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#1
Thompson family

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REVISION and SUMMARY: 16:08 CST on 6.2.10

JACOB: So far, everybody fully upgrades Cerberus operative.
MIRANDA: So far, nobody spends more points than the minimum one loyalty point on Slam.
GARRUS: No real agreement, since the non-soldier poster and the soldier player disagree strongly on AP Ammo.
MORDIN: Nobody yet fully upgrades Salarian Scientist.
GRUNT: Everybody so far maxs out Fortification.
THANE: So far, everybody wishes we didn't have to waste a point on Shredder ammo.
SAMARA: Everybody loves Reave.

ORIGIONAL POST
What powers do you level up with each squadmate?

The combinations of all those powers with up to 12 different squadmates is mind-boggling. Then throw in the different choices you might make depending on what class your Commander Shepard is in.

The easiest way to approach this may be: What skills do you NOT develop for each character, and why.

Anyway, let's see what the forum yields. The numbers below are what I ended up with after my last playthrough. I'll change the numbers for each character when and if a consensus is reached, or seems close.

JACOB:
Pull —  4
Incendiary Ammo — 1 (only because I had a point left over.)
Cerberus Operative — 4
Barrier (Loyalty Power) -- 4 (Solely to allow him to use Pull occasionally)
Unused Points -- 0

MIRANDA:
Overload — 4
Warp — 4
Cerberus Officer — 4
Slam (loyalty power) — 1
Unused points -- 0

GARRUS:
Concussive Shot — 4
Overload — 4
Turian Rebel — 3
Armor Piercing Ammo (loyal) — 2 (only to use the points)
Unused points -- 1

MORDIN:
Incinerate — 4
Cyro Blast — 4
Salarian Scientist — 3
Neural Shock (loyal) — 2
Unused -- 1

GRUNT:
Concussive shot — 4
Incendiary Ammo — 0
Krogan Berserker — 4
Fortification (loyal) — 4

JACK:
Shockwave — 4
Pull — 3
Subject Zero — 4
Warp ammo (loyal) — 3
Unused -- 1

THANE:
Throw — 3
Warp — 4
Drell Assassin — 4
Shredder Ammo (loyal) — 2

SAMARA (for Mornith, see below):
Throw — 4
Pull — 0
Asari Justicar — 4
Reave (loyal) — 4
Unused -- 0

MORINTH (This choice eliminates Samara):
(I've never used this character)
Throw —
Pull —
Ardat-Yakshi —
Dominate (loyal, but she’s loyal as soon as she’s recruited) —
Unused --

TALI:
Combat Drone — 4
AI Hacking — 3
Quarian Machinist — 3
Energy Drain (loyal) — 2
Unused -- 1

LEGION:
AI Hacking — 4
Combat Drone — 0
Geth Infiltrator — 4
Geth Shield Boost (loyal) — 4

ZAEED:
Concussive Shot — 4
Disruptor Ammo — 0
Mercennary Veteran — 4
Inferno Grenade (loyal) — 4
Unused -- 0

KASUMI:
Shadow Strike — 4
Overload — 2
Master Thief — 4
Flashbang Grenade (loyal) — 3
Unused -- 1

Modifié par Thompson family, 02 juin 2010 - 09:24 .


#2
RGFrog

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JACOB:
Pull —  1
Incendiary Ammo — 4, squad, this first so i have some ammo power to use off the bat
Cerberus
Operative — 4, weapn damage one
Barrier (Loyalty Power) 4, durration - don't use him much because he keeps charging this on his own.

MIRANDA:
Overload —  4 area
Warp
— 4 unstable
Cerberus Officer —  4 squad weap. damage
Slam (loyalty power) —1 useful as a pull alt. when i have warp

GARRUS:
Concussive Shot — 2
Overload — 4 area
Turian Rebel — 3
Armor
Piercing Ammo (loyal) — 4 squad as I usually don't play soldier

MORDIN:
Incinerate —  4 area
Cyro Blast —
2
Salarian Scientist — 3
Neural Shock (loyal) — 4 area

GRUNT:
Concussive shot — 2
Incendiary Ammo — 4 squad - helps with his loyalty when i'm not a soldier
Krogan Berserker
— 4 warlord
Fortification (loyal) — 3

JACK:
Shockwave — 3
Pull —
2
Subject Zero — 4 for the cooldown
Warp (loyal) — 4 squad

THANE:
Throw —  4 wide
Warp — 3
Drell Assassin — 4 weapon damage
Shredder Ammo
(loyal) — 2 - would love to spend these points on warp...

SAMARA (for Mornith, see below):
Throw — 4 wide anti husk, anti husk machine
Pull —
2
Asari Justicar — 3
Reave (loyal) — 4 area

MORINTH (This choice
eliminates Samara):
Throw — 4 wide, anti husk machine
Pull — 2
Ardat-Yakshi —  3
Dominate
(loyal, but she’s loyal as soon as she’s recruited) —  4 area

TALI:
Combat
Drone — 2, it's a distractor, nothing else
AI Hacking — 3, just enough shields to provide protection but not backfire on me when they turn
Quarian Machinist — 4 engineer, cuz she's just that good
Energy Drain
(loyal) — 4 area, good for stripping sheilds

LEGION:
AI Hacking —  3 same reasons as tali
Combat Drone — 2
Geth
Infiltrator — 4
Geth Shield Boost (loyal) — 4, with 10% weapons... ensure widow kills

ZAEED:
Concussive
Shot — 2
Disruptor Ammo —  4 squad
Mercennary Veteran —  4, it should be this from the begining
Inferno
Grenade (loyal) — 3

KASUMI:
Shadow Strike — 4, with kill cooldown bonus
Overload — 3
Master
Thief — 4 with cooldown bonus
Flashbang Grenade (loyal) — 2

Modifié par RGFrog, 01 juin 2010 - 10:54 .


#3
Thompson family

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RGFrog wrote...

JACOB:
... Barrier (Loyalty Power) 4, durration - don't use him much because he keeps charging this on his own.


I like Jacob as a character, but this is exactly my problem with him as a squadmate. Too often, I've lined up something for him to pull only to hear the dreaded "Throwing up a barrier" or "This will take the heat off."




MIRANDA:
Slam (loyalty power) —1 useful as a pull alt. when i have warp



Agreed.

GARRUS:

.... Piercing Ammo (loyal) — 4 squad as I usually don't play soldier.


I was about to argue with you, but I always play soldier.

Anyway, I should post what I ended up with in my last playthrough, and add a catagory: Unused points. Several members of my last squad were left with unused points.

Modifié par Thompson family, 02 juin 2010 - 12:03 .


#4
Thompson family

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Here's a dumb question:



I complete a character's loyalty mission. I get a point assigned to his/her loyalty power category that I don't want.



Can I still hit "Undo" and assign that point to something I want?

#5
Pacifien

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There used to be a trick to getting the mandatory point out of the loyalty power. I haven't played the game since the latest patch, so I don't know if the trick still works. *Clicky Here*

#6
Pacifien

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Like the class builds for Shepard, the ones of the squadmates depends on your playing style. Jacob is a good example.

Jacob Build 1                                        Jacob Build 2
Pull - Level 1                                         Pull - Level 4
Incendiary - Level 4                              Incendiary - Level 4 Squad
Operative - Level 4 Specialist              Operative - Level 4 Veteran
Barrier - Level 4                                    Barrier - Level 1

The first build is for a more combat-oriented Jacob, one that uses Barrier for defense while his shotgun and incendiary ammo make short work of his target. Chose specialist to increase his weapon damage further.

The second build is for a support-oriented Jacob. Pull for crowd control and squad incendiary ammo. Chose veteran for its health benefit because his barrier will be of little value. A shotgun-wielding Jacob with this build probably won't live long. Pity you have to mod it to give him assault rifles instead.

Grunt Build 1                                         Grunt Build 2
Concussive - Level 2                            Concussive - Level 3
Incendiary - Level 3                               Incendiary - Level 4 Squad
Berserker - Level 4 Warlord                 Berserker - Level 4 Warlord
Fortification - Level 4 Heavy                 Fortification - Level 2

Again, one build leans more toward combat and the other to support, though Grunt is going to be all combat no matter what, really. It's just one build allows for greater defenses as he gets all up his enemies' faces while the other one allows for him to share his incendiary ammo with the squad. Incendiary is lethal, do not underestimate the power of incendiary.

Jack Build 1                                           Jack Build 2
Shockwave - Level 2                            Shockwave - Level 4
Pull - Level 4                                          Pull - Level 2
Subject Zero - Level 4 Adept                Subject Zero - Level 4 Adept
Warp Ammo - Level 3                           Warp Ammo - Level 3

The first build is geared toward Hardcore/Insanity difficulty. Points in Shockwave only to open up Pull. Not only can she set up warp explosions, but Pull is her best means of setting up the target for her shotgun. The second build is geared toward Veteran and below. Enemies with defenses blocking effective use of the Shockwave are less common. She will be deadly on any mission with husks and platforms. Because I find Jack a weak offensive squadmate as far as weapons go, I tend toward the greater biotic cooldown of the Adept.

Zaeed Build 1                                         Zaeed Build 2
Concussive - Level 4                             Concussive - Level 3
Disruptor Ammo - 0                                Disruptor Ammo - Level 4
Mercenary - Level 4 Warlord                 Mercenary - Level 4 Warlord
Inferno Grenade - Level 4                      Inferno Grenade - Level 2

The first build is your straight up bludgeoning soldier. The second build makes use of Zaeed's Disruptor Ammo, either by himself or as squad ammo, if your particular class is weak on taking out shields. His passive is upgraded to Warlord either way because the weapon bonus is considerable.

Garrus and Thane
If it were still doable, I'd get rid of their point in the loyalty power so I could max out their other three powers.

Legion Build
Combat Drone - Level 4 Attack
AI Hacking - 0
Geth Infiltrator - Level 4 Assassin
Geth Shield Boost - Level 4 Improved

I find people seem to either be a fan of the Combat Drone or AI Hacking, but not quite both. I'm a huge fan of the Combat Drone, particularly the Attack version of it which will cut through all the defenses. I find if you're not going to max out AI Hacking, there's no point wasting points in it. So I go with Combat Drone with Legion, especially in conjunction with Tali, as it ensures I'm usually going to have one drone or another available to me. Beyond that, Legion is built for weapon damage. With the Widow, he is deadly.

Samara Build
Throw - Level 4
Pull - Level 2
Justicar - Level 3
Reave - Level 4

Usually I try to upgrade the passive ability to get every last bit of health and cooldown I can manage for the squadmate, but in this case, Samara's Reave is so powerful it makes up for what you miss from not evolving Justicar completely. However, if you wanted the cooldown, I'd sacrifice evolving Throw to get the points needed for the passive. Reave is too powerful to sacrifice any point in. The reason I don't go for a 4/0/4/4 point distribution is that even one point in Pull is valuable for a Warp Explosion.

Tali Build
Combat Drone - Level 4 Attack
AI Hacking - Level 2
Machinist - Level 4 Engineer
Energy Drain - Level 3

Again, between Combat Drone and AI Hacking, prefer to use the Combat Drone. Energy Drain is Tali's last defense, assuming she's not suffering the cooldown from my using her Combat Drone all the time. Proper execution of the Combat Drone and Energy Drain are crucial in keeping Tali alive if she's going to be using her shotgun, which puts her right up against the face of her enemies. Because Tali depends so much on her tech powers, I went with the power cooldown bonus of Engineer versus the weapon bonus of Machinist.

As for Kasumi, Miranda, Mordin, and Morinth, I guess I don't have a strong opinion one way or another about their builds. Kasumi's Shadow Strike and Flashbang Grenade are good. Miranda's Overload and Warp are gold, and Slam is good when you have Warp. Mordin's Incinerate is flammable... inflammable. Forget which. Doesn't matter. As for Morinth, haven't used her to know anything about it.

Modifié par Pacifien, 02 juin 2010 - 05:05 .


#7
Thompson family

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Starting with Jacob.



I'm intrigued by the fact of the four builds presented here -- mine, RGFrog's, Pacifen's "Combat" build and the "Support" build -- Jacob has incendiary ammo fully upgraded in every Level-Up plan but mine.



Maybe it's because I play soldier exclusively -- Shepard takes care of ammo powers, although I usually pick squad warp and squad disruptor.



All four builds fully upgrade Cerberus Operative.



Three of the four fully upgrade barrier and incendiary.



Two fully upgrade pull.



None waste any points.


#8
Thompson family

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On a side note, Pacifien, you can now say you've met one guy who likes both hacking and drone. That would be me.

Of the two, drone seems much more useful for the obvious reason that not all enemies are mechanical. However, once you get Legion fully upgraded as a Geth Infiltrator, his cool-down times are short. Same goes for Samara and the Justicar skill. Samara can strip enemies of protection with warp. Legion can then hack them. Shepard can sit behind cover and manage the show. The usefulness is somewhat limited, but it makes fighting numerous mechanical enemies a snap. I had the 181 mechs on the shipwreck mission kill themselves. I barely fired a shot.

Modifié par Thompson family, 02 juin 2010 - 01:20 .


#9
Thompson family

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MIRANDA



No argument on her build, although Pacifien has no strong opinion on the matter. RGFrog and I both fully upgrade every other power by giving only one point -- the automatic loyalty skill assigned point -- to Slam. Slam is a fine power, but so are Overload, Warp and the Cerberus bonuses. You have to spend points to upgrade those before her loyalty mission is even available.

#10
Thompson family

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GARRUS

Strong disagreement here. RGFrog, who doesn't play as a soldier, updates armor piercing ammo. I always play as a soldier and never do.

Pacifien and I are in strong agreement on this one, though: We wish we had the option to forgo any points to AP ammo so we could max out the other skills.

Note that both builds posted leave a point unused.

Modifié par Thompson family, 02 juin 2010 - 01:16 .


#11
Thompson family

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MORDIN



RGFrog finds neural shock much more useful than I do. However, we agree on a major point: Salarian Scientist is worth only a Level 3 so that incinerate and one other skill can be upgraded. Both builds leave one point unused.

#12
Thompson family

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Something's a little off with Grunt's numbers. My build is 4-0-4-4-0, for a total of 12 level points.

RGFrog's and Pacifien's both total 13. I suspect this is some residual effect of the Grunt Loyalty Bug in my build, giving me one less point. I would have assigned that point to Incendiary.



Anyway, the practical fact is that all three of us in all four of our builds max out Krogan bezerker. Fortification got 13 of 16 possible points while the other two weighed in at 11 each.

#13
SmokeyNinjas

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Thompson family wrote...

Something's a little off with Grunt's numbers. My build is 4-0-4-4-0, for a total of 12 level points.
RGFrog's and Pacifien's both total 13. I suspect this is some residual effect of the Grunt Loyalty Bug in my build, giving me one less point. I would have assigned that point to Incendiary.

Nah it's not a bug it's just that the amount of points needed to get the levels goes up. Both RGFrog & Pacifien will have one point left over out of the 30 you get but your build will use them all

#14
Thompson family

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My figures on Jack's build need a double check. I wrote 3 on warp ammo but I think that's supposed to be 2.

#15
Thompson family

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THANE

The three who've posted so far agree: We wish we could ditch Shredder ammo and the automatic loyalty power point there in favor of other powers.

Of the two who posted specifics, we're very close here. RGFrog, who doesn't play soldier, prefers to fully upgrade throw at the expense of leaving warp at 3. I don't play anything besides soldier and prefer to fully upgrade warp at the expense of leaving throw at a 3.

Modifié par Thompson family, 02 juin 2010 - 09:04 .


#16
Thompson family

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SAMARA:



Very little dispute that fully upgrading Reave is the way to go. Notably, RGFrog and Pacifien have exactly the same build, both choosing to cut back on the recharge bonus of Justicar to grant some pull ability. I choose to do without pull. Pacificen argues pull is too valuable when combined with Warp to let it go completely.

#17
PseudoEthnic

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TALI:

Combat Drone - Rank 4(Attack Drone)

AI Hacking - Rank 2

Passive - Rank 3

Energy Drain - Rank 4(Area Drain)



GRUNT:

Concussive Shot - Rank 2

Incendiary Ammo - Rank 4(Inferno Ammo)

Passive - Rank 3

Fortification - Rank 4(Improved)



GARRUS:

Concussive Shot - Rank 2

Overload - Rank 4(Heavy)

Passive - Rank 3

Armor-Piercing Ammo - Rank 4(Tungsten Ammo)



THANE:

Throw - Rank 4(Throw Field)

Warp - Rank 4(Heavy Warp)

Passive - Rank 3

Shredder Ammo - Rank 2



MIRANDA:

Overload - Rank 4(Area Overload)

Warp - Rank 4(Unstable Warp)

Passive - Rank 4(Cerberus Leader)

Slam - Rank 1



JACK:

Shockwave - Rank 2

Pull - Rank 4(Pull Field)

Passive - Rank 3

Warp Ammo - Rank 4(Squad Warp Ammo)



MORINTH/SAMARA:

Throw - Rank 2

Pull - Rank 4(Pull Field)

Passive - Rank 3

Dominate/Reave - Rank 4(Enhanced Dominate/Area Reave)



LEGION:

AI Hacking - Rank 2

Combat Drone - Rank 4(Attack Drone)

Passive - Rank 3

Geth Shield Boost - Rank 4(Improved)



MORDIN:

Incinerate - Rank 4(Heavy Incinerate)

Cyro Blast - Rank 2

Passive - Rank 3

Neural Shock - Rank 4(Neural Shockwave)



ZAEED:

Concussive Shot - Rank 2

Disruptor Ammo - Rank 4(Heavy Disruptor Ammo)

Passive - Rank 3

Inferno Grenade - Rank 4(Improved)



KASUMI:

Shadow Strike - Rank 4(Rapid Shadow Strike)

Overload - Rank 2

Passive - Rank 3

Flashbang Grenade - Rank 4(Improved)



JACOB:

Pull - Rank 2

Incendiary Ammo - Rank 4(Squad)

Passive - Rank 3

Barrier - Rank 4(Improved Barrier)

#18
SmokeyNinjas

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JACOB:
Pull —  4 : 3rd priority
Incendiary Ammo — 4 : 1st priority to get squad ammo early as shep has more important things to put points in
Cerberus Operative — 4 : 2nd priority for survivability
Barrier (Loyalty Power) --- 1 : Left at lvl 1 by default as he's not used again after loyalty mission 


MIRANDA:
Overload — 4 : Joint 1st priority
Warp — 4 : Joint 1st priority
Cerberus Officer — 4 : 2nd priority
Slam (loyalty power) — 1 : Left at lvl 1 as thats all it really needs to be useful

GARRUS:
Concussive Shot — 2 : Need it to get overload
Overload — 3 : 3rd priority
Turian Rebel — 4 : 1st priority for passive bonuses after lvl 1 overload is unlocked
Armor Piercing Ammo (loyal) — 4 : 2nd priority & is maxed so he can take out mooks faster once their defences are stripped

MORDIN:
Incinerate — 4 : 2nd priority
Cyro Blast — 0 : would perfer to have this over neural shock but cant max it due to the auto point in Loyalty Power
Salarian Scientist — 4 : 1st priority for passive bonuses
Neural Shock (loyal) — 4 : last priority

GRUNT:
Concussive shot — 2 :
Incendiary Ammo — 4 : 1st priority same reason as Jacob
Krogan Berserker — 4 : 2nd priority for survivability
Fortification (loyal) — 3 : 3rd priority but cant max due to need to put points in concussive

JACK:
Shockwave — 2 :
Pull — 3 : Lvl 1 would be good enough but need to spend the points somewhere
Subject Zero — 4 : 1st priority after have lvl 1 pull to reduce its cooldown
Warp ammo (loyal) — 4 : 2nd priority just in case i want to use her squad version for collectors but really she's not used again after loyalty mission 

THANE:
Throw — 2 :
Warp — 3 : would perfer this lvl 4 but you have to put points in throw
Drell Assassin — 4 : 1st priority for sinper damage after get lvl 1 warp.
Shredder Ammo (loyal) — 4 : Dont get this til just before suicide mission where its maxed for squadmates to use

SAMARA
Throw — 3
Pull — 2
Asari Justicar — 4 : 1st priority after have lvl 1 pull to reduce its cooldown
Reave (loyal) — 4 : 2nd priority

MORINTH (Same as Samara)

TALI:
Combat Drone — 4 : 2nd priority as cooldown is so long i want attack version so it can survive a bit
longer
AI Hacking — 3 :
Quarian Machinist — 4 : 1st priority after have lvl 2 AI Hack
Energy Drain (loyal) — 2 :Left at lvl 2 by default as she's not used again after loyalty mission

LEGION:
AI Hacking — 3 :
Combat Drone — 4 : 2nd priority as cooldown is so long i want attack version so it can survive a bit longer
Geth Infiltrator — 4 : 1st priority after have lvl 1 Drone
Geth Shield Boost (loyal) — 2 : Just need to spend them left over points

ZAEED:
Concussive Shot — 2 :
Disruptor Ammo — 4 : 1st priority same reason as Jacob & Grunt
Mercennary Veteran — 4 : 2nd priority for sinper damage
Inferno Grenade (loyal) — 3 : Just need to spend them left over points

KASUMI:
Shadow Strike — 4 : 1st priority 
Overload — 0 : Left at lvl 0 so can max Flashbang
Master Thief — 4 : 2nd priority
Flashbang Grenade (loyal) — 4 : 3rd priority & maxed for extra CC

Modifié par SmokeyNinjas, 02 juin 2010 - 09:41 .


#19
Pacifien

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Joy of joys, I was in the middle of a rather in depth description of where I would maximize powers first when I accidentally closed the tab. Slowly slightly less depth, here we go:

Miranda Build
Overload - Level 4
Warp - Level 4
Cerberus Officer - Level 4 Tactician
Slam - Level 1

I would jointly level Overload and Warp, but only maximize one of them before switching to the second priority which is her passive skill. Which one I choose to maximize first depends on what missions I take Miranda on most often. As it's usually Blue Suns/Eclipse, I'll go with Overload. However, if she's coming with me on Horizon or the Collector ship, it's going to be Warp. They'll both get maximized eventually, though.

If Miranda had 30 points instead of 31, I think I would have sacrificed maximizing Overload or Warp simply to let her have Slam so she could use it to set up Warp Explosions. Plus, I like hearing her say "On the floor!" Mrowr.

Garrus Build
Concussive Shot - Level 4 / Level 3
Overload - Level 4
Turian Rebel - Level 4 Renegade
Armor Piercing Ammo - 0 / Level 2

Thane Build
Throw - Level 4 / Level 3
Warp - Level 4
Drell Assassin - Level 4 Marksman
Shredder Ammo - 0 / Level 2

As I said before, I'd rather maximize Garrus's and Thane's first three powers rather than waste the point in their loyalty power, which was something I used to do before the patch. And it's something someone can still do by modding. Since you can't get rid of the point now, I chose Concussive Shot and Throw as the two powers not to maximize. I wanted them both to have their weapon bonuses from the passive and find Overload and Warp more useful to me versus Concussive Shot and Throw.

Garrus's Concussive Shot and Overload would be jointly leveled in the same manner as I would with Miranda. But for Thane, I'd certainly maximize his Warp first, followed by his passive.

Kasumi Build
Shadow Strike - Level 4 Rapid
Overload - Level 3
Master Thief - Level 4 Infiltrator
Flashbang Grenade - Level 2

Kasumi's strength to me is in her Shadow Strike more so than her Flashbang Grenade, though it is very nice that her Flashbang Grenade is both instantaneous and line-of-sight, as opposed to when you have it as your own bonus power. I concentrate leveling Shadow Strike and Master Thief jointly, as I want to get the most out of Shadow Strike and want to reduce her cooldown just as quickly. The only reason I choose not to maximize Flashbang Grenade is because I am a heavy Overload user and want the sabotage effect you get starting at Level 3.

Mordin Build
Incinerate - Level 4 Blast
Cryo Blast - 0
Salarian Scientist - Level 4 Savant
Neural Shock - Level 4 Shockwave

Mordin is all about Incinerate, and it's the power I'd maximize first, followed by his passive. I chose Savant for his passive because it's a tossup on more shields to more weapon damage, and I went for weapon damage. I'm most unfamiliar with Cryo Blast and Neural Shock. I'm leaning toward Neural Shock the most because it will stop the enemy immediately as opposed to the slight delay with Cryo Blast. It also messes up the enemy's aim. If I'm playing an Infiltrator or Vanguard, odds are I have Squad Cryo Ammo anyway.

Back to...
Jacob and Grunt
I'd upgrade their incendiary ammo first, especially if you want squad incendiary out of it. Not only is the damage increase considerable, the panic effect of incendiary is gold.

Samara
Reave. It is all about Reave.

I'll come back to Jack, Legion, Tali, and Zaeed if I can think of what powers I'd prefer to maximize first over others.

Oh, and for the powers that I show maximizing to Level 4, but don't specify which evolved power I'd prefer, it's because I don't have a strong preference from one to the other. Sometimes I'll give one squadmate the heavy version while the other gets the AoE version.

Modifié par Pacifien, 02 juin 2010 - 10:19 .


#20
Thompson family

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Update:



JACOB:



Six builds posted so far. Cerberus Operative is by far the most popular power for Jacob. Five of the sixupgrade that skill fully, and the only one that doesn't takes him to level 3.



Incendiary ammo would have been the most popular power if I hadn't lowballed all the other builds with my 1 point allocation.




#21
Simbacca

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The way I level my teammates largely depends on what build my planned Shepard will have and what squad dynamics I want to utilize on any given Insanity run.  Some squadmates I have up to three different build variaties.

*editted since LotSB allows squadmate respec

Jacob
4 / 1 / 4 Pull
1 / 4 / 4 Incendiary Ammo
4 / 4 / 4 Cerebus Operative
4 / 4 / 0 Barrier

Miranda
4 / 1 Overload
4 / 4 Warp
4 / 4 Cerebus Officer
1 / 4 Slam

Mordin
4 Incinerate
4 Cryo Blast
4 Salarian Scientist
0 Neural Shock

Garrus
4 / 2 / 4 Concussive Shot
4 / 4 / 0 Overload
4 / 3 / 4 Turian Rebel
0 / 4 / 4 Armor-Piercing Ammo

Jack
3 / 4 Shockwave
2 / 4 Pull
4 / 4 Subject Zero
4 / 0 Warp Ammo

Grunt
2 / 4 / 4 Concussive Shot
4 / 0 / 4 Incendiary Ammo
4 / 4 / 4 Krogan Berserker
3 / 4 / 0 Fortification

Tali
4 Combat Drone
4 AI Hacking
0 Quarian Machinist
4 Energy Drain

Samara
3 / 4 Throw
2 / 0 Pull
4 / 4 Asari Justicar
4 / 4 Reave

Thane
4 Throw
4 Warp
4 Drell Assassin
0 Shredder Ammo

Morinth
3 / 4 / 4 Throw
2 / 4 / 0 Pull
4 / 4 / 4 Ardat Yakshi
4 / 0 / 4 Dominate

Legion
4 / 4 AI Hacking
0 / 4 Combat Drone
4 / 4 Geth Infiltrator
4 / 0 Geth Shield Boost

Zaeed
4 / 4 Concussive Shot
4 / 0 Disruptor Ammo
4 / 4 Mercenary Veteran
0 / 4 Inferno Grenade

Kasumi
4 Shadow Strike
4 Overload
0 Master Thief
4 Flashbang Grenade

Modifié par Simbacca, 08 octobre 2011 - 04:36 .


#22
RGFrog

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Thompson family wrote...
Anyway, I should post what I ended up with in my last playthrough, and add a catagory: Unused points. Several members of my last squad were left with unused points.


Yeah, all but Miranda and Jacob can have at the least one point left over.

I always do a 4, 4, 3, 2  level scheme on the characters so that I only waste one point.

Miri and Jacob get a 4, 4, 4, 1 and have 0 points left over.

SmokeyNinjas wrote...

Thompson family wrote...
Something's
a little off with Grunt's numbers. My build is 4-0-4-4-0, for a total
of 12 level points.
RGFrog's and Pacifien's both total 13. I suspect
this is some residual effect of the Grunt Loyalty Bug in my build,
giving me one less point. I would have assigned that point to
Incendiary.

Nah it's not a bug it's just that the amount
of points needed to get the levels goes up. Both RGFrog & Pacifien
will have one point left over out of the 30 you get but your build will
use them all


Well, without using a save game editor, you can't do three level 4 slots on your squad.  Max you can use is 29 of the 30 points in a 4, 4, 3, 2 configuration. Except for Miri and jacob who get 31 points each.

This whole list  would be different if there were an "official" way to reallocate points. I'd drop a lot of the loyalty powers all together in favor of maxing out the initial 3 slots.

For instance, with Mordin, there doesn't seem to be any point in adding points to Cryo since it's merely a time based effect. Sure, you can get another few feet of radius on it, but I rarely find myself in a situation where targets are within 6 feet of eachother while I'm using it. So, even at level 1 cryo, there's more than enough time to freeze a tango, and throw them or apply insane ammounts of rounds on their immobile body.

But, if I could get the one point out of his loyalty, I'd much rather have full incendiary, full cryo, and full salarian and zero points in nueral shock.

Modifié par RGFrog, 03 juin 2010 - 04:05 .


#23
Pacifien

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Simbacca wrote...
The way I level my teammates largely depends on what build my planned Shepard will have and what squad dynamics I want to utilize on any given Insanity run.  Some squadmates I have up to three different build variaties while for a couple others there is only one way I ever level them.
*snip*
Jacob
4 / 2 / 4 Pull
1 / 4 / 4 Incendiary Ammo
4 / 4 / 3 Cerebus Operative
4 / 3 / 2 Barrier
*snip*

I know you say you change the squadmate builds depending on your Shepard, but I'm curious to know about the reason for one build over another. For instance, I can see Jacob's 4/1/4/4 build as being very effective with biotic Shepards. I can see the 4/4/3/2 being Jacob in more of a support role.

But what's the reason behind 2/4/4/3? If I wasn't maximizing Pull, I'd just as well go with 1/4/4/4 so you get the maximum benefit out of Barrier.

Modifié par Pacifien, 03 juin 2010 - 04:08 .


#24
Simbacca

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Pacifien wrote...

Simbacca wrote...
The way I level my teammates largely depends on what build my planned Shepard will have and what squad dynamics I want to utilize on any given Insanity run.  Some squadmates I have up to three different build variaties while for a couple others there is only one way I ever level them.
*snip*
Jacob
4 / 2 / 4 Pull
1 / 4 / 4 Incendiary Ammo
4 / 4 / 3 Cerebus Operative
4 / 3 / 2 Barrier
*snip*


I know you say you change the squadmate builds depending on your Shepard, but I'm curious to know about the reason for one build over another. For instance, I can see Jacob's 4/1/4/4 build as being very effective with biotic Shepards. I can see the 4/4/3/2 being Jacob in more of a support role.

But what's the reason behind 2/4/4/3? If I wasn't maximizing Pull, I'd just as well go with 1/4/4/4 so you get the maximum benefit out of Barrier.


True, I was mistakenly thinking when writing that up that you need rank 2 in his first power to unlock his second power just as with almost every other squadmate.  I will make that correction now, thanks.

Actually that also makes me think of another potential Miranda build for a squad that will always have Squad Disruptor Ammo available.

Modifié par Simbacca, 03 juin 2010 - 04:17 .


#25
SmokeyNinjas

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RGFrog wrote...

Well, without using a save game editor, you can't do three level 4 slots on your squad.  Max you can use is 29 of the 30 points in a 4, 4, 3, 2 configuration. Except for Miri and jacob who get 31 points each.


Sure you can you just need to do the 4, 0, 4, 4 configuration

RGFrog wrote...
For instance, with Mordin, there doesn't seem to be any point in adding points to Cryo since it's merely a time based effect.

.
If you max out his cyro the cooldown goes down to 4.5 seconds which is the only reason i would perfer it over Neural Shock.