclear missile to play with. In addition, there's a difference between understanding a technology and something you use completely being based upon it. We use Mass Effect tech which is based upon Reaper tech, true, but everything else is 'homegrown' technology.
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Secondly, you have to consider exactly WHO is inheriting that base because you sure aren't. You're not keeping that base you're GIVING it to TIM. This the facet of the decision that made me think twice, heh.[/quote]Because TIM is going to start a war against Cerberus by abducting millions/billions of humans/aliens in order to make his own private Reaper when he could just figure out the basics and reproduce tech with standard materials like we do the Thannix?[/quote]
Er, no. He says IN THE GAME (duh) that he'll use it to assert human dominance against the Reapers and beyond. Have you ever considered what the "and beyond" means? Besides, "human dominance" is not "co-existence" - it means we're top dog and tell everyone else what to do - that isn't a good vision unless you're a racist.
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There's also more far-reaching consequences: what happens after the Reaper War? TIM says as much as he plans to use it against the alien races after the Reapers are dealt with.[/quote]After the Reaper War, everyone else will be scrambling to research and reverse the Reaper tech as well. The Turians already made their own ability to wage intergalactic war stronger by secretly developing the Thannix. Significant elements of the Quarian high command want to use Reaper tech against the Geth. The Alliance is doing something highly suspect to the Council. The Salarians have already expressed an interest in Indoctrination. The Geth are already building their own Reaper equivalent.
Reaper tech exists, everyone is already trying to decipher it, and it isn't going away.[/quote]
Yes, but there's a difference between reverse-engineering technology and having the whole thing handed to you on a silver platter. The Tharix cannon, for example, was still at least developed by Turians themselves and it's just one facet of Reaper tech. The Collector Base tech is so far reaching, so high-scale that it's quite honestly insane, and worse still is we're handing it to one of the most morally bankrupt individuals in the galaxy - if you can't see the potential issue with the decision then that's a concern.
It's still a decision I will stick with (keeping the base) but there are serious issues with that decision nonetheless, the biggest being that the person who ultimately decides to keep it (Shepard) isn't the one controlling it.
I also see a parallel between this choice and another plot arc in a different BioWare game: the Mandalorian Wars in KotOR.
Modifié par Myrmedus, 05 août 2010 - 02:01 .




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