That would be an instant purchase of SC2 for me.Ecael wrote...
Quick, someone with the SC2 Galaxy Editor make a Mass Effect RPG map.Highdragonslayer wrote...
Ecael wrote...
You know, I bet you could trick some people into thinking that those SC II pictures are screenshots of a Mass Effect 4 RTS...
Zerg Infestor: I AM ASSUMING DIRECT CONTROL.
Mass Effect 1 and 2 are not RPGs compared to...
#151
Posté 12 juin 2010 - 12:44
#152
Posté 12 juin 2010 - 02:25
Looking at some of the concept map videos already posted on YouTube, I'd say just about every kind of mini-game/genre is possible with the level editor.RyuGuitarFreak wrote...
That would be an instant purchase of SC2 for me.Ecael wrote...
Quick, someone with the SC2 Galaxy Editor make a Mass Effect RPG map.Highdragonslayer wrote...
Ecael wrote...
You know, I bet you could trick some people into thinking that those SC II pictures are screenshots of a Mass Effect 4 RTS...
Zerg Infestor: I AM ASSUMING DIRECT CONTROL.
#153
Posté 12 juin 2010 - 05:48
Oh yeah, I watched a video of the race game someone did and I loled that the guy made that in a day. We won't have a proper campaign but a map/mod of a RTS/RPG hybrid of ME in SC2 engine...The possibilities and the fun this could have for ME fans in multiplayer makes me smileEcael wrote...
Looking at some of the concept map videos already posted on YouTube, I'd say just about every kind of mini-game/genre is possible with the level editor.RyuGuitarFreak wrote...
That would be an instant purchase of SC2 for me.Ecael wrote...
Quick, someone with the SC2 Galaxy Editor make a Mass Effect RPG map.Highdragonslayer wrote...
Ecael wrote...
You know, I bet you could trick some people into thinking that those SC II pictures are screenshots of a Mass Effect 4 RTS...
Zerg Infestor: I AM ASSUMING DIRECT CONTROL.
#154
Posté 12 juin 2010 - 06:06
#155
Posté 12 juin 2010 - 06:48
Thank you.FieryPhoenix7 wrote...
I just took the time and read through the original post(s) and I have to say you Ecael are a genius. Very good points and I seriously hope the developers do read what you mentioned.
I didn't make this thread just for the purpose of satire. That's why I put all the summaries in the second post.
http://social.biowar...91290/1#2791295
#156
Posté 14 juin 2010 - 04:03
Mass Effect doesn't have that advantage so is less known.
#157
Posté 14 juin 2010 - 06:16
It's well-known more because it's made by Nintendo, so it's up there in popularity with Mario (in the hundreds of millions). The anime/cartoon, movies and merchandise are just the result of its success.Mesina2 wrote...
Pokemon's in known all over the world do to popular cartoon.
Mass Effect doesn't have that advantage so is less known.
It's essentially a "gateway"
#158
Posté 14 juin 2010 - 08:29
Seriously. Pokemon has no plot. It's the most basic kind of story ever. Sure, it may have great RPG elements, but I always felt it was a little too expansive, and I've never actually been able to play any of the games for more than half an hour. Of course, that's possibly because it's on my brother's gameboy, but I just have no motivation to keep playing. I don't feel connected to the character, like I do to Shepard.
For once, Ecael, I think I have to agree with LorDC... you're just being nostalgic now.
But... the menu/bonuses/item variety RPG elements would be nice to have again.
#159
Posté 14 juin 2010 - 08:47
#160
Posté 14 juin 2010 - 11:05
"...Waxin' goddamn nostalgic!"Jonathan Shepard wrote...
Ah yes, Pokemon plot... the classic midwestern tale of one boy trying to prove himself better than another boy... we have dismissed that as plot.
Seriously. Pokemon has no plot. It's the most basic kind of story ever. Sure, it may have great RPG elements, but I always felt it was a little too expansive, and I've never actually been able to play any of the games for more than half an hour. Of course, that's possibly because it's on my brother's gameboy, but I just have no motivation to keep playing. I don't feel connected to the character, like I do to Shepard.
For once, Ecael, I think I have to agree with LorDC... you're just being nostalgic now.
But... the menu/bonuses/item variety RPG elements would be nice to have again.
Pokémon may have a very simplistic storyline, but hey - at least there's no plot holes to worry about then.
#161
Posté 15 juin 2010 - 04:06
it would only add how many years to development time?
Nice to daydream about.
#162
Posté 15 juin 2010 - 04:09
#163
Posté 15 juin 2010 - 05:10
I don't doubt your analysis, would just like to see what you come up with if you were arguing for ME. (Popper calls it falsification)
#164
Posté 15 juin 2010 - 06:52
If you're going to compare ME2 it to other RPGs based on what its not, you're on thin ice. ME2 isn't an RPG if you compare it to the FF franchise. FF isn't an rpg if you compare it to Zelda. Zelda isn't an RPG if you compare it to Morrowind. Morrowind isn't and rpg if you compare it to baldurs gate, and none of them are rpg's if you compare them to d&d
its all perspective, but for gods sake, leave pokemon out of it. thats childish in the extreme.
#165
Posté 15 juin 2010 - 10:31
Let me explain myself before you all let the dogs out:
I am a great ol'school dices-n-table-n-paper-pencil-n-so roleplaying fan (There's no need to start saying this or that or the other game, but you know), but I do understand turns happen because of the limitations of the way of playing, since we have to roll the dices to make everything more reasonable and to add the degree of randomness the roleplayed situations would have if they were actually happening. And, of course, because ALL the players have to roll the dices.
(And I have to admit it's really fun to do all the dice-rolls and laughs derived from that, when you feel the tension to get that 10, 20, 1 -who knows- or whatever)
What's the need to add turns when a machine is making all the calculations in real time AND you're the only actual player?
I mean... Would you add turns to BG? C'mon.
IMHO, being able to pause the game is to this kind of game what turns are to ye olde (A)D&D.
Wanting to add turns to a game like ME looks to me like a bit of a jRPG fetish.
Of course, I don't mean ME is perfect in RP terms. It lacks some stuff (I wouldn't say a lot either, maybe I'm easier to make happy than most), especially in all the inventory and item system.
But this is my point, when we start adding pauses, numbers and rules beyond what's necessary, inmersion and fun levels start going down, and instead of actually feeling an alien story in our skin, being able to make it ours and the like we're just playing strategy. (Which on the other hand isn't a bad thing, but it's not RP)
Modifié par Mentatzoee, 15 juin 2010 - 10:37 .
#166
Posté 18 juin 2010 - 11:15
Ecael wrote...
It's well-known more because it's made by Nintendo, so it's up there in popularity with Mario (in the hundreds of millions). The anime/cartoon, movies and merchandise are just the result of its success.Mesina2 wrote...
Pokemon's in known all over the world do to popular cartoon.
Mass Effect doesn't have that advantage so is less known.
It's essentially a "gateway"drugRPG for children.
Well I didn't heard for Nintendo until Pokemons.
Still Pokemons have big advantage over Mass Effect.
Cartoon and Nintendo.
#167
Posté 18 juin 2010 - 11:17
EDIT: Reminds me of the old Super Mario Bros. cartoon, that was a hoot
Modifié par Onyx Jaguar, 18 juin 2010 - 11:18 .
#168
Posté 18 juin 2010 - 11:24
Ecael wrote...
"...Waxin' goddamn nostalgic!"Jonathan Shepard wrote...
Ah yes, Pokemon plot... the classic midwestern tale of one boy trying to prove himself better than another boy... we have dismissed that as plot.
Seriously. Pokemon has no plot. It's the most basic kind of story ever. Sure, it may have great RPG elements, but I always felt it was a little too expansive, and I've never actually been able to play any of the games for more than half an hour. Of course, that's possibly because it's on my brother's gameboy, but I just have no motivation to keep playing. I don't feel connected to the character, like I do to Shepard.
For once, Ecael, I think I have to agree with LorDC... you're just being nostalgic now.
But... the menu/bonuses/item variety RPG elements would be nice to have again.
Pokémon may have a very simplistic storyline, but hey - at least there's no plot holes to worry about then.
Too simple is to me too lazy.
Also many great stories have plotholes.
Example Terminator 2 ending is one giant plothole. Since they destroyed Terminator tehnology how then Arnold could be send back to past to save John Connor or even kill Sarah Connor in Terminator 1?
Also example of simple story and no plotholes is Avatar. Do I have to even talk about Avatar?!
#169
Posté 18 juin 2010 - 03:03
We're the Mario Brothers and plumbings our game. We're not like the others who get all the fame.Onyx Jaguar wrote...
You talking about the TV show?
EDIT: Reminds me of the old Super Mario Bros. cartoon, that was a hoot
That is an instant classic. Also they had cool lines like.
"What are you doing?"
"Oh, I'm just checking the expiration date on your toothpaste...can I come in?"
Brilliant script work there.
So the question is:
Would you rather be the very best?...or...
Would you rather do the Mario!?!
#170
Posté 19 juin 2010 - 11:59
http://social.biowar...5/index/2917490
#171
Posté 19 juin 2010 - 02:51
#172
Posté 25 juillet 2010 - 03:26
I will merely state my feedback directly to BioWare that I do not support the Pokemonization of Mass Effect.
Good OP.
#173
Posté 25 juillet 2010 - 03:28
your feedback has been INVALIDATED
Modifié par Onyx Jaguar, 25 juillet 2010 - 03:28 .
#174
Posté 25 juillet 2010 - 03:29
#175
Posté 25 juillet 2010 - 03:30





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