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Thane's effectiveness


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#1
rolltide123

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My fave squad  mate combo is Thane and Miranda or Miranda and Samara (these are for any class). I love using Thane but Shredder sucks.
What fourth power would you like Thane to have?

#2
Collider

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Some kind of camouflage/invisibility power.

#3
SmokeyNinjas

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I don't mind him having Shredder ammo as i always leave his Loyalty mission til just before the suicide mission. In which i have both squaddies using Shredder (unless playing a class with Cryo ammo) while i use my own ammo power.
That being said he would be a hell of a lot better if he had Cryo ammo:wub:

#4
Pacifien

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Ideally, I'd get rid of the obligatory point that goes into the loyalty power so I could maximize his other three powers. If I had to work with the powers the developers have already created, I would have given Thane Warp Ammo, Jack Slam, and Miranda a different power - possibly Cryo Ammo. That would have gone well with her "ice queen" reputation. :P

If I could create a new power for Thane, I would have gone with something that makes use of his ability to blend into the shadows. However, how they could differentiate that from Kasumi's Shadow Strike, I don't know.

Also, I would have given him pistols instead of the SMG.

Modifié par Pacifien, 02 juin 2010 - 02:52 .


#5
RGFrog

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I like thane and his shredder when dealing with husks on veteran and below. Stick the tempest in his hands and non-squad level 4 shredder and he goes to town.

Insanity, though, I never use him because he's always switching shredder on, even when I've given him warp, or incindiary... so, his shots are pretty much useless. He's good for an extra throw or warp, though. I never thought about saving his loyalty for last. Will have to try that.

#6
Pacifien

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With the new patch for the 360, they finally fixed the issue with squadmates overriding ammo powers all the time. Have they patched it on the PC yet?

#7
SmokeyNinjas

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Pacifien wrote...

With the new patch for the 360, they finally fixed the issue with squadmates overriding ammo powers all the time. Have they patched it on the PC yet?


Nope but fingers crossed we get it before Overlord Mass Effect 3 :?

#8
cruc1al

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An assassination power, bit like kasumi's, but he could use the sniper rifle to deal double damage but you'd have to wait for a while for him to line up the shot, or he could do a close-range melee attack like in the cutscene in Dantius towers.

#9
rolltide123

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I would love Thane having cyro ammo instead of shredder.



By the way which team do you think is better Miranda and Thane, Miranda and Samara, or Thane and Samara?


#10
MrNose

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rolltide123 wrote...

I would love Thane having cyro ammo instead of shredder.

By the way which team do you think is better Miranda and Thane, Miranda and Samara, or Thane and Samara?


Miranda and Samara does serious damage.  Collector Ship on insanity...  It was very fun to still be able to send people falling into oblivion.

#11
SuperMedbh

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I like Thane and Samara, myself. Thane is deadly with that sniper rifle, and Samara will remove armour with the Vindicator. Then toss in warp explosions or the ever popular pull+throw, and they're a real team. Besides, Miranda is a bossy boots.

#12
Pacifien

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Thane and Samara are my preferred biotic duo. Beyond the obvious biotic combos, I have great luck with Thane staying alive and doing considerable damage with his sniper rifle. And Samara has Reave.

#13
SmokeyNinjas

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rolltide123 wrote...

By the way which team do you think is better Miranda and Thane, Miranda and Samara, or Thane and Samara?



If your playing a weapon heavy class or like me just dont like to micromanage your teams powers then Thane & Miranda for her weapon damage bonus.
If playing a power heavy class or you dont mind micromanaging team powers then Thane & Samara.

Modifié par SmokeyNinjas, 03 juin 2010 - 03:16 .


#14
Collider

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I thought Thane was a good squad mate. The only thing that struck me as odd was that he did not have much in the way of abilities appropriate for his assassin career.

#15
Guest_51ha _*

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How about adrenaline rush. He is a vanguard. He needs more soldier skills.

#16
JJM152

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51ha wrote...

How about adrenaline rush. He is a vanguard. He needs more soldier skills.


I don't think time dialation is a skill that could effectively be portrayed on an NPC.

How would you know it's working anyway, unless it slowed down time for everyone. Otherwise it would be either a short (very short) damage resistance or damage increase buff depending on the final evolution.

#17
Guest_51ha _*

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JJM152 wrote...

51ha wrote...

How about
adrenaline rush. He is a vanguard. He needs more soldier skills.


I don't
think time dialation is a skill that could effectively be portrayed on
an NPC.

How would you know it's working anyway, unless it slowed
down time for everyone. Otherwise it would be either a short
(very short) damage resistance or damage increase buff depending on the
final evolution.



Then maybe adrenaline rush
with a punch. Like Kasumi’s invisibility. He wouldn't be invisible just
blurry. [smilie]../../../images/forum/emoticons/grin.png[/smilie]

#18
Collider

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I approve of that idea.

#19
Pacifien

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Ooh, blurry Thane. Doesn't make him impossible to hit the way Kasumi's invisibility would, but make it much harder for an enemy to hit him while he closes in. Though the reason Kasumi's Shadow Strike is so useful is that she disappears immediately after the strike, so the enemy is unable to fight back. You get Thane to close in for a strike, he's suddenly in a very vulnerable position.

Perhaps a power that increases his weapon precision in such a manner that each bullet is a guaranteed death? But then people would just spam it unless the cooldown was ridiculously long. Nevermind.

Maybe instead of being like Kasumi's Shadow Strike, Thane's ability allows for him to do a double melee attack. Take out two enemies with one go if the enemies are within a certain radius of each other. Might help prevent him from being so vulnerable.

#20
RGFrog

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Where do you get that thane is vangaurd? He's the only character, including shep, that is a true sniper assassin. His throw and warp support that role. One is defensive and the other strips an enemy's defense.

Shep and Garrus are infiltrators which is more of a recon role and their abillities suppor that as well.
Thane has nothing that supports close combat. And he doesn't have a weapon that would support it, either. The tempest is good as a last resort, but nothing like a shotgun for close in work.

Adren. Rush wouldn't do him any good, either. He's already a squadie and his aim is dead on, just like all the other squadies. If he had full warp ammo or ap ammo every shot he took would be a kill or pretty darn close to it.
He needs something that supports his sniper work. Something that either increases the effectiveness of his ammo or works to keep the enemy away from his position or not know his position at all. Something that would silence his weapons, hide his location, or his movements.

Personally, a silenced weapon perk would be more in standing with his role. Or a melee mode that wasn't affected by sheilds/barriers/armor (kinda like his intro scene).

Modifié par RGFrog, 04 juin 2010 - 03:46 .


#21
Foolsfolly

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Shedder Ammo.

It just needs a tweak to be perfectly fine. When given the choice to evolve it into a stronger punching ammo or a squad ammo. The stronger punching ammo should do the same percentage of damage as the level 3 ammo but it completely ignores defenses.

Keeps Thane as an assassin and makes the ammo worth putting points into.

...is a bit over powered if Shepard has it though...

EDIT:

Simple fix. A percentage of damage passes through defenses. Squad ammo can do a small percentage like 10% of damage (which with three people focus firing is significant) and the large ammo can do 30% or so.

It'll need to be play tested to find the exact percentage.

Modifié par Foolsfolly, 04 juin 2010 - 09:24 .


#22
tonnactus

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rolltide123 wrote...

My fave squad  mate combo is Thane and Miranda or Miranda and Samara (these are for any class). I love using Thane but Shredder sucks.
What fourth power would you like Thane to have?


Some ammo that did the same as neural shock as a power.Poison ammo.Stuns enemies for some seconds.I love poison ammo in MAss Effect.

#23
Gyroscopic_Trout

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Blurry Thane might get annoying visually if it persists for too long. Think about the visual effects on persistent powers in Dragon Age. Heck, I can't even stand to keep tech armor up on my sentinel.



Maybe something like dampening from ME1 (disabled biotic and tech powers), or a passive version of shadow strike that lets you teleport him quickly from one piece of cover to the next without getting shot. Would be nice for setting up flanking attacks.

#24
Pacifien

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Looking at other ammo options from ME1, there's radioactive rounds which mess with the enemy's ability to use tech or biotic powers. Actually, I rather missed the use of Damping in ME2 -- would have liked to have shut down the Salarian Eclipse Engineers and their spitting out the Combat Drone.