(1)
I'm using Lothering for a testcutscene and whenever I play it in-game, I first get the part where the bandits try to get money from "me". Happens in other areas as well and I'm trying to find a way to shut that off, so I can just view my cutscene, without anything else. When I'm exporting to .tga files, this conversation really doesn't help much ;-).
Or would this require me to copy the Lothering area and shut a starting cutscene/conversation off or something...?
(2)
Btw, when I view a cutscene (with the -runcutscene command line option), DA doesn't seem to close too well. In Windowed-mode, if I click the close "X" before the scene ends, it closes DA fast. If I let it play to the end, it freezes. Not sure what'll happen when I export to .tga-files and the cutscene reaches the end....?
Modifié par AfterDune, 02 juin 2010 - 08:36 .





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