[quote]For slightly more serious discussion on how to improve upon both games:
http://social.biowar...5/index/2656020[/quote]
Although there's been a lot of comparison between Mass Effect 1 and Mass Effect 2, not many have compared it to another RPG. I bought Pokémon Red as recently as 10 years ago and, looking back at it now, I have realized why it is the best selling RPG of all time. Just look at the sales records:
Pokémon (Original Red and Blue RPG) - 20+ million sold
Pokémon Franchise - 175+ million sold
This thread will attempt to answer two things:
1. How is Pokémon much more of an RPG than Mass Effect?
2. What can Mass Effect learn from Pokémon?
[quote]I. Inventory and Itemization[/quote]

- Mass Effect 1: Decent inventory system, but limited to retextures of armor, weapons and slight modifications in stats to each of them using mods. Hardly any unique items, all listed I to X. Some squadmates have no casual appearance and wear their armor everywhere.
- Mass Effect 2: Inventory replaced with a loadout screen, decent variety of weapons and armor pieces (for Shepard), but squadmates get no inventory whatsoever. Squadmates wear their armor everywhere, even as casual appearance.
- Pokémon: Robust inventory system; 151 Pokémon as squadmates and/or weapons (now 493 Pokémon as of the recent version), items have a plethora of different uses in combat, and newer versions of Pokémon allow you to mod them in very different ways. All versions of Pokémon allow you to use items to give any of your Pokémon NEW abilities.
- Winner -- Pokémon!
[quote]II. Strategies and Abilities[/quote]


- Mass Effect 1: Cover-based shooting system, little rock-paper-scissors type gameplay other than switching ammo mods (Tungsten/Shredder/Sledgehammer). Spamming of abilities encouraged. Some abilities are shared across squadmates.
- Mass Effect 2: Cover-based shooting system, some rock-paper-scissors type gameplay (weapon effectiveness, ammo effectiveness, range, abilities affecting different protection). Spamming of a single ability encouraged. Some abilities are shared across squadmates.
- Pokémon: Turn-based attack system with one Pokémon or a Pokémon duo. Lots of complex rock-paper-scissors type gameplay with Pokémon types (see above) and the endless number of Pokémon abilities available. Tactical use of abilities encouraged.
- Winner -- Pokémon!
[quote]III. Customization[/quote]


- Mass Effect 1: Shepard's name, face, class and history are customizable. Squad skill sets are customizable, but stats and skills end up being the same near the end of the game.
- Mass Effect 2: Shepard's name, face, class and history are customizable (history is insignificant). Squad skill sets are limited and customizable, and also end up being the same.
- Pokémon: Pokémon Trainer's name and starter Pokémon are customizable, and almost all Pokémon captured can be renamed. Stats based on HP, Attack, Defense, Special Attack/Defense and Speed vary depending on the Pokémon's upbringing and what level their were originally caught. Possibilities of teaching abilities to different Pokémon are endless - no two save files are exactly the same.
- Winner -- Pokémon!
[quote]IV. Progression[/quote]

- Mass Effect 1: Up to Level 60, have to play the game 2-3 times over to reach maximum level. Squadmates - even the ones left on the Normandy - level up magically as you do. When the game ends, you have to start over.
- Mass Effect 2: Up to Level 30, have to play the game once to reach maximum level. Squadmates - even the ones left on the Normandy - level up magically as you do. When the game ends, you don't have to start over, but the number of things to do is limited.
- Pokémon: Every Pokémon has its own level, requiring you to train each one in order for them to gain experience. Some Pokémon are capable of evolving and completely changing their appearance and even their combat style. No need to have more than one save file to train any and all the Pokémon you wish, switching them out as needed. You can train them practically anywhere, as well.
- Winner -- Pokémon!
[quote]V. Immersion[/quote]

- Mass Effect 1: Can travel back to almost any planet/area that you've already completed - well, except for Noveria Peak 15, Virmire and Ilos. Immediately going to ground level or returning to the Normandy after Feros (Thorian), Noveria (Peak 15) breaks immersion. Loading screens from Citadel Rapid Transit and from returning to the Normandy after side missions in the Mako also breaks immersion. When the game ends, the game ends.
- Mass Effect 2: Cannot travel to most of the planets you've already completed. Mission complete screen that returns you back to the Normandy after every recruitment or main mission breaks immersion. More loading screens.
- Pokémon: Hardly any loading - even switching to combat is a short flash into battle. Cutscenes take the place of travel, but no actual 'LOADING' is necessary.
- Winner -- Pokémon!
[quote]VI. Vehicle Combat[/quote]


- Mass Effect 1: Roam around empty planets in the Mako, linear path to map point. Combat consists of moving side to side while firing 'splosions at the target.
- Mass Effect 2: Roam around empty planets in the Hammerhead, linear path to mission objective. Combat consists of moving up and down while firing 'splosions at the target.
- Pokémon: Can get into regular combat even if you're surfing on a Pokémon or riding on your bicycle to save travel time.
- Winner -- Pokémon!
[quote]VII. Exploration/Open-endedness[/quote]


- Mass Effect 1: As mentioned above, empty planets with nothing on them. Citadel is the largest hub world with many open spaces. Nothing interesting about Feros, Noveria or Virmire.
- Mass Effect 2: No empty planets to explore. Hub world detail split between Citadel Zakera Ward, Tuchanka, Omega and Illium. Not many open spaces to walk around.
- Pokémon: Once you have all the travel abilities, you can go anywhere you want, train your Pokémon anywhere you want - enemies will always been waiting around the corner for a good fight no matter where you go or come back to. Fly ability allows you to hop around city to city, surf ability allows you to roam around aquatically. Keys can be found in some Pokémon versions that permit passage to hidden buildings and such. Far more places to explore with random NPCs, items and Pokémon scattered all over the place.
- Winner -- Pokémon!
[quote]VIII. Mini-games[/quote]


- Mass Effect 1: Decryption (circular frogger), Quasar
- Mass Effect 2: Hacking (matching), Circuits (matching), Pyjak hunting, Varren fighting, Planet-scanning
- Pokémon: Several places for gambling, Pokémon contests (non-battle) in later versions, Pokéthlon in others. Requires you to train your Pokémon in a different way and even worry about what to feed them for optimum contest performance.
- Winner -- Pokémon!
[quote]IX. Side Missions[/quote]

- Mass Effect 1: Several short side missions irrelevant to the plot (other than Cerberus, technically speaking), most of them forced upon you by the Alliance. Hub world missions are very simplistic. Some shooting gallery missions (with prefabricated buildings) do have dialogue, however.
- Mass Effect 2: Several short side missions irrelevant to the plot, requires you to look for anomalies on each planet. Hub world missions are very simplistic. Almost no dialogue involved in each shooting gallery.
- Pokémon: Some side missions with "dialogue", but not really forced upon you. Very simple, but some can actually require some searching after you receive the quest.
- Winner -- No one. They all lose!
[quote]X. Plot[/quote]

- Mass Effect 1: Central villain that you only really see and fight twice. You find out that he's being brainwashed by the Reapers, and the storyline involves figuring out what he's going to do and stopping the Reapers from invading. Sovereign spends most of his time trying to intimidate you. Vigil provides most of the actual information.
- Mass Effect 2: Central villain that you only see through intermediaries (ASSUMING DIRECT CONTROL). You find out later that he's being brainwashed by the Reapers , and the storyline involves figuring out what he's going to do and stopping the Reapers from invading human colonies. Human-Reaper is intimidating, but is still the Terminator. Harbinger spends most of his time trying to intimidate you. The Illusive Man and EDI (at the very end) provides most of the actual information about the Collectors/Protheans.
- Pokémon: Central villain (Gary) who starts from humble origins as well as you. He has his own purpose of becoming the best Pokémon trainer, while you strive to defeat him. You meet and face him several times along the way. You are required to defeat several Pokémon gym leaders in order to gain the status and enter the final tournament, where you face the Elite Four. Team Rocket is always hanging out somewhere in the background.
- Winner -- Pokémon!
[quote]XI. Continuity/Carry-over[/quote]

- Mass Effect 1: Some plot holes and scientific inaccuracies, but can be dismissed/hand-waved with suspension of disbelief. Choices carry-over into the next game, consequences pushed into the next game.
- Mass Effect 2: Some plot holes and retcons (as well as scientific inaccuracies). Some can be dismissed, others need to be further explained in detail with expansion/Mass Effect 3. Choices carry-over into the next game, consequences pushed into the next game.
- Pokémon: No plot holes unless it's the Pokémon movies or anime. Continuity is unnecessary other than the ever-increasing number of Pokémon with each generation. Pokémon can be transferred and used in Nintendo games outside the original Pokémon for Game Boy or DS.
- Winner -- Pokémon!
[quote]XII. Relationships and Romance...?[/quote]

- Mass Effect 1: 3 available romances, adds extra dialogue and a love scene on the Normandy. Gameplay is unaffected.
- Mass Effect 2: 6 available romances, 3 old romances missing (and 2 more 'almost' romances with Samara and Morinth). Adds extra dialogue and a short love scene in the Captain's Quarters or Engineering Room. Gameplay is unaffected - other than Thane's use of 'siha'.
- Pokémon: Starting with the later versions, all different Pokémon can be bred to produce new Pokémon with new stats and abilities. This adds further to the customization mentioned above. The type of Pokémon bred (and how fast they are bred) depends on the personality types of the Pokémon's parents. Stats are inherited from the parents. This is an integral part of gameplay.
- Winner -- Pokémon!
[quote]XIII. Elevators...?[/quote]
- Winner -- Pikachu!
So what does Mass Effect have as an RPG that Pokémon doesn't?
Shooting stuff/explosions- not RPG-relatedTons of voiced dialogue- not entirely RPG-related (see below)- Character Development
All that's left is character development - this is what makes a BioWare RPG, and both games do it very well with Shepard and squadmates. However, if the other elements define the RPG genre, then Pokémon is an RPG in the truest sense. Meanwhile, Mass Effect 1 and 2 are better off being classified as third-person shooters with RPG elements. But don't just take my word for it - the first impressions of the original Mass Effect seem that way as well:
[quote]http://www.destructo...ing-40483.phtml
"[Mass Effect 1's] gameplay looks like your standard FPS fare, which is to say that I didn't see anything great or remarkable..."[/quote]
[quote]http://news.filefron...-disappointing/
"Even the action they showed though looked all too familiar: moving a targeting reticule around and shooting at enemies in real time. [Mass Effect 1] didn’t feel like an RPG, but more like a third-person shooter with RPG elements (which we didn’t get to see in action either)."[/quote]
[quote]http://www.dailygame...ives/005656.php
"Using these weapons is much different than simply upgrading and creating lightsabers in KOTOR, though, as the combat in Mass Effect is entirely real time. Basically, Mass Effect is a third-person tactical shooter, much like Rainbow Six played in third-person mode."[/quote]
[quote]http://previews.team...Mass-Effect/p1/
"While it can definitely be classified as an RPG, Mass Effect is a third-person shooter that features a nice variety of combat elements."[/quote]
[quote]http://www.gamespot....id=m-1-41285859
"I was shocked that this game was as bad as it was. I expected to be a new KotOR but it was far from it...
I understand this game was pretty sweet, but, honestly, who wants to die in 2 bullets, wait 5 minutes for your health to recharge to full, wait like 1 minute to use a medkit again, ALWAYS have your teammates dying, and then button mash lift/throw/RT/warp, and STILL lose, and then start back from the last save point?"[/quote]
Thus, it appears that BioWare/Microsoft/EA/The NY Mets are betraying the RPG genre with not 1, not 2, but THREE third-person shooter games. Their RPGs are nowhere similar to the nostalgic days of Pokémon and its true RPG elements. They are targeting that specific audience that likes shooting, 'splosions and love scenes (none of which Pokémon had).
Or maybe that was their intention all along.
*Support Pokémon RPG elements for Mass Effect 3!*
'SPLOSIONS
Modifié par Ecael, 07 juin 2010 - 04:09 .





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