Like the class builds for Shepard, the ones of the squadmates depends on your playing style. Jacob is a good example.
Jacob Build 1 Jacob Build 2Pull - Level 1 Pull - Level 4
Incendiary - Level 4 Incendiary - Level 4 Squad
Operative - Level 4 Specialist Operative - Level 4 Veteran
Barrier - Level 4 Barrier - Level 1
The first build is for a more combat-oriented Jacob, one that uses Barrier for defense while his shotgun and incendiary ammo make short work of his target. Chose specialist to increase his weapon damage further.
The second build is for a support-oriented Jacob. Pull for crowd control and squad incendiary ammo. Chose veteran for its health benefit because his barrier will be of little value. A shotgun-wielding Jacob with this build probably won't live long. Pity you have to mod it to give him assault rifles instead.
Grunt Build 1 Grunt Build 2Concussive - Level 2 Concussive - Level 3
Incendiary - Level 3 Incendiary - Level 4 Squad
Berserker - Level 4 Warlord Berserker - Level 4 Warlord
Fortification - Level 4 Heavy Fortification - Level 2
Again, one build leans more toward combat and the other to support, though Grunt is going to be all combat no matter what, really. It's just one build allows for greater defenses as he gets all up his enemies' faces while the other one allows for him to share his incendiary ammo with the squad. Incendiary is lethal, do not underestimate the power of incendiary.
Jack Build 1 Jack Build 2Shockwave - Level 2 Shockwave - Level 4
Pull - Level 4 Pull - Level 2
Subject Zero - Level 4 Adept Subject Zero - Level 4 Adept
Warp Ammo - Level 3 Warp Ammo - Level 3
The first build is geared toward Hardcore/Insanity difficulty. Points in Shockwave only to open up Pull. Not only can she set up warp explosions, but Pull is her best means of setting up the target for her shotgun. The second build is geared toward Veteran and below. Enemies with defenses blocking effective use of the Shockwave are less common. She will be deadly on any mission with husks and platforms. Because I find Jack a weak offensive squadmate as far as weapons go, I tend toward the greater biotic cooldown of the Adept.
Zaeed Build 1 Zaeed Build 2Concussive - Level 4 Concussive - Level 3
Disruptor Ammo - 0 Disruptor Ammo - Level 4
Mercenary - Level 4 Warlord Mercenary - Level 4 Warlord
Inferno Grenade - Level 4 Inferno Grenade - Level 2
The first build is your straight up bludgeoning soldier. The second build makes use of Zaeed's Disruptor Ammo, either by himself or as squad ammo, if your particular class is weak on taking out shields. His passive is upgraded to Warlord either way because the weapon bonus is considerable.
Garrus and ThaneIf it were still doable, I'd get rid of their point in the loyalty power so I could max out their other three powers.
Legion BuildCombat Drone - Level 4 Attack
AI Hacking - 0
Geth Infiltrator - Level 4 Assassin
Geth Shield Boost - Level 4 Improved
I find people seem to either be a fan of the Combat Drone or AI Hacking, but not quite both. I'm a huge fan of the Combat Drone, particularly the Attack version of it which will cut through all the defenses. I find if you're not going to max out AI Hacking, there's no point wasting points in it. So I go with Combat Drone with Legion, especially in conjunction with Tali, as it ensures I'm usually going to have one drone or another available to me. Beyond that, Legion is built for weapon damage. With the Widow, he is deadly.
Samara BuildThrow - Level 4
Pull - Level 2
Justicar - Level 3
Reave - Level 4
Usually I try to upgrade the passive ability to get every last bit of health and cooldown I can manage for the squadmate, but in this case, Samara's Reave is so powerful it makes up for what you miss from not evolving Justicar completely. However, if you wanted the cooldown, I'd sacrifice evolving Throw to get the points needed for the passive. Reave is too powerful to sacrifice any point in. The reason I don't go for a 4/0/4/4 point distribution is that even one point in Pull is valuable for a Warp Explosion.
Tali BuildCombat Drone - Level 4 Attack
AI Hacking - Level 2
Machinist - Level 4 Engineer
Energy Drain - Level 3
Again, between Combat Drone and AI Hacking, prefer to use the Combat Drone. Energy Drain is Tali's last defense, assuming she's not suffering the cooldown from my using her Combat Drone all the time. Proper execution of the Combat Drone and Energy Drain are crucial in keeping Tali alive if she's going to be using her shotgun, which puts her right up against the face of her enemies. Because Tali depends so much on her tech powers, I went with the power cooldown bonus of Engineer versus the weapon bonus of Machinist.
As for Kasumi, Miranda, Mordin, and Morinth, I guess I don't have a strong opinion one way or another about their builds. Kasumi's Shadow Strike and Flashbang Grenade are good. Miranda's Overload and Warp are gold, and Slam is good when you have Warp. Mordin's Incinerate is flammable... inflammable. Forget which. Doesn't matter. As for Morinth, haven't used her to know anything about it.
Modifié par Pacifien, 02 juin 2010 - 05:05 .