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Run cutscene without seeing the area's "starting conversation"


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#1
AfterDune

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I have two questions;

(1)
I'm using Lothering for a testcutscene and whenever I play it in-game, I first get the part where the bandits try to get money from "me". Happens in other areas as well and I'm trying to find a way to shut that off, so I can just view my cutscene, without anything else. When I'm exporting to .tga files, this conversation really doesn't help much ;-).

Or would this require me to copy the Lothering area and shut a starting cutscene/conversation off or something...?


(2)
Btw, when I view a cutscene (with the -runcutscene command line option), DA doesn't seem to close too well. In Windowed-mode, if I click the close "X" before the scene ends, it closes DA fast. If I let it play to the end, it freezes. Not sure what'll happen when I export to .tga-files and the cutscene reaches the end....?

Modifié par AfterDune, 02 juin 2010 - 08:36 .


#2
BillHoyt

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Since you only enter Lothering from the Wilds (I'm assuming this is a "first" entry), could you run it on exit from there?

#3
BillHoyt

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Edited because I'm a dummy who hits enter multiple times.

Modifié par BillHoyt, 02 juin 2010 - 08:48 .


#4
Kilrogg_

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Youll have to make your own copy of Lothering and edit out the parts you dont want. Or make an entirely new Area and use the lothering layout, but that will also remove all NPCs, ambient sounds, etc and youll have to add them back manually.

#5
AfterDune

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Yeah, thought so. It's not a big deal, I only need the environment to do a cutscene, so ambient sounds will be added in later anyways, when video editing. All the NPC's I add myself anyway, so that's not a problem either. Thanks for your replies.



Regarding the second question, do you guys have ideas about that?