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Dragon age like mass effect?


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#51
Sigma Tauri

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Kalfear wrote...
I honestly didnt like Planetscape and the
RPGs of that era that I tried (plus I admit I got hooked on MMORPGs and
my single player games got more limited).


Okay,  I'm
curious. Why didn't you like Torment? I mean, you advocate strong stories in RPGs, but
when it comes to story, Torment was heavy, moreso than Baldur's Gate.

The Mythical Magician wrote...
to me its really just a MIX of
Oblivion's Medieval Feel & KOTOR's Gameplay Systems.


Frankly, it's not an opinion when  I listed the differences on the games' technical details. Still, you
could've just said KoTOR in a traditional high fantasy setting and avoided all that ****.

Modifié par monkeycamoran, 03 juin 2010 - 05:23 .


#52
sanadawarrior

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DA:O remains the only Bioware game in the last 12 years of me being a fan of theirs that I not only didn't finish, but didn't like.

#53
sammcl

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This is gonna be different from person to person, for me, ME2 was the better game. Dragon Age had great character interaction like ME2, the story was a bit standard fare although a few themes got tweaked a little, elves as a lower class in society, mages being dangerous, that sort of thing.

If the combat in ME2 was a big draw for you, DA will probably disappoint, it's much more tactical, I ended up playing on easy after 10 hours on normal because it was just too annoying. It's not just the style of combat, the implementation was clunky, you don't get debuff durations or even a bar displaying what debuffs are on enemies, you can't see what resistances enemies have, your tooltips don't even tell you how much damage your abilities deal. Rogues don't automatically try to attack from behind, who wants to manually place your rogue behind each enemy? There's a bunch of problems like this that just stem from laziness, Dragon Age is far from a polished game.

I think the comparison of Dragon Age is similar to Mass Effect 1 is a good one, the combat was flawed but workable and all held together by a solid story. I'm hoping all the combat improvements that happened with ME2 will happen with DA's sequel too. I have no idea how someone got 122 hours out of one playthrough though, must have played on a harder difficulty and failed a lot, I clocked in somewhere between 50 and 60 hours on easy, so don't misunderstand and think there's 4 Mass Effects worth of content.

#54
AlanC9

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sammcl wrote...
Rogues don't automatically try to attack from behind, who wants to manually place your rogue behind each enemy?


A lot of people, actually. Most of the criticism on the DA board is from people who like to micromanage combat. But I figure the OP isn't one of those or he would have bought DA already.

#55
Kenrae

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My first DA:O playthrough took me a little more than 100 hours. But I played on hard difficulty and I tend to micromanage a lot in my combats. I love the strategic combat of DA just like I loved the strategic combat of Baldur's Gate. I don't think the implementation was clunky, it's just a very different kind of game combat-wise.

Btw, I love manually placing my rogue behind each enemy, and manually placig my mages in the exact spot to better use area of effect spells, and manually placing my shield users to better get the biggest ammount of bruising... you get the point. But that's natural since I like strategy games too (real ones, turn-based strategy games, not real time).

My first ME and ME2 playthroughs took over 50 hours each. So, DA:O has got twice the content of those games, I'd say.

#56
Kalfear

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Kenrae wrote...

I replayed Mass Effect 1 7 or so times and learned something new every time because the story wasnt 100% linear and had different branches for you to explore!

I replayed DA:O 5 times and same thing, differing stories each time

A well crafted RPG is VERY replayable and can be enjoyed many times over all the while discovering new things you may not have seen or noticed the last play through!

RPGs like ME2 and say FF13 are so linear though you see everything your first play through and really no reason to redo/replay games like that.


Sorry? I've replayed both ME1 and ME2 four times and they are about the same in terms of linearity. On my fourth ME2 play thorough I was still discovering new things.


Not true Ken

ME1 had open ended stories galor through out game where you could take a new direction each time and get different dialoge. Far to much to cite as examples but they were numberous.

ME2 however was indeed closed and linear. The only three (this was asked elsewhere) areas you had any choice in were romance, ship at end (no spoilers so thats all im saying), and ummmm there is a 3rd but I cant even think of it right now. Everything else in game lead to the conclution Bioware wanted you to have so there were no open ends to transfer over to part 3.

As for troll bussiness, the shooter kiddies  have a hard time understanding this but if you reply with "no, your wrong and a RPG Elitist. ME2 was the greatest RPG because I say so, ect ect ect" well your going to get called a troll because thats what your doing.

If you respond, agreeing or disagreeing with a mature, thoughtful, and meaningful responce we can agree to disagree (or manybe even agree in the end) as adults should be able to. Problem is most of the shooter kiddies like Mass that warned you have the mentalities af spoiled 13 year olds who cant hold conversations if their life depend on it and dont understand the difference between thoughful exchanges and childish insults because they having a E tantrum.

#57
searanox

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Dragon Age is a legitimate role-playing game which puts tactical combat, character building and decision/consequence storytelling over fast-paced action. Mass Effect 2 is a third person shooter with weak character progression and an extremely linear plot. Comparing them directly is pretty difficult. Frankly, if you're not a fan of more traditional PC RPGs, or maybe Knights of the Old Republic on consoles, I don't think you'll enjoy Dragon Age that much; if Mass Effect is as deep an RPG as you've played, you'd probably be more satisfied with another shooter instead.  That's not to say you won't necessarily enjoy Dragon Age, just know that if you're expecting something as easy to pick up and play as Mass Effect, you're in for a disappointment.

Modifié par searanox, 03 juin 2010 - 08:13 .


#58
Veex

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Kalfear wrote...

ME2 however was indeed closed and linear. The only three (this was asked elsewhere) areas you had any choice in were romance, ship at end (no spoilers so thats all im saying), and ummmm there is a 3rd but I cant even think of it right now. Everything else in game lead to the conclution Bioware wanted you to have so there were no open ends to transfer over to part 3.


This is blatantly false. We understand you don't like ME2 but to insinuate that the only areas where you had choice were in three spots is just ludicrous. I can think of several instances in loyalty missions alone where you're presented with interesting, plot changing choices.

To the OP: If you aren't already burnt out on the fantasy heavy industry that is gaming, Dragon Age provides a lengthy, quality story. The gameplay is a more a throwback to the KotOR style than Mass Effect but it can still be fun.

#59
searanox

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Veex wrote...

This is blatantly false. We understand you don't like ME2 but to insinuate that the only areas where you had choice were in three spots is just ludicrous. I can think of several instances in loyalty missions alone where you're presented with interesting, plot changing choices.

I'd say it's blatantly false that those decisions are "plot-changing", since those decisions have no effect on the plot whatsoever, only the sub-plots.  There are no long-term consequences for your decisions, nobody else in your party cares what you do, there are no obvious gameplay benefits for choosing one thing or the other... in fact, the only thing that might change the plot is if you don't do any loyalty missions, which has a small effect on the plot at the end of the game depending on your decisions.  To be fair, Mass Effect is not significantly better in this respect than Mass Effect 2, and in fact it's more choice than what most contemporary games offer, but I'd hardly consider the sorts of choices you have to be of any real significance.

#60
Veex

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searanox wrote...

I'd say it's blatantly false that those decisions are "plot-changing", since those decisions have no effect on the plot whatsoever, only the sub-plots.


Well, I'd counter that Mass Effect 2's main plot is more about your squad than the collector's, but I suppose thats a valid criticism. 

#61
Kalfear

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searanox wrote...

Veex wrote...

This is blatantly false. We understand you don't like ME2 but to insinuate that the only areas where you had choice were in three spots is just ludicrous. I can think of several instances in loyalty missions alone where you're presented with interesting, plot changing choices.

I'd say it's blatantly false that those decisions are "plot-changing", since those decisions have no effect on the plot whatsoever, only the sub-plots.  There are no long-term consequences for your decisions, nobody else in your party cares what you do, there are no obvious gameplay benefits for choosing one thing or the other... in fact, the only thing that might change the plot is if you don't do any loyalty missions, which has a small effect on the plot at the end of the game depending on your decisions.  To be fair, Mass Effect is not significantly better in this respect than Mass Effect 2, and in fact it's more choice than what most contemporary games offer, but I'd hardly consider the sorts of choices you have to be of any real significance.


Wellsaid Sea, well said

I would add to that that Id love Veex to explain how the plot is affected if Garrus shoots or doesnt shoot (being as vague as possible to avoid spoiler). You still get same outcome and hes still loyal. So what exactly has been affected regarding the main plot? Where the difference if son kills or is stopped? ect ect ect.

Where as if you kill or dont kill the Rachni have huge implications carrying over from ME1.

Just 1 example, I could go on and on and on regarding ME1 and open ended plot (main and sub story) stories. I cant in ME2, every Loyalty quests ends the exact same way. If you succeed the person loyal, if you dont he/she not. Where is the open ended branches Veex speaks of?

Modifié par Kalfear, 03 juin 2010 - 09:06 .


#62
tjmax

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Kalfear wrote...


Wellsaid Sea, well said

I would add to that that Id love Veex to explain how the plot is affected if Garrus shoots or doesnt shoot (being as vague as possible to avoid spoiler). You still get same outcome and hes still loyal. So what exactly has been affected regarding the main plot? Where the difference if son kills or is stopped? ect ect ect.

Where as if you kill or dont kill the Rachni have huge implications carrying over from ME1.

Just 1 example, I could go on and on and on regarding ME1 and open ended plot (main and sub story) stories. I cant in ME2, every Loyalty quests ends the exact same way. If you succeed the person loyal, if you dont he/she not. Where is the open ended branches Veex speaks of?



I have a feeling, the loyalty choices.....pretty much all of them. They where not intended to make changes to ME2 but will have impact in 3. of course this could be wishfull thinking or speculation but thats my thoughts on those decisions. 

#63
cachx

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Hmm... it seems that after witnessing all the pointless bickering, the OP has moved on to something more productive :whistle:.

#64
haberman13

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Simple solution:



Did you like Gears of War/Halo ?

- ME2



Did you like BG2, WoW, or KOTOR ?

- DA:O

#65
Guest_Magnum Opus_*

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Dethateer wrote...

Eddo36 wrote...

Story matters less than immersion. Hence I loved Fallout 3.


O_O
You sir, have just committed heresy! BURN!

I disagree. Immersion can't happen without a good story, they're both equally important.

I would say that immersion and story are the exact same thing.  The story might be about the setting or about the actions of the player character, but getting into the story is the same thing as getting into the world.  Both require the developers to go beyond the "game" or "interface" aspects of development and paint a picture of whatever slice of life they're attempting to portray.

Is ultimately why I like both kinds of games, but feel that both only present part of the story.  Bio's got character and plot down pat (in a literary sense, at any rate), but their worlds are thin (and recently, their inconsistency in mechanics regarding things like "death" and "NPC conversation" has gotten in the way of the presentation of their characters, IMO).  Bethesda's got the environments where even a skeleton can imply a story, but they feel hollow with 2D cardboard cutout characters populating them.. and those implied stories are only rarely bought out through quests or dialogue.

But no... aside from both games being "story driven" (though I would make a further distinction and call them both plot driven), the types of game play are radically different.

#66
Kalfear

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Magnum Opus wrote...

Dethateer wrote...

Eddo36 wrote...

Story matters less than immersion. Hence I loved Fallout 3.


O_O
You sir, have just committed heresy! BURN!

I disagree. Immersion can't happen without a good story, they're both equally important.

I would say that immersion and story are the exact same thing.  The story might be about the setting or about the actions of the player character, but getting into the story is the same thing as getting into the world.  Both require the developers to go beyond the "game" or "interface" aspects of development and paint a picture of whatever slice of life they're attempting to portray.

Is ultimately why I like both kinds of games, but feel that both only present part of the story.  Bio's got character and plot down pat (in a literary sense, at any rate), but their worlds are thin (and recently, their inconsistency in mechanics regarding things like "death" and "NPC conversation" has gotten in the way of the presentation of their characters, IMO).  Bethesda's got the environments where even a skeleton can imply a story, but they feel hollow with 2D cardboard cutout characters populating them.. and those implied stories are only rarely bought out through quests or dialogue.

But no... aside from both games being "story driven" (though I would make a further distinction and call them both plot driven), the types of game play are radically different.


So so so so so so utterly false Magnum.

Take Fallout3. Fallout 3 had a great story "concept". But they never got it beyond a concept so the immersion was non existant! Thus the game was ultimately boring and uninspired for the most part.

I have read many books over the years that were on the surface good stories but they also were not immersive what so ever.

A good story does not mean you have immersion. A WELL WRITEN story will usually have immersion. There is a big difference.

I could sit down and tell you a great story as I have a very creative and active mind and imagination. I however have ZERO writing skill so I couldnt make that story immersive on paper or screen.

One of the biggest mistakes Bioware did with ME2 was change the lead writer. Drew has a proven track record for writing immersive and entertaining stories. The story in ME2 was bland and unimspired and not very creative to be honest!

Immersion and story are NOT the same thing. you get immersion from reading a well written and interesting story. Anyone can write a story, not all can write a immersive story.

#67
Veex

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Kalfear wrote...

Where as if you kill or dont kill the
Rachni have huge implications carrying over from ME1.


Whether you kill or don't kill the Rachni has no implications on what happens in Mass Effect 1. If that is how we're going to base the argument - the impact choices will have in subsequent games - we obviously can't continue the discussion as three isn't out yet.

Modifié par Veex, 03 juin 2010 - 10:13 .


#68
tjmax

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Kalfear wrote...



One of the biggest mistakes Bioware did with ME2 was change the lead writer. Drew has a proven track record for writing immersive and entertaining stories. The story in ME2 was bland and unimspired and not very creative to be honest!



Immersion and story are NOT the same thing. you get immersion from reading a well written and interesting story. Anyone can write a story, not all can write a immersive story.




TBH.. This is your opinion and you are entitled to it. But I think you are way too critical and slightly off base.



While it may not have met your level of expectations, its a far better game then many others out there. You make it sound as if it is one of the worse games out. However, I don't believe you really feel that way. Why would you bother coming to the forums. It is after all just a game, you play it or you don't.



I feel ME2 has fantastic story one that made you feel like you are part of it. I enjoyed the game enough to play it several times over. Something I very rarely ever do, most games cant keep my intrest long enough to play through once. My opinion is they did a fantastic job.



In contrast, I have yet to finish ME1.. The game play is annoying enough to me that i could care less about the story. Eventually i may play it though so that i have a better understanding of the background but not today...



But you know what Samara says about Humans. You can get 3 of them in a room and get 6 different opinions.




#69
Kenrae

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Kalfear wrote...

Kenrae wrote...
Sorry? I've replayed both ME1 and ME2 four times and they are about the same in terms of linearity. On my fourth ME2 play thorough I was still discovering new things.


Not true Ken

ME1 had open ended stories galor through out game where you could take a new direction each time and get different dialoge. Far to much to cite as examples but they were numberous.

ME2 however was indeed closed and linear. The only three (this was asked elsewhere) areas you had any choice in were romance, ship at end (no spoilers so thats all im saying), and ummmm there is a 3rd but I cant even think of it right now. Everything else in game lead to the conclution Bioware wanted you to have so there were no open ends to transfer over to part 3.


You can tell me it's not true as much as you want, but as I've said, I've personally played ME2 four times and I've discovered new things on all of those playthroughs. It's my own experience. I'm not saying ME2 is The Witcher or Alpha Protocol (or even DA:O) but neither was ME1.

#70
Kenrae

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Veex wrote...

searanox wrote...

I'd say it's blatantly false that those decisions are "plot-changing", since those decisions have no effect on the plot whatsoever, only the sub-plots.


Well, I'd counter that Mass Effect 2's main plot is more about your squad than the collector's, but I suppose thats a valid criticism. 


Of course, ME2 main plot is more about your squad, the collectors are just the excuse.

#71
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Kalfear wrote...

So so so so so so utterly false Magnum.

Take Fallout3. Fallout 3 had a great story "concept". But they never got it beyond a concept so the immersion was non existant! Thus the game was ultimately boring and uninspired for the most part.

Exactly what are you defining as "story concept" here?  If it's solely the player character's actions in relation to the main quest, then I'll agree: Threadbare, to say the least.  But if you're referring to the setting as well, then I'd have to say you're barking mad.:)  Or, more diplomatically, that you were simply looking for your excitement and inspiration in the wrong place.

A good story does not mean you have immersion. A WELL WRITEN story will usually have immersion. There is a big difference.

In literature, I'd tend to agree. Immersion is much harder to pull off in a wholly non-interactive medium; the gulf between immersion and story is wide and the author needs to use a goodly amount of skill to get a reader across it.   

But games are not literature, and while words can be awfully descriptive, a picture is worth a whole mess of 'em.  Books, no matter how poorly written they may be, do not require interaction on the part of the reader. They don't require, in order to progress, readers to identify story elements and manipulate them in the way that you'd manipulate their real life counterparts, according to the rules which govern such things in the literary environment (there being, of course, no rules by which anything can be manipulated in a literary environment, because books are not interactive). There is no reader input into the story.

Even the most poorly written and unimmersive game will have players manipulating objects... pixels that represent boxes or crates or swords or guns.  These are immersive elements: we're not just clicking pixels, we're clicking guns, and we're using them to do gun-like things.

Games, in other words, default to "immersion" in a way that books or other non-interactive media don't.  In a game, to get at least some sense of immersion from a player, all you really need is a picture, a way to make that picture interactive, and the result of that interaction to mirror the effect that the object captured by the picture would have in real life.

Even decisions that were made by the developers from a pure gameplay perspective will be taken (or mistaken) by players to mean something.   In DAO, NPCs don't die unless everyone in the party dies.  This is done for gameplay-related reasons: to keep the combat balanced, to make sure that the actor in question is actually around when their moment in the spotlight rolls around.  But some players have been taking these unkillable NPCs as being immortal.  Why?  Because even pure gameplay decisions carry with them, intended or not, story-related implications.

So... with non-interactive media, I'd tend to agree with you.  But not here.  Not by a long shot.

#72
Kalfear

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well what can I say Magnum other then I disagree.

It might be easier to get immersion in a video game but its far from guarenteed just because you have a story as Ken claimed in his reply.

I felt no immersion what so ever in Fallout3, it had a story but it was so tattered and sporead out and broken up there was no flow to it. Thus no immersion.

I just used this example elsewhere but ill use it again as it actually works well.

In ME1 we get Liara (and find out about her mother), we travel the universe and learn more about her mother with hints and suggestions and such. Till we finally encounter her mother (your encouraged to take Liara with you for this) where we learn her mothers reasons, do battle, eventually win in a multi staged encounter with story between every stage and then just when you think its all over, her mother breaks through the mental barrier to embrace and applogize to her daughter in a heart touching display (TOTAL IMMERSION, im not the least bit ashamed to say I got misty eyed the first time I played through this and saw it all unfold)

In ME2

Your told Grunts upset
you go downstairs where Grunts roars and breaks a window
you instantly goto homeworld where you get a breif answer to the question and your shipped out to do battle
problem solved.

Sorry but thats not immersive to me, honestly thats freaking lazy

So I disagree, you still have to write WELL for something to be immersive, non interactive media or not.

Modifié par Kalfear, 04 juin 2010 - 04:02 .


#73
Kalfear

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tjmax wrote...

Kalfear wrote...

One of the biggest mistakes Bioware did with ME2 was change the lead writer. Drew has a proven track record for writing immersive and entertaining stories. The story in ME2 was bland and unimspired and not very creative to be honest!

Immersion and story are NOT the same thing. you get immersion from reading a well written and interesting story. Anyone can write a story, not all can write a immersive story.


TBH.. This is your opinion and you are entitled to it. But I think you are way too critical and slightly off base.

While it may not have met your level of expectations, its a far better game then many others out there. You make it sound as if it is one of the worse games out. However, I don't believe you really feel that way. Why would you bother coming to the forums. It is after all just a game, you play it or you don't.

I feel ME2 has fantastic story one that made you feel like you are part of it. I enjoyed the game enough to play it several times over. Something I very rarely ever do, most games cant keep my intrest long enough to play through once. My opinion is they did a fantastic job.

In contrast, I have yet to finish ME1.. The game play is annoying enough to me that i could care less about the story. Eventually i may play it though so that i have a better understanding of the background but not today...

But you know what Samara says about Humans. You can get 3 of them in a room and get 6 different opinions.


ahhh you played ME2 first, that explains everything

If I had played ME2 first my expectations would be set as a high shooter game with a back story and good graphics.

Quite honestly if I then tried to play ME1, the Mako alone would make me not finish the game because of my expectations.

BUT I PLAYED ME! first and my expectations for the game were set up as a RGP with shooter qualities. Not a Shooter with RPG qualities.

If I fed you 7 course meals till you came to expect them and then gave you peanut butter and jam only, you also would be upset.

And im far from the only one that says this stuff, if you look back, majority of posters that played ME1 were disappointed in ME@, they just have lifes and didnt stick around to argue the point is all.

#74
FuturePasTimeCE

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been hearing some great stuff about that Dragon Age game... I want it now :-(



how do I get a free copy?

#75
Kalfear

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FuturePasTimeCE wrote...

been hearing some great stuff about that Dragon Age game... I want it now :-(

how do I get a free copy?


its ALMOST free via steam