Wow.... laughed throughout most of this thread. Bravo Ecael, bravo. While I dont fully agree on some of your points I can consent that there needs to be "more." Warning Wall of text crit for 9k fire damage. (flamming pun not intended).
1. Inventory. 
People complained about to much inventory, to much inventory management, so BW reduced to to nearly nothing. This was a bit extreme. Maybe not as many choices, but more catagories (mods, helmets, like Kotor/Kotor2).
2. Strategy. 
I was fine with it. The only thing I would add to Strategy is the ability to control the other toons more directly like DAO.
3. Customization. 
Man I had difficulty with the new system. I want Kotor back, manipulation of stats, skills and powers. And the new point system made me cry because I always ended up with 1 or 2 points unspent because I didnt have enough points (I didnt so the morinth thing because I couldnt stand killing Samara).
4. Progression. Im not sure if there is an answer for the dilema you put forth. If the other characters in your team didnt level as you did then you would be stuck with MIranda and Jacob for the rest of the game. Enuf said. I would like to see a 4th squad member tho, maybe a 5th. That would definately make taking on alot of enemies a more interesting prospect. It would give it a more viseral battle feel.

More enemies good.
5. Immersion. Im not sure how being able to go to ground on almost every planet you could visit makes it more immersive. I for one, found hunting down pointless trophies (minerals, turian insignias, asari writings) for xp sake to be as mind numbing as most people found the new mining mini-game. Call me weird but I felt the new mining system made doing it worth the effort. More so than simply tag n bag like in ME1. Id also like to see more world interaction.
6. Vehicle Combat. 
I liked the Mako and hate the Hammerhead. I want my Mako back. Add some new stuff, whatever, it is definately a better vehicle than the paper plane hovercraft. Space combat you have to be careful with. Alot of games have tried it, very few have succeeded. the last one I found was back in the Colony Wars games for the old PS.
7. Exploration/Open-endedness. 
More, How much more, I couldnt tell ya. Oblivion is to much and ME2 is not enough, there has to be a happy medium tho. Actually youre sugestions sound great, just so long as its not take a step get attacked take a step get attacked like in JRPGs(I hate that).
8. Mini- Games.
As far as I am concerned, you can take em or leave em. Hacking and Circuits were a fine replacement to having to take certain squad members in your group to make sure you can get into a box or ast a door(Garrus was the man in the first game). I never gambled, not even in Kotor. In Kotor 2 I did it just long enough to get the girl back from the gambler.
9. Side Quests. I agree with you on this one. They should have more to do with the plot. I think some should come with a timer of some kind. Like the Hostage quest from ME1 or the failing ship in ME2. Give them some since of urgency. You should be able to see the timer. The one attached to the IFF/Crew Kidnapping threw me for a loop not knowing it was there. I lost my entire crew accept the doctor and that sucked.
10. Plot. I had no problems with the plot in ME2 (unlike some, grumble grumble, not mentioning any names). Some of the holes I just over looked, hell some I didnt even notice. But I do agree that some need resolutions, I.E. Wilson, Liara. The whole "Come back to life" thing didnt even phase me. I read Mary Shelly's Frankenstien, and there is no way how he brought the monster back to life would even remotely work. He would have ended up with a lightning fried corps puddle. But I could overlook it because the story was great.
11. Continuity. See above, but maybe this time try a little harder not to slip up the little things. By the way, Having ammo to inventory, didnt even phase me. Loved it, loved it.
12. Relationships/Romance. I do agree that there should be more open dialog with the LI, Id like to see more interaction with the entire crew. But thats just me.
13. Elevators suck. Nuff said, nuff said.
In conclusion, I agree, I disagree, but can it be said that the game is fun as is? Yes. Can it be done better? Yes.
I do have to commend you on your approach. Youre the first critic that didnt make it seem like youre bashing me over the head for being stupid just because I didnt agree with everything you had to say. I thank you for that.
Typos are extra.
Modifié par ChanceRandom, 05 juin 2010 - 11:51 .