Thane's effectiveness
#1
Posté 02 juin 2010 - 01:56
What fourth power would you like Thane to have?
#2
Posté 02 juin 2010 - 02:00
#3
Posté 02 juin 2010 - 02:08
That being said he would be a hell of a lot better if he had Cryo ammo:wub:
#4
Posté 02 juin 2010 - 02:32
If I could create a new power for Thane, I would have gone with something that makes use of his ability to blend into the shadows. However, how they could differentiate that from Kasumi's Shadow Strike, I don't know.
Also, I would have given him pistols instead of the SMG.
Modifié par Pacifien, 02 juin 2010 - 02:52 .
#5
Posté 02 juin 2010 - 03:57
Insanity, though, I never use him because he's always switching shredder on, even when I've given him warp, or incindiary... so, his shots are pretty much useless. He's good for an extra throw or warp, though. I never thought about saving his loyalty for last. Will have to try that.
#6
Posté 02 juin 2010 - 04:05
#7
Posté 02 juin 2010 - 04:30
Pacifien wrote...
With the new patch for the 360, they finally fixed the issue with squadmates overriding ammo powers all the time. Have they patched it on the PC yet?
Nope but fingers crossed we get it before
#8
Posté 02 juin 2010 - 04:43
#9
Posté 03 juin 2010 - 12:45
By the way which team do you think is better Miranda and Thane, Miranda and Samara, or Thane and Samara?
#10
Posté 03 juin 2010 - 12:56
rolltide123 wrote...
I would love Thane having cyro ammo instead of shredder.
By the way which team do you think is better Miranda and Thane, Miranda and Samara, or Thane and Samara?
Miranda and Samara does serious damage. Collector Ship on insanity... It was very fun to still be able to send people falling into oblivion.
#11
Posté 03 juin 2010 - 03:50
#12
Posté 03 juin 2010 - 04:21
#13
Posté 03 juin 2010 - 03:10
rolltide123 wrote...
By the way which team do you think is better Miranda and Thane, Miranda and Samara, or Thane and Samara?
If your playing a weapon heavy class or like me just dont like to micromanage your teams powers then Thane & Miranda for her weapon damage bonus.
If playing a power heavy class or you dont mind micromanaging team powers then Thane & Samara.
Modifié par SmokeyNinjas, 03 juin 2010 - 03:16 .
#14
Posté 04 juin 2010 - 07:07
#15
Guest_51ha _*
Posté 04 juin 2010 - 08:34
Guest_51ha _*
#16
Posté 04 juin 2010 - 08:52
51ha wrote...
How about adrenaline rush. He is a vanguard. He needs more soldier skills.
I don't think time dialation is a skill that could effectively be portrayed on an NPC.
How would you know it's working anyway, unless it slowed down time for everyone. Otherwise it would be either a short (very short) damage resistance or damage increase buff depending on the final evolution.
#17
Guest_51ha _*
Posté 04 juin 2010 - 09:06
Guest_51ha _*
JJM152 wrote...
51ha wrote...
How about
adrenaline rush. He is a vanguard. He needs more soldier skills.
I don't
think time dialation is a skill that could effectively be portrayed on
an NPC.
How would you know it's working anyway, unless it slowed
down time for everyone. Otherwise it would be either a short
(very short) damage resistance or damage increase buff depending on the
final evolution.
Then maybe adrenaline rush
with a punch. Like Kasumi’s invisibility. He wouldn't be invisible just
blurry. [smilie]../../../images/forum/emoticons/grin.png[/smilie]
#18
Posté 04 juin 2010 - 12:13
#19
Posté 04 juin 2010 - 02:47
Perhaps a power that increases his weapon precision in such a manner that each bullet is a guaranteed death? But then people would just spam it unless the cooldown was ridiculously long. Nevermind.
Maybe instead of being like Kasumi's Shadow Strike, Thane's ability allows for him to do a double melee attack. Take out two enemies with one go if the enemies are within a certain radius of each other. Might help prevent him from being so vulnerable.
#20
Posté 04 juin 2010 - 03:40
Shep and Garrus are infiltrators which is more of a recon role and their abillities suppor that as well.
Thane has nothing that supports close combat. And he doesn't have a weapon that would support it, either. The tempest is good as a last resort, but nothing like a shotgun for close in work.
Adren. Rush wouldn't do him any good, either. He's already a squadie and his aim is dead on, just like all the other squadies. If he had full warp ammo or ap ammo every shot he took would be a kill or pretty darn close to it.
He needs something that supports his sniper work. Something that either increases the effectiveness of his ammo or works to keep the enemy away from his position or not know his position at all. Something that would silence his weapons, hide his location, or his movements.
Personally, a silenced weapon perk would be more in standing with his role. Or a melee mode that wasn't affected by sheilds/barriers/armor (kinda like his intro scene).
Modifié par RGFrog, 04 juin 2010 - 03:46 .
#21
Posté 04 juin 2010 - 09:15
It just needs a tweak to be perfectly fine. When given the choice to evolve it into a stronger punching ammo or a squad ammo. The stronger punching ammo should do the same percentage of damage as the level 3 ammo but it completely ignores defenses.
Keeps Thane as an assassin and makes the ammo worth putting points into.
...is a bit over powered if Shepard has it though...
EDIT:
Simple fix. A percentage of damage passes through defenses. Squad ammo can do a small percentage like 10% of damage (which with three people focus firing is significant) and the large ammo can do 30% or so.
It'll need to be play tested to find the exact percentage.
Modifié par Foolsfolly, 04 juin 2010 - 09:24 .
#22
Posté 04 juin 2010 - 09:33
rolltide123 wrote...
My fave squad mate combo is Thane and Miranda or Miranda and Samara (these are for any class). I love using Thane but Shredder sucks.
What fourth power would you like Thane to have?
Some ammo that did the same as neural shock as a power.Poison ammo.Stuns enemies for some seconds.I love poison ammo in MAss Effect.
#23
Posté 04 juin 2010 - 09:40
Maybe something like dampening from ME1 (disabled biotic and tech powers), or a passive version of shadow strike that lets you teleport him quickly from one piece of cover to the next without getting shot. Would be nice for setting up flanking attacks.
#24
Posté 05 juin 2010 - 01:06




Ce sujet est fermé
Retour en haut






