The BS Police wrote...
Mass Effect 3: Return of the Volus.
Mass Effect 3 to be More 'Lghthearted'
#176
Posté 11 juin 2010 - 03:45
#177
Posté 11 juin 2010 - 04:18
And... hello? Sheppard is a freakin' zombie.
Not to mention the collectors/harbinger are certainly a creepy unknown; much more fearsome than Saren ever was. Further, the abominations, husks, scions, etc add some of the creepiness factor--reminded me too much of the flood.
I definitely would like to see some light at the end of the tunnel. Although, I fully expect some members to not make it (although I hope it is preventable by a well-played Shep). My greatest hope is that romance interests and Shep survives. (if it is anything like the LOTR or Star Wars endings, one or two endings should be happy ones... right?)
#178
Posté 11 juin 2010 - 04:04
earthbornFemShep wrote...
I thought ME2 was much darker than ME1. The whole feel of the game was different. To start, the color palette really helped to set the tone of this dark time. The renegade options were much more severe, or at least sudden. And the beginning and ending of the game were very bleak.
ME2 was artificially dark in that same way that a Saw film or Hostile is. Sure it's gory and there's some F-bombs and even some strippers/T&A but it always feels forced, which is exactly how ME2's atmosphere felt, forced.
And... hello? Sheppard is a freakin' zombie.
Which is another thing that seemed forced... Now don't get me wrong, I thought it looked cool visually, my portrait is afterall a renegade femshep, but it seemed like a plot device simply to have that visual effect. The main character dies in the first 5 minutes and then is resurected 2 minutes later with almost no mention of either through the rest of the game...
Not to mention the collectors/harbinger are certainly a creepy unknown;
much more fearsome than Saren ever was. Further, the abominations,
husks, scions, etc add some of the creepiness factor--reminded me too
much of the flood.
I found Saren much more menacing as a character because he actually had motive and dialogue in the story. He was a villian that you could intellectualy sink your teeth into and he had a multi-layered personality while Harbinger was just a disembodied voice slinging insults, let alone the collectors, who where faceless bug zombies. Plus there was no rhyme or reason to any of it, no motivation, until the "reveal" at the end which is arguably the most contrived story element out of any bioware game ever.
I felt as if the galaxy was really hanging by a thread in the first game whereas ME2 felt like a spinoff. Also, I liked that Shepard and crew were actually fighting against both Saren and the preconceptions of the galactic community. Nobody believed you and it was your job to prove them wrong, going so far as to steal your own ship and go AWOL in an attempt to stop Saren and the Reapers. In ME2 all you do is take orders from Martin Sheen... kinda lame in comparison, imo.
I definitely would like to see some light at the end of the tunnel.
Although, I fully expect some members to not make it (although I hope
it is preventable by a well-played Shep). My greatest hope is that
romance interests and Shep survives. (if it is anything like the LOTR or
Star Wars endings, one or two endings should be happy ones... right?)
I completely disagree, ME2 made the mistake of basicaly giving you an ending where everyone lives (It was super easy to figure out), ME3 shouldn't have that option. There should be quite a few people who perish in the final installment (if not everyone) and it should be your decisions that dictates who dies. Make it inevitable and difficult. I was hoping that ME3 was going to be the actual dark installment where there's a lot of terrible things that happen that can't be avoided, I mean this a fight with the reapers, not rogue AI or bugs... But to make it lighter? When the galaxy is at its most vulnerable? That seems backwards to me.
#179
Posté 11 juin 2010 - 04:11
Revan312 wrote...
I completely disagree, ME2 made the mistake of basicaly giving you an ending where everyone lives (It was super easy to figure out), ME3 shouldn't have that option. There should be quite a few people who perish in the final installment (if not everyone) and it should be your decisions that dictates who dies. Make it inevitable and difficult. I was hoping that ME3 was going to be the actual dark installment where there's a lot of terrible things that happen that can't be avoided, I mean this a fight with the reapers, not rogue AI or bugs... But to make it lighter? When the galaxy is at its most vulnerable? That seems backwards to me.
Personally, I would have enjoyed Suicide Mission a lot more if you had to Virmire one or some of your squad members. It would at least live up to it's name.
#180
Posté 11 juin 2010 - 04:33
However the darkness of ME2 wasn't that dark. It could have been worse, especially in Omega. Omega too me just seemed like a slightly dirtier Citadel not a murdering sess pool like it is described in Ascension. They could have added more emphasis on the evil side of Sapient life, murder, torture, rape, abuse, drugs and slavery yet they didn't. I am not saying that the game was bad but, to me, it did not live up to the darkness of the galaxy that I was expecting.
#181
Posté 11 juin 2010 - 04:38
ME3 should be even darker, now that the threat of a very soon galactic purging is on the way. Shoudl be a race to unite all races in a huge fight against the reapers.
#182
Posté 11 juin 2010 - 04:40
Exactly. [though its more like 95% of the game if you count all the side missions and loyalty missions and such...]WoodWizzard87 wrote...
I didnt think ME2 was dark at all. The collectors were not a big enough threat until the end of the game where they take your crew. we fight 80% of the game against non-collector AI's.
ME3 should be even darker, now that the threat of a very soon galactic purging is on the way. Shoudl be a race to unite all races in a huge fight against the reapers.
This please!
#183
Posté 11 juin 2010 - 06:41
WoodWizzard87 wrote...
I didnt think ME2 was dark at all. The collectors were not a big enough threat until the end of the game where they take your crew. we fight 80% of the game against non-collector AI's.
ME3 should be even darker, now that the threat of a very soon galactic purging is on the way. Shoudl be a race to unite all races in a huge fight against the reapers.
You know.
If thats the story behind ME3, ill be pleased as punch cause your diplomatic missions means (or should anyways) lots of negoitiating and talking which means a focus on the RPG side of things to unite all races!
Of course these races will still demand you do something for them so the action will be there as well. Not to mention what should be a epic final fight.
Sadly I doubt they do that and we end up with a shooter again though even though the natural storyline is just jumping out and saying "HERE I AM! USE ME!"
#184
Posté 11 juin 2010 - 07:54
Kalfear wrote...
You know.
If thats the story behind ME3, ill be pleased as punch cause your diplomatic missions means (or should anyways) lots of negoitiating and talking which means a focus on the RPG side of things to unite all races!
Of course these races will still demand you do something for them so the action will be there as well. Not to mention what should be a epic final fight.
Sadly I doubt they do that and we end up with a shooter again though even though the natural storyline is just jumping out and saying "HERE I AM! USE ME!"
I kind of hope that the negotiating/diplomacy is the first half of the game and the second half is actually going into darkspace to take them on in a more covert sort of way. I sort of think about films like Event Horizon, Moon and Alien being the perfect sort of atmosphere for the finale of this trilogy, and by finale I mean the end of ME3. Paranoid, disturbing, dark and slow paced would be perfect to me.
While the Reaper fleet attacks Citadel space you venture into the heart of their territory and try to eliminate their core, say, mothership. The success of the council races depends on how many factions you got to work together and the success of the whole mission depends on you, alone, stranded in dark space. Also being stranded would leave a fabulous oportunity for really in depth squad interaction and dialogue. They could really get to the soul of these people as all the emotions of such a situation would be driving them.
I even sort of hope you have problems like indoctrination based upon loyalty and any squadies that aren't "loyal" have a higher chance of being indoctrinated leading to the inevitable choice of having to kill them, or have them sabotage something important your trying to do. And maybe even have Shepard become indoctrinated and become a sort of hybrid conduit inside a reaper (kind of like the hybrids in BSG), with all the secrets necessary for the reapers to destroy the council and obliterate the galaxy.
And finally, imo, make it very difficult for shepard and crew to get out of dark space alive. Make it based on numerous decisions made throughout the game, maybe even over all the games. I don't want a standard happy ending, I want that option to be available only if you ireally worked for it and thought it through.
#185
Posté 11 juin 2010 - 08:05
#186
Posté 11 juin 2010 - 09:51
#187
Posté 11 juin 2010 - 10:35
TS2Aggie wrote...
I dunno; it seems like a few people want ME3 to be turned into a horror game instead of it remaining an adventure one. I don't agree.
Not horror, horror implies a lot of goar and graphic death scenes. I just want the atmosphere of those movies, not the blood, Event horizon is waaaaay beyond what I'd want but I was just using it as an example of the paranoid nature I'd like to see in the last game. Alien is just about right as there really isn't much gore besides the "pop out of stomach" scene...
I just don't want this to turn into "YAY, were off to fight the Reapers, Let's GO!!" *cue ninja turtles theme* I mean really, from a concept standpoint this really should be the darkest of the trilogy as what's about to show up isn't just some geth or a collector slave ship, it's an entire fleet of sentient machines bent on wiping out all life within the galaxy. It was beyond a challenge in the story to take out just one Reaper, let alone hundreds...
I'm just expecting some very tenebrious times ahead and I'd hate to have it ruined because Bioware wants a "happy" ending as that just seems trite and contrived within the context of this universe. This is a shooter/rpg at it's core, I'll accept adventure as it's pretty casual but really, some of the darkest stories in videogames have come from RPG's and I don't want them to waste an opportunity at creating a riveting and emotional finale simply because some fans want a "happily ever after" ending.
#188
Posté 11 juin 2010 - 10:43
Tighue wrote...
Azint wrote...
I don't like this. That's usually a bad sign for the final installment of a trilogy.
Ewoks!
You win... period...
#190
Posté 13 juin 2010 - 03:34
I'm not sure I agree with this. There are plenty of scary moments in games and movies that do not rely on straight up gore and disembowelment. In fact, I would argue that that's when horror is at it's best. As you say, Alien only has the one super gory scene, and yet the rest of the movie is super creepy and atmospheric.Revan312 wrote...
TS2Aggie wrote...
I dunno; it seems like a few people want ME3 to be turned into a horror game instead of it remaining an adventure one. I don't agree.
Not horror, horror implies a lot of goar and graphic death scenes. I just want the atmosphere of those movies, not the blood, Event horizon is waaaaay beyond what I'd want but I was just using it as an example of the paranoid nature I'd like to see in the last game. Alien is just about right as there really isn't much gore besides the "pop out of stomach" scene...
In fact, in my opinion the scariest moments in the Mass Effect series are either the conversation with Sovereign or the time you spend inside a reaper in 2, neither of which relied on gore at all. Just pure atmosphere and dialogue.
Modifié par Big_Chief, 13 juin 2010 - 03:35 .
#191
Posté 13 juin 2010 - 04:05
Big trilogy = Halo? First game painted a picture that said, "Yeah we're badass and we're gonna take over this war and just wreck everybody...But wait...Everyone else is regular human and I'm the only spartan left! Oh crap!" which carried into Halo 2, "Yay new armor, now space stations are exploding around me, I'm following the deep dark story of a condemned Elite Arbiter, hunting down a Covie prophet, then shutting down the Delta halo...The Cheif taking transport on the Ark to -finish the fight-"
Ok, first game was all light and pretty, and the end carried over into a more lonely, hopeless feeling. The second one started out all dark and pretty much stayed that way throughout, with good bursts of action inbetween. Space platforms being blown up, Earth getting invaded, following the story of the arbiter and the fast-developing schism between Elites/Brutes was all very dark.
Now Halo 3 began with a dark feeling with the Cheif down and out, maybe even dead, but he turns out fine. We find out that Humans and Elites are teamed up for good. Well that's cool, but we're still outnumbered like crazy. But then, right when we think that things are somewhat under control, the flood are invading Earth and gravemind has Cortana. Eventually, everything ends up all good and Covie bastards are blown sky high.
All of this being said, I think ME3 will have it's ups and downs, but it'll have the same romance aspects of ME2, with more of a "Finishing the Fight" mood behind it.
#192
Posté 13 juin 2010 - 05:13
Kalfear wrote...
Revan312 wrote...
Kalfear wrote...
Agree, the tone of ME2 wasnt the problem!
The lack of depth was the problem!
I didnt find ME2 all that darker then ME1 either to be honest.
Citidel was expected to be bright and shiny but the bars were much more mood orientated in 1 and 2.
hmmm, not sure I agree ME2 had a darker feel to it now I think about it.
Atmosphere wise it was about what I expected from reading the two books and playing the first game
But cursing = darker to the devs:P. Oh and you had a few execution scenes thrown in and a mutant human fetus terminator hybrid monster reaper that puked lasers... With that in mind ME2 is waaaaay darker
In all seriousness though I found the talks with Sovereign and Saren on Virmire to be the most "realisticlly" dark moments in either game. Most gruesome was the face melting scene on the collector base, but gore and atmosphere are seperate in my mind...
Exactly, the talk with Sovereign was far more darker and distrubing then anything offer in ME2 now you mention it!
Blowing up Virmie, innocents and all is also rather dark in ME1
Cerberus work/experiments on live subjects
Saren selling his soul for power
Being able to let drug dealers go or just murdering them if you so choose
and lets not forget the far more adult love scenes in ME1 (The Prostitute and your LI love scene)
Story wise, ME1 was infact alot darker. ME2 was basically just you killing mercs (that were evil anyways) and fighting collectors.
About the worst (most dark) thing that happened in ME2 was picking the target to save while bomb destroyed other target and there you had no choice in matter.
The strip joint in ME2 was better done then one in ME1 but thats mostly just the graphic upgrade, not atmosphere or story setting
Oh come on, very few things in ME1 really qualify as "dark." You've listed the only ones really, and those last two are dubious. ME2 had darkness in pretty much every mission. Think Jack's recruitment and loyalty, Mordin's loyalty, Jacob's loyalty, Tali's loyalty, Samara's loyalty, and so on. Things like murder, rape, torture, moral quandaries and deep emotions made this game dark, not cursing, and not who you were fighting. It was about why you were fighting. Individual missions were much darker than anything in ME1. In fact, the only thing about ME1 that was darker was the endgame.
In ME1, I didn't really get the impression that the galaxy was at stake until I spoke with Sovereign and Saren on Virmire. Chasing Saren just didn't seem that urgent, especially since we had no idea where he was. In ME2, the collectors are abducting colonies through the course of the game (Freedom's Progress, Ferris Fields, Horizon) and you understand the threat they represent from the beginning. Losing someone on Virmire was the only especially dark thing in the main story of the first game. The whole "we are the vanguard of your destruction" speech was ominous, but not really "dark," per se. I guess it all comes down to what you consider dark.
Modifié par wizardryforever, 13 juin 2010 - 05:15 .
#193
Posté 14 juin 2010 - 09:44
Big_Chief wrote...
I'm not sure I agree with this. There are plenty of scary moments in games and movies that do not rely on straight up gore and disembowelment. In fact, I would argue that that's when horror is at it's best. As you say, Alien only has the one super gory scene, and yet the rest of the movie is super creepy and atmospheric.
In fact, in my opinion the scariest moments in the Mass Effect series are either the conversation with Sovereign or the time you spend inside a reaper in 2, neither of which relied on gore at all. Just pure atmosphere and dialogue.
Oh I agree, I just mean the genre of horror implies gore. I respect any film, game or otherwise that doesn't have to rely on it, sure a shocking scene, if it has purpose, is fine, but gore for the sake of it is just... blah.
wizardryforever wrote...
Oh come on, very few things in ME1 really qualify as "dark." You've listed the only ones really, and those last two are dubious. ME2 had darkness in pretty much every mission. Think Jack's recruitment and loyalty, Mordin's loyalty, Jacob's loyalty, Tali's loyalty, Samara's loyalty, and so on. Things like murder, rape, torture, moral quandaries and deep emotions made this game dark, not cursing, and not who you were fighting. It was about why you were fighting. Individual missions were much darker than anything in ME1. In fact, the only thing about ME1 that was darker was the endgame.
In ME1, I didn't really get the impression that the galaxy was at stake until I spoke with Sovereign and Saren on Virmire. Chasing Saren just didn't seem that urgent, especially since we had no idea where he was. In ME2, the collectors are abducting colonies through the course of the game (Freedom's Progress, Ferris Fields, Horizon) and you understand the threat they represent from the beginning. Losing someone on Virmire was the only especially dark thing in the main story of the first game. The whole "we are the vanguard of your destruction" speech was ominous, but not really "dark," per se. I guess it all comes down to what you consider dark.
My definition of dark might well be different, I see it as the mood of the media. The Dark Crystal is a pretty dark flick to me and so is Princess Mononoke. Neither has really anything overtly shocking, it was simply the feel of the whole situation. ME1 had that same feel to me, it seemed dark in the sense of exposition as the entire reaper story was very brooding and dramatic. I never felt like the side missions in ME2 were anything but forced as all the content you listed felt superficial within the context of the universe, most felt like pitty parties to be honest or an attempt to simply have shock value for once again, the sake of it. Sure they dealt with issues like murder, rape, slavery etc, but almost every single one of those "dark" missions was this ridiculous step and fetch style of personal quest which only helped to compound my disinterest in the main plot's "threat"
"Soo, we need to go fight this huge enemy that's abducting human colonies... but first, you want me to help you with your dysfunctional family issues?...O..K..."
We obviously felt opposite emotions when it came to the urgency of either game as I really really didn't feel like the story of ME2 was very pressing and in fact I thought it was sort of a red herring where the story was going to twist around back to the reapers as the main threat and the collectors where just this distraction to lure you away from the actual plan. But the story kept heading towards this confrontation with them and ultimately you head through the relay and fight a lackluster battle until you find the mutant terminator reaper hybrid fetus at which point I almost died from disbelief at the terrible design and reveal of it...
I want more exposition, more convorsations concerning the reapers and more insight into what they are and who made them originaly. I was pretty disappointed with the lack of any substance concerning the main plot arc in ME2 and my interest and pleasure in playing it suffered because of that. Perhaps my expectations were too high but I still think they ruined what could have been an epic story that unfolded some of the mysteries surrounding our main enemy, at least some that didn't seem trite or shallow as hell. *shrug*
Modifié par Revan312, 14 juin 2010 - 09:44 .
#194
Posté 14 juin 2010 - 10:17
Revan312 wrote...
Oh I agree, I just mean the genre of horror implies gore.
No no no. No. No, no no no no no. No. No no. No no no no no. No no.
No.
Anything you say is invalid for making this statement. forever. Gore-porn movies like Saw and Hostel rely on gore, as well as modern slasher films (most commonly, the ones that wholly miss the point of slasher films).
#195
Posté 14 juin 2010 - 05:08
Revan312 wrote...
Big_Chief wrote...
I'm not sure I agree with this. There are plenty of scary moments in games and movies that do not rely on straight up gore and disembowelment. In fact, I would argue that that's when horror is at it's best. As you say, Alien only has the one super gory scene, and yet the rest of the movie is super creepy and atmospheric.
In fact, in my opinion the scariest moments in the Mass Effect series are either the conversation with Sovereign or the time you spend inside a reaper in 2, neither of which relied on gore at all. Just pure atmosphere and dialogue.
Oh I agree, I just mean the genre of horror implies gore. I respect any film, game or otherwise that doesn't have to rely on it, sure a shocking scene, if it has purpose, is fine, but gore for the sake of it is just... blah.wizardryforever wrote...
Oh come on, very few things in ME1 really qualify as "dark." You've listed the only ones really, and those last two are dubious. ME2 had darkness in pretty much every mission. Think Jack's recruitment and loyalty, Mordin's loyalty, Jacob's loyalty, Tali's loyalty, Samara's loyalty, and so on. Things like murder, rape, torture, moral quandaries and deep emotions made this game dark, not cursing, and not who you were fighting. It was about why you were fighting. Individual missions were much darker than anything in ME1. In fact, the only thing about ME1 that was darker was the endgame.
In ME1, I didn't really get the impression that the galaxy was at stake until I spoke with Sovereign and Saren on Virmire. Chasing Saren just didn't seem that urgent, especially since we had no idea where he was. In ME2, the collectors are abducting colonies through the course of the game (Freedom's Progress, Ferris Fields, Horizon) and you understand the threat they represent from the beginning. Losing someone on Virmire was the only especially dark thing in the main story of the first game. The whole "we are the vanguard of your destruction" speech was ominous, but not really "dark," per se. I guess it all comes down to what you consider dark.
My definition of dark might well be different, I see it as the mood of the media. The Dark Crystal is a pretty dark flick to me and so is Princess Mononoke. Neither has really anything overtly shocking, it was simply the feel of the whole situation. ME1 had that same feel to me, it seemed dark in the sense of exposition as the entire reaper story was very brooding and dramatic. I never felt like the side missions in ME2 were anything but forced as all the content you listed felt superficial within the context of the universe, most felt like pitty parties to be honest or an attempt to simply have shock value for once again, the sake of it. Sure they dealt with issues like murder, rape, slavery etc, but almost every single one of those "dark" missions was this ridiculous step and fetch style of personal quest which only helped to compound my disinterest in the main plot's "threat"
"Soo, we need to go fight this huge enemy that's abducting human colonies... but first, you want me to help you with your dysfunctional family issues?...O..K..."
We obviously felt opposite emotions when it came to the urgency of either game as I really really didn't feel like the story of ME2 was very pressing and in fact I thought it was sort of a red herring where the story was going to twist around back to the reapers as the main threat and the collectors where just this distraction to lure you away from the actual plan. But the story kept heading towards this confrontation with them and ultimately you head through the relay and fight a lackluster battle until you find the mutant terminator reaper hybrid fetus at which point I almost died from disbelief at the terrible design and reveal of it...
I want more exposition, more convorsations concerning the reapers and more insight into what they are and who made them originaly. I was pretty disappointed with the lack of any substance concerning the main plot arc in ME2 and my interest and pleasure in playing it suffered because of that. Perhaps my expectations were too high but I still think they ruined what could have been an epic story that unfolded some of the mysteries surrounding our main enemy, at least some that didn't seem trite or shallow as hell. *shrug*
Well, what you call dysfunctional family issues I would call character development. Semantics maybe, but to me the difference is clear. In ME2 there wasn't as much forced urgency as there was in ME1, the urgency that was there was real. For instance, when Horizon, the Collector ship mission, and the crew abduction come up, there's none of this "get to it when you're ready" nonsense that kills the pacing of the game. It's actually urgent.
The whole premise of ME2 is to gather and prepare your team to take on the collectors when you can. Ensuring that said team is actually ready to do that is a bit of a no-brainer. Besides, apart from the aforementioned urgent story missions, you have no real clue as to what you are going to need to do to fight the collectors, so it makes sense to plan for every contingency. Personally, I view the recruitment and loyalty missions as story missions, not side missions, since they can affect the outcome of the game in who lives or dies. None of the N7 missions affects the story to that extent. Furthermore, I didn't feel that most of the missions had forced darkness. They seemed realistic to me, given the nature of the location the game is set in and the types of characters you have on your squad. But that's opinion, and I can't really back up an opinion with facts.
I'll admit the final boss was disappointing, I doubt anyone would disagree with that. But still, the suicide mission (which isn't one if you are well prepared and smart) was very well done, at least as good as the final mission in the first game, even if the situation is more personal and not galactic in scale.
As for ME3 being more lighthearted, I think it should be as dark as this game in serious moments, with occasional comedic relief thrown in at appropriate moments. I wouldn't mind if ME3 had multiple endings, some darker than others, like Dragon Age did. I would love to see rippling effects, such that the smallest, most inconsequential actions changed the ending in unforseen ways.
#196
Posté 14 juin 2010 - 06:26
Geth001 wrote...
Revan312 wrote...
Oh I agree, I
just mean the genre of horror implies gore.
No no
no. No. No, no no no no no. No. No no. No no no no no. No no.
No.
Anything
you say is invalid for making this statement. forever. Gore-porn movies
like Saw and Hostel rely on gore, as well as modern slasher films (most
commonly, the ones that wholly miss the point of slasher films).
WOW,
your so self rightious I wanna puke[smilie]../../../images/forum/emoticons/sick.png[/smilie]
Anything
I say is invalid forever, because I consider most horror movies as gore
fests? Lmao, your gonna need to go get that shoe removed from your
behind quickly. The state of horror movies today = gore, blood, death
etc. This isn't the 40's, 50's, 60's or 70's anymore where monster movies
could be considered horror because they were "scary" to the general
audience.
So out of all of the movies that have come out in the
past decade, what, to you, oh mighty master of the genre, is
horror? Feardotcom, the Saws, Chaos, The Hostals, Hills have eyes, The
devil's rejects/house of 1000 corpses, Wolf Creek, Turistas, The Decent,
The Hitcher, Dawn/Land/Diary/Survival of the Dead, etc etc are all
gore packed movies. Almost ALL horror genre movies that come out now
are absolutely full of blood/death/murder and any movie that gets
released that doesn't have copious amounts of blood but the same general
atmosphere is now normally considered suspense.
The genre of
Horror has changed and so too has my definiftion of what a horror movie
is. Now go put some more no no no's in your following post to
really emphasize that you must be right...[smilie]../../../images/forum/emoticons/sleeping.png[/smilie]
wizardryforever wrote...
*snip*
Well I suppose we just expected different things... Thanks though for your well constructed post rather than a bunch no's followed by an extremely hyperbolic statement
#197
Posté 14 juin 2010 - 07:37
"....so, a lot more darkness but also a lot more humour,"
Doesn't that kinda sum it up right there? You're starting the game with the end of the universe setting right off the bat. Who wants to bet the reapers don't come all at once and we see a entire world destroyed to give us a good feel? Regardless every great story as the same format. The setting and position in the world. I.E. ME 1, we are introduced to Shepard, the universe as a whole, all the main council races and some hints at other ones. The entire pace was pushed, there was a huge risk of the world ending, but really only because no one would help you. If The council actually backed you up want to bet Saren would have been stopped on Virmire? But really all 1 was doing was introducing you to the world, and giving a taste (soverign) of what was to come.
Mass Effect 2 is where the plot begins to rise, it bridges the base of the story to the climax. It gives you your key players, The Council, T.I.M., The various mercenary gangs, Peeks into the Geth, and introduces you to the other half of the galaxy. It was a bit of a distraction sure, but in the end Shepard pretty much made all of his allies in 2 if you look at it.
Mass Effect 3 starts at 2's darkest scene and then continues onwards. You get the big Climax at the very peak where all the darkness happens, and then you have fallout and closure.You always need to combine the first two chapters of a trilogy to make the third succesful. It will start with 2's darkness and end with 1's bright outlook, being lighter then 2 but darker then 1 if that makes sense. Either way it's just basic story telling.
#198
Posté 14 juin 2010 - 08:07
Also, It would be great if the fight became more personal for Shepard. As in (insert city here) could be the fleet where his/her parents are (spacer), earth itself (earth born), etc. While obviously shepard wants to save the galaxy, it might make his reasons and actions change. Another Option like this would be to have the LI become indroctranated by the reapers to try to obtain information on Shepard.
Thoughts on this?
#199
Posté 07 juillet 2010 - 12:19





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