Cheese Elemental wrote...
Are these forums like this all the time?
Unfortunately, no. We need more of this sort of levity
(although I think Ecael does make her point, in addition to being funny)
Modifié par SuperMedbh, 03 juin 2010 - 05:23 .
Cheese Elemental wrote...
Are these forums like this all the time?
Modifié par SuperMedbh, 03 juin 2010 - 05:23 .
The suggestions are serious, the comparison is not.Jackal904 wrote...
Are you seriously comparing Mass Effect to Pokemon? Seriously? I hope it was sarcasm. One giant sarcastic rant. If it's serious, I'm not even sure what to make of it.
It's really just semantics in the end. When games go on sale or get reviewed, they do need to be categorized into a certain genre - for Pokémon, it's defined as a console-based J-RPG, but it's still an RPG.Helena Tylena wrote...
No, what really defines an RPG for me is the way the story is presented, and more specifically the amount of (percieved) control the player has over the story. Character development only contirbutes to a game being an RPG if the player can control the character's personality. Pokemon is great in char development, the later versions litterally having hundreds of possible characters for you to develop, but nothing you do, none of the choices you make alters the story in any meaningful way. The choice between a male or a female character in the later games adds flavour, but that's about it.
I think when analyzing a game, it's important to make a difference between story (plot, characters, setting, etc) and gameplay (mainly combat). To me it's the story that decides if a game is an RPG, while gameplay decides how the RPG is played. Games like pokemon feel like an RPG because they have typical JRPG-style combat, but the story is set, fixed, cannot be altered. Therefor Pokemon isn't a true RPG in my books (same for WoW, for example), while Mass Effect is.
Still, a very interesting read, and some good points.
Modifié par Ecael, 03 juin 2010 - 06:04 .
Ecael wrote...
I do agree with you that a true RPG focuses on the amount of control you have over your character. However, I do not believe the story itself can define it as an RPG. There are many non-RPGs with good storylines, and many RPGs with bad storylines. They are still defined as such, however.
Ah, I gotcha.Helena Tylena wrote...
Ecael wrote...
I do agree with you that a true RPG focuses on the amount of control you have over your character. However, I do not believe the story itself can define it as an RPG. There are many non-RPGs with good storylines, and many RPGs with bad storylines. They are still defined as such, however.
Maybe I mis-spoke. I did mean that character control and interactivity with the plot are what make RPGs, but this is part of the 'story' half in which I separate my games (with plot being one factor, setting and characters being several others). In other words it is this 'story' half (through interactivity) that decides if a game is an RPG or not.
But I see that on the base-line we agree. Awesome.
Ecael wrote...
The suggestions are serious, the comparison is not.Jackal904 wrote...
Are you seriously comparing Mass Effect to Pokemon? Seriously? I hope it was sarcasm. One giant sarcastic rant. If it's serious, I'm not even sure what to make of it.
Well, mostly not serious. Pokémon is still the most successful RPG of all time.
Ecael wrote...
Also, your name rhymes!
http://social.biowar...91290/3#2795189Jackal904 wrote...
Ecael wrote...
The suggestions are serious, the comparison is not.Jackal904 wrote...
Are you seriously comparing Mass Effect to Pokemon? Seriously? I hope it was sarcasm. One giant sarcastic rant. If it's serious, I'm not even sure what to make of it.
Well, mostly not serious. Pokémon is still the most successful RPG of all time.
MW2 is the most successful FPS of all time. Do you want every FPS to be just like MW2? I didn't think so.
Modifié par Ecael, 03 juin 2010 - 07:22 .
Massadonious1 wrote...
ShamieGTX wrote...
Congratulations Kaidan Evolved Into Jacob.... TinTunTunTanananaNA!!
Wouldn't that be "de"evolving?
Actually, scratch that, Half-Life 2 and its multiplayer mods consist of the most successful FPS of all time. And it's being released on the Mac, which will boost sales even further:Jackal904 wrote...
Ecael wrote...
The suggestions are serious, the comparison is not.Jackal904 wrote...
Are you seriously comparing Mass Effect to Pokemon? Seriously? I hope it was sarcasm. One giant sarcastic rant. If it's serious, I'm not even sure what to make of it.
Well, mostly not serious. Pokémon is still the most successful RPG of all time.
MW2 is the most successful FPS of all time. Do you want every FPS to be just like MW2? I didn't think so.
Link - 2008
"Combined, the published retail figures [for Half-Life 2] total 32.8 million units sold -- 36.4 million to 36.7 million if Left 4 Dead projections are included."
The problem with Valve is that they don't like to release their sales figures from Steam. Since that article is from 2008 and it's being released on the Mac, Half-Life 2 sales (along with its re-released version of The Orange Box) should be over 40 million by now.Link - 2010
"Activision have confirmed that Call Of Duty: Modern Warfare 2 has sold over 14 million copies worldwide and brought the company almost £665m in revenue."
Modifié par Ecael, 03 juin 2010 - 07:25 .
Modifié par Jestina, 03 juin 2010 - 08:29 .
Guest_NewMessageN00b_*
Didn't someone post a Tali Pounce Pokémon picture once?Jestina wrote...
A pokemon game using creatures and races from the ME universe would be funny.
Ecael wrote...
Isn't that what pause is for in BioWare games?Bluko wrote...
Personally I find turn-based combat silly. I don't see how combat can be exciting or fun if you can sit around picking your nose while deciding what attack to use.
I've played a few of the games from the Final Fantasy series, and I agree with you - turn-based definitely takes some of the fun out of combat.Bluko wrote...
True, true. But any game that doesn't let you pause isn't a very good game. Hence why I find the design of MMOs so terrible. All games should let you pause at any moment, even during cutscenes. Been too many times where somebody renegade interupts me while playing Mass Effect or another game, and I either miss most of the conversation or don't get to see a cutscene.
Basically I just don't like "waiting my turn" in a game to chop someone's head off or bash their head in. I can live with attack speeds and such. But standing in a line letting the enemy hit you and going "Please sir may I have another!" isa bit too polite even for me.