Hey, so I'm trying to set up a convo between multiple people that the player can participate in; the two talk back and forth a little bit, and then the player joins in
there only seems to be one speaker possible in a convo
Multiple People in Conversations
Débuté par
Caldarin V
, juin 02 2010 12:38
#1
Posté 02 juin 2010 - 12:38
#2
Posté 02 juin 2010 - 04:53
You can have many speakers in a conversation.
First, make the speaker templates, so that the speaker tags are defined.
Speakers are normally creatures, but placeables are allowed to speak, too.
Then make the conversation, setting the Speaker Tag field on the Dialogue tab for each line to identify who is speaking.
Note that the ellipsis ... next to the Speaker Tag field allows you to choose any creature or placeable.
If you know who the player will start the conversation with, you can leave their tag as the default OWNER if you prefer.
You will need to alternate creature lines with player lines in the usual way.
If the player line is empty (shown as CONTINUE in the toolset), the second creature will start speaking as soon as the first has finished (unless there is no VO, in which case the player just has to press Escape). You can stage this so that it appears that one creature is talking to the other - the player doesn't even need to be visible.
You'll almost certainly want a stage for multi-creature conversations. Without a stage, you get a head-and-shoulders view of each speaker in turn, but the camera angle is set for the conversation owner, so the others generally look wrong.
First, make the speaker templates, so that the speaker tags are defined.
Speakers are normally creatures, but placeables are allowed to speak, too.
Then make the conversation, setting the Speaker Tag field on the Dialogue tab for each line to identify who is speaking.
Note that the ellipsis ... next to the Speaker Tag field allows you to choose any creature or placeable.
If you know who the player will start the conversation with, you can leave their tag as the default OWNER if you prefer.
You will need to alternate creature lines with player lines in the usual way.
If the player line is empty (shown as CONTINUE in the toolset), the second creature will start speaking as soon as the first has finished (unless there is no VO, in which case the player just has to press Escape). You can stage this so that it appears that one creature is talking to the other - the player doesn't even need to be visible.
You'll almost certainly want a stage for multi-creature conversations. Without a stage, you get a head-and-shoulders view of each speaker in turn, but the camera angle is set for the conversation owner, so the others generally look wrong.
Modifié par Proleric1, 02 juin 2010 - 04:58 .
#3
Posté 02 juin 2010 - 11:45
Thank you so much man!





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