I'm hoping this just means the full payoff for the choices I make in ME and ME2 doesn't happen until ME3. It just feels like they could have done it so much better and made everything much more epic. Don't disappoint me Bioware
Choices in ME didn't really matter
#1
Posté 03 juin 2010 - 04:21
I'm hoping this just means the full payoff for the choices I make in ME and ME2 doesn't happen until ME3. It just feels like they could have done it so much better and made everything much more epic. Don't disappoint me Bioware
#2
Posté 03 juin 2010 - 04:46
#3
Guest_rynluna_*
Posté 03 juin 2010 - 04:48
Guest_rynluna_*
#4
Posté 03 juin 2010 - 05:19
#5
Guest_JohnnyDollar_*
Posté 03 juin 2010 - 05:23
Guest_JohnnyDollar_*
Modifié par JohnnyDollar, 03 juin 2010 - 05:25 .
#6
Posté 03 juin 2010 - 05:26
#7
Posté 03 juin 2010 - 09:29
Spornicus wrote...
Hopefully everything ties together in ME3, even with the infinite outcomes of the first two games. Hopefully.
??? what infinate outcomes?
ME@ pretty much tied up every outcome. Thats what the OP was talking about. In ME1 you could go so many different directions, in ME2 its all closed and completed and nothing new (beyond the ship option) was opened so ME3 really staring for a very linear and close slate.
In ME2 you had dozens and more differences being transfered over for wach character.
In ME3, everyone is going to have the same storyline and conclussions transfered over.
There was no infinate outcomes from ME2, there was like 3.
1) Who you romanced
2) Who you saved
3) Did you destroy the ship or not
I honestly cant think of anouther outcome to transfer over from ME2.
#8
Guest_Shandepared_*
Posté 03 juin 2010 - 09:34
Guest_Shandepared_*
#9
Posté 03 juin 2010 - 10:17
Bioware lied to me. They got my hopes up, then crushed them for laughs.
#10
Posté 03 juin 2010 - 10:18
#11
Posté 04 juin 2010 - 12:59
Shandepared wrote...
It's probably going to be a few decades before we see a game that is capable of living up to the hype surrounding Mass Effect and its "choices".
I don't know about that. In both games they already have branching dialogs. Depending on the choices you make in a conversation, some options open up and others get closed off. Writing a story is along the same concept. Ultimately the story is headed to 1 conclusion, with the possibility of slightly different outcomes. The choices that were supposed to affect the story in ME2 were all pretty binary in ME. Either kill or don't kill. Destroy or don't.
Things like letting the council die or saving them should be a separate story arc within the main plot. Instead it's either business as usual if they live, or people dislike humans if they die. That's it? Not even a change in the galaxy's balance of power. Nothing that happened on Noveria even got a passing mention. Really? What can I say...there was one group I thought could and would pull off their claims-Bioware. I can't help but feel let down.
#12
Posté 04 juin 2010 - 01:05
Everything you described was your choices affecting something.
Saved the council? They're still alive, and still idiots. killed them off? The new human council wants nothing to do with you because they're under enough scrutiny as it is.
Saved the Rachni queen? Rachni are flourishing and no longer under the control of the reapers, in fact they pledge to help you when the time comes. killed the queen? No rachni... obviously.
I see differences.
#13
Posté 04 juin 2010 - 01:06
#14
Posté 04 juin 2010 - 01:12
So, yeah mostly it's all tied up in cameos but still, I haven't seen a game even come close to something like this before.
Could it have been better? Yeah. But (at least for me) it's ok.
#15
Posté 04 juin 2010 - 02:04
Bhatair wrote...
I dunno, play a default ME2 character and then play one you imported from ME1. Imported characters get a much more fleshed out story.
So, yeah mostly it's all tied up in cameos but still, I haven't seen a game even come close to something like this before.
Could it have been better? Yeah. But (at least for me) it's ok.
I agree. I was quite happy with the results. I enjoyed talking to characters I met in ME1. I wanted to see what happened if you started a ME2 game with a new Shepard and I didn't get very far because I knew they were events that I would not have participated in. And I also agree that it could have been better but it was enjoyable for me.
#16
Posté 04 juin 2010 - 02:33
rynluna wrote...
Well they want to make ME3 accessible to new gamers so I'm afraid decisions aren't going to have a huge impact there as well.
Except for the characters dying part. That should be pretty high impact.
Modifié par Throw_this_away, 04 juin 2010 - 02:34 .
#17
Posté 04 juin 2010 - 03:17
#18
Posté 04 juin 2010 - 03:20
Modifié par Kaiser Shepard, 04 juin 2010 - 03:20 .
#19
Posté 04 juin 2010 - 03:29
Bhatair wrote...
Imported characters get a much more fleshed out story.
So, yeah mostly it's all tied up in cameos
I don't follow your logic.
#20
Posté 04 juin 2010 - 03:34
Bhatair wrote...
Er...
Everything you described was your choices affecting something.
Saved the council? They're still alive, and still idiots. killed them off? The new human council wants nothing to do with you because they're under enough scrutiny as it is.
Saved the Rachni queen? Rachni are flourishing and no longer under the control of the reapers, in fact they pledge to help you when the time comes. killed the queen? No rachni... obviously.
I see differences.
That's not quite what I meant. Yes, things are different slightly. But it's purely cosmetic. The choices you make in ME have almost no effect on what happens to the story in ME2. I mean there are supposed to be rewards and consequences. No matter what you do in ME, you still die and are remade, the Collectors still abduct human colonies. My Shepard can be a calculating, murdering, self-serving **** who's only loyal to herself and even kill one of her own team members in ME1. And in spite of all that, my chances of success or failure are 100% unaffected in ME2. In the end, the mission either succeeds or fails with no help or hinderance from choices I made in ME.
We were promised that the "hundreds of decisions" coming over would affect our story. So far I haven't seen that. I'd consider a story changing event to be something like a choice you made in ME causes a bad guy to get away or a good character to die. If I blew up a lab on Noveria that had a substantial credit investment tied up in it, the company should be after my hide. A friend or family member of Balak didn't come for revenge after I shot him and left him to bleed out. No new missions open up and no long-term associations or partnerships are made for saving the Feros colony.
It just could have been so much more awesome than how it played out. Like I said in the first post, I'm hoping ME2 is just a lead-in to ME3 where there will be a huge payoff for all the choices building up and being put together.
#21
Posté 04 juin 2010 - 03:43
Mass Effect 1 didn't tie up any outcome - it left all the consequences to be seen in Mass Effect 2, and then Mass Effect 2 left all the consequences of both games to be seen in Mass Effect 3.Kalfear wrote...
ME@ pretty much tied up every outcome. Thats what the OP was talking about. In ME1 you could go so many different directions, in ME2 its all closed and completed and nothing new (beyond the ship option) was opened so ME3 really staring for a very linear and close slate.
If you want a game that ties up all the outcomes, it's Dragon Age. Dragon Age: Origins was meant to be a standalone game with a standalone plot - nothing will carry over into Dragon Age 2. Even then, most of the "consequences" were summarized in army marching cutscenes and a text epilogue.
Not thinking hard enough, I guess:I honestly cant think of anouther outcome to transfer over from ME2.
http://social.biowar...5/index/1165725
#22
Posté 04 juin 2010 - 04:21
Bigger decisions like whether you feed the rachni queen or rewrote or destroyed the geth could heavily impact ME3. Might not, but it might...imagine these forces showing up to battle the reapers.
#23
Posté 04 juin 2010 - 04:40
#24
Posté 04 juin 2010 - 05:21
Seems like they'd make more money.
#25
Posté 04 juin 2010 - 08:35
Kalfear wrote...
Spornicus wrote...
Hopefully everything ties together in ME3, even with the infinite outcomes of the first two games. Hopefully.
??? what infinate outcomes?
ME@ pretty much tied up every outcome. Thats what the OP was talking about. In ME1 you could go so many different directions, in ME2 its all closed and completed and nothing new (beyond the ship option) was opened so ME3 really staring for a very linear and close slate.
In ME2 you had dozens and more differences being transfered over for wach character.
In ME3, everyone is going to have the same storyline and conclussions transfered over.
There was no infinate outcomes from ME2, there was like 3.
1) Who you romanced
2) Who you saved
3) Did you destroy the ship or not
I honestly cant think of anouther outcome to transfer over from ME2.
The choices from ME1 were not "closed and completed" in ME2. They were just left open.
Rachni Queen decision - left open / to be resolved in ME3
Council decision - left open / to be resolved in ME3
Wrex alive/dead - again, this looks likely to have some sort of impact in ME3
And so on...
BUT! I don't want to get anyone's hopes up, as I suspect that the only real differences these things will make in ME3 is to alter some big battle cutscene. For example...
If you saved the Rachni Queen then the Rachni show up and you see them fighting reapers in the final space battle. If you didn't, they don't - but you get the same overall outcome.
If you kept the council alive in ME1 then the Turians show up at the same battle, otherwise they don't.
If Wrex is alive then the Krogan unite under him and board the reaper ships and, I dunno, shout abuse at the walls or something.
Kind of like Tali's trial, where if you saved various Quarians you could "rally the crowd". Or the final mission space fight in ME2 where different cutscenes played if you had different ship upgrades. Something like that.
Modifié par onelifecrisis, 04 juin 2010 - 08:35 .





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