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best damage-dealing Tank specialization class


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#1
Eddo36

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Base class I know is warrior.

But either Champion, Templar, or Berserker. hmmm.

Champion emphasize talents that help teammates in battle, but I want skills that focus on helping my own main character.

Templar emphasize fighting magical oponents, but what if I'm fighting powerful non-magical enemies, then Templar talents isn't that useful.

Berserker is fair offense (two handed) but can't take much punishment or something like that, and I plan on using shield.

Reaver probably doesn't relate to this.

Did I get any wrong? And I don't want to just catch damage, I want to be a "pitcher" too. Am doing Sword+Shield (take more punishment, Tank after all) and playing as human noble.

Modifié par Eddo36, 01 juin 2010 - 10:40 .


#2
Eddo36

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And wondering which attributes are best. I plan on getting up to 16 cunning for Master Combat Tactics, but that's it for Cunning, and base Magic/Willpower, good idea or should I spend the points on Strength, Constitution, Dexterity?

Modifié par Eddo36, 01 juin 2010 - 10:54 .


#3
yasuraka.hakkyou

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Champion: warcry + superiority is insanely helpful. plus rally gives yourself attack and defense, so its worth it right there IMO.



Templar: holy smite will still stun non-magical enemies, I think, so its sorta useful then. the + mental resist can't hurt ya either.



Berserker only makes it hard to recover stamina. you actually gain health regen while berserk is active with the 2nd or 3rd talent.



Reaver actually gives you a health gain and a warrior version of horror, so don't necessarily rule it out.



I find S'n'S boring as hell, but I make alistair wear some massive set of armor, and then just pump his dex. did you mean max coercion? IMO tactics on your Warden is pointless. probably just go base stats in everything else. granted, I have no real experience with this type of character, its all theoretical from me.

#4
Eddo36

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Thanks for the input.

And I meant Master Combat Tactics (you need 16 cunning to get both master combat tactics and coercion though). And I plan SnS because the shield will help improve armor, and thought it was essential for tank.

And is Constitution any good, or should I just focus on Dex and Strength?

Modifié par Eddo36, 01 juin 2010 - 11:20 .


#5
yasuraka.hakkyou

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well, I personally always control my warden, so getting more tactic slots is pointless for me.

off the top of my head, shields only give maybe 5 defense, and maybe 6 armor. while the armor part is sorta impressive...*shrug*



some others will say that dual wielders or 2 handers can tank just as well as S'n'S.

#6
JosieJ

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Don't bother with Constitution. Wear massive armor to soak up more damage, and pump STR/DEX to damage and kill enemies faster/dodge more attacks. You won't really need more health if you're taking enemies out fast enough.

#7
yasuraka.hakkyou

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Con is basically pointless on most characters. avoiding being hit (dex) is better than taking the hit (con). I mean, some stuff in Awk pointedly uses Con for w/e, but its still a pointless attribute.

side note: blood mages can maybe pump it to 20, but I digress.

JosieJ wrote...
You won't really need more health if you're
taking enemies out fast enough.


amen to that :D

Modifié par yasuraka.hakkyou, 01 juin 2010 - 11:29 .


#8
Eddo36

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JosieJ wrote...

Don't bother with Constitution. Wear massive armor to soak up more damage, and pump STR/DEX to damage and kill enemies faster/dodge more attacks. You won't really need more health if you're taking enemies out fast enough.


Thanks for the advice.

Am keeping base Willpower/Magic, so wondering if lack of Mental Resistance is a big threat to my warrior class. Anything to remedy that, or is that just the way it is? Maybe the Templar specialization can pitch in?

Modifié par Eddo36, 01 juin 2010 - 11:39 .


#9
Tirigon

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Best tank-damager class is arcane warrior though.

#10
Eddo36

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Oh I'm playing as human this playthrough and wondering which was best for it, will try elf next.

#11
Kastlefeer

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Hmmn, maybe an AW/BM(possibly all round best) or maybe a dagger dual-wielding warrior(dex build) with champion/x and wearing evon the great's mail ... alternately best might be 2 handed weapon warrior with holy smite + war cry-superiority + 2 handed sweep + pommel strike yah we're talking crowd control but you'll need some willpower :D

My favorite atm is the dagger warrior, it's so cute :D
The dagger warrior only spends 6-7 talents in dual wielding so you can go down the archery tree for some openers like arrow of slaying or scattershot nice :D

The mage is really strong though, like rediculous ...

Modifié par Kastlefeer, 02 juin 2010 - 01:06 .


#12
beancounter501

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Best one would be a 26 dex, 16 cunning, base will, base con and the rest of the points into strength. For specs I would go Berserker/Champion. A very strong character able to kill things quick and take a beating. Rally improves everyones attack and defense. Including your own character. Warcry is a great crowd control and debuffer.

#13
Eddo36

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Hm I guess I'll be going as a mage my first playthrough then. Thanks for the advice.

#14
Tirigon

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Why is everyone talking about Champion for a Warrior? I don´t see the point in that, to be honest.



You waste four talents only for a knockdown and a little attack / def....

#15
Eddo36

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What else do you suggest for warrior damage-dealing tank?

#16
Tirigon

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I would go for dualwielder with high dex and enough str for heavy armor (if you don´t use mods, the best is, imo, Legion of the Dead armor; it does also give a bonus to damage so even better for a damager).

First Spec should be Berserker for health reg and damage - but don´t learn the last talent, it´s useless.

Second spec should either be Reaver for the self heal and the horror spell, or templar. You need to keep in mind that for reaver only the first and second spell are useful, while templar needs to be maxed to really shine.



Which one you take is really your choice; I would recommend, however, to take templar so you can wear the Knight Commander Plate armor, as that allows you to reach 100% magic immunity.

#17
soteria

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10 attack/defense plus the effective defense bonus from warcry is not "a little," especially after you give it to the entire group.

#18
Tirigon

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soteria wrote...

10 attack/defense plus the effective defense bonus from warcry is not "a little," especially after you give it to the entire group.


A Dualwielder has easily about 120 attack and def without buffs, so yes, it is not much.

#19
soteria

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Irrelevent. Because of the way attack and defense works, it's still an increase in chance to hit and chance to avoid attacks by 10%, and 120 isn't high enough to become unhittable or to hit at 100% hit rate.

#20
Tirigon

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You need neither.

#21
soteria

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Who said you did? You don't need potions, or a healer, or a tank, or a dw warrior, or a mage, or injury kits, or any number of things. My point is rally and warcry are significant bonuses for any warrior, but what's yours by saying you don't need them? I could say the same about anything, literally.

#22
Tirigon

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But a templars stun or a reaver´s frighten is really more useful than a bit more chance to hit when, in fact, your warrior hits with 9 out of 10 hits anyways.

Modifié par Tirigon, 02 juin 2010 - 08:34 .


#23
soteria

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Highly debatable, even if we're just talking about the PC. But since it applies to the whole group... eh no. Besides, Champion has its own knockdown via superiority, which is better, in some ways, than holy smite and frightening appearance. Worse in some ways as well, but there's no sense in pretending you're choosing only based on +10 att/def or frightening appearance or holy smite. For that matter, templar and reaver are more than just those two abilities. Champion, though, is the one warrior spec that I would say is great for any warrior in any situation.

#24
Tirigon

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Well personally I do not like to sacrifice stamina for that little extra attack and defense, but to each his own.



For me alone the annoying sound of rally makes Champion a no-go.

#25
beancounter501

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A +10 to attack is big. Unless you have a REALLY high attack score (A 120 is not a really high score) that will equal to an easy 10 to 15 percent more dmg. Per character using melee. That will blow Berserker out of the water in a melee heavy party. Since that is only a buff to a single character. My party with three Champions is getting the 140 to 160 attack rating. At level 15. Things start to die really quick once every attack is almost an automatic hit.



On the defense side Rally + Warcry gives a +20. So reducing the number of incoming hits by 20% is not good? That is enough to make a character with a solid defense to almost unhittable.



Once superiority comes around you have a dirt cheap, super fast cooldown AOE debuff/knockdown attack. Better then Frightening Appearance and better then Holy Smite.